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C++ CGuiLayout::SendMessage方法代码示例

本文整理汇总了C++中CGuiLayout::SendMessage方法的典型用法代码示例。如果您正苦于以下问题:C++ CGuiLayout::SendMessage方法的具体用法?C++ CGuiLayout::SendMessage怎么用?C++ CGuiLayout::SendMessage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CGuiLayout的用法示例。


在下文中一共展示了CGuiLayout::SendMessage方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Menu_Net_NETInitialize

///////////////////
// Initialize the Internet menu
bool Menu_Net_NETInitialize()
{
	iNetMode = net_internet;
    szNetCurServer = "";

	cInternet.Shutdown();
	cInternet.Initialize();

	cInternet.Add( new CListview(),								mi_ServerList, 40, 180, 560, 242);
	cInternet.Add( new CButton(BUT_BACK, tMenu->bmpButtons),    mi_Back,       25, 440, 50,  15);
	cInternet.Add( new CButton(BUT_ADD, tMenu->bmpButtons),		mi_AddServer,  140,440, 40,  15);
	cInternet.Add( new CButton(BUT_REFRESH, tMenu->bmpButtons), mi_Refresh,	250,440, 83,  15);
	cInternet.Add( new CButton(BUT_UPDATELIST, tMenu->bmpButtons),	mi_UpdateList,  390,440, 125,  15);
	cInternet.Add( new CButton(BUT_JOIN, tMenu->bmpButtons),    mi_Join,		570,440, 43,  15);
	cInternet.Add( new CLabel("Select player:",tLX->clNormalLabel),-1,		125, 152, 180,15);
	cInternet.Add( new CCombobox(),								mi_PlayerSelection,		225,150, 170,  19);
	if( tLXOptions->bEnableChat && tLXOptions->bEnableMiniChat )
		cInternet.Add( new CChatWidget(),						-1,	25, 15, 585, 85 );


	/*
	  Server list columns

      Connection speed
	  Name
	  State
	  Players
	  Ping
	  Address
    */

	// Add players to the list
	profile_t *p = GetProfiles();
	bool validName = false;
	for(;p;p=p->tNext) {
		if(p->iType == PRF_COMPUTER->toInt())
			continue;

		int i = ((CCombobox*) cInternet.getWidget( mi_PlayerSelection ))->addItem(p->sName, p->sName);
		((CCombobox*) cInternet.getWidget( mi_PlayerSelection ))->setImage(p->cSkin.getPreview(), i);
		if( p->sName == tLXOptions->sLastSelectedPlayer )
			validName=true;
	}

	if( ! validName )
		tLXOptions->sLastSelectedPlayer = GetProfiles()->sName;

	((CCombobox*) cInternet.getWidget( mi_PlayerSelection ))->setCurSIndexItem( tLXOptions->sLastSelectedPlayer );

    Menu_redrawBufferRect(0, 0, 640, 480);

	cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "", tLXOptions->iInternetList[0]);
	cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "Server Name", tLXOptions->iInternetList[1]);
	cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "State", tLXOptions->iInternetList[2]);
	cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "Players", tLXOptions->iInternetList[3]);
	cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "Ping", tLXOptions->iInternetList[4]);

	if (tLXOptions->bUseIpToCountry)
	{	// Too lazy to update tLXOptions, so I'll calculate last column width from width of listview
		//int CountryColumnWidth = 21; // TODO: not used

		// HINT: because this column is optional, it is at the end of the array from options
		cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "Country", tLXOptions->iInternetList[5]);
	}

	cInternet.SendMessage( mi_ServerList, LVS_ADDCOLUMN, "Address", tLXOptions->iInternetList[6]);

	((CListview*) cInternet.getWidget( mi_ServerList ))->SetSortColumn( tLXOptions->iInternetSortColumn, true ); // Sorting

    // Load the list
	Menu_Net_NET_ServerList_Refresher();
	SvrList_UpdateUDPList();
	
	Timer("Menu_Net_NETInitialize serverlist timeout", null, NULL, SVRLIST_TIMEOUT, true).startHeadless();
	
	return true;
}
开发者ID:iamnilay3,项目名称:openlierox,代码行数:79,代码来源:Menu_Net_Internet.cpp

