本文整理汇总了C++中CIwGameString::c_str方法的典型用法代码示例。如果您正苦于以下问题:C++ CIwGameString::c_str方法的具体用法?C++ CIwGameString::c_str怎么用?C++ CIwGameString::c_str使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CIwGameString
的用法示例。
在下文中一共展示了CIwGameString::c_str方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ShowError
void CIwGameXmlParser::ShowError(eXMLParserError error, int pos) const
{
#ifdef SHOW_ERRORS
s3eDebugOutputString(GetErrorString(error));
s3eDebugOutputString(" at line ");
CIwGameString num = CIwGameString(m_pDataInput->GetLineNumber(pos));
s3eDebugOutputString(num.c_str());
#endif
}
示例2: UpdateAttribute
void CIwGameXmlNode::UpdateAttribute(CIwGameString& name, const char* value)
{
CIwGameXmlAttribute* old_attribute = GetAttribute(name.c_str());
if (old_attribute == NULL)
{
// Attribute was not present so add
CIwGameXmlAttribute* attribute = CIwGameXmlParser::AllocAttribute();
attribute->setName((char*)name.c_str(), name.GetLength());
attribute->setValue((char*)value, strlen(value));
Attributes.push_back(attribute);
}
else
{
// Attribute was present so update it
old_attribute->setName((char*)name.c_str(), name.GetLength());
old_attribute->setValue((char*)value, strlen(value));
}
}
示例3: IwHashString
CIwGameString::CIwGameString(const CIwGameString &string)
{
FindIndex = 0;
Data = NULL;
AutoHash = true;
if (string.c_str() == NULL)
{
Length = 0;
Size = 0;
}
else
{
int len = (int)strlen(string.c_str());
allocString(len);
Length = len;
strcpy(Data, string.c_str());
if (AutoHash)
DataHash = IwHashString(Data);
}
}
示例4: Execute
//
//
//
//
// CIwGameCommandIfVar Implementation
//
//
//
//
bool CIwGameCommandIfVar::Execute(float dt)
{
if (!IIwGameCommandExecutor::Execute(dt))
return false;
CIwGame* game = NULL;
CIwGameScene* scene = NULL;
CIwGameActor* actor = NULL;
unsigned int class_hash = Program->getManager()->getParent()->getClassTypeHash();
if (class_hash == CIwGameXomlNames::Game_Hash)
game = (CIwGame*)Program->getManager()->getParent();
else
if (class_hash == CIwGameXomlNames::Scene_Hash)
scene = (CIwGameScene*)Program->getManager()->getParent();
if (game != NULL)
scene = game->findScene(Params[3].getHash());
IIwGameXomlResource* cont = (actor != NULL) ? (IIwGameXomlResource*)actor : (IIwGameXomlResource*)scene;
CIwGameXomlVariable* var = CIwGameXomlVariable::GetVariable(Params[0], scene);
if (var != NULL)
{
CIwGameString op = getParameter2(cont);
op.ToLower();
if (op == "==")
ReturnValue = (int)var->checkCondition(CO_Equal, getParameter3(cont));
else
if (op == "!=")
ReturnValue = (int)var->checkCondition(CO_NotEqual, getParameter3(cont));
else
if (op == "gt")
ReturnValue = (int)var->checkCondition(CO_Greater, getParameter3(cont));
else
if (op == "lt")
ReturnValue = (int)var->checkCondition(CO_Less, getParameter3(cont));
else
if (op == "gte")
ReturnValue = (int)var->checkCondition(CO_GreaterEqual, getParameter3(cont));
else
if (op == "lte")
ReturnValue = (int)var->checkCondition(CO_LessEqual, getParameter3(cont));
else
if (op == "and")
ReturnValue = (int)var->checkCondition(CO_And, getParameter3(cont));
else
CIwGameError::LogError("Warning: IfVar command - operator invalid - ", op.c_str());
}
else
CIwGameError::LogError("Warning: IfVar command - variable not found - ", Params[0].c_str());
return false;
}
示例5: InitView
bool CIwGameUITextView::InitView(bool native_res, float min_scale, float max_scale)
{
TextActor->setTappable(false);
#if defined(_DEBUG)
CIwGameString name = Name;
name += "text";
TextActor->setName(name.c_str());
#endif // _DEBUG
Area = TextActor->getSize();
MinZoom = min_scale;
MaxZoom = max_scale;
return true;
}
示例6:
bool CIwGameString::operator== (const CIwGameString &op)
