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C++ CoordinatedGraphicsLayer::setRootLayer方法代码示例

本文整理汇总了C++中CoordinatedGraphicsLayer::setRootLayer方法的典型用法代码示例。如果您正苦于以下问题:C++ CoordinatedGraphicsLayer::setRootLayer方法的具体用法?C++ CoordinatedGraphicsLayer::setRootLayer怎么用?C++ CoordinatedGraphicsLayer::setRootLayer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CoordinatedGraphicsLayer的用法示例。


在下文中一共展示了CoordinatedGraphicsLayer::setRootLayer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LayerTreeHost

CoordinatedLayerTreeHost::CoordinatedLayerTreeHost(WebPage* webPage)
    : LayerTreeHost(webPage)
    , m_notifyAfterScheduledLayerFlush(false)
    , m_isValid(true)
    , m_isPurging(false)
    , m_isFlushingLayerChanges(false)
    , m_waitingForUIProcess(true)
    , m_isSuspended(false)
    , m_contentsScale(1)
    , m_shouldSendScrollPositionUpdate(true)
    , m_shouldSyncFrame(false)
    , m_didInitializeRootCompositingLayer(false)
    , m_layerFlushTimer(this, &CoordinatedLayerTreeHost::layerFlushTimerFired)
    , m_releaseInactiveAtlasesTimer(this, &CoordinatedLayerTreeHost::releaseInactiveAtlasesTimerFired)
    , m_layerFlushSchedulingEnabled(true)
    , m_forceRepaintAsyncCallbackID(0)
    , m_animationsLocked(false)
{
    // Create a root layer.
    m_rootLayer = GraphicsLayer::create(this, this);
    CoordinatedGraphicsLayer* coordinatedRootLayer = toCoordinatedGraphicsLayer(m_rootLayer.get());
    coordinatedRootLayer->setRootLayer(true);
#ifndef NDEBUG
    m_rootLayer->setName("CoordinatedLayerTreeHost root layer");
#endif
    m_rootLayer->setDrawsContent(false);
    m_rootLayer->setSize(m_webPage->size());
    m_layerTreeContext.coordinatedLayerID = toCoordinatedGraphicsLayer(coordinatedRootLayer)->id();

    m_nonCompositedContentLayer = GraphicsLayer::create(this, this);
#ifndef NDEBUG
    m_nonCompositedContentLayer->setName("CoordinatedLayerTreeHost non-composited content");
#endif
    m_nonCompositedContentLayer->setDrawsContent(true);
    m_nonCompositedContentLayer->setSize(m_webPage->size());

    m_rootLayer->addChild(m_nonCompositedContentLayer.get());

    if (m_webPage->hasPageOverlay())
        createPageOverlayLayer();

    scheduleLayerFlush();
}
开发者ID:XUZHOUWANG,项目名称:webkit,代码行数:43,代码来源:CoordinatedLayerTreeHost.cpp

示例2: LayerTreeHost

LayerTreeCoordinator::LayerTreeCoordinator(WebPage* webPage)
    : LayerTreeHost(webPage)
    , m_notifyAfterScheduledLayerFlush(false)
    , m_isValid(true)
    , m_waitingForUIProcess(true)
    , m_isSuspended(false)
    , m_contentsScale(1)
    , m_shouldSendScrollPositionUpdate(true)
    , m_shouldSyncFrame(false)
    , m_shouldSyncRootLayer(true)
    , m_layerFlushTimer(this, &LayerTreeCoordinator::layerFlushTimerFired)
    , m_layerFlushSchedulingEnabled(true)
    , m_forceRepaintAsyncCallbackID(0)
{
    // Create a root layer.
    m_rootLayer = GraphicsLayer::create(this);
    CoordinatedGraphicsLayer* webRootLayer = toCoordinatedGraphicsLayer(m_rootLayer.get());
    webRootLayer->setRootLayer(true);
#ifndef NDEBUG
    m_rootLayer->setName("LayerTreeCoordinator root layer");
#endif
    m_rootLayer->setDrawsContent(false);
    m_rootLayer->setSize(m_webPage->size());
    m_layerTreeContext.webLayerID = toCoordinatedGraphicsLayer(webRootLayer)->id();

    m_nonCompositedContentLayer = GraphicsLayer::create(this);
    toCoordinatedGraphicsLayer(m_rootLayer.get())->setCoordinatedGraphicsLayerClient(this);
#ifndef NDEBUG
    m_nonCompositedContentLayer->setName("LayerTreeCoordinator non-composited content");
#endif
    m_nonCompositedContentLayer->setDrawsContent(true);
    m_nonCompositedContentLayer->setSize(m_webPage->size());

    m_rootLayer->addChild(m_nonCompositedContentLayer.get());

    if (m_webPage->hasPageOverlay())
        createPageOverlayLayer();

    scheduleLayerFlush();
}
开发者ID:,项目名称:,代码行数:40,代码来源:


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