本文整理汇总了C++中CompositorContext::getScene方法的典型用法代码示例。如果您正苦于以下问题:C++ CompositorContext::getScene方法的具体用法?C++ CompositorContext::getScene怎么用?C++ CompositorContext::getScene使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CompositorContext
的用法示例。
在下文中一共展示了CompositorContext::getScene方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: convertToOperations
void CompositorNode::convertToOperations(NodeConverter &converter,
const CompositorContext &context) const
{
bNode *editorNode = this->getbNode();
bool is_active = (editorNode->flag & NODE_DO_OUTPUT_RECALC) || context.isRendering();
bool ignore_alpha = (editorNode->custom2 & CMP_NODE_OUTPUT_IGNORE_ALPHA) != 0;
NodeInput *imageSocket = this->getInputSocket(0);
NodeInput *alphaSocket = this->getInputSocket(1);
NodeInput *depthSocket = this->getInputSocket(2);
CompositorOperation *compositorOperation = new CompositorOperation();
compositorOperation->setScene(context.getScene());
compositorOperation->setSceneName(context.getScene()->id.name);
compositorOperation->setRenderData(context.getRenderData());
compositorOperation->setViewName(context.getViewName());
compositorOperation->setbNodeTree(context.getbNodeTree());
/* alpha socket gives either 1 or a custom alpha value if "use alpha" is enabled */
compositorOperation->setUseAlphaInput(ignore_alpha || alphaSocket->isLinked());
compositorOperation->setActive(is_active);
converter.addOperation(compositorOperation);
converter.mapInputSocket(imageSocket, compositorOperation->getInputSocket(0));
/* only use alpha link if "use alpha" is enabled */
if (ignore_alpha) {
converter.addInputValue(compositorOperation->getInputSocket(1), 1.0f);
}
else {
converter.mapInputSocket(alphaSocket, compositorOperation->getInputSocket(1));
}
converter.mapInputSocket(depthSocket, compositorOperation->getInputSocket(2));
converter.addNodeInputPreview(imageSocket);
}