本文整理汇总了C++中CompositorContext::isRendering方法的典型用法代码示例。如果您正苦于以下问题:C++ CompositorContext::isRendering方法的具体用法?C++ CompositorContext::isRendering怎么用?C++ CompositorContext::isRendering使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CompositorContext
的用法示例。
在下文中一共展示了CompositorContext::isRendering方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: convertToOperations
void CompositorNode::convertToOperations(NodeConverter &converter,
const CompositorContext &context) const
{
bNode *editorNode = this->getbNode();
bool is_active = (editorNode->flag & NODE_DO_OUTPUT_RECALC) || context.isRendering();
bool ignore_alpha = (editorNode->custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA) != 0;
NodeInput *imageSocket = this->getInputSocket(0);
NodeInput *alphaSocket = this->getInputSocket(1);
NodeInput *depthSocket = this->getInputSocket(2);
CompositorOperation *compositorOperation = new CompositorOperation();
compositorOperation->setScene(context.getScene());
compositorOperation->setSceneName(context.getScene()->id.name);
compositorOperation->setRenderData(context.getRenderData());
compositorOperation->setViewName(context.getViewName());
compositorOperation->setbNodeTree(context.getbNodeTree());
/* alpha socket gives either 1 or a custom alpha value if "use alpha" is enabled */
compositorOperation->setUseAlphaInput(ignore_alpha || alphaSocket->isLinked());
compositorOperation->setActive(is_active);
converter.addOperation(compositorOperation);
converter.mapInputSocket(imageSocket, compositorOperation->getInputSocket(0));
/* only use alpha link if "use alpha" is enabled */
if (ignore_alpha) {
converter.addInputValue(compositorOperation->getInputSocket(1), 1.0f);
}
else {
converter.mapInputSocket(alphaSocket, compositorOperation->getInputSocket(1));
}
converter.mapInputSocket(depthSocket, compositorOperation->getInputSocket(2));
converter.addNodeInputPreview(imageSocket);
}
示例2: convertToOperations
void SplitViewerNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
bNode *editorNode = this->getbNode();
bool do_output = (editorNode->flag & NODE_DO_OUTPUT_RECALC || context.isRendering()) && (editorNode->flag & NODE_DO_OUTPUT);
NodeInput *image1Socket = this->getInputSocket(0);
NodeInput *image2Socket = this->getInputSocket(1);
Image *image = (Image *)this->getbNode()->id;
ImageUser *imageUser = (ImageUser *) this->getbNode()->storage;
SplitOperation *splitViewerOperation = new SplitOperation();
splitViewerOperation->setSplitPercentage(this->getbNode()->custom1);
splitViewerOperation->setXSplit(!this->getbNode()->custom2);
converter.addOperation(splitViewerOperation);
converter.mapInputSocket(image1Socket, splitViewerOperation->getInputSocket(0));
converter.mapInputSocket(image2Socket, splitViewerOperation->getInputSocket(1));
ViewerOperation *viewerOperation = new ViewerOperation();
viewerOperation->setImage(image);
viewerOperation->setImageUser(imageUser);
viewerOperation->setViewSettings(context.getViewSettings());
viewerOperation->setDisplaySettings(context.getDisplaySettings());
/* defaults - the viewer node has these options but not exposed for split view
* we could use the split to define an area of interest on one axis at least */
viewerOperation->setChunkOrder(COM_ORDER_OF_CHUNKS_DEFAULT);
viewerOperation->setCenterX(0.5f);
viewerOperation->setCenterY(0.5f);
converter.addOperation(viewerOperation);
converter.addLink(splitViewerOperation->getOutputSocket(), viewerOperation->getInputSocket(0));
converter.addPreview(splitViewerOperation->getOutputSocket());
if (do_output)
converter.registerViewer(viewerOperation);
}
示例3: convertToOperations
void MovieClipNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
NodeOutput *outputMovieClip = this->getOutputSocket(0);
NodeOutput *alphaMovieClip = this->getOutputSocket(1);
NodeOutput *offsetXMovieClip = this->getOutputSocket(2);
NodeOutput *offsetYMovieClip = this->getOutputSocket(3);
NodeOutput *scaleMovieClip = this->getOutputSocket(4);
NodeOutput *angleMovieClip = this->getOutputSocket(5);
bNode *editorNode = this->getbNode();