{
if (Data == NULL)
return false;
if (AutoHash && op.isAutohash())
{
if (DataHash == op.getHash())
return true;
}
else
{
if (strcmp(op.c_str(), Data) == 0)
return true;
}
return false;
}
示例7: RequestAdMobFox
//
//
//
// MobFox specific implementation
//
//
//
bool CIwGameAds::RequestAdMobFox()
{
// Build request URI string
RequestURI = "http://my.mobfox.com/request.php";
CIwGameString body;
CIwGameString urlencoded;
body = "rt=api";
body += "&u=";
urlencoded.URLEncode(UserAgent.c_str());
body += urlencoded;
body += "&i=";
body += IW_GAME_HTTP_MANAGER->getIPAddress();
body += "&o=";
body += CIwGameString(UDID);
body += "&m=live";
body += "&s=";
body += ApplicationID;
if (!ExtraInfo.IsEmpty())
{
body += ExtraInfo;
}
AdRequest.setPOST();
AdRequest.setURI(RequestURI.c_str());
AdRequest.setContentAvailableCallback(&AdInfoRetrievedCallback, NULL);
AdRequest.SetHeader("User-Agent", UserAgent.c_str());
AdRequest.SetHeader("Content-Type", "application/x-www-form-urlencoded");
AdRequest.SetHeader("Content-Length", CIwGameString(body.GetLength()).c_str());
AdRequest.setBody(body.c_str());
IW_GAME_HTTP_MANAGER->AddRequest(&AdRequest);
BusyTimer.setDuration(IW_GAME_ADS_TIMEOUT);
return true;
}
示例8: LoadFromXoml
bool CIwGameImage::LoadFromXoml(IIwGameXomlResource* parent, bool load_children, CIwGameXmlNode* node)
{
// Process image attributes
CIwGameString* name = NULL;
CIwGameString* location = NULL;
bool preload = true;
bool blocking = false;
CIwGameString* condition = NULL;
CIwGameScene* scene = NULL;
if (parent != NULL && parent->getClassTypeHash() == CIwGameXomlNames::Actor_Hash)
scene = ((CIwGameActor*)parent)->getScene();
else
if (parent != NULL && parent->getClassTypeHash() == CIwGameXomlNames::Scene_Hash)
scene = (CIwGameScene*)parent;
for (CIwGameXmlNode::_AttribIterator it = node->attribs_begin(); it != node->attribs_end(); it++)
{
unsigned int name_hash = (*it)->getName().getHash();
if (name_hash == CIwGameXomlNames::Name_Hash)
{
name = &(*it)->GetValue();
setName(name->c_str());
}
else
if (name_hash == CIwGameXomlNames::Tag_Hash)
setTag((*it)->GetValue().c_str());
else
if (name_hash == CIwGameXomlNames::Location_Hash)
location = &(*it)->GetValue();
else
if (name_hash == CIwGameXomlNames::Preload_Hash)
preload = (*it)->GetValueAsBool();
else
if (name_hash == CIwGameXomlNames::Blocking_Hash)
blocking = (*it)->GetValueAsBool();
else
if (name_hash == CIwGameXomlNames::Condition_Hash)
condition = &(*it)->GetValue();
else
if (name_hash == CIwGameXomlNames::Format_Hash)
{
FormatSet = true;
unsigned int format_hash = (*it)->GetValue().getHash();
if (format_hash == IW_GAME_HASH("RGB_565"))
Format = CIwImage::RGB_565;
else
if (format_hash == IW_GAME_HASH("RGBA_4444"))
Format = CIwImage::RGBA_4444;
else
if (format_hash == IW_GAME_HASH("RGBA_5551"))
Format = CIwImage::RGBA_5551;
else
if (format_hash == IW_GAME_HASH("RGB_888"))
Format = CIwImage::RGB_888;
else
if (format_hash == IW_GAME_HASH("RGBA_6666"))
Format = CIwImage::RGBA_6666;
else
if (format_hash == IW_GAME_HASH("RGB_332"))
Format = CIwImage::RGB_332;
else
if (format_hash == IW_GAME_HASH("RGBA_8888"))
Format = CIwImage::RGBA_8888;
else
{
FormatSet = false;
CIwGameError::LogError("Warning: Invalid texture format set - ", (*it)->GetValue().c_str());
}
}
else
if (name_hash == CIwGameXomlNames::Filter_Hash)
setFilter((*it)->GetValueAsBool());
}
if (location == NULL || name == NULL)
CIwGameError::LogError("Warning: An Image requires a location and a name to be specified");
if (condition != NULL)
{
// Find the condition variable
bool condition_not = false;
CIwGameXomlVariable* var = NULL;
if (*(condition->c_str()) == '!')
