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C++ ConsoleList类代码示例

本文整理汇总了C++中ConsoleList的典型用法代码示例。如果您正苦于以下问题:C++ ConsoleList类的具体用法?C++ ConsoleList怎么用?C++ ConsoleList使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了ConsoleList类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SendEmoteMessageRaw

void ZSList::SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message) {
	if (!message)
		return;
	ServerPacket* pack = new ServerPacket;

	pack->opcode = ServerOP_EmoteMessage;
	pack->size = sizeof(ServerEmoteMessage_Struct)+strlen(message)+1;
	pack->pBuffer = new uchar[pack->size];
	memset(pack->pBuffer, 0, pack->size);
	ServerEmoteMessage_Struct* sem = (ServerEmoteMessage_Struct*) pack->pBuffer;

	if (to) {
		if (to[0] == '*') {
			Console* con = console_list.FindByAccountName(&to[1]);
			if (con)
				con->SendEmoteMessageRaw(to, to_guilddbid, to_minstatus, type, message);
			delete pack;
			return;
		}
		strcpy((char *) sem->to, to);
	}
	else {
		sem->to[0] = 0;
	}

	sem->guilddbid = to_guilddbid;
	sem->minstatus = to_minstatus;
	sem->type = type;
	strcpy(&sem->message[0], message);
	char tempto[64]={0};
	if(to)
		strn0cpy(tempto,to,64);
	pack->Deflate();
	if (tempto[0] == 0) {
		SendPacket(pack);
		if (to_guilddbid == 0)
			console_list.SendEmoteMessageRaw(type, message);
	}
	else {
		ZoneServer* zs = FindByName(to);

		if (zs != 0)
			zs->SendPacket(pack);
		else
			SendPacket(pack);
	}
	delete pack;
}
开发者ID:Corysia,项目名称:Server,代码行数:48,代码来源:zonelist.cpp

示例2: SendChannelMessageRaw

void ZSList::SendChannelMessageRaw(const char* from, const char* to, uint8 chan_num, uint8 language, const char* message) {
	if (!message)
		return;
	ServerPacket* pack = new ServerPacket;

	pack->opcode = ServerOP_ChannelMessage;
	pack->size = sizeof(ServerChannelMessage_Struct)+strlen(message)+1;
	pack->pBuffer = new uchar[pack->size];
	memset(pack->pBuffer, 0, pack->size);
	ServerChannelMessage_Struct* scm = (ServerChannelMessage_Struct*) pack->pBuffer;
	if (from == 0) {
		strcpy(scm->from, "WServer");
		scm->noreply = true;
	}
	else if (from[0] == 0) {
		strcpy(scm->from, "WServer");
		scm->noreply = true;
	}
	else
		strcpy(scm->from, from);
	if (to != 0) {
		strcpy((char *) scm->to, to);
		strcpy((char *) scm->deliverto, to);
	}
	else {
		scm->to[0] = 0;
		scm->deliverto[0] = 0;
	}

	scm->language = language;
	scm->chan_num = chan_num;
	strcpy(&scm->message[0], message);
	if (scm->chan_num == 5 || scm->chan_num == 6 || scm->chan_num == 11) {
		console_list.SendChannelMessage(scm);
	}
	pack->Deflate();
	SendPacket(pack);
	delete pack;
}
开发者ID:Corysia,项目名称:Server,代码行数:39,代码来源:zonelist.cpp

示例3: ConsoleSendWhoAll

void ClientList::ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct* whom, WorldTCPConnection* connection) {
	LinkedListIterator<ClientListEntry*> iterator(clientlist);
	ClientListEntry* cle = 0;
	char tmpgm[25] = "";
	char accinfo[150] = "";
	char line[300] = "";
	char tmpguild[50] = "";
	char LFG[10] = "";
	uint32 x = 0;
	int whomlen = 0;
	if (whom)
		whomlen = strlen(whom->whom);

