本文整理汇总了C++中CIOBuffer::Release方法的典型用法代码示例。如果您正苦于以下问题:C++ CIOBuffer::Release方法的具体用法?C++ CIOBuffer::Release怎么用?C++ CIOBuffer::Release使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CIOBuffer
的用法示例。
在下文中一共展示了CIOBuffer::Release方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Write
void CSocketClient::Write( const char *pData, size_t dataLength )
{
if ( INVALID_SOCKET != m_connectSocket &&
dataLength > 0 &&
pData )
{
CIOBuffer *pBuffer = Allocate();
/*
* Call to unqualified virtual function
*/
PreWrite( pBuffer, pData, dataLength );
pBuffer->AddData( pData, dataLength );
/*
* Begin to send data
*/
pBuffer->SetupWrite();
DWORD dwFlags = 0;
DWORD dwSendNumBytes = 0;
if ( SOCKET_ERROR == ::WSASend(
m_connectSocket,
pBuffer->GetWSABUF(),
1,
&dwSendNumBytes,
dwFlags,
pBuffer,
NULL) )
{
DWORD lastError = ::WSAGetLastError();
if ( ERROR_IO_PENDING != lastError )
{
Output( _T("CSocketClient::Write() - WSASend: ") + GetLastErrorMessage( lastError ) );
if ( lastError == WSAECONNABORTED ||
lastError == WSAECONNRESET ||
lastError == WSAEDISCON)
{
StopConnections();
}
}
}
if ( pBuffer->GetUsed() != pBuffer->GetWSABUF()->len )
{
/*
* Call to unqualified virtual function
*/
//OnError(_T("CSocketClient::WriteCompleted - Socket write where not all data was written"));
}
pBuffer->Release();
}
}
示例2: if
CIOBuffer *CGameClient::ProcessDataStream( OnlineGameLib::Win32::CIOBuffer *pBuffer)
{
bool done;
// DEBUG_ONLY( Output( _T("ProcessDataStream:\n") + DumpData( pBuffer->GetBuffer(), pBuffer->GetUsed(), 40 ) ) );
do
{
done = true;
const size_t used = pBuffer->GetUsed();
if ( used >= GetMinimumMessageSize() )
{
const size_t messageSize = GetMessageSize( pBuffer );
if ( messageSize == 0 )
{
/*
* havent got a complete message yet.
* we null terminate our messages in the buffer, so we need to reserve
* a byte of the buffer for this purpose...
*/
if ( used == ( pBuffer->GetSize() - 1 ) )
{
Output( _T("Too much data!") );
/*
* Write this message and then shutdown the sending side of the socket.
*/
Output( "found error and close this connection!" );
StopConnections();
/*
* throw the rubbish away
*/
pBuffer->Empty();
done = true;
}
}
else if ( used == messageSize )
{
Output( _T("Got complete, distinct, message") );
/*
* we have a whole, distinct, message
*/
pBuffer->AddData(0); // null terminate the command string;
ProcessCommand( pBuffer );
pBuffer->Empty();
done = true;
}
else if (used > messageSize)
{
Output(_T("Got message plus extra data"));
/*
* we have a message, plus some more data
*
* allocate a new buffer, copy the extra data into it and try again...
*/
CIOBuffer *pMessage = pBuffer->SplitBuffer( messageSize );
pMessage->AddData(0); // null terminate the command string;
ProcessCommand( pMessage );
pMessage->Release();
/*
* loop again, we may have another complete message in there...
