本文整理汇总了C++中CIOBuffer::Use方法的典型用法代码示例。如果您正苦于以下问题:C++ CIOBuffer::Use方法的具体用法?C++ CIOBuffer::Use怎么用?C++ CIOBuffer::Use使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CIOBuffer
的用法示例。
在下文中一共展示了CIOBuffer::Use方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: catch
int CSocketServer::WorkerThread::Run()
{
try
{
while ( true )
{
/*
* Continually loop to service io completion packets
*/
bool closeSocket = false;
DWORD dwIoSize = 0;
Socket *pSocket = 0;
CIOBuffer *pBuffer = 0;
try
{
m_iocp.GetStatus( (PDWORD_PTR)&pSocket, &dwIoSize, (OVERLAPPED **)&pBuffer );
}
catch (const CWin32Exception &e)
{
if ( e.GetError() != ERROR_NETNAME_DELETED &&
e.GetError() != WSA_OPERATION_ABORTED )
{
throw;
}
Output( _T("IOCP error [client connection dropped] - ") +
GetLastErrorMessage( ::WSAGetLastError() ) );
closeSocket = true;
}
if ( !pSocket )
{
/*
* A completion key of 0 is posted to the iocp to request us to shut down...
*/
break;
}
/*
* Call to unqualified virtual function
*/
OnBeginProcessing();
if ( pBuffer )
{
const IO_Operation operation = static_cast<IO_Operation>( pBuffer->GetUserData() );
switch ( operation )
{
case IO_Read_Request:
Read( pSocket, pBuffer );
break;
case IO_Read_Completed :
if ( 0 != dwIoSize )
{
pBuffer->Use( dwIoSize );
//DEBUG_ONLY( Output(_T("RX: ") + ToString(pBuffer) + _T("\n") + DumpData(reinterpret_cast<const BYTE*>( pBuffer->GetWSABUF()->buf), dwIoSize, 40) ) );
/*
* Call to unqualified virtual function
*/
ReadCompleted( pSocket, pBuffer );
}
else
{
/*
* client connection dropped...
*/
Output( _T("ReadCompleted - 0 bytes - client connection dropped") );
closeSocket = true;
}
pSocket->Release();
pBuffer->Release();
break;
case IO_Write_Request :
Write( pSocket, pBuffer );
if ( dwIoSize != 0 )
{
/*
* final write, now shutdown send side of connection
*/
pSocket->Shutdown( SD_SEND );
}
//.........这里部分代码省略.........
示例2: Run
int CSocketServer::Run()
{
try
{
vector<WorkerThread *> workers;
workers.reserve( m_numThreads );
for ( size_t i = 0; i < m_numThreads; ++i )
{
/*
* Call to unqualified virtual function
*/
WorkerThread *pThread = CreateWorkerThread( m_iocp );
workers.push_back( pThread );
pThread->Start();
}
HANDLE handlesToWaitFor[2];
handlesToWaitFor[0] = m_shutdownEvent.GetEvent();
handlesToWaitFor[1] = m_acceptConnectionsEvent.GetEvent();
while ( !m_shutdownEvent.Wait( 0 ) )
{
DWORD waitResult = ::WaitForMultipleObjects( 2, handlesToWaitFor, false, INFINITE );
if ( waitResult == WAIT_OBJECT_0 )
{
/*
* Time to shutdown
*/
break;
}
else if ( waitResult == WAIT_OBJECT_0 + 1 )
{
/*
* accept connections
*/
while ( !m_shutdownEvent.Wait( 0 ) && m_acceptConnectionsEvent.Wait( 0 ) )
{
CIOBuffer *pAddress = Allocate();
int addressSize = (int)pAddress->GetSize();
SOCKET acceptedSocket = ::WSAAccept(
m_listeningSocket,
reinterpret_cast<sockaddr *>(const_cast<BYTE *>( pAddress->GetBuffer() ) ),
&addressSize,
0,
0);
pAddress->Use( addressSize );
if ( acceptedSocket != INVALID_SOCKET )
{
Socket *pSocket = AllocateSocket( acceptedSocket );
/*
* Call to unqualified virtual function
*/
OnConnectionEstablished( pSocket, pAddress );
}
else if ( m_acceptConnectionsEvent.Wait( 0 ) )
{
/*
* Call to unqualified virtual function
*/
OnError( _T("CSocketServer::Run() - WSAAccept:") + GetLastErrorMessage( ::WSAGetLastError() ) );
}
pAddress->Release();
}
}
else
{
/*
* Call to unqualified virtual function
*/
OnError( _T("CSocketServer::Run() - WaitForMultipleObjects: ") + GetLastErrorMessage( ::GetLastError() ) );
}
}
for ( i = 0; i < m_numThreads; ++i )
{
workers[i]->InitiateShutdown();
}
for ( i = 0; i < m_numThreads; ++i )
{
workers[i]->WaitForShutdownToComplete();
delete workers[i];
workers[i] = 0;
}
}
//.........这里部分代码省略.........