本文整理汇总了C++中CScriptArgReader::GetErrorMessage方法的典型用法代码示例。如果您正苦于以下问题:C++ CScriptArgReader::GetErrorMessage方法的具体用法?C++ CScriptArgReader::GetErrorMessage怎么用?C++ CScriptArgReader::GetErrorMessage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CScriptArgReader
的用法示例。
在下文中一共展示了CScriptArgReader::GetErrorMessage方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateObject
int CLuaFunctionDefs::CreateObject ( lua_State* luaVM )
{
// object createObject ( int modelid, float x, float y, float z, [float rx, float ry, float rz, bool lowLOD] )
ushort usModelID; CVector vecPosition; CVector vecRotation; bool bLowLod;
CScriptArgReader argStream ( luaVM );
argStream.ReadNumber ( usModelID );
argStream.ReadNumber ( vecPosition.fX );
argStream.ReadNumber ( vecPosition.fY );
argStream.ReadNumber ( vecPosition.fZ );
argStream.ReadNumber ( vecRotation.fX, 0 );
argStream.ReadNumber ( vecRotation.fY, 0 );
argStream.ReadNumber ( vecRotation.fZ, 0 );
argStream.ReadBool ( bLowLod, false );
if ( !argStream.HasErrors () )
{
if ( CClientObjectManager::IsValidModel ( usModelID ) )
{
CLuaMain* pLuaMain = m_pLuaManager->GetVirtualMachine ( luaVM );
if ( pLuaMain )
{
CResource* pResource = pLuaMain->GetResource ();
if ( pResource )
{
CClientObject* pObject = CStaticFunctionDefinitions::CreateObject ( *pResource, usModelID, vecPosition, vecRotation, bLowLod );
if ( pObject )
{
CElementGroup * pGroup = pResource->GetElementGroup();
if ( pGroup )
{
pGroup->Add ( ( CClientEntity* ) pObject );
}
lua_pushelement ( luaVM, pObject );
return 1;
}
}
}
}
else
m_pScriptDebugging->LogCustom ( luaVM, SString ( "Bad argument @ '%s' [%s]", "createObject", "Invalid model id" ) );
}
else
m_pScriptDebugging->LogCustom ( luaVM, SString ( "Bad argument @ '%s' [%s]", "createObject", *argStream.GetErrorMessage () ) );
lua_pushboolean ( luaVM, false );
return 1;
}
示例2: GetObjectScale
int CLuaFunctionDefs::GetObjectScale ( lua_State* luaVM )
{
// float getObjectScale ( object theObject )
CClientObject* pObject;
CScriptArgReader argStream ( luaVM );
argStream.ReadUserData ( pObject );
if ( !argStream.HasErrors () )
{
float fScale;
if ( CStaticFunctionDefinitions::GetObjectScale ( *pObject, fScale ) )
{
lua_pushnumber ( luaVM, fScale );
return 1;
}
}
else
m_pScriptDebugging->LogCustom ( luaVM, SString ( "Bad argument @ '%s' [%s]", "getObjectScale", *argStream.GetErrorMessage () ) );
lua_pushboolean ( luaVM, false );
return 1;
}
示例3: SetObjectScale
int CLuaFunctionDefs::SetObjectScale ( lua_State* luaVM )
{
// bool setObjectScale ( object theObject, float scale )
CClientEntity* pEntity; float fScale;
CScriptArgReader argStream ( luaVM );
argStream.ReadUserData ( pEntity );
argStream.ReadNumber ( fScale );
if ( !argStream.HasErrors () )
{
if ( CStaticFunctionDefinitions::SetObjectScale ( *pEntity, fScale ) )
{
lua_pushboolean ( luaVM, true );
return 1;
}
}
else
m_pScriptDebugging->LogCustom ( luaVM, SString ( "Bad argument @ '%s' [%s]", "setObjectScale", *argStream.GetErrorMessage () ) );
lua_pushboolean ( luaVM, false );
return 1;
}
示例4: SetObjectStatic
int CLuaFunctionDefs::SetObjectStatic ( lua_State* luaVM )
{
// bool setObjectStatic ( object theObject, bool toggle )
CClientEntity* pEntity; bool bStatic;
CScriptArgReader argStream ( luaVM );
argStream.ReadUserData ( pEntity );
argStream.ReadBool ( bStatic );
if ( !argStream.HasErrors () )
{
if ( CStaticFunctionDefinitions::SetObjectStatic ( *pEntity, bStatic ) )
{
lua_pushboolean ( luaVM, true );
return 1;
}
}
else
