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C++ CompositorContext::getFramenumber方法代码示例

本文整理汇总了C++中CompositorContext::getFramenumber方法的典型用法代码示例。如果您正苦于以下问题:C++ CompositorContext::getFramenumber方法的具体用法?C++ CompositorContext::getFramenumber怎么用?C++ CompositorContext::getFramenumber使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CompositorContext的用法示例。


在下文中一共展示了CompositorContext::getFramenumber方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: convertToOperations

void TimeNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	SetValueOperation *operation = new SetValueOperation();
	bNode *node = this->getbNode();

	/* stack order output: fac */
	float fac = 0.0f;
	const int framenumber = context.getFramenumber();

	if (framenumber < node->custom1) {
		fac = 0.0f;
	}
	else if (framenumber > node->custom2) {
		fac = 1.0f;
	}
	else if (node->custom1 < node->custom2) {
		fac = (context.getFramenumber() - node->custom1) / (float)(node->custom2 - node->custom1);
	}

	curvemapping_initialize((CurveMapping *)node->storage);
	fac = curvemapping_evaluateF((CurveMapping *)node->storage, 0, fac);
	operation->setValue(clamp_f(fac, 0.0f, 1.0f));
	converter.addOperation(operation);

	converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
}
开发者ID:bdancer,项目名称:blender-for-vray,代码行数:26,代码来源:COM_TimeNode.cpp

示例2: ScaleOperation

void Stabilize2dNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	NodeInput *imageInput = this->getInputSocket(0);
	MovieClip *clip = (MovieClip *)getbNode()->id;
	
	ScaleOperation *scaleOperation = new ScaleOperation();
	scaleOperation->setSampler((PixelSampler)this->getbNode()->custom1);
	RotateOperation *rotateOperation = new RotateOperation();
	rotateOperation->setDoDegree2RadConversion(false);
	TranslateOperation *translateOperation = new TranslateOperation();
	MovieClipAttributeOperation *scaleAttribute = new MovieClipAttributeOperation();
	MovieClipAttributeOperation *angleAttribute = new MovieClipAttributeOperation();
	MovieClipAttributeOperation *xAttribute = new MovieClipAttributeOperation();
	MovieClipAttributeOperation *yAttribute = new MovieClipAttributeOperation();
	SetSamplerOperation *psoperation = new SetSamplerOperation();
	psoperation->setSampler((PixelSampler)this->getbNode()->custom1);
	
	scaleAttribute->setAttribute(MCA_SCALE);
	scaleAttribute->setFramenumber(context.getFramenumber());
	scaleAttribute->setMovieClip(clip);
	
	angleAttribute->setAttribute(MCA_ANGLE);
	angleAttribute->setFramenumber(context.getFramenumber());
	angleAttribute->setMovieClip(clip);
	
	xAttribute->setAttribute(MCA_X);
	xAttribute->setFramenumber(context.getFramenumber());
	xAttribute->setMovieClip(clip);
	
	yAttribute->setAttribute(MCA_Y);
	yAttribute->setFramenumber(context.getFramenumber());
	yAttribute->setMovieClip(clip);
	
	converter.addOperation(scaleAttribute);
	converter.addOperation(angleAttribute);
	converter.addOperation(xAttribute);
	converter.addOperation(yAttribute);
	converter.addOperation(scaleOperation);
	converter.addOperation(translateOperation);
	converter.addOperation(rotateOperation);
	converter.addOperation(psoperation);
	
	converter.mapInputSocket(imageInput, scaleOperation->getInputSocket(0));
	converter.addLink(scaleAttribute->getOutputSocket(), scaleOperation->getInputSocket(1));
	converter.addLink(scaleAttribute->getOutputSocket(), scaleOperation->getInputSocket(2));
	
	converter.addLink(scaleOperation->getOutputSocket(), rotateOperation->getInputSocket(0));
	converter.addLink(angleAttribute->getOutputSocket(), rotateOperation->getInputSocket(1));

	converter.addLink(rotateOperation->getOutputSocket(), translateOperation->getInputSocket(0));
	converter.addLink(xAttribute->getOutputSocket(), translateOperation->getInputSocket(1));
	converter.addLink(yAttribute->getOutputSocket(), translateOperation->getInputSocket(2));
	
	converter.addLink(translateOperation->getOutputSocket(), psoperation->getInputSocket(0));
	converter.mapOutputSocket(getOutputSocket(), psoperation->getOutputSocket());
}
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:56,代码来源:COM_Stabilize2dNode.cpp

