本文整理汇总了C++中CInstance::isKindOf方法的典型用法代码示例。如果您正苦于以下问题:C++ CInstance::isKindOf方法的具体用法?C++ CInstance::isKindOf怎么用?C++ CInstance::isKindOf使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CInstance
的用法示例。
在下文中一共展示了CInstance::isKindOf方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateAfterRender
// **********************************************
void CToolPick::updateAfterRender()
{
//H_AUTO(R2_CToolPick_updateAfterRender)
// See if the mouse is over a valid position
_ValidPos = false;
sint32 mouseX, mouseY;
getMousePos(mouseX, mouseY);
if (!isInScreen(mouseX, mouseY))
{
getEditor().setFocusedInstance(NULL);
setMouseCursor(_CursCannotPickPos);
return;
}
_CandidateInstance = NULL;
CInstance *instanceUnder = checkInstanceUnderMouse();
bool ignoreInstanceUnder = false;
if(instanceUnder && _IgnoreInstances.size()>0)
{
for(uint i=0; i<_IgnoreInstances.size(); i++)
{
if(instanceUnder->isKindOf(_IgnoreInstances[i]))
{
ignoreInstanceUnder = true;
break;
}
}
}
if (!instanceUnder || ignoreInstanceUnder)
{
if (isMouseOnUI() && !isMouseOnContainer())
{
setMouseCursor(DEFAULT_CURSOR);
}
else
{
CTool::CWorldViewRay worldViewRay;
computeWorldViewRay(mouseX, mouseY, worldViewRay);
CVector inter;
_ValidPos = (ValidPacsPos == computeLandscapeRayIntersection(worldViewRay, _Intersection));
setMouseCursor(_ValidPos ? _CursCanPickPos : _CursCannotPickPos);
getEditor().setFocusedInstance(NULL);
}
return;
}
getEditor().setFocusedInstance(instanceUnder);
if (canPick(*instanceUnder))
{
_CandidateInstance = instanceUnder;
setMouseCursor(_CursCanPickInstance);
}
else
{
setMouseCursor(_CursCannotPickInstance);
}
}
示例2: lsr
//***************************************************************
CInstance *CAutoGroup::getGroupingCandidate()
{
//H_AUTO(R2_CAutoGroup_getGroupingCandidate)
if (!_AutoGroupEnabled) return NULL;
// if I'm a bot object, don't auto-group
CObject *palEntry = getEditor().getDMC().getPaletteElement(_PaletteEntry);
if (!palEntry || !palEntry->isTable()) return NULL;
if (getNumber(palEntry, "IsBotObject") == 1) return NULL;
// auto-group feature
// look in default feature and sort objects by distance
CInstance *defaultFeatInst = getEditor().getDefaultFeature(getEditor().getCurrentAct());
CInstance *baseDefaultFeatInst = getEditor().getDefaultFeature(getEditor().getBaseAct());
if (!defaultFeatInst || !baseDefaultFeatInst)
{
nlwarning("Can't access to Default Features"); // syntax error in lua was making the client crash
return NULL; //In this case there is no default features
}
CObjectTable *defaultFeat = defaultFeatInst->getObjectTable();
CObjectTable *baseDefaultFeat = baseDefaultFeatInst->getObjectTable();
CObject *components = defaultFeat->getAttr("Components");
CObject *baseComponents = baseDefaultFeat->getAttr("Components");
if (!components || !baseComponents || !palEntry->isTable()) return NULL;
_SortedComponents.clear();
for (uint k = 0; k < (components->getSize()+baseComponents->getSize()); ++k)
{
CObject *obj = NULL;
if(k<components->getSize())
obj = components->getValue(k);
else
obj = baseComponents->getValue(k - components->getSize());
CInstance *inst = getEditor().getInstanceFromObject(obj);
if (!inst)
{
nlwarning("Error: can not find create Instance of an object.");
continue;
}
CDisplayerVisual *dv = inst->getDisplayerVisual();
if (!dv) continue;
CComponentSort cs;
cs.Dist = (_TestPos - dv->getWorldPos()).norm();
