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C++ CPUTAssetLibraryDX11::AddCamera方法代码示例

本文整理汇总了C++中CPUTAssetLibraryDX11::AddCamera方法的典型用法代码示例。如果您正苦于以下问题:C++ CPUTAssetLibraryDX11::AddCamera方法的具体用法?C++ CPUTAssetLibraryDX11::AddCamera怎么用?C++ CPUTAssetLibraryDX11::AddCamera使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CPUTAssetLibraryDX11的用法示例。


在下文中一共展示了CPUTAssetLibraryDX11::AddCamera方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: if

//-----------------------------------------------------------------------------
CPUTResult CPUTAssetSetDX11::LoadAssetSet(cString name)
{
    CPUTResult result = CPUT_SUCCESS;

    // if not found, load the set file
    CPUTConfigFile ConfigFile;
    result = ConfigFile.LoadFile(name);
#if 1
    if( !CPUTSUCCESS(result) )
    {
        return result;
    }
    // ASSERT( CPUTSUCCESS(result), _L("Failed loading set file '") + name + _L("'.") );

    mAssetCount = ConfigFile.BlockCount() + 1; // Add one for the implied root node
    // mAssetCount = min(2, mAssetCount); // Add one for the implied root node
    mppAssetList = new CPUTRenderNode*[mAssetCount];
    mppAssetList[0] = mpRootNode;
    mpRootNode->AddRef();

    CPUTAssetLibraryDX11 *pAssetLibrary = (CPUTAssetLibraryDX11*)CPUTAssetLibrary::GetAssetLibrary();
    for(UINT ii=0; ii<mAssetCount-1; ii++) // Note: -1 because we added one for the root node (we don't load it)
    {
        CPUTConfigBlock *pBlock = ConfigFile.GetBlock(ii);
        int assetIndex = pBlock->GetNameValue();
        cString nodeType = pBlock->GetValueByName(_L("type"))->ValueAsString();
        CPUTRenderNode *pParentNode = NULL;

        // TODO: use Get*() instead of Load*() ?

        cString name = pBlock->GetValueByName(_L("name"))->ValueAsString();

        int parentIndex;
        CPUTRenderNode *pNode;
        if(0==nodeType.compare(_L("null")))
        {
            pNode  = pNode = new CPUTNullNode();
            result = ((CPUTNullNode*)pNode)->LoadNullNode(pBlock, &parentIndex);
            pParentNode = mppAssetList[parentIndex+1];
            cString &parentPrefix = pParentNode->GetPrefix();
            pNode->SetPrefix( parentPrefix + _L(".") + name );
            pAssetLibrary->AddNullNode(parentPrefix + name, (CPUTNullNode*)pNode);
            // Add this null's name to our prefix
            // Append this null's name to our parent's prefix
            pNode->SetParent( pParentNode );
            pParentNode->AddChild( pNode );
        }
        else if(0==nodeType.compare(_L("model")))
        {
            CPUTConfigEntry *pValue = pBlock->GetValueByName( _L("instance") );
            CPUTModelDX11 *pModel = new CPUTModelDX11();
            if( pValue == &CPUTConfigEntry::sNullConfigValue )
            {
                // Not found.  So, not an instance.
                pModel->LoadModel(pBlock, &parentIndex, NULL);
            }
            else
            {
                int instance = pValue->ValueAsInt();
                pModel->LoadModel(pBlock, &parentIndex, (CPUTModel*)mppAssetList[instance+1]);
            }
            pParentNode = mppAssetList[parentIndex+1];
            pModel->SetParent( pParentNode );
            pParentNode->AddChild( pModel );
            cString &parentPrefix = pParentNode->GetPrefix();
            pModel->SetPrefix( parentPrefix );
            pAssetLibrary->AddModel(parentPrefix + name, pModel);

            pModel->UpdateBoundsWorldSpace();

#ifdef SUPPORT_DRAWING_BOUNDING_BOXES
            // Create a mesh for rendering the bounding box
            // TODO: There is definitely a better way to do this.  But, want to see the bounding boxes!
            pModel->CreateBoundingBoxMesh();
#endif
            pNode = pModel;
        }
        else if(0==nodeType.compare(_L("light")))
        {
            pNode = new CPUTLight();
            ((CPUTLight*)pNode)->LoadLight(pBlock, &parentIndex);
            pParentNode = mppAssetList[parentIndex+1]; // +1 because we added a root node to the start
            pNode->SetParent( pParentNode );
            pParentNode->AddChild( pNode );
            cString &parentPrefix = pParentNode->GetPrefix();
            pNode->SetPrefix( parentPrefix );
            pAssetLibrary->AddLight(parentPrefix + name, (CPUTLight*)pNode);
        }
        else if(0==nodeType.compare(_L("camera")))
        {
            pNode = new CPUTCamera();
            ((CPUTCamera*)pNode)->LoadCamera(pBlock, &parentIndex);
            pParentNode = mppAssetList[parentIndex+1]; // +1 because we added a root node to the start
            pNode->SetParent( pParentNode );
            pParentNode->AddChild( pNode );
            cString &parentPrefix = pParentNode->GetPrefix();
            pNode->SetPrefix( parentPrefix );
            pAssetLibrary->AddCamera(parentPrefix + name, (CPUTCamera*)pNode);
            if( !mpFirstCamera ) { mpFirstCamera = (CPUTCamera*)pNode; mpFirstCamera->AddRef();}
//.........这里部分代码省略.........
开发者ID:RobertBeckebans,项目名称:intel_occlusion_cull,代码行数:101,代码来源:CPUTAssetSetDX11.cpp


注:本文中的CPUTAssetLibraryDX11::AddCamera方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。