*/
done = false;
}
}
}
while ( !done );
/*
* not enough data in the buffer, reissue a read into the same buffer to collect more data
*/
return pBuffer;
}
示例3: on_inter_close
void CTcpSocket::on_inter_close(int errid, bool bconnecting)
{
if (m_status != status_connect && m_status != status_common) return;
XH_GUARD([&]{
closetcpsocket(m_socket);
m_socket = INVALID_SOCKET;
if (m_io)
{
if ((m_bassign & 0x01) == 0x01)
m_io->Del_Event(&m_ev_read);
if ((m_bassign & 0x02) == 0x02)
m_io->Del_Event(&m_ev_write);
m_bassign = 0;
m_io->Del_TcpSocket(this);
}
});
m_status = status_null;
switch (m_type)
{
case type_listener:
if (m_lcb)
{
if (bconnecting)
{
m_lcb->On_Listen(GetSocketID(), errid);
}
m_lcb->On_Close(GetSocketID(), errid);
}
break;
case type_accepter:
if (m_acb)
{
if (bconnecting)
{
m_acb->On_Connect(GetSocketID(), errid);
}
while (!m_wait_send.empty())
{
CIOBuffer* tmpbuf = m_wait_send.front();
XH_GUARD([&]{tmpbuf->Release(); });
m_acb->On_Send(GetSocketID(), errid, tmpbuf);
m_wait_send.pop();
}
while (!m_wait_recv.empty())
{
CIOBuffer* tmpbuf = m_wait_recv.front();
XH_GUARD([&]{tmpbuf->Release(); });
m_acb->On_Recv(GetSocketID(), errid, tmpbuf);
m_wait_recv.pop();
}
m_acb->On_Close(GetSocketID(), errid);
// 异常调度行为检查
while (!m_wait_send.empty())
{
CIOBuffer* tmpbuf = m_wait_send.front();
XH_GUARD([&]{tmpbuf->Release(); });
m_wait_send.pop();
}
while (!m_wait_recv.empty())
{
CIOBuffer* tmpbuf = m_wait_recv.front();
XH_GUARD([&]{tmpbuf->Release(); });
m_wait_recv.pop();
}
}
break;
case type_connecter:
if (m_ccb)
{
if (bconnecting)
{
m_ccb->On_Connect(GetSocketID(), errid);
}
while (!m_wait_send.empty())
{
CIOBuffer* tmpbuf = m_wait_send.front();
XH_GUARD([&]{tmpbuf->Release(); });
m_ccb->On_Send(GetSocketID(), errid, tmpbuf);
m_wait_send.pop();
}
//.........这里部分代码省略.........
示例4: on_inter_send
void CTcpSocket::on_inter_send(short flag)
{
if (m_status == status_connect)
{
if ((flag&EV_WRITE) == EV_WRITE)
{
m_status = status_common;
switch (m_type)
{
case type_accepter:
if (m_acb)
{
m_acb->On_Connect(GetSocketID(), tcp_ok);
}
break;
case type_connecter:
if (m_ccb)
{
m_ccb->On_Connect(GetSocketID(), tcp_ok);
}
break;
default:
break;
}
}
else
{
XH_LOG_ERROR(logname_base, "[id:" << m_id << "] tcpsocket connect timeout");
on_inter_close(tcp_connectfail_timeout, true);
return;
}
}
else
{
while (!m_wait_send.empty())
{
CIOBuffer* buff = m_wait_send.front();
if ( buff->AvailRead()==0 )
{
XH_LOG_ERROR(logname_base, "[id:" << m_id << "] tcpsocket::send close cmd");
on_inter_close(tcp_close_byreset, false);
return;
}
bool bneedbreak = false;
int sendlen = ::send(m_socket, buff->GetCurRead(), buff->AvailRead(), 0);
if ( sendlen>0 )
{
buff->SeekRead(sendlen);
}
else if (sendlen<0)
{
if (isnoblockerr())
{
bneedbreak = true;
}
else
{
XH_LOG_ERROR(logname_base, "[id:" << m_id << "] tcpsocket::send failed send - 1");
on_inter_close(tcp_sendfail_senderr, false);
return;
}
}
else
{
bneedbreak = true;
}
//已经写完了,则回调通知
if (buff->AvailRead()==0)
{
switch (m_type)
{
case type_accepter:
if (m_acb)
{
m_acb->On_Send(GetSocketID(), tcp_ok, buff);
}
break;
case type_connecter:
if (m_ccb)
{
m_ccb->On_Send(GetSocketID(), tcp_ok, buff);
}
break;
default:
break;
}
m_wait_send.pop();
buff->Release();
}
if (bneedbreak) break;
}
}
//.........这里部分代码省略.........
