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C++ ConsoleList::Add方法代码示例

本文整理汇总了C++中ConsoleList::Add方法的典型用法代码示例。如果您正苦于以下问题:C++ ConsoleList::Add方法的具体用法?C++ ConsoleList::Add怎么用?C++ ConsoleList::Add使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ConsoleList的用法示例。


在下文中一共展示了ConsoleList::Add方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main(int argc, char** argv) {
    RegisterExecutablePlatform(ExePlatformWorld);
    set_exception_handler();

	// Load server configuration
	_log(WORLD__INIT, "Loading server configuration..");
	if (!WorldConfig::LoadConfig()) {
		_log(WORLD__INIT_ERR, "Loading server configuration failed.");
		return(1);
	}
	const WorldConfig *Config=WorldConfig::get();

	if(!load_log_settings(Config->LogSettingsFile.c_str()))
		_log(WORLD__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
	else
		_log(WORLD__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());


	_log(WORLD__INIT, "CURRENT_VERSION: %s", CURRENT_VERSION);
	
	#ifdef _DEBUG
		_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
	#endif
	
	if (signal(SIGINT, CatchSignal) == SIG_ERR)	{
		_log(WORLD__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	if (signal(SIGTERM, CatchSignal) == SIG_ERR)	{
		_log(WORLD__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	#ifndef WIN32
	if (signal(SIGPIPE, SIG_IGN) == SIG_ERR)	{
		_log(WORLD__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	#endif

	// add login server config to list
	if (Config->LoginCount == 0) {
		if (Config->LoginHost.length()) {
			loginserverlist.Add(Config->LoginHost.c_str(), Config->LoginPort, Config->LoginAccount.c_str(), Config->LoginPassword.c_str());
			_log(WORLD__INIT, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort);
		}
	} else {
		LinkedList<LoginConfig*> loginlist=Config->loginlist;
		LinkedListIterator<LoginConfig*> iterator(loginlist);
		iterator.Reset();
		while(iterator.MoreElements()) {
			loginserverlist.Add(iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort, iterator.GetData()->LoginAccount.c_str(), iterator.GetData()->LoginPassword.c_str());
			_log(WORLD__INIT, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort);
			iterator.Advance();
		}
	}
	
	_log(WORLD__INIT, "Connecting to MySQL...");
	if (!database.Connect(
		Config->DatabaseHost.c_str(),
		Config->DatabaseUsername.c_str(),
		Config->DatabasePassword.c_str(),
		Config->DatabaseDB.c_str(),
		Config->DatabasePort)) {
		_log(WORLD__INIT_ERR, "Cannot continue without a database connection.");
		return(1);
	}
	dbasync = new DBAsync(&database);
	guild_mgr.SetDatabase(&database);
	
	if (argc >= 2) {
		char tmp[2];
		if (strcasecmp(argv[1], "help") == 0 || strcasecmp(argv[1], "?") == 0 || strcasecmp(argv[1], "/?") == 0 || strcasecmp(argv[1], "-?") == 0 || strcasecmp(argv[1], "-h") == 0 || strcasecmp(argv[1], "-help") == 0) {
			cout << "Worldserver command line commands:" << endl;
			cout << "adduser username password flag    - adds a user account" << endl;
			cout << "flag username flag    - sets GM flag on the account" << endl;
			cout << "startzone zoneshortname    - sets the starting zone" << endl;
			cout << "-holdzones    - reboots lost zones" << endl;
			return 0;
		}
		else if (strcasecmp(argv[1], "-holdzones") == 0) {
			cout << "Reboot Zones mode ON" << endl;
			holdzones = true;
		}
		else if (database.GetVariable("disablecommandline", tmp, 2)) {
			if (strlen(tmp) == 1) {
				if (tmp[0] == '1') {
					cout << "Command line disabled in database... exiting" << endl;
					return 0;
				}
			}
		}
		else if (strcasecmp(argv[1], "adduser") == 0) {
			if (argc == 5) {
				if (Seperator::IsNumber(argv[4])) {
					if (atoi(argv[4]) >= 0 && atoi(argv[4]) <= 255) {
						if (database.CreateAccount(argv[2], argv[3], atoi(argv[4])) == 0)
							cout << "database.CreateAccount failed." << endl;
						else
							cout << "Account created: Username='" << argv[2] << "', Password='" << argv[3] << "', status=" << argv[4] << endl;
						return 0;
//.........这里部分代码省略.........
开发者ID:fizzgig16,项目名称:Server,代码行数:101,代码来源:net.cpp

示例2: main


//.........这里部分代码省略.........
	//ItemInst d((SharedDatabase *)&database,(uint32)29041,0);
	//d.PutAugment(&database,0,41006);
	//a.PutItem(0,b);
	//a.PutItem(1,c);
	//a.PutItem(2,d);
	//_log(WORLD__INIT,"%s\n",Client62::SerializeItem(&a,30,0));
	
	//register all the patches we have avaliable with the stream identifier.
	EQStreamIdentifier stream_identifier;
	RegisterAllPatches(stream_identifier);
	
	
	zoneserver_list.shutdowntimer=new Timer(60000);
	zoneserver_list.shutdowntimer->Disable();
	zoneserver_list.reminder = new Timer(20000);
	zoneserver_list.reminder->Disable();
	Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
	InterserverTimer.Trigger();
	EQStream* eqs;
	EmuTCPConnection* tcpc;
	EQStreamInterface *eqsi;
	
	while(RunLoops) {
		Timer::SetCurrentTime();
		
		//check the factory for any new incoming streams.
		while ((eqs = eqsf.Pop())) {
			//pull the stream out of the factory and give it to the stream identifier
			//which will figure out what patch they are running, and set up the dynamic
			//structures and opcodes for that patch.
			struct in_addr	in;
			in.s_addr = eqs->GetRemoteIP();
			_log(WORLD__CLIENT, "New connection from %s:%d", inet_ntoa(in),ntohs(eqs->GetRemotePort()));
			stream_identifier.AddStream(eqs);	//takes the stream
		}
		
		//give the stream identifier a chance to do its work....
		stream_identifier.Process();
		
		//check the stream identifier for any now-identified streams
		while((eqsi = stream_identifier.PopIdentified())) {
			//now that we know what patch they are running, start up their client object
			struct in_addr	in;
			in.s_addr = eqsi->GetRemoteIP();
 			if (RuleB(World, UseBannedIPsTable)){ //Lieka:  Check to see if we have the responsibility for blocking IPs.
				_log(WORLD__CLIENT, "Checking inbound connection %s against BannedIPs table", inet_ntoa(in));
 				if (!database.CheckBannedIPs(inet_ntoa(in))){ //Lieka:  Check inbound IP against banned IP table.
 					_log(WORLD__CLIENT, "Connection %s PASSED banned IPs check.  Processing connection.", inet_ntoa(in));
 					Client* client = new Client(eqsi);
 					// @merth: client->zoneattempt=0;
 					client_list.Add(client);
 				} else {
 					_log(WORLD__CLIENT, "Connection from %s FAILED banned IPs check.  Closing connection.", inet_ntoa(in));
 					eqsi->Close(); //Lieka:  If the inbound IP is on the banned table, close the EQStream.
 				}
 			}
 			if (!RuleB(World, UseBannedIPsTable)){
 					_log(WORLD__CLIENT, "New connection from %s:%d, processing connection", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
 					Client* client = new Client(eqsi);
 					// @merth: client->zoneattempt=0;
 					client_list.Add(client);
 			}
		}
		
		client_list.Process();
		
开发者ID:Xackery,项目名称:provztz,代码行数:66,代码来源:net.cpp


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