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C++ CSocket::connectSock方法代码示例

本文整理汇总了C++中CSocket::connectSock方法的典型用法代码示例。如果您正苦于以下问题:C++ CSocket::connectSock方法的具体用法?C++ CSocket::connectSock怎么用?C++ CSocket::connectSock使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CSocket的用法示例。


在下文中一共展示了CSocket::connectSock方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ListServer_Connect

void ListServer_Connect()
{
        if ((lsConnected = listServer.connectSock(findKey("listip"), atoi(findKey("listport")))) == false)
        {
            errorOut("errorlog.txt", "Unable to connect to list server.", true);
            return;
        }

        errorOut("serverlog.txt", "Connected to the list server successfully.", true);
        listServer.setSync(false);

        // send gserver info to listserver
        ListServer_Send(CPacket() << (char)SLSNAME << listServerFields[0]  << "\n" << (char)SLSDESC << listServerFields[1]  << "\n" << (char)SLSLANG << listServerFields[2]  << "\n" << (char)SLSVER  << listServerFields[3]  << "\n" << (char)SLSURL  << listServerFields[4]  << "\n" << (char)SLSIP   << listServerFields[5]  << "\n" << (char)SLSPORT << toString(serverPort) << "\n");

        // send players to listserver
        CPacket pPacket;
        for (int i = 0; i < playerList.count(); i++)
        {
            CPlayer *player = (CPlayer *)playerList[i];
            pPacket << (char)player->accountName.length() << player->accountName << player->getProp(NICKNAME) << player->getProp(CURLEVEL) << player->getProp(PLAYERX) << player->getProp(PLAYERY) << player->getProp(PALIGNMENT) << (char)player->type;
        }

        ListServer_Send(CPacket() << (char)SLSCOUNT << (char)playerList.count() << pPacket << "\n");
}
开发者ID:Guthius,项目名称:gs2emu-googlecode,代码行数:24,代码来源:CListServer.cpp


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