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C++ CDXUTDialogResourceManager::OnD3D10ReleasingSwapChain方法代码示例

本文整理汇总了C++中CDXUTDialogResourceManager::OnD3D10ReleasingSwapChain方法的典型用法代码示例。如果您正苦于以下问题:C++ CDXUTDialogResourceManager::OnD3D10ReleasingSwapChain方法的具体用法?C++ CDXUTDialogResourceManager::OnD3D10ReleasingSwapChain怎么用?C++ CDXUTDialogResourceManager::OnD3D10ReleasingSwapChain使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CDXUTDialogResourceManager的用法示例。


在下文中一共展示了CDXUTDialogResourceManager::OnD3D10ReleasingSwapChain方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

//--------------------------------------------------------------------------------------
// Release D3D10 resources created in OnD3D10ResizedSwapChain 
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D10SwapChainReleasing( void* pUserContext )
{
    g_DialogResourceManager.OnD3D10ReleasingSwapChain();

    SAFE_RELEASE( g_pRenderTarget );
    SAFE_RELEASE( g_pRTRV );
    SAFE_RELEASE( g_pDSTarget );
    SAFE_RELEASE( g_pDSRV );
}
开发者ID:marselas,项目名称:Zombie-Direct3D-Samples,代码行数:12,代码来源:MotionBlur10.cpp

示例2:

//--------------------------------------------------------------------------------------
// Release D3D10 resources created in OnD3D10ResizedSwapChain 
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D10SwapChainReleasing( void* pUserContext )
{
    g_DialogResourceManager.OnD3D10ReleasingSwapChain();
	for( int light_idx = 0; light_idx < NUM_LIGHT; ++light_idx )
	{
		g_pLightLumiBuffer[light_idx]->OnD3D10SwapChainReleasing(pUserContext);
	}
	
	g_pBlendBuffer->OnD3D10SwapChainReleasing(pUserContext);
	g_pWidgetBuffer->OnD3D10SwapChainReleasing(pUserContext);

	g_ScrQuadRender.OnD3D10SwapChainReleasing(pUserContext);
	g_GBuffer.OnD3D10SwapChainReleasing(pUserContext);
	g_Final.OnD3D10SwapChainReleasing(pUserContext);
	g_pSkyBox->OnReleasingSwapChain();
}
开发者ID:SenichiFSeiei,项目名称:oursavsm,代码行数:19,代码来源:SoftShadows.cpp

示例3:

//--------------------------------------------------------------------------------------
// Release D3D10 resources created in OnD3D10ResizedSwapChain
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D10ReleasingSwapChain(void* pUserContext)
{
	g_DialogResourceManager.OnD3D10ReleasingSwapChain();
}
开发者ID:maleiwhat,项目名称:vectorizing-project,代码行数:7,代码来源:VolSurfaces10.cpp


注:本文中的CDXUTDialogResourceManager::OnD3D10ReleasingSwapChain方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。