本文整理汇总了C++中CEntityFlame::SetUseHitboxes方法的典型用法代码示例。如果您正苦于以下问题:C++ CEntityFlame::SetUseHitboxes方法的具体用法?C++ CEntityFlame::SetUseHitboxes怎么用?C++ CEntityFlame::SetUseHitboxes使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CEntityFlame
的用法示例。
在下文中一共展示了CEntityFlame::SetUseHitboxes方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreateEntityByName
//-----------------------------------------------------------------------------
// Purpose: Creates a flame and attaches it to a target entity.
// Input : pTarget -
//-----------------------------------------------------------------------------
CEntityFlame *CEntityFlame::Create( CBaseEntity *pTarget, bool useHitboxes )
{
CEntityFlame *pFlame = (CEntityFlame *) CreateEntityByName( "entityflame" );
if ( pFlame == NULL )
return NULL;
float xSize = pTarget->CollisionProp()->OBBMaxs().x - pTarget->CollisionProp()->OBBMins().x;
float ySize = pTarget->CollisionProp()->OBBMaxs().y - pTarget->CollisionProp()->OBBMins().y;
float size = ( xSize + ySize ) * 0.5f;
if ( size < 16.0f )
{
size = 16.0f;
}
UTIL_SetOrigin( pFlame, pTarget->GetAbsOrigin() );
pFlame->m_flSize = size;
pFlame->SetThink( &CEntityFlame::FlameThink );
pFlame->SetNextThink( gpGlobals->curtime + 0.1f );
pFlame->AttachToEntity( pTarget );
pFlame->SetLifetime( 2.0f );
//Send to the client even though we don't have a model
pFlame->AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
pFlame->SetUseHitboxes( useHitboxes );
return pFlame;
}