if (cs.Dist > CV_AutoGroupMaxDist.get()) continue;
cs.Instance = inst;
_SortedComponents.push_back(cs);
}
// iterate through other features
CObjectTable *act = getEditor().getCurrentAct()->getObjectTable();
CObjectTable *baseAct = getEditor().getBaseAct()->getObjectTable();
if (!act || !baseAct) return NULL;
CObject *features = act->getAttr("Features");
CObject *baseFeatures = baseAct->getAttr("Features");
if (!features || !baseFeatures) return NULL;
for (uint k = 0; k < (features->getSize()+baseFeatures->getSize()); ++k)
{
CObject *obj = NULL;
if(k<features->getSize())
obj = features->getValue(k);
else
obj = baseFeatures->getValue(k - features->getSize());
CInstance *inst = getEditor().getInstanceFromObject(obj);
CDisplayerVisual *dv = inst->getDisplayerVisual();
if (!dv) continue;
if (inst->isKindOf("NpcGrpFeature"))
{
if (dv->getNumSons() == 0) continue;
CComponentSort cs;
cs.Dist = (_TestPos - dv->getSon(0)->getWorldPos()).norm();
if (cs.Dist > CV_AutoGroupMaxDist.get()) continue;
cs.Instance = inst;
_SortedComponents.push_back(cs);
}
}
std::sort(_SortedComponents.begin(), _SortedComponents.end());
CLuaState &ls = getEditor().getLua();
const CObject *categoryObj = getObject(palEntry, "Category");
if (!categoryObj)
{
nlwarning("No 'Category' field in palEntry '%s'", _PaletteEntry.c_str());
return NULL;
}
if (!categoryObj->isString()) return NULL;
std::string category = categoryObj->toString();
//
const CObject *subCategoryObj = getObject(palEntry, "SubCategory");
std::string subCategory;
if (subCategoryObj && subCategoryObj->isString())
{
subCategory = subCategoryObj->toString();
}
else
{
//nlwarning("No 'SubCategory' field in palEntry '%s'", paletteEntry.c_str());
}
//
if (category.empty()) return NULL;
for(uint k = 0; k < _SortedComponents.size(); ++k)
{
//.........这里部分代码省略.........
示例3: group
//***************************************************************
void CAutoGroup::group(CObject *newEntityDesc, const NLMISC::CVectorD &createPosition)
{
//H_AUTO(R2_CAutoGroup_group)
CInstance *destGroup = getGroupingCandidate();
if (!destGroup || !_AutoGroupEnabled) return;
_AutoGroupEnabled = false; // force user to call 'update' again
clear();
// remove any activity, dialog, or event in the copy
CObject *behav = newEntityDesc->findAttr("Behavior");
if (behav)
{
behav->setObject("Actions", new CObjectTable());
behav->setObject("Activities", new CObjectTable());
behav->setObject("ChatSequences", new CObjectTable());
newEntityDesc->setObject("ActivitiesId", new CObjectTable());
}
nlassert(newEntityDesc);
nlassert(destGroup);
std::string targetGroupId;
if (destGroup->isKindOf("NpcGrpFeature"))
{
// make relative to newgroup and insert
CVectorD relPos = createPosition;
CDisplayerVisual *vd = destGroup->getDisplayerVisual();
if (vd)
{
relPos = relPos - vd->getWorldPos();
}
newEntityDesc->setObject("Position", buildVector(relPos));
targetGroupId = destGroup->getId();
}
else
{
// other is a standalone entity -> create a new group
std::auto_ptr<CObject> newGroup(getEditor().getDMC().newComponent("NpcGrpFeature"));
if (!newGroup.get())
{
nlwarning("Syntax error in r2_features_npc_group.lua.");
getEditor().getDMC().getActionHistoric().endAction();
getEditor().getDMC().flushActions();
return;
}
ucstring readableName;
CLuaState &ls = getEditor().getLua();
R2::getEditor().getEnv()["PaletteIdToGroupTranslation"][newEntityDesc->getAttr("Base")->toString()].push();