	char* output = 0;
	uint32 outsize = 0, outlen = 0;
	AppendAnyLenString(&output, &outsize, &outlen, "Players on server:");
	if (connection->IsConsole())
		AppendAnyLenString(&output, &outsize, &outlen, "\r\n");
	else
		AppendAnyLenString(&output, &outsize, &outlen, "\n");
	iterator.Reset();
	while(iterator.MoreElements()) {
		cle = iterator.GetData();
		const char* tmpZone = database.GetZoneName(cle->zone());
		if (
	(cle->Online() >= CLE_Status_Zoning)
	&& (whom == 0 || (
		((cle->Admin() >= 80 && cle->GetGM()) || whom->gmlookup == 0xFFFF) &&
		(whom->lvllow == 0xFFFF || (cle->level() >= whom->lvllow && cle->level() <= whom->lvlhigh)) &&
		(whom->wclass == 0xFFFF || cle->class_() == whom->wclass) &&
		(whom->wrace == 0xFFFF || cle->race() == whom->wrace) &&
		(whomlen == 0 || (
			(tmpZone != 0 && strncasecmp(tmpZone, whom->whom, whomlen) == 0) ||
			strncasecmp(cle->name(),whom->whom, whomlen) == 0 ||
			(strncasecmp(guild_mgr.GetGuildName(cle->GuildID()), whom->whom, whomlen) == 0) ||
			(admin >= 100 && strncasecmp(cle->AccountName(), whom->whom, whomlen) == 0)
		))
	))
) {
			line[0] = 0;
// MYRA - use new (5.x) Status labels in who for telnet connection
			if (cle->Admin() >=250)
				strcpy(tmpgm, "* GM-Impossible * ");
			else if (cle->Admin() >= 200)
				strcpy(tmpgm, "* GM-Mgmt * ");
			else if (cle->Admin() >= 180)
				strcpy(tmpgm, "* GM-Coder * ");
			else if (cle->Admin() >= 170)
				strcpy(tmpgm, "* GM-Areas * ");
			else if (cle->Admin() >= 160)
				strcpy(tmpgm, "* QuestMaster * ");
			else if (cle->Admin() >= 150)
				strcpy(tmpgm, "* GM-Lead Admin * ");
			else if (cle->Admin() >= 100)
				strcpy(tmpgm, "* GM-Admin * ");
			else if (cle->Admin() >= 95)
				strcpy(tmpgm, "* GM-Staff * ");
			else if (cle->Admin() >= 90)
				strcpy(tmpgm, "* EQ Support * ");
			else if (cle->Admin() >= 85)
				strcpy(tmpgm, "* GM-Tester * ");
			else if (cle->Admin() >= 81)
				strcpy(tmpgm, "* Senior Guide * ");
			else if (cle->Admin() >= 80)
				strcpy(tmpgm, "* QuestTroupe * ");
			else if (cle->Admin() >= 50)
				strcpy(tmpgm, "* Guide * ");
			else if (cle->Admin() >= 20)
				strcpy(tmpgm, "* Apprentice Guide * ");
			else if (cle->Admin() >= 10)
				strcpy(tmpgm, "* Steward * ");
			else
				tmpgm[0] = 0;
// end Myra

			if (guild_mgr.GuildExists(cle->GuildID())) {
				snprintf(tmpguild, 36, " <%s>", guild_mgr.GetGuildName(cle->GuildID()));
			} else
				tmpguild[0] = 0;

			if (cle->LFG())
				strcpy(LFG, " LFG");
			else
				LFG[0] = 0;

			if (admin >= 150 && admin >= cle->Admin()) {
				sprintf(accinfo, " AccID: %i AccName: %s LSID: %i Status: %i", cle->AccountID(), cle->AccountName(), cle->LSAccountID(), cle->Admin());
			}
			else
				accinfo[0] = 0;

			if (cle->Anon() == 2) { // Roleplay
				if (admin >= 100 && admin >= cle->Admin())
					sprintf(line, "  %s[RolePlay %i %s] %s (%s)%s zone: %s%s%s", tmpgm, cle->level(), GetEQClassName(cle->class_(),cle->level()), cle->name(), GetRaceName(cle->race()), tmpguild, tmpZone, LFG, accinfo);
				else if (cle->Admin() >= 80 && admin < 80 && cle->GetGM()) {
					iterator.Advance();
					continue;
				}
				else
					sprintf(line, "  %s[ANONYMOUS] %s%s%s%s", tmpgm, cle->name(), tmpguild, LFG, accinfo);
//.........这里部分代码省略.........
开发者ID:eqmactop,项目名称:Server,代码行数:101,代码来源:clientlist.cpp