示例3: convertToOperations

void MovieDistortionNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	bNode *bnode = this->getbNode();
	MovieClip *clip = (MovieClip *)bnode->id;
	
	NodeInput *inputSocket = this->getInputSocket(0);
	NodeOutput *outputSocket = this->getOutputSocket(0);
	
	MovieDistortionOperation *operation = new MovieDistortionOperation(bnode->custom1 == 1);
	operation->setMovieClip(clip);
	operation->setFramenumber(context.getFramenumber());
	converter.addOperation(operation);

	converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
	converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
}
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:16,代码来源:COM_MovieDistortionNode.cpp

示例4: convertToOperations

void KeyingScreenNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	bNode *editorNode = this->getbNode();
	MovieClip *clip = (MovieClip *) editorNode->id;
	NodeKeyingScreenData *keyingscreen_data = (NodeKeyingScreenData *) editorNode->storage;

	NodeOutput *outputScreen = this->getOutputSocket(0);

	// always connect the output image
	KeyingScreenOperation *operation = new KeyingScreenOperation();
	operation->setMovieClip(clip);
	operation->setTrackingObject(keyingscreen_data->tracking_object);
	operation->setFramenumber(context.getFramenumber());
	converter.addOperation(operation);

	converter.mapOutputSocket(outputScreen, operation->getOutputSocket());
}
开发者ID:bdancer,项目名称:blender-for-vray,代码行数:17,代码来源:COM_KeyingScreenNode.cpp

示例5: convertToOperations

void TrackPositionNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	bNode *editorNode = this->getbNode();
	MovieClip *clip = (MovieClip *) editorNode->id;
	NodeTrackPosData *trackpos_data = (NodeTrackPosData *) editorNode->storage;
	
	NodeOutput *outputX = this->getOutputSocket(0);
	NodeOutput *outputY = this->getOutputSocket(1);

	int frame_number;
	if (editorNode->custom1 == CMP_TRACKPOS_ABSOLUTE_FRAME) {
		frame_number = editorNode->custom2;
	}
	else {
		frame_number = context.getFramenumber();
	}

	TrackPositionOperation *operationX = new TrackPositionOperation();
	operationX->setMovieClip(clip);
	operationX->setTrackingObject(trackpos_data->tracking_object);
	operationX->setTrackName(trackpos_data->track_name);
	operationX->setFramenumber(frame_number);
	operationX->setAxis(0);
	operationX->setPosition(editorNode->custom1);
	operationX->setRelativeFrame(editorNode->custom2);
	converter.addOperation(operationX);
	
	TrackPositionOperation *operationY = new TrackPositionOperation();
	operationY->setMovieClip(clip);
	operationY->setTrackingObject(trackpos_data->tracking_object);
	operationY->setTrackName(trackpos_data->track_name);
	operationY->setFramenumber(frame_number);
	operationY->setAxis(1);
	operationY->setPosition(editorNode->custom1);
	operationY->setRelativeFrame(editorNode->custom2);
	converter.addOperation(operationY);
	
	converter.mapOutputSocket(outputX, operationX->getOutputSocket());
	converter.mapOutputSocket(outputY, operationY->getOutputSocket());
}
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:40,代码来源:COM_TrackPositionNode.cpp

示例6: convertToOperations

void MovieClipNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
    NodeOutput *outputMovieClip = this->getOutputSocket(0);
    NodeOutput *alphaMovieClip = this->getOutputSocket(1);
    NodeOutput *offsetXMovieClip = this->getOutputSocket(2);
    NodeOutput *offsetYMovieClip = this->getOutputSocket(3);
    NodeOutput *scaleMovieClip = this->getOutputSocket(4);
    NodeOutput *angleMovieClip = this->getOutputSocket(5);

    bNode *editorNode = this->getbNode();
    MovieClip *movieClip = (MovieClip *)editorNode->id;
    MovieClipUser *movieClipUser = (MovieClipUser *)editorNode->storage;
    bool cacheFrame = !context.isRendering();

