当前位置: 首页>>代码示例>>C++>>正文


C++ CDXUTDirectionWidget::StaticOnD3D9DestroyDevice方法代码示例

本文整理汇总了C++中CDXUTDirectionWidget::StaticOnD3D9DestroyDevice方法的典型用法代码示例。如果您正苦于以下问题:C++ CDXUTDirectionWidget::StaticOnD3D9DestroyDevice方法的具体用法?C++ CDXUTDirectionWidget::StaticOnD3D9DestroyDevice怎么用?C++ CDXUTDirectionWidget::StaticOnD3D9DestroyDevice使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CDXUTDirectionWidget的用法示例。


在下文中一共展示了CDXUTDirectionWidget::StaticOnD3D9DestroyDevice方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnDestroyDevice

//--------------------------------------------------------------------------------------
// This callback function will be called immediately after the Direct3D device has 
// been destroyed, which generally happens as a result of application termination or 
// windowed/full screen toggles. Resources created in the OnCreateDevice callback 
// should be released here, which generally includes all D3DPOOL_MANAGED resources. 
//--------------------------------------------------------------------------------------
void CALLBACK OnDestroyDevice( void* pUserContext )
{
    g_DialogResourceManager.OnD3D9DestroyDevice();
    g_SettingsDlg.OnD3D9DestroyDevice();
    SAFE_RELEASE( g_pEffect );
    SAFE_RELEASE( g_pFont );

    g_LightControl.StaticOnD3D9DestroyDevice();
    g_Skybox.OnDestroyDevice();

    if( g_pFrameRoot )
    {
        CAllocateHierarchy Alloc;
        D3DXFrameDestroy( g_pFrameRoot, &Alloc );
        g_pFrameRoot = NULL;
    }

    SAFE_RELEASE( g_pAnimController );
}
开发者ID:KNeal,项目名称:Oculus,代码行数:25,代码来源:LocalDeformablePRT.cpp


注:本文中的CDXUTDirectionWidget::StaticOnD3D9DestroyDevice方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。