本文整理汇总了C++中CGraphic::GetRenderStack方法的典型用法代码示例。如果您正苦于以下问题:C++ CGraphic::GetRenderStack方法的具体用法?C++ CGraphic::GetRenderStack怎么用?C++ CGraphic::GetRenderStack使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGraphic
的用法示例。
在下文中一共展示了CGraphic::GetRenderStack方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Render
void CFlashRender::Render()
{
CGraphic* pGraphic = CGraphic::GetInst();
pGraphic->ClearStack();
CMainWindowTarget::GetInst()->Clear();
if(m_pText)
{
VerText2D* pVB;
RenderState* pRS;
CMatrix* Matrix = pGraphic->GetRenderStack( RS_GUI, m_pText, NULL, PT_TRIANGLESTRIP,
4, 2, VerText2D::Format, sizeof(VerText2D), (void**)&pVB, NULL, (void**)&pRS );
pRS->m_Cull = 1;
pRS->m_AlphaBlendEnable = m_bAlphaBlend;
pRS->m_AlphaTestEnable = m_bAlphaTest;
pRS->m_ZTestEnable = FALSE;
Matrix->Identity();
pVB[0].x = m_fOffX; pVB[0].y = m_fOffY; pVB[0].z = 1.0f;
pVB[1].x = float(m_Width)+ m_fOffX; pVB[1].y = m_fOffY; pVB[1].z = 1.0f;
pVB[2].x = m_fOffX; pVB[2].y = float(m_Height) + m_fOffY; pVB[2].z = 1.0f;
pVB[3].x = float(m_Width)+ m_fOffX; pVB[3].y = float(m_Height) + m_fOffY; pVB[3].z = 1.0f;
pVB[0].w = 1.0; pVB[0].tu = 0.0; pVB[0].tv = 0.0;
pVB[1].w = 1.0; pVB[1].tu = 1.0; pVB[1].tv = 0.0;
pVB[2].w = 1.0; pVB[2].tu = 0.0; pVB[2].tv = 1.0;
pVB[3].w = 1.0; pVB[3].tu = 1.0; pVB[3].tv = 1.0;
if(m_bShowRect)
{
VerColor2D* pVBRenct;
RenderState* pLRS;
Matrix = pGraphic->GetRenderStack( RS_GUI, NULL, NULL, PT_TRIANGLESTRIP,
4, 2, VerColor2D::Format, sizeof(VerColor2D), (void**)&pVBRenct, NULL, (void**)&pLRS );
Matrix->Identity();
pLRS->m_Cull = 1;
pLRS->m_AlpOP_S1 = TOP_SELECTARG1;
pLRS->m_AlpArg1_S1 = TA_DIFFUSE;
pLRS->m_TexOP_S1 = TOP_BLENDDIFFUSEALPHA;
pLRS->m_TexArg1_S1 = TA_CURRENT;
pLRS->m_TexArg2_S1 = TA_DIFFUSE;
pLRS->m_AlphaBlendEnable = TRUE;
pLRS->m_AlphaTestEnable = FALSE;
pLRS->m_ZTestEnable = FALSE;
pVBRenct[0].x = m_fOffX + m_fRect.left; pVBRenct[0].y = m_fOffY + m_fRect.top; pVBRenct[0].z = 1.0f;
pVBRenct[1].x = m_fOffX + m_fRect.right; pVBRenct[1].y = m_fOffY + m_fRect.top; pVBRenct[1].z = 1.0f;
pVBRenct[2].x = m_fOffX + m_fRect.left; pVBRenct[2].y = m_fOffY + m_fRect.bottom; pVBRenct[2].z = 1.0f;
pVBRenct[3].x = m_fOffX + m_fRect.right; pVBRenct[3].y = m_fOffY + m_fRect.bottom; pVBRenct[3].z = 1.0f;
pVBRenct[0].w = 1.0f;
pVBRenct[1].w = 1.0f;
pVBRenct[2].w = 1.0f;
pVBRenct[3].w = 1.0f;
pVBRenct[0].diffuse = pVBRenct[1].diffuse = pVBRenct[2].diffuse = pVBRenct[3].diffuse = 0x800000FF;
}
}
}
示例2: RenderSelWndList
void CWndAreaRendere::RenderSelWndList()
{
if( !m_renderWndList || m_renderWndList->size() <= 1 )
return;
CGraphic* pGraphic = CGraphic::GetInst();
vector<SQRWnd*>::iterator it = m_renderWndList->begin();
vector<SQRWnd*>::iterator eit = m_renderWndList->end();
while(it != eit)
{
SQRWnd* pwnd = *it;
if (pwnd)
{
CFRect rt; pwnd->GetWndRect(rt);
VerColor2D v[5]=
{
VerColor2D( (float)rt.left, (float)rt.top, 0, 0xffff00ff ),
VerColor2D( (float)rt.right, (float)rt.top, 0, 0xffff00ff ),