示例4: main

int main(int argc, char** argv) {
    RegisterExecutablePlatform(ExePlatformWorld);
    set_exception_handler();

	// Load server configuration
	_log(WORLD__INIT, "Loading server configuration..");
	if (!WorldConfig::LoadConfig()) {
		_log(WORLD__INIT_ERR, "Loading server configuration failed.");
		return(1);
	}
	const WorldConfig *Config=WorldConfig::get();

	if(!load_log_settings(Config->LogSettingsFile.c_str()))
		_log(WORLD__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
	else
		_log(WORLD__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());


	_log(WORLD__INIT, "CURRENT_VERSION: %s", CURRENT_VERSION);
	
	#ifdef _DEBUG
		_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
	#endif
	
	if (signal(SIGINT, CatchSignal) == SIG_ERR)	{
		_log(WORLD__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	if (signal(SIGTERM, CatchSignal) == SIG_ERR)	{
		_log(WORLD__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	#ifndef WIN32
	if (signal(SIGPIPE, SIG_IGN) == SIG_ERR)	{
		_log(WORLD__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	#endif

	// add login server config to list
	if (Config->LoginCount == 0) {
		if (Config->LoginHost.length()) {
			loginserverlist.Add(Config->LoginHost.c_str(), Config->LoginPort, Config->LoginAccount.c_str(), Config->LoginPassword.c_str());
			_log(WORLD__INIT, "Added loginserver %s:%i", Config->LoginHost.c_str(), Config->LoginPort);
		}
	} else {
		LinkedList<LoginConfig*> loginlist=Config->loginlist;
		LinkedListIterator<LoginConfig*> iterator(loginlist);
		iterator.Reset();
		while(iterator.MoreElements()) {
			loginserverlist.Add(iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort, iterator.GetData()->LoginAccount.c_str(), iterator.GetData()->LoginPassword.c_str());
			_log(WORLD__INIT, "Added loginserver %s:%i", iterator.GetData()->LoginHost.c_str(), iterator.GetData()->LoginPort);
			iterator.Advance();
		}
	}
	
	_log(WORLD__INIT, "Connecting to MySQL...");
	if (!database.Connect(
		Config->DatabaseHost.c_str(),
		Config->DatabaseUsername.c_str(),
		Config->DatabasePassword.c_str(),
		Config->DatabaseDB.c_str(),
		Config->DatabasePort)) {
		_log(WORLD__INIT_ERR, "Cannot continue without a database connection.");
		return(1);
	}
	dbasync = new DBAsync(&database);
	guild_mgr.SetDatabase(&database);
	
	if (argc >= 2) {
		char tmp[2];
		if (strcasecmp(argv[1], "help") == 0 || strcasecmp(argv[1], "?") == 0 || strcasecmp(argv[1], "/?") == 0 || strcasecmp(argv[1], "-?") == 0 || strcasecmp(argv[1], "-h") == 0 || strcasecmp(argv[1], "-help") == 0) {
			cout << "Worldserver command line commands:" << endl;
			cout << "adduser username password flag    - adds a user account" << endl;
			cout << "flag username flag    - sets GM flag on the account" << endl;
			cout << "startzone zoneshortname    - sets the starting zone" << endl;
			cout << "-holdzones    - reboots lost zones" << endl;
			return 0;
		}
		else if (strcasecmp(argv[1], "-holdzones") == 0) {
			cout << "Reboot Zones mode ON" << endl;
			holdzones = true;
		}
		else if (database.GetVariable("disablecommandline", tmp, 2)) {
			if (strlen(tmp) == 1) {
				if (tmp[0] == '1') {
					cout << "Command line disabled in database... exiting" << endl;
					return 0;
				}
			}
		}
		else if (strcasecmp(argv[1], "adduser") == 0) {
			if (argc == 5) {
				if (Seperator::IsNumber(argv[4])) {
					if (atoi(argv[4]) >= 0 && atoi(argv[4]) <= 255) {
						if (database.CreateAccount(argv[2], argv[3], atoi(argv[4])) == 0)
							cout << "database.CreateAccount failed." << endl;
						else
							cout << "Account created: Username='" << argv[2] << "', Password='" << argv[3] << "', status=" << argv[4] << endl;
						return 0;
//.........这里部分代码省略.........
开发者ID:fizzgig16,项目名称:Server,代码行数:101,代码来源:net.cpp