    ImBuf *ibuf = NULL;
    if (movieClip) {
        if (cacheFrame)
            ibuf = BKE_movieclip_get_ibuf(movieClip, movieClipUser);
        else
            ibuf = BKE_movieclip_get_ibuf_flag(movieClip, movieClipUser, movieClip->flag, MOVIECLIP_CACHE_SKIP);
    }

    // always connect the output image
    MovieClipOperation *operation = new MovieClipOperation();
    operation->setMovieClip(movieClip);
    operation->setMovieClipUser(movieClipUser);
    operation->setFramenumber(context.getFramenumber());
    operation->setCacheFrame(cacheFrame);

    converter.addOperation(operation);
    converter.mapOutputSocket(outputMovieClip, operation->getOutputSocket());
    converter.addPreview(operation->getOutputSocket());

    MovieClipAlphaOperation *alphaOperation = new MovieClipAlphaOperation();
    alphaOperation->setMovieClip(movieClip);
    alphaOperation->setMovieClipUser(movieClipUser);
    alphaOperation->setFramenumber(context.getFramenumber());
    alphaOperation->setCacheFrame(cacheFrame);

    converter.addOperation(alphaOperation);
    converter.mapOutputSocket(alphaMovieClip, alphaOperation->getOutputSocket());

    MovieTrackingStabilization *stab = &movieClip->tracking.stabilization;
    float loc[2], scale, angle;
    loc[0] = 0.0f;
    loc[1] = 0.0f;
    scale = 1.0f;
    angle = 0.0f;

    if (ibuf) {
        if (stab->flag & TRACKING_2D_STABILIZATION) {
            int clip_framenr = BKE_movieclip_remap_scene_to_clip_frame(movieClip, context.getFramenumber());

            BKE_tracking_stabilization_data_get(&movieClip->tracking, clip_framenr, ibuf->x, ibuf->y, loc, &scale, &angle);
        }
    }

    converter.addOutputValue(offsetXMovieClip, loc[0]);
    converter.addOutputValue(offsetYMovieClip, loc[1]);
    converter.addOutputValue(scaleMovieClip, scale);
    converter.addOutputValue(angleMovieClip, angle);

    if (ibuf) {
        IMB_freeImBuf(ibuf);
    }
}
开发者ID:flair2005,项目名称:mechanical-blender,代码行数:66,代码来源:COM_MovieClipNode.cpp

示例7: convertToOperations

void ImageNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	/// Image output
	NodeOutput *outputImage = this->getOutputSocket(0);
	bNode *editorNode = this->getbNode();
	Image *image = (Image *)editorNode->id;
	ImageUser *imageuser = (ImageUser *)editorNode->storage;
	int framenumber = context.getFramenumber();
	int numberOfOutputs = this->getNumberOfOutputSockets();
	bool outputStraightAlpha = (editorNode->custom1 & CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT) != 0;
	BKE_image_user_frame_calc(imageuser, context.getFramenumber(), 0);

	/* force a load, we assume iuser index will be set OK anyway */
	if (image && image->type == IMA_TYPE_MULTILAYER) {
		bool is_multilayer_ok = false;
		ImBuf *ibuf = BKE_image_acquire_ibuf(image, imageuser, NULL);
		if (image->rr) {
			RenderLayer *rl = (RenderLayer *)BLI_findlink(&image->rr->layers, imageuser->layer);
			if (rl) {
				NodeOutput *socket;
				int index;

				is_multilayer_ok = true;

