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C++ CDesignType::MatchesCriteria方法代码示例

本文整理汇总了C++中CDesignType::MatchesCriteria方法的典型用法代码示例。如果您正苦于以下问题:C++ CDesignType::MatchesCriteria方法的具体用法?C++ CDesignType::MatchesCriteria怎么用?C++ CDesignType::MatchesCriteria使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CDesignType的用法示例。


在下文中一共展示了CDesignType::MatchesCriteria方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AddMatchingKeyEvents

bool CPlayerGameStats::AddMatchingKeyEvents (const CString &sNodeID, const CDesignTypeCriteria &Crit, TArray<SKeyEventStats> *pEventList, TArray<SKeyEventStatsResult> *retList) const

//	AddMatchingKeyEvents
//
//	Adds all of the matching events from pEventList to the result

	{
	int i;

	for (i = 0; i < pEventList->GetCount(); i++)
		{
		SKeyEventStats *pStats = &pEventList->GetAt(i);

		CDesignType *pType = g_pUniverse->FindDesignType(pStats->dwObjUNID);
		if (pType == NULL)
			continue;

		if (pType->MatchesCriteria(Crit))
			{
			SKeyEventStatsResult *pResult = retList->Insert();
			pResult->sNodeID = sNodeID;
			pResult->pStats = pStats;
			pResult->bMarked = false;
			}
		}

	return true;
	}
开发者ID:Sdw195,项目名称:Transcendence,代码行数:28,代码来源:CPlayerGameStats.cpp

示例2: GenerateImageChart


//.........这里部分代码省略.........
			&bBold,
			&bItalic))
		{
		sTypeface = CONSTLIT("Arial");
		iSize = 10;
		bBold = false;
		bItalic = false;
		}

	CG16bitFont NameFont;
	NameFont.Create(sTypeface, -PointsToPixels(iSize), bBold, bItalic);
	CG32bitPixel rgbNameColor = CG32bitPixel(255, 255, 255);

	//	Rotation

	int iRotation = pCmdLine->GetAttributeInteger(CONSTLIT("rotation"));

	//	Output file

	CString sFilespec = pCmdLine->GetAttribute(CONSTLIT("output"));
	if (!sFilespec.IsBlank())
		sFilespec = pathAddExtensionIfNecessary(sFilespec, CONSTLIT(".bmp"));

	//	Generate a sorted table of types

	TSortMap<CString, SEntryDesc> Table;
	for (i = 0; i < Universe.GetDesignTypeCount(); i++)
		{
		CDesignType *pType = Universe.GetDesignType(i);
		SEntryDesc NewEntry;

		//	Make sure we match the criteria

		if (!pType->MatchesCriteria(Criteria))
			continue;

		//	Figure stuff stuff out based on the specific design type

		switch (pType->GetType())
			{
			case designItemType:
				{
				CItemType *pItemType = CItemType::AsType(pType);
				CItem Item(pItemType, 1);

				//	Skip if not in item criteria

				if (!Item.MatchesCriteria(ItemCriteria))
					continue;

				//	Skip virtual classes

				if (pItemType->IsVirtual())
					continue;

				//	Initialize the entry

				NewEntry.pType = pType;
				NewEntry.sName = pItemType->GetNounPhrase(0);
				NewEntry.pImage = &pItemType->GetImage();
				NewEntry.iSize = RectWidth(NewEntry.pImage->GetImageRect());
				break;
				}

			case designShipClass:
				{
开发者ID:,项目名称:,代码行数:67,代码来源:

示例3: GenerateTypeTable

void GenerateTypeTable (CUniverse &Universe, CXMLElement *pCmdLine)
	{
	int i, j;

	//	Get the criteria from the command line.

	CString sCriteria = pCmdLine->GetAttribute(CRITERIA_ATTRIB);

	//	Parse it

	CDesignTypeCriteria Criteria;
	if (CDesignTypeCriteria::ParseCriteria(sCriteria, &Criteria) != NOERROR)
		{
		printf("ERROR: Unable to parse criteria.\n");
		return;
		}

	//	Generate a table of all matching types

	TSortMap<CString, CDesignType *> Table;

	//	Loop over all items for this level and add them to
	//	a sorted table.

	for (i = 0; i < Universe.GetDesignTypeCount(); i++)
		{
		CDesignType *pType = Universe.GetDesignType(i);
		int iLevel = pType->GetLevel();

		if (!pType->MatchesCriteria(Criteria))
			continue;

		//	Get the name

		CString sName = pType->GetDataField(FIELD_NAME);
		if (*sName.GetASCIIZPointer() == '(')
			sName = strSubString(sName, 1, -1);

		//	Figure out the sort order

		char szBuffer[1024];
		wsprintf(szBuffer, "%02d%s%08x", 
				iLevel,
				sName.GetASCIIZPointer(),
				pType->GetUNID());
		Table.Insert(CString(szBuffer), pType);
		}

	//	Generate a list of columns to display

	TArray<CString> Cols;
	Cols.Insert(FIELD_LEVEL);
	Cols.Insert(FIELD_NAME);

	for (i = 0; i < pCmdLine->GetAttributeCount(); i++)
		{
		CString sAttrib = pCmdLine->GetAttributeName(i);

		if (!IsMainCommandParam(sAttrib)
				&& !strEquals(sAttrib, CONSTLIT("typetable")))
			{
			CString sValue = pCmdLine->GetAttribute(i);
			
			if (!strEquals(sValue, CONSTLIT("true")))
				Cols.Insert(strPatternSubst(CONSTLIT("%s:%s"), sAttrib, sValue));
			else
				Cols.Insert(sAttrib);
			}
		}

	//	If we need to output total count, then load the table

	CDesignTypeStats TotalCount;
	if (pCmdLine->GetAttributeBool(FIELD_TOTAL_COUNT)
			|| pCmdLine->GetAttributeBool(FIELD_COUNT_DISTRIBUTION))
		{
		if (LoadDesignTypeStats(Universe.GetDesignCollection().GetAdventureUNID(), &TotalCount) != NOERROR)
			{
			printf("ERROR: Unable to load type count table.\n");
			return;
			}
		}

	//	If we've got any entries in the table, output now

	if (Table.GetCount())
		{
		//	Output the header

		for (j = 0; j < Cols.GetCount(); j++)
			{
			if (j != 0)
				printf("\t");

			printf(Cols[j].GetASCIIZPointer());
			}

		printf("\n");

		//	Output each row
//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:


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