本文整理汇总了C++中CSystem::CalcMatchStrength方法的典型用法代码示例。如果您正苦于以下问题:C++ CSystem::CalcMatchStrength方法的具体用法?C++ CSystem::CalcMatchStrength怎么用?C++ CSystem::CalcMatchStrength使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CSystem
的用法示例。
在下文中一共展示了CSystem::CalcMatchStrength方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: if
CSoundType *CSoundtrackManager::CalcGameTrackToPlay (const CString &sRequiredAttrib)
// CalcGameTrackToPlay
//
// Calculates a game track to play.
{
int i;
CSystem *pSystem = g_pUniverse->GetCurrentSystem();
// Create a probability table of tracks to play.
TSortMap<int, TProbabilityTable<CSoundType *>> Table(DescendingSort);
for (i = 0; i < g_pUniverse->GetSoundTypeCount(); i++)
{
CSoundType *pTrack = g_pUniverse->GetSoundType(i);
// If this is not appropriate music then skip it
if (!pTrack->HasAttribute(sRequiredAttrib))
continue;
// If this is a system track and we've already played a
// system track, then skip it.
else if (m_bSystemTrackPlayed
&& pTrack->HasAttribute(ATTRIB_SYSTEM_SOUNDTRACK))
continue;
// Calculate the chance for this track based on location
// criteria.
int iChance = (pSystem ? pSystem->CalcMatchStrength(pTrack->GetLocationCriteria()) : 1000);
if (iChance == 0)
continue;
// Adjust probability based on when we last played this tack.
switch (GetLastPlayedRank(pTrack->GetUNID()))
{
case 0:
iChance = 0;
break;
case 1:
iChance = iChance / 10;
break;
case 2:
iChance = iChance / 5;
break;
case 3:
case 4:
iChance = iChance / 3;
break;
case 5:
case 6:
case 7:
iChance = iChance / 2;
break;
case 8:
case 9:
case 10:
iChance = 2 * iChance / 3;
break;
}
if (iChance == 0)
continue;
// Add to the probability table
TProbabilityTable<CSoundType *> *pEntry = Table.SetAt(pTrack->GetPriority());
pEntry->Insert(pTrack, iChance);
}
// If the table is empty, then there is nothing to play.
if (Table.GetCount() == 0)
return NULL;
// Otherwise, roll out of the first table.
TProbabilityTable<CSoundType *> &Entry = Table[0];
return Entry.GetAt(Entry.RollPos());
}