本文整理汇总了C++中CGuiLayout::SendMessage方法的典型用法代码示例。如果您正苦于以下问题:C++ CGuiLayout::SendMessage方法的具体用法?C++ CGuiLayout::SendMessage怎么用?C++ CGuiLayout::SendMessage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGuiLayout
的用法示例。
在下文中一共展示了CGuiLayout::SendMessage方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Menu_Net_NETInitialize
///////////////////
// Initialize the Internet menu
bool Menu_Net_NETInitialize()
{
iNetMode = net_internet;
szNetCurServer = "";
cInternet.Shutdown();
cInternet.Initialize();
cInternet.Add( new CListview(), mi_ServerList, 40, 180, 560, 242);
cInternet.Add( new CButton(BUT_BACK, tMenu->bmpButtons), mi_Back, 25, 440, 50, 15);
cInternet.Add( new CButton(BUT_ADD, tMenu->bmpButtons), mi_AddServer, 140,440, 40, 15);
cInternet.Add( new CButton(BUT_REFRESH, tMenu->bmpButtons), mi_Refresh, 250,440, 83, 15);
cInternet.Add( new CButton(BUT_UPDATELIST, tMenu->bmpButtons), mi_UpdateList, 390,440, 125, 15);
cInternet.Add( new CButton(BUT_JOIN, tMenu->bmpButtons), mi_Join, 570,440, 43, 15);
cInternet.Add( new CLabel("Select player:",tLX->clNormalLabel),-1, 125, 152, 180,15);
cInternet.Add( new CCombobox(), mi_PlayerSelection, 225,150, 170, 19);
if( tLXOptions->bEnableChat && tLXOptions->bEnableMiniChat )
cInternet.Add( new CChatWidget(), -1, 25, 15, 585, 85 );
/*
Server list columns
Connection speed
Name
State
Players
Ping
Address
*/
// Add players to the list
profile_t *p = GetProfiles();
bool validName = false;
for(;p;p=p->tNext) {
if(p->iType == PRF_COMPUTER->toInt())
continue;
int i = ((CCombobox*) cInternet.getWidget( mi_PlayerSelection ))->addItem(p->sName, p->sName);
((CCombobox*) cInternet.getWidget( mi_PlayerSelection ))->setImage(p->cSkin.getPreview(), i);
if( p->sName == tLXOptions->sLastSelectedPlayer )
validName=true;
}
if( ! validName )
tLXOptions->sLastSelectedPlayer = GetProfiles()->sName;
((CCombobox*) cInternet.getWidget( mi_PlayerSelection ))->setCurSIndexItem( tLXOptions->sLastSelectedPlayer );
Menu_redrawBufferRect(0, 0, 640, 480);
cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "", tLXOptions->iInternetList[0]);
cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "Server Name", tLXOptions->iInternetList[1]);
cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "State", tLXOptions->iInternetList[2]);
cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "Players", tLXOptions->iInternetList[3]);
cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "Ping", tLXOptions->iInternetList[4]);
if (tLXOptions->bUseIpToCountry)
{ // Too lazy to update tLXOptions, so I'll calculate last column width from width of listview
//int CountryColumnWidth = 21; // TODO: not used
// HINT: because this column is optional, it is at the end of the array from options
cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "Country", tLXOptions->iInternetList[5]);
}
cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "Address", tLXOptions->iInternetList[6]);
((CListview*) cInternet.getWidget( mi_ServerList ))->SetSortColumn( tLXOptions->iInternetSortColumn, true ); // Sorting
// Load the list
Menu_Net_NET_ServerList_Refresher();
SvrList_UpdateUDPList();
Timer("Menu_Net_NETInitialize serverlist timeout", null, NULL, SVRLIST_TIMEOUT, true).startHeadless();
return true;
}
示例2: Menu_Net_NETFrame
///////////////////
// Net Internet frame
void Menu_Net_NETFrame(int mouse)
{
gui_event_t *ev = NULL;
std::string addr;
// Process & Draw the gui
ev = cInternet.Process();
cInternet.Draw( VideoPostProcessor::videoSurface() );
// Process the server list
static bool wasLoadedBefore = false;
if( SvrList_Process() || (tIpToCountryDB->Loaded() && !wasLoadedBefore) ) {
// Add the servers to the listview
Menu_Net_NET_ServerList_Refresher();
wasLoadedBefore = tIpToCountryDB->Loaded();
}
// Process any events
if(ev) {
switch(ev->iControlID) {
// Add Server
case mi_AddServer:
if(ev->iEventMsg == BTN_CLICKED) {
// Click!
PlaySoundSample(sfxGeneral.smpClick);
Menu_Net_NETAddServer();
}
break;
// Back
case mi_Back:
if(ev->iEventMsg == BTN_CLICKED) {
// Shutdown
Menu_Net_NETShutdown();
// Click!
PlaySoundSample(sfxGeneral.smpClick);
// Back to main menu
Menu_MainInitialize();
}
break;
// Refresh
case mi_Refresh:
if(ev->iEventMsg == BTN_CLICKED) {
// Click!
PlaySoundSample(sfxGeneral.smpClick);
// Refresh the currently visible servers
SvrList_RefreshList();
Menu_Net_NET_ServerList_Refresher();
}
break;
// Join
case mi_Join:
if(ev->iEventMsg == BTN_CLICKED) {
addr = "";
int result = cInternet.SendMessage(mi_ServerList, LVS_GETCURSINDEX, &addr, 0);
if(result != -1 && addr != "") {
// Save the list
SvrList_Save();
// Click!