示例2: Menu_Net_NETFrame

///////////////////
// Net Internet frame
void Menu_Net_NETFrame(int mouse)
{
	gui_event_t *ev = NULL;
	std::string	addr;


	// Process & Draw the gui
	ev = cInternet.Process();
	cInternet.Draw( VideoPostProcessor::videoSurface() );


	// Process the server list
	static bool wasLoadedBefore = false;
	if( SvrList_Process() || (tIpToCountryDB->Loaded() && !wasLoadedBefore) ) {
		// Add the servers to the listview
		Menu_Net_NET_ServerList_Refresher();
		wasLoadedBefore = tIpToCountryDB->Loaded();
	}



	// Process any events
	if(ev) {

		switch(ev->iControlID) {

			// Add Server
			case mi_AddServer:
				if(ev->iEventMsg == BTN_CLICKED) {
					// Click!
					PlaySoundSample(sfxGeneral.smpClick);

					Menu_Net_NETAddServer();
				}
				break;

			// Back
			case mi_Back:
				if(ev->iEventMsg == BTN_CLICKED) {

					// Shutdown
					Menu_Net_NETShutdown();

					// Click!
					PlaySoundSample(sfxGeneral.smpClick);

					// Back to main menu
					Menu_MainInitialize();
				}
				break;

			// Refresh
			case mi_Refresh:
				if(ev->iEventMsg == BTN_CLICKED) {

					// Click!
					PlaySoundSample(sfxGeneral.smpClick);

					// Refresh the currently visible servers
					SvrList_RefreshList();
					Menu_Net_NET_ServerList_Refresher();
				}
				break;

			// Join
			case mi_Join:
                if(ev->iEventMsg == BTN_CLICKED) {

					addr = "";
					int result = cInternet.SendMessage(mi_ServerList, LVS_GETCURSINDEX, &addr, 0);
					if(result != -1 && addr != "") {

                        // Save the list
                        SvrList_Save();

						// Click!
						PlaySoundSample(sfxGeneral.smpClick);

						lv_subitem_t *sub = ((CListview *)cInternet.getWidget(mi_ServerList))->getCurSubitem(1);

						// Join
						if (sub)
							Menu_Net_NETJoinServer(addr,sub->sText);
						return;
					}
				}
				break;

			// Serverlist
			case mi_ServerList:

                // Double click
				if(ev->iEventMsg == LV_DOUBLECLK) {

					/*
					  Now.... Should a double click refresh the server (like tribes)?
					  Or should it join the server like other games???
					*/
//.........这里部分代码省略.........
开发者ID:iamnilay3,项目名称:openlierox,代码行数:101,代码来源:Menu_Net_Internet.cpp

示例3: Menu_Net_NETAddServer

void Menu_Net_NETAddServer()
{
	CGuiLayout	cAddSvr;
	gui_event_t *ev = NULL;
	bool		addServerMsg = true;


	// Create the background
	cInternet.Draw( tMenu->bmpBuffer.get() );
	Menu_DrawBox(tMenu->bmpBuffer.get(), 200, 220, 440, 340);
	//DrawImageAdv(tMenu->bmpBuffer, tMenu->bmpMainBack, 202,222, 202,222, 237,117);
    DrawRectFill(tMenu->bmpBuffer.get(), 202,222,439,339,tLX->clDialogBackground);
	for(int i=0;i<6;i++)
		cNetButtons[i].Draw(tMenu->bmpBuffer.get());
	Menu_RedrawMouse(true);


	cAddSvr.Initialize();
	cAddSvr.Add( new CButton(BUT_ADD, tMenu->bmpButtons),	na_Add, 220, 320, 40,15);
	cAddSvr.Add( new CButton(BUT_CANCEL, tMenu->bmpButtons),na_Cancel, 350, 320, 70,15);
	cAddSvr.Add( new CLabel("Add a server", tLX->clNormalLabel),		-1,275, 225, 0, 0);
	cAddSvr.Add( new CLabel("Address", tLX->clNormalLabel),				-1,215, 267, 0, 0);
	cAddSvr.Add( new CTextbox(),							na_Address, 280, 265, 140, tLX->cFont.GetHeight());

