本文整理汇总了C++中CDXUTDialogResourceManager::OnD3D9DestroyDevice方法的典型用法代码示例。如果您正苦于以下问题:C++ CDXUTDialogResourceManager::OnD3D9DestroyDevice方法的具体用法?C++ CDXUTDialogResourceManager::OnD3D9DestroyDevice怎么用?C++ CDXUTDialogResourceManager::OnD3D9DestroyDevice使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CDXUTDialogResourceManager
的用法示例。
在下文中一共展示了CDXUTDialogResourceManager::OnD3D9DestroyDevice方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9CreateDevice callback
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9DestroyDevice( void* pUserContext )
{
g_DialogResourceManager.OnD3D9DestroyDevice();
g_SettingsDlg.OnD3D9DestroyDevice();
SAFE_RELEASE( g_pEffect9 );
SAFE_RELEASE( g_pFont9 );
}
示例2:
//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9CreateDevice callback
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9DestroyDevice( void* pUserContext )
{
g_DialogResourceManager.OnD3D9DestroyDevice();
g_SettingsDlg.OnD3D9DestroyDevice();
manipulator->Release();
}
示例3: OnDestroyDevice
void CALLBACK OnDestroyDevice(void* pUserContext)
{
g_DialogResourceManager.OnD3D9DestroyDevice();
SAFE_RELEASE(g_pFont);
g_Board.OnDestroyDevice();
g_BackgroundQuad.Destroy();
}
示例4:
//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9CreateDevice callback
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9DestroyDevice( void* pUserContext )
{
g_DialogResourceManager.OnD3D9DestroyDevice();
g_D3DSettingsDlg.OnD3D9DestroyDevice();
CDXUTDirectionWidget::StaticOnD3D9DestroyDevice();
SAFE_RELEASE( g_pEffect9 );
SAFE_RELEASE( g_pFont9 );
SAFE_RELEASE( g_pMesh9 );
SAFE_RELEASE( g_pMeshTexture9 );
}
示例5: OnDestroyDevice
//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9CreateDevice callback
//--------------------------------------------------------------------------------------
void CALLBACK OnDestroyDevice( void* pUserContext )
{
CDXUTIMEEditBox::Uninitialize( );
g_DialogResourceManager.OnD3D9DestroyDevice();
g_SettingsDlg.OnD3D9DestroyDevice();
g_Mesh.Destroy();
SAFE_RELEASE( g_pEffect );
SAFE_RELEASE( g_pFont );
}
示例6:
//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9CreateDevice callback
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9DestroyDevice( void* pUserContext )
{
g_DialogResourceManager.OnD3D9DestroyDevice();
g_SettingsDlg.OnD3D9DestroyDevice();
d3dAnimation.Destroy();
d3dMesh.Destroy();
d3dFloor.Destroy();
SAFE_DELETE(g_pTxtHelper);
SAFE_RELEASE(g_pFont9);
SAFE_RELEASE(g_pSprite9);
}
示例7:
//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9CreateDevice callback
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9DestroyDevice( void* pUserContext )
{
#ifdef CONSOLE
std::cout << "OnD3D9DestroyDevice" << std::endl;
#endif
g_DialogResourceManager.OnD3D9DestroyDevice();
g_SettingsDlg.OnD3D9DestroyDevice();
SAFE_RELEASE( g_pEffect9 );
SAFE_RELEASE( g_pFont9 );
// SPARK destroy
SAFE_RELEASE( g_pTextureParticle );
DX9Info::DX9DestroyAllBuffers();
//-------------------------------------------------------------------------
}
示例8: OnDestroyDevice
//--------------------------------------------------------------------------------------
// This callback function will be called immediately after the Direct3D device has
// been destroyed, which generally happens as a result of application termination or
// windowed/full screen toggles. Resources created in the OnCreateDevice callback
// should be released here, which generally includes all D3DPOOL_MANAGED resources.
//--------------------------------------------------------------------------------------
void CALLBACK OnDestroyDevice( void* pUserContext )
{
g_DialogResourceManager.OnD3D9DestroyDevice();
g_SettingsDlg.OnD3D9DestroyDevice();
SAFE_RELEASE( g_pEffect );
SAFE_RELEASE( g_pFont );
g_LightControl.StaticOnD3D9DestroyDevice();
g_Skybox.OnDestroyDevice();
if( g_pFrameRoot )
{
CAllocateHierarchy Alloc;
D3DXFrameDestroy( g_pFrameRoot, &Alloc );
g_pFrameRoot = NULL;
}
SAFE_RELEASE( g_pAnimController );
}
示例9: OnDestroyDevice
//--------------------------------------------------------------------------------------
// This callback function will be called immediately after the Direct3D device has
// been destroyed, which generally happens as a result of application termination or
// windowed/full screen toggles. Resources created in the OnCreateDevice callback
// should be released here, which generally includes all D3DPOOL_MANAGED resources.
//--------------------------------------------------------------------------------------
void CALLBACK OnDestroyDevice(void* pUserContext)
{
g_DialogResourceManager.OnD3D9DestroyDevice();
//CDXUTDirectionWidget::StaticOnD3D9DestroyDevice();
SAFE_RELEASE(g_pEffect);
SAFE_RELEASE(g_pFont);
SAFE_RELEASE(g_pTexFloor);
SAFE_DELETE(g_character);
g_model = NULL;
SAFE_DELETE(g_fileLoader);
SAFE_DELETE(g_resourceManager);
grp::destroy();
SAFE_RELEASE(g_pVbFloor);
SAFE_RELEASE(g_pVdFloor);
SAFE_RELEASE(g_pVdMesh);
SAFE_RELEASE(g_pVdMeshGpuSkinning);
}
示例10:
//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9CreateDevice callback
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9DestroyDevice( void* pUserContext )
{
SAFE_DELETE( g_pMain );
g_DialogResourceManager.OnD3D9DestroyDevice();
g_SettingsDlg.OnD3D9DestroyDevice();
}
示例11: onDestroyDevice
void CALLBACK onDestroyDevice(void* pUserContext) {
dialogResourceManager.OnD3D9DestroyDevice();
SAFE_RELEASE(font);
}