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C++ CDXUTDialogResourceManager::OnD3D9DestroyDevice方法代码示例

本文整理汇总了C++中CDXUTDialogResourceManager::OnD3D9DestroyDevice方法的典型用法代码示例。如果您正苦于以下问题:C++ CDXUTDialogResourceManager::OnD3D9DestroyDevice方法的具体用法?C++ CDXUTDialogResourceManager::OnD3D9DestroyDevice怎么用?C++ CDXUTDialogResourceManager::OnD3D9DestroyDevice使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CDXUTDialogResourceManager的用法示例。


在下文中一共展示了CDXUTDialogResourceManager::OnD3D9DestroyDevice方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9CreateDevice callback 
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9DestroyDevice( void* pUserContext )
{
    g_DialogResourceManager.OnD3D9DestroyDevice();
    g_SettingsDlg.OnD3D9DestroyDevice();
    SAFE_RELEASE( g_pEffect9 );
    SAFE_RELEASE( g_pFont9 );
}
开发者ID:capturePointer,项目名称:DllLoader,代码行数:10,代码来源:SimpleSample.cpp

示例2:

//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9CreateDevice callback 
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9DestroyDevice( void* pUserContext )
{
    g_DialogResourceManager.OnD3D9DestroyDevice();
    g_SettingsDlg.OnD3D9DestroyDevice();

	manipulator->Release();
}
开发者ID:m10914,项目名称:Sphere,代码行数:10,代码来源:SimpleSample.cpp

示例3: OnDestroyDevice

void CALLBACK OnDestroyDevice(void* pUserContext)
{
    g_DialogResourceManager.OnD3D9DestroyDevice();
    SAFE_RELEASE(g_pFont);

    g_Board.OnDestroyDevice();
    g_BackgroundQuad.Destroy();

}
开发者ID:Bastila,项目名称:c-plus-plus-examples,代码行数:9,代码来源:NsRenju.cpp

示例4:

//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9CreateDevice callback 
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9DestroyDevice( void* pUserContext )
{
    g_DialogResourceManager.OnD3D9DestroyDevice();
    g_D3DSettingsDlg.OnD3D9DestroyDevice();
    CDXUTDirectionWidget::StaticOnD3D9DestroyDevice();
    SAFE_RELEASE( g_pEffect9 );
    SAFE_RELEASE( g_pFont9 );
    SAFE_RELEASE( g_pMesh9 );
    SAFE_RELEASE( g_pMeshTexture9 );
}
开发者ID:Igings,项目名称:A-3D-game-in-a-2D-paradigm,代码行数:13,代码来源:BasicHLSL9.cpp

示例5: OnDestroyDevice

//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9CreateDevice callback 
//--------------------------------------------------------------------------------------
void CALLBACK OnDestroyDevice( void* pUserContext )
{
    CDXUTIMEEditBox::Uninitialize( );

    g_DialogResourceManager.OnD3D9DestroyDevice();
    g_SettingsDlg.OnD3D9DestroyDevice();
    g_Mesh.Destroy();

    SAFE_RELEASE( g_pEffect );
    SAFE_RELEASE( g_pFont );
}
开发者ID:KNeal,项目名称:Oculus,代码行数:14,代码来源:CustomUI.cpp

示例6:

//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9CreateDevice callback 
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9DestroyDevice( void* pUserContext )
{
	g_DialogResourceManager.OnD3D9DestroyDevice();
	g_SettingsDlg.OnD3D9DestroyDevice();

	d3dAnimation.Destroy();
	d3dMesh.Destroy();
	d3dFloor.Destroy();

	SAFE_DELETE(g_pTxtHelper);
	SAFE_RELEASE(g_pFont9);
	SAFE_RELEASE(g_pSprite9);
}
开发者ID:SergeyMakeev,项目名称:Quaternions-Revisited,代码行数:16,代码来源:QuaternionsRevisited.cpp

示例7:

