本文整理汇总了C++中CGuiLayout::getWidget方法的典型用法代码示例。如果您正苦于以下问题:C++ CGuiLayout::getWidget方法的具体用法?C++ CGuiLayout::getWidget怎么用?C++ CGuiLayout::getWidget使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGuiLayout
的用法示例。
在下文中一共展示了CGuiLayout::getWidget方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Menu_Net_NETShutdown
///////////////////
// Shutdown the internet menu
void Menu_Net_NETShutdown()
{
if (tLXOptions) {
// Save the list
if( iNetMode == net_internet ) {
SvrList_Save();
CListview* l = (CListview *)cInternet.getWidget(mi_ServerList);
if(l) {
// Save the column widths
for (int i=0;i<7;i++)
tLXOptions->iInternetList[i] = l->GetColumnWidth(i);
// Save the sorting column
tLXOptions->iInternetSortColumn = l->GetSortColumn();
}
}
// Save the selected player
GuiListItem::Pt item = ((CCombobox*)cInternet.getWidget(mi_PlayerSelection)) ? ((CCombobox*)cInternet.getWidget(mi_PlayerSelection))->getSelectedItem() : NULL;
if (item.get())
tLXOptions->sLastSelectedPlayer = item->index();
}
cInternet.Shutdown();
}
示例2: Dnr_ChallengeOpponent
///////////////////
// Challenge the opponent
void Dnr_ChallengeOpponent(int nLevel, int nType)
{
psDiner->bOppClicked = true;
psDiner->bGoodOffer = false;
// Setup the racing gui
cDinerLayout.Initialize();
// Level 1
// Top level choice
if(nLevel == 0) {
cDinerLayout.Add( new CButton("Drag race",-1), dng_drag, 335,230,0, 0);
cDinerLayout.Add( new CButton("Road race",-1), dng_road, 335,280,0, 0);
cDinerLayout.Add( new CButton("Forget it",-1), dng_cancel, 335,330,0, 0);
cDinerLayout.Add( new CDialog("Race", dlgs_small), dng_dlg, 0, 0, 230,200);
}
// Level 2
// Location
if(nLevel == 1) {
// Drag
if(nType == 0) {
for(int i=0; i<psDiner->nNumDragTracks; i++) {
cDinerLayout.Add(new CButton(psDiner->sDragTracks[i].szName,-1), dng_dragtrk1+i, 335,230+i*5,0, 0);
CButton *b = ((CButton *)cDinerLayout.getWidget(dng_dragtrk1+i));
if(b)
b->setSize(10);
}
cDinerLayout.Add( new CButton("Forget it",-1), dng_cancel, 335,330,0, 0);
cDinerLayout.Add( new CDialog("Race", dlgs_small), dng_dlg, 0, 0, 230,200);
}
}
// Level 3
// Bet
if(nLevel == 2) {
// Drag
if(nType == 0) {
cDinerLayout.Add( new CButton("For kicks",-1), dng_dragkicks, 335,220,0, 0);
cDinerLayout.Add( new CButton("$10",-1), dng_drag10, 335,260,0, 0);
cDinerLayout.Add( new CButton("$50",-1), dng_drag50, 335,300,0, 0);
cDinerLayout.Add( new CButton("Back",-1), dng_dragback, 335,350,0, 0);
cDinerLayout.Add( new CDialog("Race", dlgs_small), dng_dlg, 0, 0, 230,200);
}
}
cDinerLayout.moveWidgets(-270, 180);
}
示例3: Menu_Net_NETJoinServer
///////////////////
// Join a server
void Menu_Net_NETJoinServer(const std::string& sAddress, const std::string& sName)
{
// Fill in the game structure
CCombobox* combo = (CCombobox *) cInternet.getWidget(mi_PlayerSelection);
const GuiListItem::Pt item = combo->getSelectedItem();
if(!item.get()) {
errors << "no player selected" << endl;
return;
}
tLXOptions->sLastSelectedPlayer = item->index();
if(!JoinServer(sAddress, sName, item->index()))
return;
// Shutdown
cInternet.Shutdown();
iNetMode = net_join;
tMenu->iReturnTo = net_internet;
// Connect to the server
Menu_Net_JoinConnectionInitialize(sAddress);
