本文整理汇总了C++中CStdStringW::Mid方法的典型用法代码示例。如果您正苦于以下问题:C++ CStdStringW::Mid方法的具体用法?C++ CStdStringW::Mid怎么用?C++ CStdStringW::Mid使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CStdStringW
的用法示例。
在下文中一共展示了CStdStringW::Mid方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetDefaultSaveExtensionFromFormatString
CStdStringW FacadeDocumentProviderImpl::GetDefaultSaveExtensionFromFormatString(const CStdStringW& sAvailableFormats, long lIndex)
{
if(sAvailableFormats.IsEmpty())
return _T("wdf");
int iStartPos = -1;
int lSkip = (lIndex-1)*2;
for (int i=0; i<lSkip; i++)
{
iStartPos = sAvailableFormats.Find(_T('|'),iStartPos);
}
int iFirstDelimeterPos = sAvailableFormats.Find(_T('|'), iStartPos);
if (iFirstDelimeterPos == iStartPos+1) // we've hit the "||" at the end ...
iFirstDelimeterPos = sAvailableFormats.Find(_T('|')); // go back to default
int iNextDelimeterPos = sAvailableFormats.Find(_T('|'),iFirstDelimeterPos);
CStdStringW sExt = sAvailableFormats.Mid(iFirstDelimeterPos + 1 ,iNextDelimeterPos - iFirstDelimeterPos - 1 );
int iPeriodPos = sExt.Find(_T('.'));
sExt = sExt.Mid(iPeriodPos + 1, sExt.length() - iPeriodPos );
return sExt;
}
示例2: TestTOCFields
void TestDocReader::TestTOCFields()
{
DocReader dr;
dr.OpenFile(TEST_TOC_DOC);
CStdStringW sGot = dr.GetMainDocumentText();
CStdStringW sExp = L"Table of Contents\rTable of Contents\t1\rNote\t4\rAppendix B – Calculation of font (FTC) and language (LID)\t178\r\r";
for (unsigned int i=0; i<(x64_int_cast)sGot.size(); i++)
{
switch (sGot[i])
{
case 19:
OutputDebugString(_T("<start>"));
break;
case 20:
OutputDebugString(_T("<result>"));
break;
case 21:
OutputDebugString(_T("<end>"));
break;
default:
{
CStdStringW s = sGot.Mid(i,1);
OutputDebugString(CStdString(s));
}
}
}
assertTest(sGot.Left(sExp.length()) == sExp);
}
示例3: ConvertHTMLToW
void CHTMLUtil::ConvertHTMLToW(const CStdStringW& strHTML, CStdStringW& strStripped)
{
if (strHTML.size() == 0)
{
strStripped.Empty();
return ;
}
int iPos = 0;
strStripped = strHTML;
while (mappings[iPos].html)
{
strStripped.Replace(mappings[iPos].html,CStdStringW(1, mappings[iPos].w));
iPos++;
}
iPos = strStripped.Find(L"&#");
while (iPos > 0 && iPos < (int)strStripped.size()-4)
{
int iStart = iPos + 1;
iPos += 2;
CStdStringW num;
int base = 10;
if (strStripped[iPos+1] == L'x')
{
base = 16;
iPos++;
}
int i=iPos;
while ( iPos < (int)strStripped.size() &&
(base==16?iswxdigit(strStripped[iPos]):iswdigit(strStripped[iPos])))
iPos++;
num = strStripped.Mid(i,iPos-i);
wchar_t val = (wchar_t)wcstol(num.c_str(),NULL,base);
if (base == 10)
num.Format(L"&#%ls;",num.c_str());
else
num.Format(L"&#x%ls;",num.c_str());
strStripped.Replace(num,CStdStringW(1,val));
iPos = strStripped.Find(L"&#", iStart);
}
}
示例4: ParseText
void CGUITextLayout::ParseText(const CStdStringW &text, uint32_t defaultStyle, color_t defaultColor, vecColors &colors, vecText &parsedText)
{
// run through the string, searching for:
// [B] or [/B] -> toggle bold on and off
// [I] or [/I] -> toggle italics on and off
// [COLOR ffab007f] or [/COLOR] -> toggle color on and off
// [CAPS <option>] or [/CAPS] -> toggle capatilization on and off
uint32_t currentStyle = defaultStyle; // start with the default font's style
color_t currentColor = 0;
colors.push_back(defaultColor);
stack<color_t> colorStack;
colorStack.push(0);
// these aren't independent, but that's probably not too much of an issue
// eg [UPPERCASE]Glah[LOWERCASE]FReD[/LOWERCASE]Georeg[/UPPERCASE] will work (lower case >> upper case)
// but [LOWERCASE]Glah[UPPERCASE]FReD[/UPPERCASE]Georeg[/LOWERCASE] won't
int startPos = 0;
size_t pos = text.Find(L'[');
while (pos != CStdString::npos && pos + 1 < text.size())
{
uint32_t newStyle = 0;
color_t newColor = currentColor;
bool colorTagChange = false;
bool newLine = false;
// have a [ - check if it's an ON or OFF switch
bool on(true);
int endPos = pos++; // finish of string
if (text[pos] == L'/')
{
on = false;
pos++;
}
// check for each type
if (text.Mid(pos,2) == L"B]")
{ // bold - finish the current text block and assign the bold state
pos += 2;
if ((on && text.Find(L"[/B]",pos) >= 0) || // check for a matching end point
(!on && (currentStyle & FONT_STYLE_BOLD))) // or matching start point