if (ls.isString(-1))
readableName.fromUtf8(ls.toString(-1));
ucstring ucGroupName = ucstring(readableName + " " + CI18N::get("uiR2EDNameGroup").toUtf8());
newGroup->set("Name", getEditor().genInstanceName(ucGroupName).toUtf8());
getEditor().getDMC().requestInsertNode(destGroup->getParentAct()->getId(),
"Features",
-1,
"",
newGroup.get());
targetGroupId = getString(newGroup.get(), "InstanceId");
// move target instance in that group (becomes the leader)
getEditor().getDMC().requestMoveNode(destGroup->getId(), "", -1, targetGroupId, "Components", -1);
}
// move newly created entity into target group
getEditor().getDMC().requestInsertNode(targetGroupId,
"Components",
-1,
"",
newEntityDesc);
getEditor().getDMC().getActionHistoric().endAction();
getEditor().getDMC().flushActions();
}
示例4: update
//*********************************************************************************************************
void CDisplayerVisualActivitySequence::update()
{
//H_AUTO(R2_CDisplayerVisualActivitySequence_update)
if (!_Active) return;
if (!_Touched) return;
_Touched = false;
CObjectTable *activities = getProps().toTable("Components");
if (!activities)
{
clear();
return;
}
// get first world object parent to get start position
nlassert(getDisplayedInstance());
CInstance *prevZone = NULL;
CDisplayerVisual *prevDV = getParentDV();
if (!prevDV)
{
clear();
return;
}
//
clear(false);
//
for(uint k = 0; k < activities->getSize(); ++k)
{
// search next zone of activity
CObjectTable *activity = activities->getValue(k)->toTable();
if (!activity) continue;
std::string activityStr = getString(activity, "Activity");
if (activityStr == "Stand Still" || activityStr == "Inactive") continue;
//
CInstance *nextZone = NULL;
std::string zoneId = getString(activity, "ActivityZoneId");
//
if (!zoneId.empty())
{
_ObserverHandles.push_back(getEditor().addInstanceObserver(zoneId, this));
nextZone = getEditor().getInstanceFromId(zoneId);
}
if (!nextZone) break;
CDisplayerVisual *nextDV = nextZone->getDisplayerVisual();
if (!nextDV) break;
_TraversedPrimInfos.push_back(CTraversedPrimInfo());
_TraversedPrimInfos.back().PrimDisplay = nextDV;
_TraversedPrimInfos.back().Visible = nextDV->getActualDisplayMode() != DisplayModeHidden;
CWorldPosCache wpc;
wpc.DV = nextDV;
wpc.WorldPos2f = nextDV->getWorldPos2f();
_WPCache.push_back(wpc);
if (nextDV->getActualDisplayMode() != DisplayModeHidden
&& prevDV->getActualDisplayMode() != DisplayModeHidden)
{
// special case for regions
if (nextZone->isKindOf("Region"))
{
// first case : previous zone is not a region
if (!prevZone || !prevZone->isKindOf("Region"))
{
// search shortest distance bewteen last pos and the region
CVector entryPos;
if (nextDV->evalEnterPoint(prevDV->evalExitPoint(), entryPos))
{
addFootSteps(CLine(prevDV->evalExitPoint(), entryPos));
}
else
{
addWanderSteps(prevDV->evalExitPoint());
}
}
else
{
// region-region footsteps
// just use the couple of vertices for which the distance is the smallest
static std::vector<CVector2f> r0;
static std::vector<CVector2f> r1;
prevDV->getSonsWorldPos2f(r0);
nextDV->getSonsWorldPos2f(r1);
if (!r0.empty() && !r1.empty())
{
CVector2f p0, p1;
float bestDist = FLT_MAX;
for(uint k = 0; k < r0.size(); ++k)
{
for(uint l = 0; l < r0.size(); ++l)
{
float dist = (r0[k] - r1[l]).norm();
if (dist <bestDist)
{
bestDist = dist;
p0 = r0[k];
p1 = r1[l];
}
}
//.........这里部分代码省略.........