}
示例4: Menu_Net_NETInitialize
///////////////////
// Initialize the Internet menu
bool Menu_Net_NETInitialize()
{
iNetMode = net_internet;
szNetCurServer = "";
cInternet.Shutdown();
cInternet.Initialize();
cInternet.Add( new CListview(), mi_ServerList, 40, 180, 560, 242);
cInternet.Add( new CButton(BUT_BACK, tMenu->bmpButtons), mi_Back, 25, 440, 50, 15);
cInternet.Add( new CButton(BUT_ADD, tMenu->bmpButtons), mi_AddServer, 140,440, 40, 15);
cInternet.Add( new CButton(BUT_REFRESH, tMenu->bmpButtons), mi_Refresh, 250,440, 83, 15);
cInternet.Add( new CButton(BUT_UPDATELIST, tMenu->bmpButtons), mi_UpdateList, 390,440, 125, 15);
cInternet.Add( new CButton(BUT_JOIN, tMenu->bmpButtons), mi_Join, 570,440, 43, 15);
cInternet.Add( new CLabel("Select player:",tLX->clNormalLabel),-1, 125, 152, 180,15);
cInternet.Add( new CCombobox(), mi_PlayerSelection, 225,150, 170, 19);
if( tLXOptions->bEnableChat && tLXOptions->bEnableMiniChat )
cInternet.Add( new CChatWidget(), -1, 25, 15, 585, 85 );
/*
Server list columns
Connection speed
Name
State
Players
Ping
Address
*/
// Add players to the list
profile_t *p = GetProfiles();
bool validName = false;
for(;p;p=p->tNext) {
if(p->iType == PRF_COMPUTER->toInt())
continue;
int i = ((CCombobox*) cInternet.getWidget( mi_PlayerSelection ))->addItem(p->sName, p->sName);
((CCombobox*) cInternet.getWidget( mi_PlayerSelection ))->setImage(p->cSkin.getPreview(), i);
if( p->sName == tLXOptions->sLastSelectedPlayer )
validName=true;
}
if( ! validName )
tLXOptions->sLastSelectedPlayer = GetProfiles()->sName;
((CCombobox*) cInternet.getWidget( mi_PlayerSelection ))->setCurSIndexItem( tLXOptions->sLastSelectedPlayer );
Menu_redrawBufferRect(0, 0, 640, 480);
cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "", tLXOptions->iInternetList[0]);
cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "Server Name", tLXOptions->iInternetList[1]);
cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "State", tLXOptions->iInternetList[2]);
cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "Players", tLXOptions->iInternetList[3]);
cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "Ping", tLXOptions->iInternetList[4]);
if (tLXOptions->bUseIpToCountry)
{ // Too lazy to update tLXOptions, so I'll calculate last column width from width of listview
//int CountryColumnWidth = 21; // TODO: not used
// HINT: because this column is optional, it is at the end of the array from options
cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "Country", tLXOptions->iInternetList[5]);
}
cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "Address", tLXOptions->iInternetList[6]);
((CListview*) cInternet.getWidget( mi_ServerList ))->SetSortColumn( tLXOptions->iInternetSortColumn, true ); // Sorting
// Load the list
Menu_Net_NET_ServerList_Refresher();
SvrList_UpdateUDPList();
Timer("Menu_Net_NETInitialize serverlist timeout", null, NULL, SVRLIST_TIMEOUT, true).startHeadless();
return true;
}
示例5: Menu_Net_NET_ServerList_Refresher
void Menu_Net_NET_ServerList_Refresher() {
Menu_SvrList_FillList( (CListview *)cInternet.getWidget( mi_ServerList ), SLFT_CustomSettings, SvrListSettingsFilter::Load(tLXOptions->sSvrListSettingsFilterCfg) );