示例5: on_inter_recv
void CTcpSocket::on_inter_recv(short flag)
{
if (m_wait_recv.empty())
{
m_io->Del_Event(&m_ev_read);
return;
}
CIOBuffer* recvbuff = m_wait_recv.front();
int recvlen = ::recv(m_socket, recvbuff->GetCurWrite(), recvbuff->AvailWrite(), 0);
if (recvlen == 0)
{
XH_LOG_INFO(logname_base, "[id:" << m_id << "] tcpsocket::recv failed, closed by peer");
on_inter_close(tcp_recvfail_closedbypeer, false);
return;
}
else if (recvlen < 0)
{
if (isnoblockerr())
{
;
}
else
{
XH_LOG_WARN(logname_base, "[id:" << m_id << "] tcpsocket::recv failed, recv - 1");
on_inter_close(tcp_recvfail_recverr, false);
}
return;
}
bool bneedcb = false;
recvbuff->SeekWrite(recvlen);
// 如果是readsome
if ( recvbuff->GetTag()==1 )
{
bneedcb = true;
}
// 如果是读固定长度
else
{
// 如果读全了
if (recvbuff->AvailWrite()==0)
{
bneedcb = true;
}
}
if ( !bneedcb )
{
return;
}
switch (m_type)
{
case type_accepter:
if (m_acb)
{
m_acb->On_Recv(GetSocketID(), tcp_ok, recvbuff);
}
break;
case type_connecter:
if (m_ccb)
{
m_ccb->On_Recv(GetSocketID(), tcp_ok, recvbuff);
}
break;
default:
break;
}
m_wait_recv.pop();
recvbuff->Release();
// 没有可以接收的缓存,则删除事件
if (m_wait_recv.empty())
{
m_io->Del_Event(&m_ev_read);
}
}
示例6: Process
void CThreadPoolWorkerThread::Process(
ULONG_PTR completionKey,
DWORD operation,
OVERLAPPED *pOverlapped)
{
CSocketServer::Socket *pSocket = reinterpret_cast<CSocketServer::Socket *>(completionKey);
CIOBuffer *pBuffer = static_cast<CIOBuffer *>(pOverlapped);
try
{
switch (operation)
{
case CThreadPool::ConnectionEstablished:
OnConnectionEstablished(pSocket, pBuffer);
break;
case CThreadPool::ReadCompleted:
ProcessMessage(pSocket, pBuffer);
break;
case CThreadPool::ConnectionClosing:
OnConnectionClosing(pSocket);
break;
case CThreadPool::ConnectionClosed:
OnConnectionClosed(pSocket);
break;
default:
// do nothing
break;
}
}
catch (const CException &e)
{
Output(_T("Process - Exception - ") + e.GetWhere() + _T(" - ") + e.GetMessage());
std::string strMsg = e.GetWhere() + _T(" - ") + e.GetMessage();
pSocket->Write(strMsg.c_str(), strMsg.size());
pSocket->Shutdown();
}
catch (...)
{
Output(_T("Process - Unexpected exception"));
std::string strMsg = _T("Process - Unexpected exception");
pSocket->Write(strMsg.c_str(), strMsg.size());
pSocket->Shutdown();
}
pSocket->Release();
if (pBuffer)
{
pBuffer->Release();
}
}
示例7: Run
int CSocketClient::Run()
{
try
{
HANDLE handlesToWaitFor[2];
handlesToWaitFor[0] = m_shutdownEvent.GetEvent();
handlesToWaitFor[1] = m_successConnectionsEvent.GetEvent();
while ( !m_shutdownEvent.Wait( 0 ) )
{
DWORD waitResult = ::WaitForMultipleObjects( 2, handlesToWaitFor, false, INFINITE );
if ( waitResult == WAIT_OBJECT_0 )
{
/*
* Time to shutdown
*/
break;
}
else if ( waitResult == WAIT_OBJECT_0 + 1 )
{
/*
* Allocate a buffer for required read
*/
CIOBuffer *pReadContext = Allocate();
while ( !m_shutdownEvent.Wait( 0 ) && m_successConnectionsEvent.Wait( 0 ) )
{
if ( m_eventSelect.WaitForEnumEvent( m_connectSocket, 1000 ) )
{
/*
* Find some events and process it
*/
/*
* A event to connect
*/
if ( m_eventSelect.IsConnect() )
{
OnConnect();
}
/*
* A event to close
*/
if ( m_eventSelect.IsClose() )
{
OnClose();
}
/*
* A event to read
*/
if ( m_eventSelect.IsRead() )
{
OnRead( pReadContext );
}
/*
* A event to write
*/
if ( m_eventSelect.IsWrite() )
{
OnWrite();
}
}
} // while (...
pReadContext->Release();
}
else
{
/*
* Call to unqualified virtual function
*/
OnError( _T("CSocketClient::Run() - WaitForMultipleObjects: ") + GetLastErrorMessage( ::GetLastError() ) );
}
} // while ( ...
}
catch( const CException &e )
{
/*
* Call to unqualified virtual function
*/
OnError( _T("CSocketClient::Run() - Exception: ") + e.GetWhere() + _T(" - ") + e.GetMessage() );
}
catch(...)
{
/*
* Call to unqualified virtual function
*/
OnError( _T("CSocketClient::Run() - Unexpected exception") );
}
/*
* Call to unqualified virtual function
*/
OnShutdownComplete();
//.........这里部分代码省略.........
