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C++ CoordinateFrame::normalToWorldSpace方法代码示例

本文整理汇总了C++中CoordinateFrame::normalToWorldSpace方法的典型用法代码示例。如果您正苦于以下问题:C++ CoordinateFrame::normalToWorldSpace方法的具体用法?C++ CoordinateFrame::normalToWorldSpace怎么用?C++ CoordinateFrame::normalToWorldSpace使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CoordinateFrame的用法示例。


在下文中一共展示了CoordinateFrame::normalToWorldSpace方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: getRandomSurfacePoint

void Cylinder::getRandomSurfacePoint(Vector3& p, Vector3& N) const {
    float h = height();
    float r = radius();

    // Create a random point on a standard cylinder and then rotate to the global frame.

    // Relative areas (factor of 2PI already taken out)
    float capRelArea  = square(r) / 2.0f;
    float sideRelArea = r * h;

    float r1 = uniformRandom(0, capRelArea * 2 + sideRelArea);

    if (r1 < capRelArea * 2) {

        // Select a point uniformly at random on a disk
        // @cite http://mathworld.wolfram.com/DiskPointPicking.html
        float a = uniformRandom(0, (float)twoPi());
        float r2 = sqrt(uniformRandom(0, 1)) * r;
        p.x = cos(a) * r2;
        p.z = sin(a) * r2;

        N.x = 0;
        N.z = 0;
        if (r1 < capRelArea) {
            // Top
            p.y = h / 2.0f;
            N.y = 1;
        } else {
            // Bottom
            p.y = -h / 2.0f;
            N.y = -1;
        }
    } else {
        // Side
        float a = uniformRandom(0, (float)twoPi());
        N.x = cos(a);
        N.y = 0;
        N.z = sin(a);
        p.x = N.x * r;
        p.z = N.y * r;
        p.y = uniformRandom(-h / 2.0f, h / 2.0f);
    }

    // Transform to world space
    CoordinateFrame cframe;
    getReferenceFrame(cframe);
    
    p = cframe.pointToWorldSpace(p);
    N = cframe.normalToWorldSpace(N);
}
开发者ID:A7med-Shoukry,项目名称:g3d,代码行数:50,代码来源:Cylinder.cpp

示例2: getRandomSurfacePoint

void Capsule::getRandomSurfacePoint(Vector3& p, Vector3& N) const {
    float h = height();
    float r = radius();

    // Create a random point on a standard capsule and then rotate to the global frame.

    // Relative areas
    float capRelArea  = sqrt(r) / 2.0f;
    float sideRelArea = r * h;

    float r1 = uniformRandom(0, capRelArea * 2 + sideRelArea);

    if (r1 < capRelArea * 2) {

        // Select a point uniformly at random on a sphere
        N = Sphere(Vector3::zero(), 1).randomSurfacePoint();
        p = N * r;
        p.y += sign(p.y) * h / 2.0f;
    } else {
        // Side
        float a = uniformRandom(0, (float)twoPi());
        N.x = cos(a);
        N.y = 0;
        N.z = sin(a);
        p.x = N.x * r;
        p.z = N.y * r;
        p.y = uniformRandom(-h / 2.0f, h / 2.0f);
    }

    // Transform to world space
    CoordinateFrame cframe;
    getReferenceFrame(cframe);
    
    p = cframe.pointToWorldSpace(p);
    N = cframe.normalToWorldSpace(N);
}
开发者ID:h4s0n,项目名称:Sandshroud,代码行数:36,代码来源:Capsule.cpp


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