}
示例6: Menu_Net_NETShowServer
///////////////////
// Show a server's details
void Menu_Net_NETShowServer(const std::string& szAddress)
{
CGuiLayout cDetails;
// Create the buffer
DrawImage(tMenu->bmpBuffer.get(),tMenu->bmpMainBack_common,0,0);
Menu_DrawBox(tMenu->bmpBuffer.get(), 15,130, 625, 465);
Menu_DrawSubTitle(tMenu->bmpBuffer.get(),SUB_NETWORK);
cInternet.Draw(tMenu->bmpBuffer.get());
//for(ushort i=1;i<4;i++)
// cNetButtons[i].Draw(tMenu->bmpBuffer.get());
Menu_RedrawMouse(true);
int center = VideoPostProcessor::videoSurface()->w/2;
int y = VideoPostProcessor::videoSurface()->h/2 - INFO_H/2;
cDetails.Initialize();
cDetails.Add( new CButton(BUT_REFRESH, tMenu->bmpButtons), nd_Refresh, center - 105, y+INFO_H-20, 85,15);
cDetails.Add( new CButton(BUT_JOIN, tMenu->bmpButtons), nd_Join, center, y+INFO_H-20, 40,45);
cDetails.Add( new CButton(BUT_OK, tMenu->bmpButtons), nd_Ok, center + 60, y+INFO_H-20, 40,15);
((CButton *)cDetails.getWidget(nd_Refresh))->setRedrawMenu(false);
((CButton *)cDetails.getWidget(nd_Ok))->setRedrawMenu(false);
((CButton *)cDetails.getWidget(nd_Join))->setRedrawMenu(false);
bGotDetails = false;
bOldLxBug = false;
nTries = 0;
fStart = AbsTime();
while(!WasKeyboardEventHappening(SDLK_ESCAPE,false) && tMenu->bMenuRunning) {
tLX->currentTime = GetTime();
Menu_RedrawMouse(true);
ProcessEvents();
//DrawImageAdv(VideoPostProcessor::videoSurface(),tMenu->bmpBuffer, 200,220, 200,220, 240, 240);
Menu_SvrList_DrawInfo(szAddress, INFO_W, INFO_H);
cDetails.Draw(VideoPostProcessor::videoSurface());
gui_event_t *ev = NULL;
ev = cDetails.Process();
if(ev) {
// Ok
if(ev->iControlID == nd_Ok && ev->iEventMsg == BTN_CLICKED) {
break;
// Refresh
} else if (ev->iControlID == nd_Refresh && ev->iEventMsg == BTN_CLICKED) {
fStart = AbsTime();
bGotDetails = false;
bOldLxBug = false;
nTries = 0;
} else if (ev->iControlID == nd_Join && ev->iEventMsg == BTN_CLICKED) {
// Save the list
SvrList_Save();
lv_subitem_t *sub = ((CListview *)cInternet.getWidget(mi_ServerList))->getCurSubitem(1);
// Join
if (sub)
Menu_Net_NETJoinServer(szAddress, sub->sText);
break;
}
}
DrawCursor(VideoPostProcessor::videoSurface());
doVideoFrameInMainThread();
CapFPS();
}
cDetails.Shutdown();
// Redraw the background
DrawImage(tMenu->bmpBuffer.get(),tMenu->bmpMainBack_common,0,0);
if (tMenu->tFrontendInfo.bPageBoxes)
Menu_DrawBox(tMenu->bmpBuffer.get(), 15,130, 625, 465);
Menu_DrawSubTitle(tMenu->bmpBuffer.get(),SUB_NETWORK);
Menu_RedrawMouse(true);
}
示例7: Menu_Net_NETFrame
///////////////////
// Net Internet frame
void Menu_Net_NETFrame(int mouse)
{
gui_event_t *ev = NULL;
std::string addr;
// Process & Draw the gui
ev = cInternet.Process();
cInternet.Draw( VideoPostProcessor::videoSurface() );
// Process the server list
static bool wasLoadedBefore = false;
if( SvrList_Process() || (tIpToCountryDB->Loaded() && !wasLoadedBefore) ) {
// Add the servers to the listview
Menu_Net_NET_ServerList_Refresher();
wasLoadedBefore = tIpToCountryDB->Loaded();
}
// Process any events
if(ev) {
switch(ev->iControlID) {
// Add Server
case mi_AddServer:
if(ev->iEventMsg == BTN_CLICKED) {
// Click!