示例5: main

int main(int argc, char** argv) {
	// Load server configuration
	_log(WORLD__INIT, "Loading server configuration..");
	if (!WorldConfig::LoadConfig()) {
		_log(WORLD__INIT_ERR, "Loading server configuration failed.");
		return(1);
	}
	const WorldConfig *Config=WorldConfig::get();

	if(!load_log_settings(Config->LogSettingsFile.c_str()))
		_log(WORLD__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
	else
		_log(WORLD__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());


	_log(WORLD__INIT, "CURRENT_WORLD_VERSION:%s", CURRENT_WORLD_VERSION);
	
	#ifdef _DEBUG
		_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
	#endif
	
	if (signal(SIGINT, CatchSignal) == SIG_ERR)	{
		_log(WORLD__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	if (signal(SIGTERM, CatchSignal) == SIG_ERR)	{
		_log(WORLD__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	#ifndef WIN32
	if (signal(SIGPIPE, SIG_IGN) == SIG_ERR)	{
		_log(WORLD__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	#endif
	
	_log(WORLD__INIT, "Connecting to MySQL...");
	if (!database.Connect(
		Config->DatabaseHost.c_str(),
		Config->DatabaseUsername.c_str(),
		Config->DatabasePassword.c_str(),
		Config->DatabaseDB.c_str(),
		Config->DatabasePort)) {
		_log(WORLD__INIT_ERR, "Cannot continue without a database connection.");
		return(1);
	}
	dbasync = new DBAsync(&database);
	guild_mgr.SetDatabase(&database);
	
	if (argc >= 2) {
		char tmp[2];
		if (strcasecmp(argv[1], "help") == 0 || strcasecmp(argv[1], "?") == 0 || strcasecmp(argv[1], "/?") == 0 || strcasecmp(argv[1], "-?") == 0 || strcasecmp(argv[1], "-h") == 0 || strcasecmp(argv[1], "-help") == 0) {
			cout << "Worldserver command line commands:" << endl;
			cout << "adduser username password flag    - adds a user account" << endl;
			cout << "flag username flag    - sets GM flag on the account" << endl;
			cout << "startzone zoneshortname    - sets the starting zone" << endl;
			cout << "-holdzones    - reboots lost zones" << endl;
			return 0;
		}
		else if (strcasecmp(argv[1], "-holdzones") == 0) {
			cout << "Reboot Zones mode ON" << endl;
			holdzones = true;
		}
		else if (database.GetVariable("disablecommandline", tmp, 2)) {
			if (strlen(tmp) == 1) {
				if (tmp[0] == '1') {
					cout << "Command line disabled in database... exiting" << endl;
					return 0;
				}
			}
		}
		else if (strcasecmp(argv[1], "adduser") == 0) {
			if (argc == 5) {
				if (Seperator::IsNumber(argv[4])) {
					if (atoi(argv[4]) >= 0 && atoi(argv[4]) <= 255) {
						if (database.CreateAccount(argv[2], argv[3], atoi(argv[4])) == 0)
							cout << "database.CreateAccount failed." << endl;
						else
							cout << "Account created: Username='" << argv[2] << "', Password='" << argv[3] << "', status=" << argv[4] << endl;
						return 0;
					}
				}
			}
			cout << "Usage: world adduser username password flag" << endl;
			cout << "flag = 0, 1 or 2" << endl;
			return 0;
		}
		else if (strcasecmp(argv[1], "flag") == 0) {
			if (argc == 4) {
				if (Seperator::IsNumber(argv[3])) {

					if (atoi(argv[3]) >= 0 && atoi(argv[3]) <= 255) {
						if (database.SetAccountStatus(argv[2], atoi(argv[3])))
							cout << "Account flagged: Username='" << argv[2] << "', status=" << argv[3] << endl;
						else
							cout << "database.SetAccountStatus failed." << endl;
						return 0;
					}
				}
			}
//.........这里部分代码省略.........
开发者ID:Xackery,项目名称:provztz,代码行数:101,代码来源:net.cpp