newStyle = FONT_STYLE_BOLD;
}
else if (text.Mid(pos,2) == L"I]")
{ // italics
pos += 2;
if ((on && text.Find(L"[/I]",pos) >= 0) || // check for a matching end point
(!on && (currentStyle & FONT_STYLE_ITALICS))) // or matching start point
newStyle = FONT_STYLE_ITALICS;
}
else if (text.Mid(pos,10) == L"UPPERCASE]")
{
pos += 10;
if ((on && text.Find(L"[/UPPERCASE]",pos) >= 0) || // check for a matching end point
(!on && (currentStyle & FONT_STYLE_UPPERCASE))) // or matching start point
newStyle = FONT_STYLE_UPPERCASE;
}
else if (text.Mid(pos,10) == L"LOWERCASE]")
{
pos += 10;
if ((on && text.Find(L"[/LOWERCASE]",pos) >= 0) || // check for a matching end point
(!on && (currentStyle & FONT_STYLE_LOWERCASE))) // or matching start point
newStyle = FONT_STYLE_LOWERCASE;
}
else if (text.Mid(pos,3) == L"CR]" && on)
{
newLine = true;
pos += 3;
}
else if (text.Mid(pos,5) == L"COLOR")
{ // color
size_t finish = text.Find(L']', pos + 5);
if (on && finish != CStdString::npos && (size_t)text.Find(L"[/COLOR]",finish) != CStdString::npos)
{
color_t color = g_colorManager.GetColor(text.Mid(pos + 5, finish - pos - 5));
vecColors::const_iterator it = std::find(colors.begin(), colors.end(), color);
if (it == colors.end())
{ // create new color
if (colors.size() <= 0xFF)
{
newColor = colors.size();
colors.push_back(color);
}
else // we have only 8 bits for color index, fallback to first color if reach max.
newColor = 0;
}
else
// reuse existing color
newColor = it - colors.begin();
colorStack.push(newColor);
colorTagChange = true;
}
else if (!on && finish == pos + 5 && colorStack.size() > 1)
{ // revert to previous color
colorStack.pop();
newColor = colorStack.top();
colorTagChange = true;
}
if (finish != CStdString::npos)
pos = finish + 1;
//.........这里部分代码省略.........
示例5: ParseText
void CGUITextLayout::ParseText(const CStdStringW &text, uint32_t defaultStyle, vecColors &colors, vecText &parsedText)
{
// run through the string, searching for:
// [B] or [/B] -> toggle bold on and off
// [I] or [/I] -> toggle italics on and off
// [COLOR ffab007f] or [/COLOR] -> toggle color on and off
// [CAPS <option>] or [/CAPS] -> toggle capatilization on and off
// uint32_t currentStyle = defaultStyle; // start with the default font's style
// color_t currentColor = 0;
stack<color_t> colorStack;
colorStack.push(0);
// these aren't independent, but that's probably not too much of an issue
// eg [UPPERCASE]Glah[LOWERCASE]FReD[/LOWERCASE]Georeg[/UPPERCASE] will work (lower case >> upper case)
// but [LOWERCASE]Glah[UPPERCASE]FReD[/UPPERCASE]Georeg[/LOWERCASE] won't
#define FONT_STYLE_UPPERCASE 4
#define FONT_STYLE_LOWERCASE 8
int boldCounter = 0;
int italicsCoutner = 0;
int upperCounter = 0;
int lowerCounter = 0;
color_t color = 0;
int startPos = 0;
size_t pos = text.Find(L'[');
while (pos != CStdString::npos && pos + 1 < text.size())
{
int style = 0;
if (pos - startPos > 0)
{
if (boldCounter)
style |= FONT_STYLE_BOLD;
if (italicsCoutner)
style |= FONT_STYLE_ITALICS;
CStdStringW subText = text.Mid(startPos, pos - startPos);
if (upperCounter)
{
#if defined(_LINUX) && !defined(__APPLE__)
std::transform(subText.begin(), subText.end(), subText.begin(),
(gunichar(*)(gunichar)) g_unichar_toupper);
#else
subText.ToUpper();
#endif
}
if (lowerCounter)
{
#if defined(_LINUX) && !defined(__APPLE__)
std::transform(subText.begin(), subText.end(), subText.begin(),
(gunichar(*)(gunichar)) g_unichar_tolower);
#else
subText.ToLower();
#endif
}
AppendToUTF32(subText, ((style & 3) << 24) | (color << 16), parsedText);
startPos = pos;
}
// have a [ - check if it's an ON or OFF switch
bool ignoreTag = false;
++pos;
bool on = true;
if (text[pos] == L'/')
{
on = false;
pos++;
}
// check for each type
if (text.Mid(pos,2) == L"B]")
{ // bold - finish the current text block and assign the bold state
pos += 2;
on ? ++boldCounter : --boldCounter;
}
else if (text.Mid(pos,2) == L"I]")
{ // italics
pos += 2;
on ? ++italicsCoutner : --italicsCoutner;
}
else if (text.Mid(pos,10) == L"UPPERCASE]")
{
pos += 10;
on ? ++upperCounter : --upperCounter;
}
else if (text.Mid(pos,10) == L"LOWERCASE]")
{
pos += 10;
on ? ++lowerCounter : --lowerCounter;
}
else if (text.Mid(pos,3) == L"CR]" && on)
//.........这里部分代码省略.........