示例8: catch
int CSocketServer::WorkerThread::Run()
{
try
{
while ( true )
{
/*
* Continually loop to service io completion packets
*/
bool closeSocket = false;
DWORD dwIoSize = 0;
Socket *pSocket = 0;
CIOBuffer *pBuffer = 0;
try
{
m_iocp.GetStatus( (PDWORD_PTR)&pSocket, &dwIoSize, (OVERLAPPED **)&pBuffer );
}
catch (const CWin32Exception &e)
{
if ( e.GetError() != ERROR_NETNAME_DELETED &&
e.GetError() != WSA_OPERATION_ABORTED )
{
throw;
}
Output( _T("IOCP error [client connection dropped] - ") +
GetLastErrorMessage( ::WSAGetLastError() ) );
closeSocket = true;
}
if ( !pSocket )
{
/*
* A completion key of 0 is posted to the iocp to request us to shut down...
*/
break;
}
/*
* Call to unqualified virtual function
*/
OnBeginProcessing();
if ( pBuffer )
{
const IO_Operation operation = static_cast<IO_Operation>( pBuffer->GetUserData() );
switch ( operation )
{
case IO_Read_Request:
Read( pSocket, pBuffer );
break;
case IO_Read_Completed :
if ( 0 != dwIoSize )
{
pBuffer->Use( dwIoSize );
//DEBUG_ONLY( Output(_T("RX: ") + ToString(pBuffer) + _T("\n") + DumpData(reinterpret_cast<const BYTE*>( pBuffer->GetWSABUF()->buf), dwIoSize, 40) ) );
/*
* Call to unqualified virtual function
*/
ReadCompleted( pSocket, pBuffer );
}
else
{
/*
* client connection dropped...
*/
Output( _T("ReadCompleted - 0 bytes - client connection dropped") );
closeSocket = true;
}
pSocket->Release();
pBuffer->Release();
break;
case IO_Write_Request :
Write( pSocket, pBuffer );
if ( dwIoSize != 0 )
{
/*
* final write, now shutdown send side of connection
*/
pSocket->Shutdown( SD_SEND );
}
//.........这里部分代码省略.........
示例9: Run
int CSocketServer::Run()
{
try
{
vector<WorkerThread *> workers;
workers.reserve( m_numThreads );
for ( size_t i = 0; i < m_numThreads; ++i )
{
/*
* Call to unqualified virtual function
*/
WorkerThread *pThread = CreateWorkerThread( m_iocp );
workers.push_back( pThread );
pThread->Start();
}
HANDLE handlesToWaitFor[2];
handlesToWaitFor[0] = m_shutdownEvent.GetEvent();
handlesToWaitFor[1] = m_acceptConnectionsEvent.GetEvent();
while ( !m_shutdownEvent.Wait( 0 ) )
{
DWORD waitResult = ::WaitForMultipleObjects( 2, handlesToWaitFor, false, INFINITE );
if ( waitResult == WAIT_OBJECT_0 )
{
/*
* Time to shutdown
*/
break;
}
else if ( waitResult == WAIT_OBJECT_0 + 1 )
{
/*
* accept connections
*/
while ( !m_shutdownEvent.Wait( 0 ) && m_acceptConnectionsEvent.Wait( 0 ) )
{
CIOBuffer *pAddress = Allocate();
int addressSize = (int)pAddress->GetSize();
SOCKET acceptedSocket = ::WSAAccept(
m_listeningSocket,
reinterpret_cast<sockaddr *>(const_cast<BYTE *>( pAddress->GetBuffer() ) ),
&addressSize,
0,
0);
pAddress->Use( addressSize );
if ( acceptedSocket != INVALID_SOCKET )
{
Socket *pSocket = AllocateSocket( acceptedSocket );
/*
* Call to unqualified virtual function
*/
OnConnectionEstablished( pSocket, pAddress );
}
else if ( m_acceptConnectionsEvent.Wait( 0 ) )
{
/*
* Call to unqualified virtual function
*/
OnError( _T("CSocketServer::Run() - WSAAccept:") + GetLastErrorMessage( ::WSAGetLastError() ) );
}
pAddress->Release();
}
}
else
{
/*
* Call to unqualified virtual function
*/
OnError( _T("CSocketServer::Run() - WaitForMultipleObjects: ") + GetLastErrorMessage( ::GetLastError() ) );
}
}
for ( i = 0; i < m_numThreads; ++i )
{
workers[i]->InitiateShutdown();
}
for ( i = 0; i < m_numThreads; ++i )
{
workers[i]->WaitForShutdownToComplete();
delete workers[i];
workers[i] = 0;
}
}
//.........这里部分代码省略.........