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C++ CPUTAssetLibraryDX11::AddVertexShader方法代码示例

本文整理汇总了C++中CPUTAssetLibraryDX11::AddVertexShader方法的典型用法代码示例。如果您正苦于以下问题:C++ CPUTAssetLibraryDX11::AddVertexShader方法的具体用法?C++ CPUTAssetLibraryDX11::AddVertexShader怎么用?C++ CPUTAssetLibraryDX11::AddVertexShader使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CPUTAssetLibraryDX11的用法示例。


在下文中一共展示了CPUTAssetLibraryDX11::AddVertexShader方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ASSERT

//--------------------------------------------------------------------------------------
CPUTVertexShaderDX11 *CPUTVertexShaderDX11::CreateVertexShaderFromMemory(
    const cString      &name,
    ID3D11Device       *pD3dDevice,
    const cString      &shaderMain,
    const cString      &shaderProfile,
    const char         *pShaderSource
)
{
    ID3DBlob           *pCompiledBlob = NULL;
    ID3D11VertexShader *pNewVertexShader = NULL;

    CPUTAssetLibraryDX11 *pAssetLibrary = (CPUTAssetLibraryDX11*)CPUTAssetLibrary::GetAssetLibrary();
    CPUTResult result = pAssetLibrary->CompileShaderFromMemory(pShaderSource, shaderMain, shaderProfile, &pCompiledBlob);
    ASSERT( CPUTSUCCESS(result), _L("Error compiling vertex shader:\n\n") );

    // Create the vertex shader
    // TODO: Move to vertex shader class
    HRESULT hr = pD3dDevice->CreateVertexShader( pCompiledBlob->GetBufferPointer(), pCompiledBlob->GetBufferSize(), NULL, &pNewVertexShader );
    ASSERT( SUCCEEDED(hr), _L("Error creating vertex shader:\n\n") );
    // cString DebugName = _L("CPUTAssetLibraryDX11::GetVertexShader ")+name;
    // CPUTSetDebugName(pNewVertexShader, DebugName);

    CPUTVertexShaderDX11 *pNewCPUTVertexShader = new CPUTVertexShaderDX11( pNewVertexShader, pCompiledBlob );

    // add shader to library
    pAssetLibrary->AddVertexShader(name + shaderMain + shaderProfile, pNewCPUTVertexShader);
    // pNewCPUTVertexShader->Release(); // We've added it to the library, so release our reference

    // return the shader (and blob)
    return pNewCPUTVertexShader;
}
开发者ID:Clever-Boy,项目名称:CloudsGPUPro6,代码行数:32,代码来源:CPUTVertexShaderDX11.cpp


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