MovieClip *movieClip = (MovieClip *)editorNode->id;
MovieClipUser *movieClipUser = (MovieClipUser *)editorNode->storage;
bool cacheFrame = !context.isRendering();
ImBuf *ibuf = NULL;
if (movieClip) {
if (cacheFrame)
ibuf = BKE_movieclip_get_ibuf(movieClip, movieClipUser);
else
ibuf = BKE_movieclip_get_ibuf_flag(movieClip, movieClipUser, movieClip->flag, MOVIECLIP_CACHE_SKIP);
}
// always connect the output image
MovieClipOperation *operation = new MovieClipOperation();
operation->setMovieClip(movieClip);
operation->setMovieClipUser(movieClipUser);
operation->setFramenumber(context.getFramenumber());
operation->setCacheFrame(cacheFrame);
converter.addOperation(operation);
converter.mapOutputSocket(outputMovieClip, operation->getOutputSocket());
converter.addPreview(operation->getOutputSocket());
MovieClipAlphaOperation *alphaOperation = new MovieClipAlphaOperation();
alphaOperation->setMovieClip(movieClip);
alphaOperation->setMovieClipUser(movieClipUser);
alphaOperation->setFramenumber(context.getFramenumber());
alphaOperation->setCacheFrame(cacheFrame);
converter.addOperation(alphaOperation);
converter.mapOutputSocket(alphaMovieClip, alphaOperation->getOutputSocket());
MovieTrackingStabilization *stab = &movieClip->tracking.stabilization;
float loc[2], scale, angle;
loc[0] = 0.0f;
loc[1] = 0.0f;
scale = 1.0f;
angle = 0.0f;
if (ibuf) {
if (stab->flag & TRACKING_2D_STABILIZATION) {
int clip_framenr = BKE_movieclip_remap_scene_to_clip_frame(movieClip, context.getFramenumber());
BKE_tracking_stabilization_data_get(&movieClip->tracking, clip_framenr, ibuf->x, ibuf->y, loc, &scale, &angle);
}
}
converter.addOutputValue(offsetXMovieClip, loc[0]);
converter.addOutputValue(offsetYMovieClip, loc[1]);
converter.addOutputValue(scaleMovieClip, scale);
converter.addOutputValue(angleMovieClip, angle);
if (ibuf) {
IMB_freeImBuf(ibuf);
}
}
示例4: convertToOperations
void OutputFileNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
NodeImageMultiFile *storage = (NodeImageMultiFile *)this->getbNode()->storage;
if (!context.isRendering()) {
/* only output files when rendering a sequence -
* otherwise, it overwrites the output files just
* scrubbing through the timeline when the compositor updates.
*/
return;
}
if (storage->format.imtype == R_IMF_IMTYPE_MULTILAYER) {
/* single output operation for the multilayer file */
OutputOpenExrMultiLayerOperation *outputOperation = new OutputOpenExrMultiLayerOperation(
context.getRenderData(), context.getbNodeTree(), storage->base_path, storage->format.exr_codec);
converter.addOperation(outputOperation);
int num_inputs = getNumberOfInputSockets();
bool previewAdded = false;
for (int i = 0; i < num_inputs; ++i) {
NodeInput *input = getInputSocket(i);
NodeImageMultiFileSocket *sockdata = (NodeImageMultiFileSocket *)input->getbNodeSocket()->storage;
/* note: layer becomes an empty placeholder if the input is not linked */
outputOperation->add_layer(sockdata->layer, input->getDataType(), input->isLinked());
converter.mapInputSocket(input, outputOperation->getInputSocket(i));
if (!previewAdded) {
converter.addNodeInputPreview(input);
previewAdded = true;
}
}
}
else { /* single layer format */
int num_inputs = getNumberOfInputSockets();
bool previewAdded = false;
for (int i = 0; i < num_inputs; ++i) {
NodeInput *input = getInputSocket(i);
if (input->isLinked()) {
NodeImageMultiFileSocket *sockdata = (NodeImageMultiFileSocket *)input->getbNodeSocket()->storage;
ImageFormatData *format = (sockdata->use_node_format ? &storage->format : &sockdata->format);
char path[FILE_MAX];
/* combine file path for the input */
BLI_join_dirfile(path, FILE_MAX, storage->base_path, sockdata->path);
OutputSingleLayerOperation *outputOperation = new OutputSingleLayerOperation(
context.getRenderData(), context.getbNodeTree(), input->getDataType(), format, path,
context.getViewSettings(), context.getDisplaySettings());
converter.addOperation(outputOperation);
converter.mapInputSocket(input, outputOperation->getInputSocket(0));
if (!previewAdded) {
converter.addNodeInputPreview(input);
previewAdded = true;
}
}
}
}
}