本文整理汇总了C++中CGraphic::ClearStack方法的典型用法代码示例。如果您正苦于以下问题:C++ CGraphic::ClearStack方法的具体用法?C++ CGraphic::ClearStack怎么用?C++ CGraphic::ClearStack使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGraphic
的用法示例。
在下文中一共展示了CGraphic::ClearStack方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Render
void CFlashRender::Render()
{
CGraphic* pGraphic = CGraphic::GetInst();
pGraphic->ClearStack();
CMainWindowTarget::GetInst()->Clear();
if(m_pText)
{
VerText2D* pVB;
RenderState* pRS;
CMatrix* Matrix = pGraphic->GetRenderStack( RS_GUI, m_pText, NULL, PT_TRIANGLESTRIP,
4, 2, VerText2D::Format, sizeof(VerText2D), (void**)&pVB, NULL, (void**)&pRS );
pRS->m_Cull = 1;
pRS->m_AlphaBlendEnable = m_bAlphaBlend;
pRS->m_AlphaTestEnable = m_bAlphaTest;
pRS->m_ZTestEnable = FALSE;
Matrix->Identity();
pVB[0].x = m_fOffX; pVB[0].y = m_fOffY; pVB[0].z = 1.0f;
pVB[1].x = float(m_Width)+ m_fOffX; pVB[1].y = m_fOffY; pVB[1].z = 1.0f;
pVB[2].x = m_fOffX; pVB[2].y = float(m_Height) + m_fOffY; pVB[2].z = 1.0f;
pVB[3].x = float(m_Width)+ m_fOffX; pVB[3].y = float(m_Height) + m_fOffY; pVB[3].z = 1.0f;
pVB[0].w = 1.0; pVB[0].tu = 0.0; pVB[0].tv = 0.0;
pVB[1].w = 1.0; pVB[1].tu = 1.0; pVB[1].tv = 0.0;
pVB[2].w = 1.0; pVB[2].tu = 0.0; pVB[2].tv = 1.0;
pVB[3].w = 1.0; pVB[3].tu = 1.0; pVB[3].tv = 1.0;
if(m_bShowRect)
{
VerColor2D* pVBRenct;
RenderState* pLRS;
Matrix = pGraphic->GetRenderStack( RS_GUI, NULL, NULL, PT_TRIANGLESTRIP,
4, 2, VerColor2D::Format, sizeof(VerColor2D), (void**)&pVBRenct, NULL, (void**)&pLRS );
Matrix->Identity();
pLRS->m_Cull = 1;
pLRS->m_AlpOP_S1 = TOP_SELECTARG1;
pLRS->m_AlpArg1_S1 = TA_DIFFUSE;
pLRS->m_TexOP_S1 = TOP_BLENDDIFFUSEALPHA;
pLRS->m_TexArg1_S1 = TA_CURRENT;
pLRS->m_TexArg2_S1 = TA_DIFFUSE;
pLRS->m_AlphaBlendEnable = TRUE;
pLRS->m_AlphaTestEnable = FALSE;
pLRS->m_ZTestEnable = FALSE;
pVBRenct[0].x = m_fOffX + m_fRect.left; pVBRenct[0].y = m_fOffY + m_fRect.top; pVBRenct[0].z = 1.0f;
pVBRenct[1].x = m_fOffX + m_fRect.right; pVBRenct[1].y = m_fOffY + m_fRect.top; pVBRenct[1].z = 1.0f;
pVBRenct[2].x = m_fOffX + m_fRect.left; pVBRenct[2].y = m_fOffY + m_fRect.bottom; pVBRenct[2].z = 1.0f;
pVBRenct[3].x = m_fOffX + m_fRect.right; pVBRenct[3].y = m_fOffY + m_fRect.bottom; pVBRenct[3].z = 1.0f;
pVBRenct[0].w = 1.0f;
pVBRenct[1].w = 1.0f;
pVBRenct[2].w = 1.0f;
pVBRenct[3].w = 1.0f;
pVBRenct[0].diffuse = pVBRenct[1].diffuse = pVBRenct[2].diffuse = pVBRenct[3].diffuse = 0x800000FF;
}
}
}