				for (index = 0; index < numberOfOutputs; index++) {
					NodeOperation *operation = NULL;
					socket = this->getOutputSocket(index);
					bNodeSocket *bnodeSocket = socket->getbNodeSocket();
					/* Passes in the file can differ from passes stored in sockets (#36755).
					 * Look up the correct file pass using the socket identifier instead.
					 */
#if 0
					NodeImageLayer *storage = (NodeImageLayer *)bnodeSocket->storage;*/
					int passindex = storage->pass_index;*/
					RenderPass *rpass = (RenderPass *)BLI_findlink(&rl->passes, passindex);
#endif
					int passindex;
					RenderPass *rpass;
					for (rpass = (RenderPass *)rl->passes.first, passindex = 0; rpass; rpass = rpass->next, ++passindex)
						if (STREQ(rpass->name, bnodeSocket->identifier))
							break;
					if (rpass) {
						imageuser->pass = passindex;
						switch (rpass->channels) {
							case 1:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index, passindex, COM_DT_VALUE);
								break;
								/* using image operations for both 3 and 4 channels (RGB and RGBA respectively) */
								/* XXX any way to detect actual vector images? */
							case 3:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index, passindex, COM_DT_VECTOR);
								break;
							case 4:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index, passindex, COM_DT_COLOR);
								break;
							default:
								/* dummy operation is added below */
								break;
						}
						
						if (index == 0 && operation) {
							converter.addPreview(operation->getOutputSocket());
						}
					}
					
					/* incase we can't load the layer */
					if (operation == NULL)
						converter.setInvalidOutput(getOutputSocket(index));
				}
			}
		}
开发者ID:SuriyaaKudoIsc,项目名称:blender-git,代码行数:71,代码来源:COM_ImageNode.cpp

示例8: convertToOperations

void ImageNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	/// Image output
	NodeOutput *outputImage = this->getOutputSocket(0);
	bNode *editorNode = this->getbNode();
	Image *image = (Image *)editorNode->id;
	ImageUser *imageuser = (ImageUser *)editorNode->storage;
	int framenumber = context.getFramenumber();
	int numberOfOutputs = this->getNumberOfOutputSockets();
	bool outputStraightAlpha = (editorNode->custom1 & CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT) != 0;
	BKE_image_user_frame_calc(imageuser, context.getFramenumber(), 0);
	/* force a load, we assume iuser index will be set OK anyway */
	if (image && image->type == IMA_TYPE_MULTILAYER) {
		bool is_multilayer_ok = false;
		ImBuf *ibuf = BKE_image_acquire_ibuf(image, imageuser, NULL);
		if (image->rr) {
			RenderLayer *rl = (RenderLayer *)BLI_findlink(&image->rr->layers, imageuser->layer);
			if (rl) {
				NodeOutput *socket;
				int index;

				is_multilayer_ok = true;

				for (index = 0; index < numberOfOutputs; index++) {
					NodeOperation *operation = NULL;
					socket = this->getOutputSocket(index);
					bNodeSocket *bnodeSocket = socket->getbNodeSocket();
					RenderPass *rpass = (RenderPass *)BLI_findstring(&rl->passes, bnodeSocket->identifier, offsetof(RenderPass, internal_name));
					int view = 0;

					/* Passes in the file can differ from passes stored in sockets (#36755).
					 * Look up the correct file pass using the socket identifier instead.
					 */
#if 0
					NodeImageLayer *storage = (NodeImageLayer *)bnodeSocket->storage;*/
					int passindex = storage->pass_index;*/
					RenderPass *rpass = (RenderPass *)BLI_findlink(&rl->passes, passindex);
#endif

					/* returns the image view to use for the current active view */
					if (BLI_listbase_count_ex(&image->rr->views, 2) > 1) {
						const int view_image = imageuser->view;
						const bool is_allview = (view_image == 0); /* if view selected == All (0) */

						if (is_allview) {
							/* heuristic to match image name with scene names
							 * check if the view name exists in the image */
							view = BLI_findstringindex(&image->rr->views, context.getViewName(), offsetof(RenderView, name));
							if (view == -1) view = 0;
						}
						else {
							view = view_image - 1;
						}
					}

