本文整理汇总了C++中CSocket::connectSock方法的典型用法代码示例。如果您正苦于以下问题:C++ CSocket::connectSock方法的具体用法?C++ CSocket::connectSock怎么用?C++ CSocket::connectSock使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CSocket
的用法示例。
在下文中一共展示了CSocket::connectSock方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ListServer_Connect
void ListServer_Connect()
{
if ((lsConnected = listServer.connectSock(findKey("listip"), atoi(findKey("listport")))) == false)
{
errorOut("errorlog.txt", "Unable to connect to list server.", true);
return;
}
errorOut("serverlog.txt", "Connected to the list server successfully.", true);
listServer.setSync(false);
// send gserver info to listserver
ListServer_Send(CPacket() << (char)SLSNAME << listServerFields[0] << "\n" << (char)SLSDESC << listServerFields[1] << "\n" << (char)SLSLANG << listServerFields[2] << "\n" << (char)SLSVER << listServerFields[3] << "\n" << (char)SLSURL << listServerFields[4] << "\n" << (char)SLSIP << listServerFields[5] << "\n" << (char)SLSPORT << toString(serverPort) << "\n");
// send players to listserver
CPacket pPacket;
for (int i = 0; i < playerList.count(); i++)
{
CPlayer *player = (CPlayer *)playerList[i];
pPacket << (char)player->accountName.length() << player->accountName << player->getProp(NICKNAME) << player->getProp(CURLEVEL) << player->getProp(PLAYERX) << player->getProp(PLAYERY) << player->getProp(PALIGNMENT) << (char)player->type;
}
ListServer_Send(CPacket() << (char)SLSCOUNT << (char)playerList.count() << pPacket << "\n");
}