{
condition_not = true;
CIwGameString cond = condition->c_str() + 1;
var = CIwGameXomlVariable::GetVariable(cond, scene);
}
else
var = CIwGameXomlVariable::GetVariable(*condition, scene);
if (var != NULL)
{
bool res = var->isTrue();
if (condition_not)
res = !res;
if (!res)
{
IW_GAME_XOML->setExitOnError(false);
//.........这里部分代码省略.........
示例9: LoadFromXoml
bool IIwGameBrush::LoadFromXoml(IIwGameXomlResource* parent, bool load_children, CIwGameXmlNode* node)
{
// Get brush data
eIwGameBrushType type = BT_Solid;
CIwFVec4 colour;
CIwGameString* name = NULL;
CIwGameString* image_name = NULL;
CIwRect rect = CIwRect(0, 0, 0, 0);
CIwRect scale_area = CIwRect(0, 0, 0, 0);
CIwGameString* condition = NULL;
CIwGameScene* scene = NULL;
if (parent != NULL && parent->getClassTypeHash() == CIwGameXomlNames::Actor_Hash)
scene = ((CIwGameActor*)parent)->getScene();
else
if (parent != NULL && parent->getClassTypeHash() == CIwGameXomlNames::Scene_Hash)
scene = (CIwGameScene*)parent;
for (CIwGameXmlNode::_AttribIterator it = node->attribs_begin(); it != node->attribs_end(); ++it)
{
unsigned int attrib_hash = (*it)->getName().getHash();
if (attrib_hash == CIwGameXomlNames::Name_Hash)
{
name = &(*it)->GetValue();
}
else
if (attrib_hash == CIwGameXomlNames::Type_Hash)
{
unsigned int type_hash = (*it)->GetValue().getHash();
if (type_hash == CIwGameXomlNames::Solid_Hash)
type = BT_Solid;
else
if (type_hash == CIwGameXomlNames::Gradient_Hash)
type = BT_Gradient;
else
if (type_hash == CIwGameXomlNames::Image_Hash)
type = BT_Image;
else
if (type_hash == CIwGameXomlNames::Patch9_Hash)
type = BT_9Patch;
else
{
CIwGameError::LogError("Error: XOML - Invalid brush type - ", (*it)->GetValue().c_str());
return false;
}
}
else
if (attrib_hash == CIwGameXomlNames::Colour_Hash)
{
if (!(*it)->GetValueAsPoint4(colour))
CIwGameError::LogError("Warning: XOML - Brush Colour should be a vec4");
}
else
if (attrib_hash == CIwGameXomlNames::Image_Hash)
{
image_name = &(*it)->GetValue();
type = BT_Image;
}
else
if (attrib_hash == CIwGameXomlNames::SrcRect_Hash)
{
if (!(*it)->GetValueAsRect(rect))
CIwGameError::LogError("Warning: XOML - Brush SrcRect should be a rect");
}
else
if (attrib_hash == CIwGameXomlNames::Tag_Hash)
{
setTag((*it)->GetValue().c_str());
}
else
if (attrib_hash == CIwGameXomlNames::ScaleArea_Hash)
{
if (!(*it)->GetValueAsRect(scale_area))
CIwGameError::LogError("Warning: XOML - Brush ScaleArea should be a rect");
}
else
if (attrib_hash == CIwGameXomlNames::Condition_Hash)
{
condition = &(*it)->GetValue();
}
}
if (condition != NULL)
{
// Find the condition variable
bool condition_not = false;
CIwGameXomlVariable* var = NULL;
if (*(condition->c_str()) == '!')