示例6: Process

bool ZoneServer::Process() {
	if (!tcpc->Connected())
		return false;
	if(ls_zboot.Check()){
		LSBootUpdate(GetZoneID(), true);
		ls_zboot.Disable();
	}
	ServerPacket *pack = 0;
	while((pack = tcpc->PopPacket())) {
		_hex(WORLD__ZONE_TRACE,pack->pBuffer,pack->size);
		if (!authenticated) {
			if (WorldConfig::get()->SharedKey.length() > 0) {
				if (pack->opcode == ServerOP_ZAAuth && pack->size == 16) {
					uint8 tmppass[16];
					MD5::Generate((const uchar*) WorldConfig::get()->SharedKey.c_str(), WorldConfig::get()->SharedKey.length(), tmppass);
					if (memcmp(pack->pBuffer, tmppass, 16) == 0)
						authenticated = true;
					else {
						struct in_addr  in;
						in.s_addr = GetIP();
						zlog(WORLD__ZONE_ERR,"Zone authorization failed.");
						ServerPacket* pack = new ServerPacket(ServerOP_ZAAuthFailed);
						SendPacket(pack);
						delete pack;
						Disconnect();
						return false;
					}
				}
				else {
					struct in_addr  in;
					in.s_addr = GetIP();
					zlog(WORLD__ZONE_ERR,"Zone authorization failed.");
					ServerPacket* pack = new ServerPacket(ServerOP_ZAAuthFailed);
					SendPacket(pack);
					delete pack;
					Disconnect();
					return false;
				}
			}
			else
			{
				_log(WORLD__ZONE,"**WARNING** You have not configured a world shared key in your config file. You should add a <key>STRING</key> element to your <world> element to prevent unauthroized zone access.");
				authenticated = true;
			}
		}
		switch(pack->opcode) {
		case 0:
			break;
		case ServerOP_KeepAlive: {
			// ignore this
			break;
		}
		case ServerOP_ZAAuth: {
			break;
		}
		case ServerOP_LSZoneBoot:{
			if(pack->size==sizeof(ZoneBoot_Struct)){
				ZoneBoot_Struct* zbs= (ZoneBoot_Struct*)pack->pBuffer;
				SetCompile(zbs->compile_time);
			}
			break;
		}
		case ServerOP_GroupInvite: {
			if(pack->size != sizeof(GroupInvite_Struct))
				break;

			GroupInvite_Struct* gis = (GroupInvite_Struct*) pack->pBuffer;

			client_list.SendPacket(gis->invitee_name, pack);
			break;
		}
		case ServerOP_GroupFollow: {
			if(pack->size != sizeof(ServerGroupFollow_Struct))
				break;

			ServerGroupFollow_Struct *sgfs = (ServerGroupFollow_Struct *) pack->pBuffer;

			client_list.SendPacket(sgfs->gf.name1, pack);
			break;
		}
		case ServerOP_GroupFollowAck: {
			if(pack->size != sizeof(ServerGroupFollowAck_Struct))
				break;

			ServerGroupFollowAck_Struct *sgfas = (ServerGroupFollowAck_Struct *) pack->pBuffer;

			client_list.SendPacket(sgfas->Name, pack);
			break;
		}
		case ServerOP_GroupCancelInvite: {
			if(pack->size != sizeof(GroupCancel_Struct))
				break;

			GroupCancel_Struct *gcs = (GroupCancel_Struct *) pack->pBuffer;

			client_list.SendPacket(gcs->name1, pack);
			break;
		}
		case ServerOP_GroupIDReq: {
			SendGroupIDs();
//.........这里部分代码省略.........
开发者ID:Vaion,项目名称:Server,代码行数:101,代码来源:zoneserver.cpp


注:本文中的ConsoleList类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。