m_pScriptDebugging->LogCustom ( luaVM, SString ( "Bad argument @ '%s' [%s]", "setObjectStatic", *argStream.GetErrorMessage () ) );
lua_pushboolean ( luaVM, false );
return 1;
}
示例5: RemoveEventHandler
int CLuaFunctionDefs::RemoveEventHandler ( lua_State* luaVM )
{
// bool removeEventHandler ( string eventName, element attachedTo, function functionVar )
SString strName; CClientEntity* pEntity; CLuaFunctionRef iLuaFunction;
CScriptArgReader argStream ( luaVM );
argStream.ReadString ( strName );
argStream.ReadUserData ( pEntity );
argStream.ReadFunction ( iLuaFunction );
argStream.ReadFunctionComplete ();
if ( !argStream.HasErrors () )
{
// Grab our virtual machine
CLuaMain* pLuaMain = m_pLuaManager->GetVirtualMachine ( luaVM );
if ( pLuaMain )
{
// Do it
if ( CStaticFunctionDefinitions::RemoveEventHandler ( *pLuaMain, strName, *pEntity, iLuaFunction ) )
{
lua_pushboolean ( luaVM, true );
return 1;
}
}
}
else
m_pScriptDebugging->LogCustom ( luaVM, SString ( "Bad argument @ '%s' [%s]", "removeEventHandler", *argStream.GetErrorMessage () ) );
// Failed
lua_pushboolean ( luaVM, false );
return 1;
}
示例6: MoveObject
int CLuaFunctionDefs::MoveObject ( lua_State* luaVM )
{
// bool moveObject ( object theObject, int time, float targetx, float targety, float targetz,
// [ float moverx, float movery, float moverz, string strEasingType, float fEasingPeriod, float fEasingAmplitude, float fEasingOvershoot ] )
CClientEntity* pEntity; int iTime; CVector vecTargetPosition; CVector vecTargetRotation;
CEasingCurve::eType easingType; float fEasingPeriod; float fEasingAmplitude; float fEasingOvershoot;
CScriptArgReader argStream ( luaVM );
argStream.ReadUserData ( pEntity );
argStream.ReadNumber ( iTime );
argStream.ReadNumber ( vecTargetPosition.fX );
argStream.ReadNumber ( vecTargetPosition.fY );
argStream.ReadNumber ( vecTargetPosition.fZ );
argStream.ReadNumber ( vecTargetRotation.fX, 0 );
argStream.ReadNumber ( vecTargetRotation.fY, 0 );
argStream.ReadNumber ( vecTargetRotation.fZ, 0 );
argStream.ReadEnumString ( easingType, CEasingCurve::Linear );
argStream.ReadNumber ( fEasingPeriod, 0.3f );
argStream.ReadNumber ( fEasingAmplitude, 1.0f );
argStream.ReadNumber ( fEasingOvershoot, 1.70158f );
if ( !argStream.HasErrors () )
{
if ( CStaticFunctionDefinitions::MoveObject ( *pEntity, iTime, vecTargetPosition, vecTargetRotation, easingType, fEasingPeriod, fEasingAmplitude, fEasingOvershoot ) )
{
lua_pushboolean ( luaVM, true );
return 1;
}
}
else
m_pScriptDebugging->LogCustom ( luaVM, SString ( "Bad argument @ '%s' [%s]", "moveObject", *argStream.GetErrorMessage () ) );
lua_pushboolean ( luaVM, false );
return 1;
}
示例7: AddEvent
int CLuaFunctionDefs::AddEvent ( lua_State* luaVM )
{
// bool addEvent ( string eventName [, bool allowRemoteTrigger = false ] )
SString strName; bool bAllowRemoteTrigger;
CScriptArgReader argStream ( luaVM );
argStream.ReadString ( strName );
argStream.ReadBool ( bAllowRemoteTrigger, false );
if ( !argStream.HasErrors () )
{
// Grab our virtual machine
CLuaMain* pLuaMain = m_pLuaManager->GetVirtualMachine ( luaVM );
if ( pLuaMain )
{
// Do it
if ( CStaticFunctionDefinitions::AddEvent ( *pLuaMain, strName, bAllowRemoteTrigger ) )
{
lua_pushboolean ( luaVM, true );
return 1;
}
}
}
else
m_pScriptDebugging->LogCustom ( luaVM, SString ( "Bad argument @ '%s' [%s]", "addEvent", *argStream.GetErrorMessage () ) );
// Failed
lua_pushboolean ( luaVM, false );
return 1;
}
示例8: AddEventHandler
int CLuaFunctionDefs::AddEventHandler ( lua_State* luaVM )
{