{
condition_not = true;
CIwGameString cond = condition->c_str() + 1;
var = CIwGameXomlVariable::GetVariable(cond, scene);
}
else
var = CIwGameXomlVariable::GetVariable(*condition, scene);
if (var != NULL)
{
bool res = var->isTrue();
if (condition_not)
//.........这里部分代码省略.........
示例10: RequestAdInMobi
//
//
//
// ImMobi specific implementation
//
//
//
bool CIwGameAds::RequestAdInMobi()
{
// Build M2M request URI string
RequestURI = "http://w.inmobi.com/showad.asm"; // Live
// RequestURI = "http://i.w.sandbox.inmobi.com/showad.asm"; // Test
int slotSize = (int)SlotSize;
CIwGameString body;
CIwGameString urlencoded;
body = "mk-siteid=";
body += ApplicationID;
body += "&mk-carrier=";
body += IW_GAME_HTTP_MANAGER->getIPAddress();
body += "&h-user-agent=";
urlencoded.URLEncode(UserAgent.c_str());
urlencoded.ToLower();
body += urlencoded;
body += "&u-id=";
body += CIwGameString(UDID);
body += "&d-localization=";
urlencoded.URLEncode(s3eDeviceGetString(S3E_DEVICE_LOCALE));
urlencoded.ToLower();
body += urlencoded;
// body += "&d-netType=wifi";
body += "&d-netType=carrier";
body += "&mk-ad-slot=";
body += CIwGameString(slotSize);
body += "&mk-version=pr-SPEC-CTATA-20130111";
if (UserAge != 0)
{
body += "&u-age=";
body += CIwGameString(UserAge);
}
if (UserGender != GenderInvalid)
{
if (UserGender == GenderFemale)
body += "&u-gender=f";
else
body += "&u-gender=m";
}
if (!UserGPSLocation.IsEmpty())
{
body += "&u-latlong=";
body += UserGPSLocation;
}
if (!UserKeywords.IsEmpty())
{
body += "&u-interests=";
body += UserKeywords;
}
if (!ExtraInfo.IsEmpty())
{
body += ExtraInfo;
}
// body.ToLower();
AdRequest.setPOST();
AdRequest.setURI(RequestURI.c_str());
AdRequest.setContentAvailableCallback(&AdInfoRetrievedCallback, NULL);
AdRequest.SetHeader("User-Agent", UserAgent.c_str());
AdRequest.SetHeader("X-Mkhoj-SiteID", ApplicationID.c_str());
AdRequest.SetHeader("Content-Type", "application/x-www-form-urlencoded");
AdRequest.SetHeader("Content-Length", CIwGameString(body.GetLength()).c_str());
AdRequest.setBody(body.c_str());
IW_GAME_HTTP_MANAGER->AddRequest(&AdRequest);
BusyTimer.setDuration(IW_GAME_ADS_TIMEOUT);
return true;
}
示例11: RequestAdMadvertise
bool CIwGameAds::RequestAdMadvertise()
{
// Build M2M request URI string
RequestURI = "http://ad.madvertise.de/site/";
RequestURI += ApplicationID;
CIwGameString body;
CIwGameString urlencoded;
body += "ua=";
urlencoded.URLEncode(UserAgent.c_str());
body += urlencoded;
// body += "&ip=";
// body += IW_GAME_HTTP_MANAGER->getIPAddress();
body += "&requester=madvertise_api";
body += "&version=api_2.1";
body += "&unique_device_id=";
body += CIwGameString(UDID);
if (!ExtraInfo.IsEmpty())
{
body += ExtraInfo;
}
/* CIwGameString local = s3eDeviceGetString(S3E_DEVICE_LOCALE);
int pos = local.Contains('_');
if (pos >= 0)
{
// Strip language and underscore
local.setString(local.c_str() + pos + 1, 2);
local.ToUpper();
body += "&country=";
body += local;
}*/
if (UserAge != 0)
{
body += "&age=";
body += CIwGameString(UserAge);
}
if (UserGender != GenderInvalid)
{
if (UserGender == GenderFemale)