示例6: ParseText
void CGUITextLayout::ParseText(const CStdStringW &text, DWORD defaultStyle, vector<DWORD> &colors, vector<DWORD> &parsedText)
{
// run through the string, searching for:
// [B] or [/B] -> toggle bold on and off
// [I] or [/I] -> toggle italics on and off
// [COLOR ffab007f] or [/COLOR] -> toggle color on and off
// [CAPS <option>] or [/CAPS] -> toggle capatilization on and off
DWORD currentStyle = defaultStyle; // start with the default font's style
DWORD currentColor = 0;
stack<DWORD> colorStack;
colorStack.push(0);
// these aren't independent, but that's probably not too much of an issue
// eg [UPPERCASE]Glah[LOWERCASE]FReD[/LOWERCASE]Georeg[/UPPERCASE] will work (lower case >> upper case)
// but [LOWERCASE]Glah[UPPERCASE]FReD[/UPPERCASE]Georeg[/LOWERCASE] won't
#define FONT_STYLE_UPPERCASE 4
#define FONT_STYLE_LOWERCASE 8
int startPos = 0;
size_t pos = text.Find(L'[');
while (pos != CStdString::npos && pos + 1 < text.size())
{
DWORD newStyle = 0;
DWORD newColor = currentColor;
bool newLine = false;
// have a [ - check if it's an ON or OFF switch
bool on(true);
int endPos = pos++; // finish of string
if (text[pos] == L'/')
{
on = false;
pos++;
}
// check for each type
if (text.Mid(pos,2) == L"B]")
{ // bold - finish the current text block and assign the bold state
newStyle = FONT_STYLE_BOLD;
pos += 2;
}
else if (text.Mid(pos,2) == L"I]")
{ // italics
newStyle = FONT_STYLE_ITALICS;
pos += 2;
}
else if (text.Mid(pos,10) == L"UPPERCASE]")
{
newStyle = FONT_STYLE_UPPERCASE;
pos += 10;
}
else if (text.Mid(pos,10) == L"LOWERCASE]")
{
newStyle = FONT_STYLE_LOWERCASE;
pos += 10;
}
else if (text.Mid(pos,3) == L"CR]" && on)
{
newLine = true;
pos += 3;
}
else if (text.Mid(pos,5) == L"COLOR")
{ // color
size_t finish = text.Find(L']', pos + 5);
if (on && finish != CStdString::npos)
{ // create new color
newColor = colors.size();
colors.push_back(g_colorManager.GetColor(text.Mid(pos + 5, finish - pos - 5)));
colorStack.push(newColor);
}
else if (!on && finish == pos + 5)
{ // revert to previous color
if (colorStack.size() > 1)
colorStack.pop();
newColor = colorStack.top();
}
pos = finish + 1;
}
if (newStyle || newColor != currentColor || newLine)
{ // we have a new style or a new color, so format up the previous segment
CStdStringW subText = text.Mid(startPos, endPos - startPos);
if (currentStyle & FONT_STYLE_UPPERCASE)
subText.ToUpper();
if (currentStyle & FONT_STYLE_LOWERCASE)
subText.ToLower();
AppendToUTF32(subText, ((currentStyle & 3) << 24) | (currentColor << 16), parsedText);
if (newLine)
parsedText.push_back(L'\n');
// and switch to the new style
startPos = pos;
currentColor = newColor;
if (on)
currentStyle |= newStyle;
else
currentStyle &= ~newStyle;
}
pos = text.Find(L'[',pos);
}
//.........这里部分代码省略.........