本文整理汇总了C++中CInstance::getGhost方法的典型用法代码示例。如果您正苦于以下问题:C++ CInstance::getGhost方法的具体用法?C++ CInstance::getGhost怎么用?C++ CInstance::getGhost使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CInstance
的用法示例。
在下文中一共展示了CInstance::getGhost方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: lsr
//***************************************************************
CInstance *CToolSelectMove::createGhost(CInstance &instance)
{
//H_AUTO(R2_CToolSelectMove_createGhost)
CLuaState &ls = getEditor().getLua();
// copy then do a local paste
CLuaStackRestorer lsr(&ls, 0);
//
CLuaObject &luaProj = instance.getLuaProjection();
CLuaObject &classDef = instance.getClass();
if (luaProj.callMethodByNameNoThrow("copy", 0, 1))
{
// now we got a table that is an exact (canonical) copy of the original object, with the
// same instance ids..
// prepare for new insertion by renaming these instance id's (which 'newCopy' does)
if (classDef["newCopy"].callNoThrow(1, 1))
{
// now, insert the new copy as a ghost in the new scene
if (classDef["pasteGhost"].callNoThrow(1, 1))
{
CLuaObject ghost(ls); // pop the ghost from stack
CInstance *newInst = getEditor().getInstanceFromId(ghost["InstanceId"].toString());
if (newInst)
{
if (!newInst->getGhost())
{
nlwarning("When duplicating an object using the 'select/move' tool, temporary duplicate should be inserted \
as a ghost in the scene, removing object...");
getEditor().getDMC().requestEraseNode(newInst->getId(), "", -1);
}
// set the flag so that the cost of this object isn't taken in account in the displayed quotas
newInst->getLuaProjection()["User"].setValue("GhostDuplicate", true);
getEditor().setSelectedInstance(newInst);
newInst->getDisplayerVisual()->setDisplayFlag(CDisplayerVisual::FlagHideActivities, true);
nlwarning("CToolSelectMove: beginning duplicate with instance with id %s", newInst->getId().c_str());
// show in "frozen" state
{
/*CObjectNumber *numberValue = new CObjectNumber(2); // 2 = frozen state
getEditor().getDMC().requestSetNode(newInst->getId(), "DisplayMode", numberValue);
delete numberValue;
*/
newInst->getDisplayerVisual()->setDisplayMode(CDisplayerVisual::DisplayModeFrozen);
getEditor().getEntitySorter()->clipEntitiesByDist();
return newInst;
}
}
}
}