本文整理汇总了C++中CInventoryOwner::GetCurrentOutfit方法的典型用法代码示例。如果您正苦于以下问题:C++ CInventoryOwner::GetCurrentOutfit方法的具体用法?C++ CInventoryOwner::GetCurrentOutfit怎么用?C++ CInventoryOwner::GetCurrentOutfit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CInventoryOwner
的用法示例。
在下文中一共展示了CInventoryOwner::GetCurrentOutfit方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
CScriptGameObject *CScriptGameObject::GetCurrentOutfit() const
{
CInventoryOwner *inventoryOwner = smart_cast<CInventoryOwner*>(&object());
if (!inventoryOwner) {
ai().script_engine().script_log (ScriptStorage::eLuaMessageTypeError,"CInventoryOwner : cannot access class member GetCurrentOutfit!");
return (0);
}
CGameObject *current_equipment = inventoryOwner->GetCurrentOutfit() ? &inventoryOwner->GetCurrentOutfit()->object() : 0;
return (current_equipment ? current_equipment->lua_game_object() : 0);
}
示例2: GetCurrentOutfitProtection
float CScriptGameObject::GetCurrentOutfitProtection(int hit_type)
{
CInventoryOwner *inventoryOwner = smart_cast<CInventoryOwner*>(&object());
if (!inventoryOwner) {
ai().script_engine().script_log (ScriptStorage::eLuaMessageTypeError,"CInventoryOwner : cannot access class member GetCurrentOutfitProtection!");
return (0);
}
CGameObject *current_equipment = &inventoryOwner->GetCurrentOutfit()->object();
CCustomOutfit* o = smart_cast<CCustomOutfit*>(current_equipment);
if(!o) return 0.0f;
return 1.0f - o->GetDefHitTypeProtection(ALife::EHitType(hit_type));
}