// bool addEventHandler ( string eventName, element attachedTo, function handlerFunction, [bool getPropagated = true] )
SString strName; CClientEntity* pEntity; CLuaFunctionRef iLuaFunction; bool bPropagated;
CScriptArgReader argStream ( luaVM );
argStream.ReadString ( strName );
argStream.ReadUserData ( pEntity );
argStream.ReadFunction ( iLuaFunction );
argStream.ReadBool ( bPropagated, true );
argStream.ReadFunctionComplete ();
if ( !argStream.HasErrors () )
{
// Grab our virtual machine
CLuaMain* pLuaMain = m_pLuaManager->GetVirtualMachine ( luaVM );
if ( pLuaMain )
{
// Check if the handle is in use
if ( pEntity->GetEventManager()->HandleExists ( pLuaMain, strName, iLuaFunction ) )
{
m_pScriptDebugging->LogCustom ( luaVM, 255, 0, 0, "addEventHandler: '%s' with this function is already handled", *strName );
lua_pushboolean ( luaVM, false );
return 1;
}
// Do it
if ( CStaticFunctionDefinitions::AddEventHandler ( *pLuaMain, strName, *pEntity, iLuaFunction, bPropagated ) )
{
lua_pushboolean ( luaVM, true );
return 1;
}
}
}
else
m_pScriptDebugging->LogCustom ( luaVM, SString ( "Bad argument @ '%s' [%s]", "addEventHandler", *argStream.GetErrorMessage () ) );
// Failed
lua_pushboolean ( luaVM, false );
return 1;
}
示例9: TriggerEvent
int CLuaFunctionDefs::TriggerEvent ( lua_State* luaVM )
{
// bool triggerEvent ( string eventName, element baseElement, [ var argument1, ... ] )
SString strName; CClientEntity* pEntity; CLuaArguments Arguments;
CScriptArgReader argStream ( luaVM );
argStream.ReadString ( strName );
argStream.ReadUserData ( pEntity );
argStream.ReadLuaArguments ( Arguments );
if ( !argStream.HasErrors () )
{
// Trigger it
bool bWasCancelled;
if ( CStaticFunctionDefinitions::TriggerEvent ( strName, *pEntity, Arguments, bWasCancelled ) )
{
lua_pushboolean ( luaVM, !bWasCancelled );
return 1;
}
}
else
m_pScriptDebugging->LogCustom ( luaVM, SString ( "Bad argument @ '%s' [%s]", "triggerEvent", *argStream.GetErrorMessage () ) );
// Error
lua_pushnil ( luaVM );
return 1;
}
示例10: TriggerServerEvent
int CLuaFunctionDefs::TriggerServerEvent ( lua_State* luaVM )
{
// bool triggerServerEvent ( string event, element theElement, [arguments...] )
SString strName; CClientEntity* pCallWithEntity; CLuaArguments Arguments;
CScriptArgReader argStream ( luaVM );
argStream.ReadString ( strName );
argStream.ReadUserData ( pCallWithEntity );
argStream.ReadLuaArguments ( Arguments );
if ( !argStream.HasErrors () )
{
// Trigger it
if ( CStaticFunctionDefinitions::TriggerServerEvent ( strName, *pCallWithEntity, Arguments ) )
{
lua_pushboolean ( luaVM, true );
return 1;
}
}
else
m_pScriptDebugging->LogCustom ( luaVM, SString ( "Bad argument @ '%s' [%s]", "triggerServerEvent", *argStream.GetErrorMessage () ) );
// Failed
lua_pushboolean ( luaVM, false );
return 1;
}
示例11: GetLightType
int CLuaPointLightDefs::GetLightType ( lua_State* luaVM )
{
// int getLightType ( light theLight )
CClientPointLights* pLight;
CScriptArgReader argStream ( luaVM );
argStream.ReadUserData ( pLight );
if ( !argStream.HasErrors () )
{
int iMode;
if ( CStaticFunctionDefinitions::GetLightType ( pLight, iMode ) )
{
lua_pushnumber ( luaVM, static_cast < lua_Number > ( iMode ) );
return 1;
}
}
else
m_pScriptDebugging->LogCustom ( luaVM, SString ( "Bad argument @ '%s' [%s]", lua_tostring ( luaVM, lua_upvalueindex ( 1 ) ), *argStream.GetErrorMessage () ) );
lua_pushboolean ( luaVM, false );
return 1;
}
示例12: CreateLight
int CLuaPointLightDefs::CreateLight ( lua_State* luaVM )
{
