本文整理汇总了C++中CFindPathTask::FailIfTaskEdictDead方法的典型用法代码示例。如果您正苦于以下问题:C++ CFindPathTask::FailIfTaskEdictDead方法的具体用法?C++ CFindPathTask::FailIfTaskEdictDead怎么用?C++ CFindPathTask::FailIfTaskEdictDead使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CFindPathTask
的用法示例。
在下文中一共展示了CFindPathTask::FailIfTaskEdictDead方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CFindPathTask
CGotoHideSpotSched::CGotoHideSpotSched(CBot *pBot, edict_t *pEdict, bool bIsGrenade)
{
// run at flank while shooting
CFindPathTask *pHideGoalPoint = new CFindPathTask(pEdict);
pBot->SetCoverFrom(pEdict);
AddTask(new CFindGoodHideSpot(pEdict));
AddTask(pHideGoalPoint);
//if ( bIsGrenade )
//AddTask(new CDODWaitForGrenadeTask(pEdict));
// don't need to hide if the player we're hiding from died while we're running away
pHideGoalPoint->FailIfTaskEdictDead();
pHideGoalPoint->SetLookTask(LOOK_WAYPOINT);
// no interrupts, should be a quick waypoint path anyway
pHideGoalPoint->SetNoInterruptions();
// get vector from good hide spot task
pHideGoalPoint->GetPassedVector();
pHideGoalPoint->DontGoToEdict();
if (bIsGrenade)
{
pHideGoalPoint->SetRange(BLAST_RADIUS + 100.0f);
pHideGoalPoint->CompleteOutOfRangeFromEdict();
}
}