//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9CreateDevice callback 
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9DestroyDevice( void* pUserContext )
{
#ifdef CONSOLE
	std::cout << "OnD3D9DestroyDevice" << std::endl;
#endif

    g_DialogResourceManager.OnD3D9DestroyDevice();
    g_SettingsDlg.OnD3D9DestroyDevice();
    SAFE_RELEASE( g_pEffect9 );
    SAFE_RELEASE( g_pFont9 );

	// SPARK destroy
	SAFE_RELEASE( g_pTextureParticle );
	
	DX9Info::DX9DestroyAllBuffers();
	//-------------------------------------------------------------------------
}
开发者ID:Slulego,项目名称:GD,代码行数:20,代码来源:BasicDemoDXUT9.cpp

示例8: OnDestroyDevice

//--------------------------------------------------------------------------------------
// This callback function will be called immediately after the Direct3D device has 
// been destroyed, which generally happens as a result of application termination or 
// windowed/full screen toggles. Resources created in the OnCreateDevice callback 
// should be released here, which generally includes all D3DPOOL_MANAGED resources. 
//--------------------------------------------------------------------------------------
void CALLBACK OnDestroyDevice( void* pUserContext )
{
    g_DialogResourceManager.OnD3D9DestroyDevice();
    g_SettingsDlg.OnD3D9DestroyDevice();
    SAFE_RELEASE( g_pEffect );
    SAFE_RELEASE( g_pFont );

    g_LightControl.StaticOnD3D9DestroyDevice();
    g_Skybox.OnDestroyDevice();

    if( g_pFrameRoot )
    {
        CAllocateHierarchy Alloc;
        D3DXFrameDestroy( g_pFrameRoot, &Alloc );
        g_pFrameRoot = NULL;
    }

    SAFE_RELEASE( g_pAnimController );
}
开发者ID:KNeal,项目名称:Oculus,代码行数:25,代码来源:LocalDeformablePRT.cpp

示例9: OnDestroyDevice

//--------------------------------------------------------------------------------------
// This callback function will be called immediately after the Direct3D device has 
// been destroyed, which generally happens as a result of application termination or 
// windowed/full screen toggles. Resources created in the OnCreateDevice callback 
// should be released here, which generally includes all D3DPOOL_MANAGED resources. 
//--------------------------------------------------------------------------------------
void CALLBACK OnDestroyDevice(void* pUserContext)
{
	g_DialogResourceManager.OnD3D9DestroyDevice();
	//CDXUTDirectionWidget::StaticOnD3D9DestroyDevice();

	SAFE_RELEASE(g_pEffect);
	SAFE_RELEASE(g_pFont);

	SAFE_RELEASE(g_pTexFloor);

	SAFE_DELETE(g_character);
	g_model = NULL;

	SAFE_DELETE(g_fileLoader);
	SAFE_DELETE(g_resourceManager);

	grp::destroy();

	SAFE_RELEASE(g_pVbFloor);

	SAFE_RELEASE(g_pVdFloor);
	SAFE_RELEASE(g_pVdMesh);
	SAFE_RELEASE(g_pVdMeshGpuSkinning);
}
开发者ID:ColinGilbert,项目名称:grandpa-animation,代码行数:30,代码来源:Demo.cpp

示例10:

//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9CreateDevice callback 
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9DestroyDevice( void* pUserContext )
{
	SAFE_DELETE( g_pMain );
    g_DialogResourceManager.OnD3D9DestroyDevice();
    g_SettingsDlg.OnD3D9DestroyDevice();
}
开发者ID:tpghks98,项目名称:VirusShot,代码行数:9,代码来源:Peanut.cpp

示例11: onDestroyDevice

void CALLBACK onDestroyDevice(void* pUserContext) {
    dialogResourceManager.OnD3D9DestroyDevice();

    SAFE_RELEASE(font);
}
开发者ID:kphillisjr,项目名称:smaa,代码行数:5,代码来源:Demo.cpp


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