当前位置: 首页>>代码示例>>C++>>正文


C++ CIwGameString::getHash方法代码示例

本文整理汇总了C++中CIwGameString::getHash方法的典型用法代码示例。如果您正苦于以下问题:C++ CIwGameString::getHash方法的具体用法?C++ CIwGameString::getHash怎么用?C++ CIwGameString::getHash使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CIwGameString的用法示例。


在下文中一共展示了CIwGameString::getHash方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

bool CIwGameString::operator==	(const CIwGameString &op)
{
	if (Data == NULL)
		return false;

	if (AutoHash && op.isAutohash())
	{
		if (DataHash == op.getHash())
			return true;
	}
	else
	{
		if (strcmp(op.c_str(), Data) == 0)
			return true;
	}
	return false;
}
开发者ID:agramonte,项目名称:IwGameAds,代码行数:17,代码来源:IwGameString.cpp

示例2: setProperty

bool CIwGameUISlider::setProperty(unsigned int element_name, CIwGameString& data, bool delta)
{
	if (CIwGameUIBase::setProperty(element_name, data, delta))
		return true;

	float float_pool[8];

	if (element_name == CIwGameXomlNames::SliderSize_Hash)
	{
		SliderSize = data.GetAsInt();
	}
	else
	if (element_name == CIwGameXomlNames::Value_Hash)
	{
		Value = data.GetAsFloat();
	}
	else
	if (element_name == CIwGameXomlNames::ValueRange_Hash)
	{
		data.GetAsListOfFloat(float_pool);
		ValueRange.x = float_pool[0];
		ValueRange.y = float_pool[1];
	}
	else
	if (element_name == CIwGameXomlNames::SliderType_Hash)
	{
		unsigned int type_hash = data.getHash();

		if (type_hash == IW_GAME_HASH("vertical"))
			SliderType = SliderType_Vertical;
		else
			SliderType = SliderType_Horizontal;
	}
	else
		return false;

	return true;
}
开发者ID:marcodeltutto,项目名称:Collider,代码行数:38,代码来源:IwGameUISlider.cpp

示例3: LoadFromXoml

bool CIwGameModifierManager::LoadFromXoml(IIwGameXomlResource* parent, bool load_children, CIwGameXmlNode* node)
{
	if (parent->getClassTypeHash() != CIwGameXomlNames::Actor_Hash && parent->getClassTypeHash() != CIwGameXomlNames::Scene_Hash)
	{
		CIwGameError::LogError("Error: XOML - Modifiers list needs to be declared inside an actor or scene");
		return false;
	}
	
	if (parent->getClassTypeHash() == CIwGameXomlNames::Actor_Hash)
	{
		CIwGameActor* actor = (CIwGameActor*)parent;
		actor->setModifiers(this);
	}
	else
	if (parent->getClassTypeHash() == CIwGameXomlNames::Scene_Hash)
	{
		CIwGameScene* scene = (CIwGameScene*)parent;
		scene->setModifiers(this);
	}

	// Process modifiers list attributes
	for (CIwGameXmlNode::_AttribIterator it = node->attribs_begin(); it != node->attribs_end(); it++)
	{
		unsigned int name_hash = (*it)->getName().getHash();

		if (name_hash == CIwGameXomlNames::Name_Hash)
		{
			setName((*it)->GetValue().c_str());
		}
	}

	// Prrocess modifiers
	for (CIwGameXmlNode::_Iterator it2 = node->begin(); it2 != node->end(); ++it2)
	{
		unsigned int name_hash = (*it2)->GetName().getHash();
		if (name_hash == CIwGameXomlNames::Modifier_Hash)
		{
			CIwGameString	name;
			CIwGameString	params[4];
			bool			active = true;

			for (CIwGameXmlNode::_AttribIterator it = (*it2)->attribs_begin(); it != (*it2)->attribs_end(); ++it)
			{
				unsigned int attrib_hash = (*it)->getName().getHash();

				if (attrib_hash == CIwGameXomlNames::Name_Hash)
					name = (*it)->GetValue();
				else
				if (attrib_hash == CIwGameXomlNames::Active_Hash)
					active = (*it)->GetValueAsBool();
				else
				if (attrib_hash == CIwGameXomlNames::Param1_Hash)
					params[0] = (*it)->GetValue();
				else
				if (attrib_hash == CIwGameXomlNames::Param2_Hash)
					params[1] = (*it)->GetValue();
				else
				if (attrib_hash == CIwGameXomlNames::Param3_Hash)
					params[2] = (*it)->GetValue();
				else
				if (attrib_hash == CIwGameXomlNames::Param4_Hash)
					params[3] = (*it)->GetValue();
			}

			// Find the modifiers creator
			IIwGameModifierCreator* creator = IW_GAME_MODS->findCreator(name.getHash());
			if (creator != NULL)
			{
				IIwGameModifier* mod = creator->CreateInstance();
				if (mod != NULL)
				{
					mod->setName(name.c_str());
					mod->setActive(active);
					for (int t = 0; t < 4; t++)
						mod->setParameter(t, params[t]);
					addModifier(mod);
				}
			}
			else
				CIwGameError::LogError("Warning: XOML - Modifier not found - ", name.c_str());

		}
	}

	return true;
}
开发者ID:marcodeltutto,项目名称:Collider,代码行数:86,代码来源:IwGameModifier.cpp


注:本文中的CIwGameString::getHash方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。