本文整理汇总了C++中CEntityFlame::Spawn方法的典型用法代码示例。如果您正苦于以下问题:C++ CEntityFlame::Spawn方法的具体用法?C++ CEntityFlame::Spawn怎么用?C++ CEntityFlame::Spawn使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CEntityFlame
的用法示例。
在下文中一共展示了CEntityFlame::Spawn方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
//-----------------------------------------------------------------------------
// Purpose: Creates a flame and attaches it to a target entity.
// Input : pTarget -
//-----------------------------------------------------------------------------
CEntityFlame *CEntityFlame::Create( CBaseEntity *pTarget, float flLifetime, float flSize /*= 0.0f*/, bool bUseHitboxes /*= true*/ )
{
CEntityFlame *pFlame = (CEntityFlame *)CreateEntityByName( "entityflame" );
if ( pFlame == NULL )
return NULL;
if ( flSize <= 0.0f )
{
float xSize = pTarget->CollisionProp()->OBBMaxs().x - pTarget->CollisionProp()->OBBMins().x;
float ySize = pTarget->CollisionProp()->OBBMaxs().y - pTarget->CollisionProp()->OBBMins().y;
flSize = ( xSize + ySize ) * 0.5f;
if ( flSize < 16.0f )
{
flSize = 16.0f;
}
}
if ( flLifetime <= 0.0f )
{
flLifetime = 2.0f;
}
pFlame->m_flSize = flSize;
pFlame->Spawn();
UTIL_SetOrigin( pFlame, pTarget->GetAbsOrigin() );
pFlame->AttachToEntity( pTarget );
pFlame->SetLifetime( flLifetime );
pFlame->Activate();
return pFlame;
}