	ProcessEvents();
	while(!WasKeyboardEventHappening(SDLK_ESCAPE,false) && addServerMsg && tMenu->bMenuRunning) {
		Menu_RedrawMouse(true);
		DrawImageAdv(VideoPostProcessor::videoSurface(),tMenu->bmpBuffer, 200,220, 200,220, 240, 240);

		ProcessEvents();

		// Process the server list
		if( SvrList_Process() ) {
			// Add the servers to the listview
			Menu_Net_NET_ServerList_Refresher();
		}

		cAddSvr.Draw( VideoPostProcessor::videoSurface() );
		ev = cAddSvr.Process();

		// Process any events
		if(ev) {

			switch(ev->iControlID) {

				// Add
				case na_Add:
					if(ev->iEventMsg == BTN_CLICKED) {

						std::string addr;
						cAddSvr.SendMessage(na_Address, TXS_GETTEXT, &addr, 0);

						SvrList_AddServer(addr, true);
						Menu_Net_NET_ServerList_Refresher();

						// Click!
						PlaySoundSample(sfxGeneral.smpClick);

						addServerMsg = false;
					}
					break;

				// Cancel
				case na_Cancel:
					if(ev->iEventMsg == BTN_CLICKED) {
						// Click!
						PlaySoundSample(sfxGeneral.smpClick);

						addServerMsg = false;
					}
					break;
			}
		}


		DrawCursor(VideoPostProcessor::videoSurface());
		doVideoFrameInMainThread();
		CapFPS();
	}


	cAddSvr.Shutdown();

	// Re-draw the background
	DrawImage(tMenu->bmpBuffer.get(),tMenu->bmpMainBack_common,0,0);
	Menu_DrawSubTitle(tMenu->bmpBuffer.get(),SUB_NETWORK);
	if (tMenu->tFrontendInfo.bPageBoxes)
		Menu_DrawBox(tMenu->bmpBuffer.get(), 15,130, 625, 465);
	Menu_RedrawMouse(true);
}
开发者ID:iamnilay3,项目名称:openlierox,代码行数:90,代码来源:Menu_Net_Internet.cpp

示例4: Menu_Net_ChatFrame

///////////////////
// The net news menu frame
void Menu_Net_ChatFrame(int mouse)
{
	gui_event_t *ev = NULL;


	// Process & Draw the gui
	ev = cChat.Process();
	cChat.Draw( VideoPostProcessor::videoSurface() );


	// Process any events
	if(ev) {

		switch(ev->iControlID) {

			// Back
			case nc_Back:
				if(ev->iEventMsg == BTN_CLICKED) {

					// Click!
					PlaySoundSample(sfxGeneral.smpClick);

					// Shutdown
					Menu_Net_ChatShutdown();

					// Back to main menu
					Menu_MainInitialize();
				}
				break;


			case nc_EnableChat:
				if(ev->iEventMsg == CHK_CHANGED) {
					
					PlaySoundSample(sfxGeneral.smpClick);
					tLXOptions->bEnableChat = cChat.SendMessage(nc_EnableChat, CKM_GETCHECK, 1, 1) != 0;
					if (!tLXOptions->bEnableChat)
					{
						((CChatWidget *)cChat.getWidget(nc_Chat))->DisableChat();
						ShutdownIRC();
					}
					else
					{
						InitializeIRC();
						((CChatWidget *)cChat.getWidget(nc_Chat))->EnableChat();
					}
				}
				break;

			case nc_EnableMiniChat:
				if(ev->iEventMsg == CHK_CHANGED) {
					PlaySoundSample(sfxGeneral.smpClick);
					tLXOptions->bEnableMiniChat = cChat.SendMessage(nc_EnableMiniChat, CKM_GETCHECK, 1, 1) != 0;
				}
				break;
		}

	}


	// Draw the mouse
	DrawCursor(VideoPostProcessor::videoSurface());
}
开发者ID:iamnilay3,项目名称:openlierox,代码行数:65,代码来源:Menu_Net_Chat.cpp


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