本文整理汇总了C++中CDXUTDirectionWidget::StaticOnD3D9DestroyDevice方法的典型用法代码示例。如果您正苦于以下问题:C++ CDXUTDirectionWidget::StaticOnD3D9DestroyDevice方法的具体用法?C++ CDXUTDirectionWidget::StaticOnD3D9DestroyDevice怎么用?C++ CDXUTDirectionWidget::StaticOnD3D9DestroyDevice使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CDXUTDirectionWidget
的用法示例。
在下文中一共展示了CDXUTDirectionWidget::StaticOnD3D9DestroyDevice方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnDestroyDevice
//--------------------------------------------------------------------------------------
// This callback function will be called immediately after the Direct3D device has
// been destroyed, which generally happens as a result of application termination or
// windowed/full screen toggles. Resources created in the OnCreateDevice callback
// should be released here, which generally includes all D3DPOOL_MANAGED resources.
//--------------------------------------------------------------------------------------
void CALLBACK OnDestroyDevice( void* pUserContext )
{
g_DialogResourceManager.OnD3D9DestroyDevice();
g_SettingsDlg.OnD3D9DestroyDevice();
SAFE_RELEASE( g_pEffect );
SAFE_RELEASE( g_pFont );
g_LightControl.StaticOnD3D9DestroyDevice();
g_Skybox.OnDestroyDevice();
if( g_pFrameRoot )
{
CAllocateHierarchy Alloc;
D3DXFrameDestroy( g_pFrameRoot, &Alloc );
g_pFrameRoot = NULL;
}
SAFE_RELEASE( g_pAnimController );
}