					if (rpass) {
						switch (rpass->channels) {
							case 1:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index,
								                              rpass->passtype, view, COM_DT_VALUE);
								break;
								/* using image operations for both 3 and 4 channels (RGB and RGBA respectively) */
								/* XXX any way to detect actual vector images? */
							case 3:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index,
								                              rpass->passtype, view, COM_DT_VECTOR);
								break;
							case 4:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index,
								                              rpass->passtype, view, COM_DT_COLOR);
								break;
							default:
								/* dummy operation is added below */
								break;
						}
						if (index == 0 && operation) {
							converter.addPreview(operation->getOutputSocket());
						}
						if (rpass->passtype == SCE_PASS_COMBINED) {
							BLI_assert(operation != NULL);
							BLI_assert(index < numberOfOutputs - 1);
							NodeOutput *outputSocket = this->getOutputSocket(index + 1);
							SeparateChannelOperation *separate_operation;
							separate_operation = new SeparateChannelOperation();
							separate_operation->setChannel(3);
							converter.addOperation(separate_operation);
							converter.addLink(operation->getOutputSocket(), separate_operation->getInputSocket(0));
							converter.mapOutputSocket(outputSocket, separate_operation->getOutputSocket());
							index++;
						}
					}

					/* incase we can't load the layer */
					if (operation == NULL)
						converter.setInvalidOutput(getOutputSocket(index));
				}
			}
		}
开发者ID:Andrewson3D,项目名称:blender-for-vray,代码行数:98,代码来源:COM_ImageNode.cpp

示例9: convertToOperations

void TrackPositionNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	bNode *editorNode = this->getbNode();
	MovieClip *clip = (MovieClip *) editorNode->id;
	NodeTrackPosData *trackpos_data = (NodeTrackPosData *) editorNode->storage;
	
	NodeOutput *outputX = this->getOutputSocket(0);
	NodeOutput *outputY = this->getOutputSocket(1);
	NodeOutput *outputSpeed = this->getOutputSocket(2);

	int frame_number;
	if (editorNode->custom1 == CMP_TRACKPOS_ABSOLUTE_FRAME) {
		frame_number = editorNode->custom2;
	}
	else {
		frame_number = context.getFramenumber();
	}

	TrackPositionOperation *operationX = new TrackPositionOperation();
	operationX->setMovieClip(clip);
	operationX->setTrackingObject(trackpos_data->tracking_object);
	operationX->setTrackName(trackpos_data->track_name);
	operationX->setFramenumber(frame_number);
	operationX->setAxis(0);
	operationX->setPosition(editorNode->custom1);
	operationX->setRelativeFrame(editorNode->custom2);
	converter.addOperation(operationX);
	converter.mapOutputSocket(outputX, operationX->getOutputSocket());

	TrackPositionOperation *operationY = new TrackPositionOperation();
	operationY->setMovieClip(clip);
	operationY->setTrackingObject(trackpos_data->tracking_object);
	operationY->setTrackName(trackpos_data->track_name);
	operationY->setFramenumber(frame_number);
	operationY->setAxis(1);
	operationY->setPosition(editorNode->custom1);
	operationY->setRelativeFrame(editorNode->custom2);
	converter.addOperation(operationY);
	converter.mapOutputSocket(outputY, operationY->getOutputSocket());

	TrackPositionOperation *operationMotionPreX =
	        create_motion_operation(converter, clip, trackpos_data, 0, frame_number, -1);
	TrackPositionOperation *operationMotionPreY =
	        create_motion_operation(converter, clip, trackpos_data, 1, frame_number, -1);
	TrackPositionOperation *operationMotionPostX =
	        create_motion_operation(converter, clip, trackpos_data, 0, frame_number, 1);
	TrackPositionOperation *operationMotionPostY =
	       create_motion_operation(converter, clip, trackpos_data, 1, frame_number, 1);

	CombineChannelsOperation *combine_operation = new CombineChannelsOperation();
	converter.addOperation(combine_operation);
	converter.addLink(operationMotionPreX->getOutputSocket(),
	                  combine_operation->getInputSocket(0));
	converter.addLink(operationMotionPreY->getOutputSocket(),
	                  combine_operation->getInputSocket(1));
	converter.addLink(operationMotionPostX->getOutputSocket(),
	                  combine_operation->getInputSocket(2));
	converter.addLink(operationMotionPostY->getOutputSocket(),
	                  combine_operation->getInputSocket(3));
	converter.mapOutputSocket(outputSpeed, combine_operation->getOutputSocket());
}
开发者ID:DarkDefender,项目名称:blender-npr-tess2,代码行数:61,代码来源:COM_TrackPositionNode.cpp


注:本文中的CompositorContext::getFramenumber方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。