body += "&gender=F";
else
body += "&gender=M";
}
if (!UserKeywords.IsEmpty())
{
body += "&keywords=";
body += UserKeywords;
}
AdRequest.setPOST();
AdRequest.setURI(RequestURI.c_str());
AdRequest.setContentAvailableCallback(&AdInfoRetrievedCallback, NULL);
AdRequest.SetHeader("User-Agent", UserAgent.c_str());
AdRequest.SetHeader("Accept", "application/xml");
AdRequest.SetHeader("Content-Type", "application/x-www-form-urlencoded");
AdRequest.SetHeader("Content-Length", CIwGameString(body.GetLength()).c_str());
AdRequest.setBody(body.c_str());
IW_GAME_HTTP_MANAGER->AddRequest(&AdRequest);
BusyTimer.setDuration(IW_GAME_ADS_TIMEOUT);
return true;
}
示例12: Copy
void CIwGameString::Copy(CIwGameString& string)
{
Copy((char *)string.c_str(), 0, string.GetLength());
}
示例13: LoadFromXoml
bool CIwGameModifierManager::LoadFromXoml(IIwGameXomlResource* parent, bool load_children, CIwGameXmlNode* node)
{
if (parent->getClassTypeHash() != CIwGameXomlNames::Actor_Hash && parent->getClassTypeHash() != CIwGameXomlNames::Scene_Hash)
{
CIwGameError::LogError("Error: XOML - Modifiers list needs to be declared inside an actor or scene");
return false;
}
if (parent->getClassTypeHash() == CIwGameXomlNames::Actor_Hash)
{
CIwGameActor* actor = (CIwGameActor*)parent;
actor->setModifiers(this);
}
else
if (parent->getClassTypeHash() == CIwGameXomlNames::Scene_Hash)
{
CIwGameScene* scene = (CIwGameScene*)parent;
scene->setModifiers(this);
}
// Process modifiers list attributes
for (CIwGameXmlNode::_AttribIterator it = node->attribs_begin(); it != node->attribs_end(); it++)
{
unsigned int name_hash = (*it)->getName().getHash();
if (name_hash == CIwGameXomlNames::Name_Hash)
{
setName((*it)->GetValue().c_str());
}
}
// Prrocess modifiers
for (CIwGameXmlNode::_Iterator it2 = node->begin(); it2 != node->end(); ++it2)
{
unsigned int name_hash = (*it2)->GetName().getHash();
if (name_hash == CIwGameXomlNames::Modifier_Hash)
{
CIwGameString name;
CIwGameString params[4];
bool active = true;
for (CIwGameXmlNode::_AttribIterator it = (*it2)->attribs_begin(); it != (*it2)->attribs_end(); ++it)
{
unsigned int attrib_hash = (*it)->getName().getHash();
if (attrib_hash == CIwGameXomlNames::Name_Hash)
name = (*it)->GetValue();
else
if (attrib_hash == CIwGameXomlNames::Active_Hash)
active = (*it)->GetValueAsBool();
else
if (attrib_hash == CIwGameXomlNames::Param1_Hash)
params[0] = (*it)->GetValue();
else
if (attrib_hash == CIwGameXomlNames::Param2_Hash)
params[1] = (*it)->GetValue();
else
if (attrib_hash == CIwGameXomlNames::Param3_Hash)
params[2] = (*it)->GetValue();
else
if (attrib_hash == CIwGameXomlNames::Param4_Hash)
params[3] = (*it)->GetValue();
}
// Find the modifiers creator
IIwGameModifierCreator* creator = IW_GAME_MODS->findCreator(name.getHash());
if (creator != NULL)
{
IIwGameModifier* mod = creator->CreateInstance();
if (mod != NULL)
{
mod->setName(name.c_str());
mod->setActive(active);
for (int t = 0; t < 4; t++)
mod->setParameter(t, params[t]);
addModifier(mod);
}
}
else
CIwGameError::LogError("Warning: XOML - Modifier not found - ", name.c_str());
}
}
return true;
}