PlaySoundSample(sfxGeneral.smpClick);
Menu_Net_NETAddServer();
}
break;
// Back
case mi_Back:
if(ev->iEventMsg == BTN_CLICKED) {
// Shutdown
Menu_Net_NETShutdown();
// Click!
PlaySoundSample(sfxGeneral.smpClick);
// Back to main menu
Menu_MainInitialize();
}
break;
// Refresh
case mi_Refresh:
if(ev->iEventMsg == BTN_CLICKED) {
// Click!
PlaySoundSample(sfxGeneral.smpClick);
// Refresh the currently visible servers
SvrList_RefreshList();
Menu_Net_NET_ServerList_Refresher();
}
break;
// Join
case mi_Join:
if(ev->iEventMsg == BTN_CLICKED) {
addr = "";
int result = cInternet.SendMessage(mi_ServerList, LVS_GETCURSINDEX, &addr, 0);
if(result != -1 && addr != "") {
// Save the list
SvrList_Save();
// Click!
PlaySoundSample(sfxGeneral.smpClick);
lv_subitem_t *sub = ((CListview *)cInternet.getWidget(mi_ServerList))->getCurSubitem(1);
// Join
if (sub)
Menu_Net_NETJoinServer(addr,sub->sText);
return;
}
}
break;
// Serverlist
case mi_ServerList:
// Double click
if(ev->iEventMsg == LV_DOUBLECLK) {
/*
Now.... Should a double click refresh the server (like tribes)?
Or should it join the server like other games???
*/
//.........这里部分代码省略.........
示例8: Menu_Net_ChatFrame
///////////////////
// The net news menu frame
void Menu_Net_ChatFrame(int mouse)
{
gui_event_t *ev = NULL;
// Process & Draw the gui
ev = cChat.Process();
cChat.Draw( VideoPostProcessor::videoSurface() );
// Process any events
if(ev) {
switch(ev->iControlID) {
// Back
case nc_Back:
if(ev->iEventMsg == BTN_CLICKED) {
// Click!
PlaySoundSample(sfxGeneral.smpClick);
// Shutdown
Menu_Net_ChatShutdown();
// Back to main menu
Menu_MainInitialize();
}
break;
case nc_EnableChat:
if(ev->iEventMsg == CHK_CHANGED) {
PlaySoundSample(sfxGeneral.smpClick);
tLXOptions->bEnableChat = cChat.SendMessage(nc_EnableChat, CKM_GETCHECK, 1, 1) != 0;
if (!tLXOptions->bEnableChat)
{
((CChatWidget *)cChat.getWidget(nc_Chat))->DisableChat();
ShutdownIRC();
}
else
{
InitializeIRC();
((CChatWidget *)cChat.getWidget(nc_Chat))->EnableChat();
}
}
break;
case nc_EnableMiniChat:
if(ev->iEventMsg == CHK_CHANGED) {
PlaySoundSample(sfxGeneral.smpClick);
tLXOptions->bEnableMiniChat = cChat.SendMessage(nc_EnableMiniChat, CKM_GETCHECK, 1, 1) != 0;
}
break;
}
}
// Draw the mouse
DrawCursor(VideoPostProcessor::videoSurface());
}