本文整理汇总了C++中CScriptArgReader::ReadVector4D方法的典型用法代码示例。如果您正苦于以下问题:C++ CScriptArgReader::ReadVector4D方法的具体用法?C++ CScriptArgReader::ReadVector4D怎么用?C++ CScriptArgReader::ReadVector4D使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CScriptArgReader
的用法示例。
在下文中一共展示了CScriptArgReader::ReadVector4D方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: argStream
int CLuaVector4Defs::Create ( lua_State* luaVM )
{
CVector4D vector;
CScriptArgReader argStream ( luaVM );
if ( argStream.NextIsTable () )
{
lua_pushvalue ( luaVM, 1 );
lua_pushstring ( luaVM, "x" );
lua_rawget ( luaVM, -2 );
if ( lua_isnumber ( luaVM, -1 ) )
{
vector.fX = ( float ) lua_tonumber ( luaVM, -1 );
lua_pop ( luaVM, 1 );
}
else
{
lua_pop ( luaVM, 1 );
lua_rawgeti ( luaVM, -1, 1 );
if ( lua_isnumber ( luaVM, -1 ) )
vector.fX = ( float ) lua_tonumber ( luaVM, -1 );
lua_pop ( luaVM, 1 );
}
lua_pushstring ( luaVM, "y" );
lua_rawget ( luaVM, -2 );
if ( lua_isnumber ( luaVM, -1 ) )
{
vector.fY = ( float ) lua_tonumber ( luaVM, -1 );
lua_pop ( luaVM, 1 );
}
else
{
lua_pop ( luaVM, 1 );
lua_rawgeti ( luaVM, -1, 2 );
if ( lua_isnumber ( luaVM, -1 ) )
vector.fY = ( float ) lua_tonumber ( luaVM, -1 );
lua_pop ( luaVM, 1 );
}
lua_pushstring ( luaVM, "z" );
lua_rawget ( luaVM, -2 );
if ( lua_isnumber ( luaVM, -1 ) )
{
vector.fZ = ( float ) lua_tonumber ( luaVM, -1 );
lua_pop ( luaVM, 1 );
}
else
{
lua_pop ( luaVM, 1 );
lua_rawgeti ( luaVM, -1, 3 );
if ( lua_isnumber ( luaVM, -1 ) )
vector.fZ = ( float ) lua_tonumber ( luaVM, -1 );
lua_pop ( luaVM, 1 );
}
lua_pushstring ( luaVM, "w" );
lua_rawget ( luaVM, -2 );
if ( lua_isnumber ( luaVM, -1 ) )
{
vector.fW = ( float ) lua_tonumber ( luaVM, -1 );
lua_pop ( luaVM, 1 );
}
else
{
lua_pop ( luaVM, 1 );
lua_rawgeti ( luaVM, -1, 4 );
if ( lua_isnumber ( luaVM, -1 ) )
vector.fW = ( float ) lua_tonumber ( luaVM, -1 );
lua_pop ( luaVM, 1 );
}
}
else if ( argStream.NextIsNumber () )
{
argStream.ReadNumber ( vector.fX );
if ( argStream.NextIsNumber () )
{
argStream.ReadNumber ( vector.fY );
if ( argStream.NextIsNumber () )
argStream.ReadNumber ( vector.fZ );
if ( argStream.NextIsNumber () )
argStream.ReadNumber ( vector.fW );
}
}
else if ( argStream.NextIsVector4D () )
{
argStream.ReadVector4D ( vector );
}
lua_pushvector ( luaVM, vector );
return 1;
}