本文整理汇总了C++中CScriptArgReader::NextIsVector3D方法的典型用法代码示例。如果您正苦于以下问题:C++ CScriptArgReader::NextIsVector3D方法的具体用法?C++ CScriptArgReader::NextIsVector3D怎么用?C++ CScriptArgReader::NextIsVector3D使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CScriptArgReader
的用法示例。
在下文中一共展示了CScriptArgReader::NextIsVector3D方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Create
int CLuaMatrixDefs::Create ( lua_State* luaVM )
{
CMatrix matrix;
CScriptArgReader argStream ( luaVM );
if ( argStream.NextIsVector3D () )
{
CVector vecPosition;
argStream.ReadVector3D ( vecPosition );
if ( argStream.NextIsVector3D () )
{
CVector vecRotation;
argStream.ReadVector3D ( vecRotation );
ConvertDegreesToRadiansNoWrap ( vecRotation );
matrix = CMatrix ( vecPosition, vecRotation );
}
else
{
matrix = CMatrix ( vecPosition );
}
}
else if ( argStream.NextIsUserDataOfType<CLuaMatrix> () )
{
argStream.ReadMatrix ( matrix );
matrix = CMatrix ( matrix );
}
else if ( !argStream.NextIsNone() ) {
argStream.SetCustomError ( "Expected vector3, matrix or nothing" );
m_pScriptDebugging->LogCustom ( luaVM, argStream.GetFullErrorMessage () );
lua_pushboolean ( luaVM, false );
return 1;
}
lua_pushmatrix ( luaVM, matrix );
return 1;
}
示例2: argStream
int CLuaVector3Defs::Create ( lua_State* luaVM )
{
CVector vector;
CScriptArgReader argStream ( luaVM );
if ( argStream.NextIsTable () )
{
lua_pushvalue ( luaVM, 1 );
lua_pushstring ( luaVM, "x" );
lua_rawget ( luaVM, -2 );
if ( lua_isnumber ( luaVM, -1 ) )
{
vector.fX = ( float ) lua_tonumber ( luaVM, -1 );
lua_pop ( luaVM, 1 );
}
else
{
lua_pop ( luaVM, 1 );
lua_rawgeti ( luaVM, -1, 1 );
if ( lua_isnumber ( luaVM, -1 ) )
vector.fX = ( float ) lua_tonumber ( luaVM, -1 );
lua_pop ( luaVM, 1 );
}
lua_pushstring ( luaVM, "y" );
lua_rawget ( luaVM, -2 );
if ( lua_isnumber ( luaVM, -1 ) )
{
vector.fY = ( float ) lua_tonumber ( luaVM, -1 );
lua_pop ( luaVM, 1 );
}
else
{
lua_pop ( luaVM, 1 );
lua_rawgeti ( luaVM, -1, 2 );
if ( lua_isnumber ( luaVM, -1 ) )
vector.fY = ( float ) lua_tonumber ( luaVM, -1 );
lua_pop ( luaVM, 1 );
}
lua_pushstring ( luaVM, "z" );
lua_rawget ( luaVM, -2 );
if ( lua_isnumber ( luaVM, -1 ) )
{
vector.fZ = ( float ) lua_tonumber ( luaVM, -1 );
lua_pop ( luaVM, 1 );
}
else
{
lua_pop ( luaVM, 1 );
lua_rawgeti ( luaVM, -1, 3 );
if ( lua_isnumber ( luaVM, -1 ) )
vector.fZ = ( float ) lua_tonumber ( luaVM, -1 );
lua_pop ( luaVM, 1 );
}
}
else if ( argStream.NextIsNumber () )
{
argStream.ReadNumber ( vector.fX );
if ( argStream.NextIsNumber () )
{
argStream.ReadNumber ( vector.fY );
if ( argStream.NextIsNumber () )
argStream.ReadNumber ( vector.fZ );
}
}
else if ( argStream.NextIsVector3D() )
{
argStream.ReadVector3D ( vector );
}
lua_pushvector ( luaVM, vector );
return 1;
}