// light createLight ( int lightType, float posX, float posY, float posX, [ float radius = 3, int r = 255, int g = 0, int b = 0, float dirX = 0, float dirY = 0, float dirZ = 0, bool createsShadow = false ] )
int iMode;
CVector vecPosition;
float fRadius;
SColor color;
CVector vecDirection;
bool bCreatesShadow;
CScriptArgReader argStream ( luaVM );
argStream.ReadNumber ( iMode );
argStream.ReadVector3D ( vecPosition );
argStream.ReadNumber ( fRadius, 3.0f );
argStream.ReadNumber ( color.R, 255 );
argStream.ReadNumber ( color.G, 0 );
argStream.ReadNumber ( color.B, 0 );
argStream.ReadVector3D ( vecDirection, vecDirection );
argStream.ReadBool ( bCreatesShadow, false );
if ( !argStream.HasErrors () )
{
CLuaMain* pLuaMain = m_pLuaManager->GetVirtualMachine ( luaVM );
CResource* pResource = pLuaMain ? pLuaMain->GetResource () : NULL;
if ( pResource )
{
// Create it
CClientPointLights* pLight = CStaticFunctionDefinitions::CreateLight ( *pResource, iMode, vecPosition, fRadius, color, vecDirection );
if ( pLight )
{
CElementGroup * pGroup = pResource->GetElementGroup ();
if ( pGroup )
{
pGroup->Add ( (CClientEntity*) pLight );
}
lua_pushelement ( luaVM, pLight );
return 1;
}
}
}
else
m_pScriptDebugging->LogCustom ( luaVM, SString ( "Bad argument @ '%s' [%s]", lua_tostring ( luaVM, lua_upvalueindex ( 1 ) ), *argStream.GetErrorMessage () ) );
lua_pushboolean ( luaVM, false );
return 1;
}
示例13: SetLightDirection
int CLuaPointLightDefs::SetLightDirection ( lua_State* luaVM )
{
// bool setLightDirection ( light theLight, float x, float y, float z )
CClientPointLights* pLight;
CVector vecDirection;
CScriptArgReader argStream ( luaVM );
argStream.ReadUserData ( pLight );
argStream.ReadVector3D ( vecDirection );
if ( !argStream.HasErrors () )
{
if ( CStaticFunctionDefinitions::SetLightDirection ( pLight, vecDirection ) )
{
lua_pushboolean ( luaVM, true );
return 1;
}
}
else
m_pScriptDebugging->LogCustom ( luaVM, SString ( "Bad argument @ '%s' [%s]", lua_tostring ( luaVM, lua_upvalueindex ( 1 ) ), *argStream.GetErrorMessage () ) );
lua_pushboolean ( luaVM, false );
return 1;
}
示例14: SetLightColor
int CLuaPointLightDefs::SetLightColor ( lua_State* luaVM )
{
// bool setLightColor ( light theLight, float r, float g, float b )
CClientPointLights* pLight;
float fRed;
float fGreen;
float fBlue;
CScriptArgReader argStream ( luaVM );
argStream.ReadUserData ( pLight );
argStream.ReadNumber ( fRed );
argStream.ReadNumber ( fGreen );
argStream.ReadNumber ( fBlue );
if ( !argStream.HasErrors () )
{
SColorRGBA color ( fRed, fGreen, fBlue, 0 );
if ( CStaticFunctionDefinitions::SetLightColor ( pLight, color ) )
{
lua_pushboolean ( luaVM, true );
return 1;
}
}
else
m_pScriptDebugging->LogCustom ( luaVM, SString ( "Bad argument @ '%s' [%s]", lua_tostring ( luaVM, lua_upvalueindex ( 1 ) ), *argStream.GetErrorMessage () ) );
lua_pushboolean ( luaVM, false );
return 1;
}
示例15: SetLightRadius
int CLuaPointLightDefs::SetLightRadius ( lua_State* luaVM )
{
// bool setLightRadius ( Light theLight, float radius )
CClientPointLights* pLight;
float fRadius;
CScriptArgReader argStream ( luaVM );
argStream.ReadUserData ( pLight );
argStream.ReadNumber ( fRadius );
if ( !argStream.HasErrors () )
{
if ( CStaticFunctionDefinitions::SetLightRadius ( pLight, fRadius ) )
{
lua_pushboolean ( luaVM, true );
return 1;
}
}
else
m_pScriptDebugging->LogCustom ( luaVM, SString ( "Bad argument @ '%s' [%s]", lua_tostring ( luaVM, lua_upvalueindex ( 1 ) ), *argStream.GetErrorMessage () ) );
lua_pushboolean ( luaVM, false );
return 1;
}