VerColor2D( (float)rt.right, (float)rt.bottom, 0, 0xffff00ff ),
VerColor2D( (float)rt.left, (float)rt.bottom, 0, 0xffff00ff ),
VerColor2D( (float)rt.left, (float)rt.top, 0, 0xffff00ff ),
};
VerColor2D* pVB;
RenderState * pRS;
pGraphic->GetRenderStack( RS_FONT, NULL, NULL, PT_LINESTRIP, 5, 4,
VerColor2D::Format, sizeof(VerColor2D), (void**)&pVB, NULL, (void**)&pRS );
pRS->m_ZTestEnable = false;
pRS->m_ZTestFun = CMP_ALWAYS;
memcpy( pVB, v, sizeof( VerColor2D )*5 );
}
++it;
}
}
示例3: Render
void CWndAreaRendere::Render()
{
// first render the root rect
RenderRootRect();
// then render the wnd rect selected
if( !m_bRender )
return;
CGraphic* pGraphic = CGraphic::GetInst();
VerColor2D v[5]=
{
VerColor2D( (float)m_curRect.left, (float)m_curRect.top, 0, 0xff0000ff ),
VerColor2D( (float)m_curRect.right, (float)m_curRect.top, 0, 0xff0000ff ),
VerColor2D( (float)m_curRect.right, (float)m_curRect.bottom, 0, 0xff0000ff ),
VerColor2D( (float)m_curRect.left, (float)m_curRect.bottom, 0, 0xff0000ff ),
VerColor2D( (float)m_curRect.left, (float)m_curRect.top, 0, 0xff0000ff ),
};
VerColor2D* pVB;
RenderState * pRS;
pGraphic->GetRenderStack( RS_FONT, NULL, NULL, PT_LINESTRIP, 5, 4,
VerColor2D::Format, sizeof(VerColor2D), (void**)&pVB, NULL, (void**)&pRS );
pRS->m_ZTestEnable = false;
pRS->m_ZTestFun = CMP_ALWAYS;
memcpy( pVB, v, sizeof( VerColor2D )*5 );
// render wnd list
RenderSelWndList();
}
示例4: RenderRootRect
void CWndAreaRendere::RenderRootRect()
{
if( !m_bRootRender )
return;
CGraphic* pGraphic = CGraphic::GetInst();
VerColor2D v[5]=
{
VerColor2D( (float)m_rootRect.left, (float)m_rootRect.top, 0, 0xffff0000 ),
VerColor2D( (float)m_rootRect.right, (float)m_rootRect.top, 0, 0xffff0000 ),
VerColor2D( (float)m_rootRect.right, (float)m_rootRect.bottom, 0, 0xffff0000 ),
VerColor2D( (float)m_rootRect.left, (float)m_rootRect.bottom, 0, 0xffff0000 ),
VerColor2D( (float)m_rootRect.left, (float)m_rootRect.top, 0, 0xffff0000 ),
};
VerColor2D* pVB;
RenderState * pRS;
pGraphic->GetRenderStack( RS_FONT, NULL, NULL, PT_LINESTRIP, 5, 4,
VerColor2D::Format, sizeof(VerColor2D), (void**)&pVB, NULL, (void**)&pRS );
pRS->m_ZTestEnable = false;
pRS->m_ZTestFun = CMP_ALWAYS;
memcpy( pVB, v, sizeof( VerColor2D )*5 );
}
示例5: Flip
void CRenderTarget::Flip()
{
m_matPreDeltaView = m_matCurDeltaView;
m_matCurDeltaView.Identity();
CGraphic* pGph = CGraphic::GetInst();
for ( int i = 0; i < m_nNearCount; i++ )
{
Vertex2D* pVB;
RenderState* pRS;
if( pGph->GetRenderStack( RS_DEFAULT, m_NearFilter[i].pText, NULL, PT_TRIANGLESTRIP, 4, 2,
Vertex2D::Format, sizeof(Vertex2D), (void**)&pVB, NULL, (void**)&pRS ) )
{
if ( m_NearFilter[i].bRatio )
{
pVB[0] = Vertex2D( float(m_rcViewPort.left),float(m_rcViewPort.bottom), 0.99999994f, m_NearFilter[i].dwColor, m_NearFilter[i].cTexRt.left, m_NearFilter[i].cTexRt.bottom );
pVB[1] = Vertex2D( float(m_rcViewPort.left),float(m_rcViewPort.top), 0.99999994f, m_NearFilter[i].dwColor, m_NearFilter[i].cTexRt.left, m_NearFilter[i].cTexRt.top );