PlaySoundSample(sfxGeneral.smpClick);
lv_subitem_t *sub = ((CListview *)cInternet.getWidget(mi_ServerList))->getCurSubitem(1);
// Join
if (sub)
Menu_Net_NETJoinServer(addr,sub->sText);
return;
}
}
break;
// Serverlist
case mi_ServerList:
// Double click
if(ev->iEventMsg == LV_DOUBLECLK) {
/*
Now.... Should a double click refresh the server (like tribes)?
Or should it join the server like other games???
*/
//.........这里部分代码省略.........
示例3: Menu_Net_NETAddServer
void Menu_Net_NETAddServer()
{
CGuiLayout cAddSvr;
gui_event_t *ev = NULL;
bool addServerMsg = true;
// Create the background
cInternet.Draw( tMenu->bmpBuffer.get() );
Menu_DrawBox(tMenu->bmpBuffer.get(), 200, 220, 440, 340);
//DrawImageAdv(tMenu->bmpBuffer, tMenu->bmpMainBack, 202,222, 202,222, 237,117);
DrawRectFill(tMenu->bmpBuffer.get(), 202,222,439,339,tLX->clDialogBackground);
for(int i=0;i<6;i++)
cNetButtons[i].Draw(tMenu->bmpBuffer.get());
Menu_RedrawMouse(true);
cAddSvr.Initialize();
cAddSvr.Add( new CButton(BUT_ADD, tMenu->bmpButtons), na_Add, 220, 320, 40,15);
cAddSvr.Add( new CButton(BUT_CANCEL, tMenu->bmpButtons),na_Cancel, 350, 320, 70,15);
cAddSvr.Add( new CLabel("Add a server", tLX->clNormalLabel), -1,275, 225, 0, 0);
cAddSvr.Add( new CLabel("Address", tLX->clNormalLabel), -1,215, 267, 0, 0);
cAddSvr.Add( new CTextbox(), na_Address, 280, 265, 140, tLX->cFont.GetHeight());
ProcessEvents();
while(!WasKeyboardEventHappening(SDLK_ESCAPE,false) && addServerMsg && tMenu->bMenuRunning) {
Menu_RedrawMouse(true);
DrawImageAdv(VideoPostProcessor::videoSurface(),tMenu->bmpBuffer, 200,220, 200,220, 240, 240);
ProcessEvents();
// Process the server list
if( SvrList_Process() ) {
// Add the servers to the listview
Menu_Net_NET_ServerList_Refresher();
}
cAddSvr.Draw( VideoPostProcessor::videoSurface() );
ev = cAddSvr.Process();
// Process any events
if(ev) {
switch(ev->iControlID) {
// Add
case na_Add:
if(ev->iEventMsg == BTN_CLICKED) {
std::string addr;
cAddSvr.SendMessage(na_Address, TXS_GETTEXT, &addr, 0);
SvrList_AddServer(addr, true);
Menu_Net_NET_ServerList_Refresher();
// Click!
PlaySoundSample(sfxGeneral.smpClick);
addServerMsg = false;
}
break;
// Cancel
case na_Cancel:
if(ev->iEventMsg == BTN_CLICKED) {
// Click!
PlaySoundSample(sfxGeneral.smpClick);
addServerMsg = false;
}
break;
}
}
DrawCursor(VideoPostProcessor::videoSurface());
doVideoFrameInMainThread();
CapFPS();
}
cAddSvr.Shutdown();
// Re-draw the background
DrawImage(tMenu->bmpBuffer.get(),tMenu->bmpMainBack_common,0,0);
Menu_DrawSubTitle(tMenu->bmpBuffer.get(),SUB_NETWORK);
if (tMenu->tFrontendInfo.bPageBoxes)
Menu_DrawBox(tMenu->bmpBuffer.get(), 15,130, 625, 465);
Menu_RedrawMouse(true);
}
示例4: Menu_Net_ChatFrame
///////////////////
// The net news menu frame
void Menu_Net_ChatFrame(int mouse)
{
gui_event_t *ev = NULL;
// Process & Draw the gui
ev = cChat.Process();
cChat.Draw( VideoPostProcessor::videoSurface() );
// Process any events
if(ev) {
switch(ev->iControlID) {
// Back
case nc_Back:
if(ev->iEventMsg == BTN_CLICKED) {
// Click!
PlaySoundSample(sfxGeneral.smpClick);
// Shutdown
Menu_Net_ChatShutdown();
// Back to main menu
Menu_MainInitialize();
}
break;
case nc_EnableChat:
if(ev->iEventMsg == CHK_CHANGED) {
PlaySoundSample(sfxGeneral.smpClick);
tLXOptions->bEnableChat = cChat.SendMessage(nc_EnableChat, CKM_GETCHECK, 1, 1) != 0;
if (!tLXOptions->bEnableChat)
{
((CChatWidget *)cChat.getWidget(nc_Chat))->DisableChat();
ShutdownIRC();
}
else
{
InitializeIRC();
((CChatWidget *)cChat.getWidget(nc_Chat))->EnableChat();
}
}
break;
case nc_EnableMiniChat:
if(ev->iEventMsg == CHK_CHANGED) {
PlaySoundSample(sfxGeneral.smpClick);
tLXOptions->bEnableMiniChat = cChat.SendMessage(nc_EnableMiniChat, CKM_GETCHECK, 1, 1) != 0;
}
break;
}
}
// Draw the mouse
DrawCursor(VideoPostProcessor::videoSurface());
}