pVB[2] = Vertex2D( float(m_rcViewPort.right),float(m_rcViewPort.bottom),0.99999994f, m_NearFilter[i].dwColor, m_NearFilter[i].cTexRt.right, m_NearFilter[i].cTexRt.bottom );
pVB[3] = Vertex2D( float(m_rcViewPort.right),float(m_rcViewPort.top), 0.99999994f, m_NearFilter[i].dwColor, m_NearFilter[i].cTexRt.right, m_NearFilter[i].cTexRt.top );
pRS->m_UAddr_S0 = m_NearFilter[i].eSamp;
pRS->m_VAddr_S0 = m_NearFilter[i].eSamp;
}
else
{
pVB[0] = Vertex2D( float(m_rcViewPort.left),float(m_rcViewPort.bottom), 0.99999994f, m_NearFilter[i].dwColor, 0, 1 );
pVB[1] = Vertex2D( float(m_rcViewPort.left),float(m_rcViewPort.top), 0.99999994f, m_NearFilter[i].dwColor, 0, 0 );
pVB[2] = Vertex2D( float(m_rcViewPort.right),float(m_rcViewPort.bottom),0.99999994f, m_NearFilter[i].dwColor, 1, 1 );
pVB[3] = Vertex2D( float(m_rcViewPort.right),float(m_rcViewPort.top), 0.99999994f, m_NearFilter[i].dwColor, 1, 0 );
}
if(m_NearFilter[i].pText == NULL)
{
pRS->m_TexOP_S0 = TOP_SELECTARG2;
pRS->m_AlpOP_S0 = TOP_SELECTARG2;
}
else
pRS->m_AlpOP_S0 = TOP_MODULATE;
pRS->m_LightEnable = FALSE;
if ( !m_NearFilter[i].bMulti )
pRS->m_DestBlend = BLEND_ONE;
}
}
m_nNearCount = 0;
for ( int i = 0; i < m_nFarCount; i++ )
{
Vertex2D* pVB;
RenderState* pRS;
if( pGph->GetRenderStack( RS_DEFAULT, m_FarFilter[i].pText, NULL, PT_TRIANGLESTRIP, 4, 2,
Vertex2D::Format, sizeof(Vertex2D), (void**)&pVB, NULL, (void**)&pRS ) )
{
if ( m_FarFilter[i].bRatio )
{
pVB[0] = Vertex2D( float(m_rcViewPort.left),float(m_rcViewPort.bottom), 0.000018f, m_FarFilter[i].dwColor, m_FarFilter[i].cTexRt.left, m_FarFilter[i].cTexRt.bottom );
pVB[1] = Vertex2D( float(m_rcViewPort.left),float(m_rcViewPort.top), 0.000018f, m_FarFilter[i].dwColor, m_FarFilter[i].cTexRt.left, m_FarFilter[i].cTexRt.top );
pVB[2] = Vertex2D( float(m_rcViewPort.right),float(m_rcViewPort.bottom),0.000018f, m_FarFilter[i].dwColor, m_FarFilter[i].cTexRt.right, m_FarFilter[i].cTexRt.bottom );
pVB[3] = Vertex2D( float(m_rcViewPort.right),float(m_rcViewPort.top), 0.000018f, m_FarFilter[i].dwColor, m_FarFilter[i].cTexRt.right, m_FarFilter[i].cTexRt.top );
pRS->m_UAddr_S0 = m_FarFilter[i].eSamp;
pRS->m_VAddr_S0 = m_FarFilter[i].eSamp;
}
else
{
pVB[0] = Vertex2D( float(m_rcViewPort.left),float(m_rcViewPort.bottom), 0.000018f, m_FarFilter[i].dwColor, 0, 1 );
pVB[1] = Vertex2D( float(m_rcViewPort.left),float(m_rcViewPort.top), 0.000018f, m_FarFilter[i].dwColor, 0, 0 );
pVB[2] = Vertex2D( float(m_rcViewPort.right),float(m_rcViewPort.bottom),0.000018f, m_FarFilter[i].dwColor, 1, 1 );
pVB[3] = Vertex2D( float(m_rcViewPort.right),float(m_rcViewPort.top), 0.000018f, m_FarFilter[i].dwColor, 1, 0 );
}
if(m_FarFilter[i].pText == NULL)
{
pRS->m_TexOP_S0 = TOP_SELECTARG2;
pRS->m_AlpOP_S0 = TOP_SELECTARG2;
}
else
pRS->m_AlpOP_S0 = TOP_MODULATE;
pRS->m_LightEnable = FALSE;
if ( !m_FarFilter[i].bMulti )
pRS->m_DestBlend = BLEND_ONE;
}
}
m_nFarCount = 0;
for ( int i = 0; i < m_nPostCount; i++ )
{
m_PostFilter[i]->RenderFilter();
}
m_nPostCount = 0;
}