本文整理汇总了C++中CDXUTDialogResourceManager::OnD3D10ReleasingSwapChain方法的典型用法代码示例。如果您正苦于以下问题:C++ CDXUTDialogResourceManager::OnD3D10ReleasingSwapChain方法的具体用法?C++ CDXUTDialogResourceManager::OnD3D10ReleasingSwapChain怎么用?C++ CDXUTDialogResourceManager::OnD3D10ReleasingSwapChain使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CDXUTDialogResourceManager
的用法示例。
在下文中一共展示了CDXUTDialogResourceManager::OnD3D10ReleasingSwapChain方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
//--------------------------------------------------------------------------------------
// Release D3D10 resources created in OnD3D10ResizedSwapChain
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D10SwapChainReleasing( void* pUserContext )
{
g_DialogResourceManager.OnD3D10ReleasingSwapChain();
SAFE_RELEASE( g_pRenderTarget );
SAFE_RELEASE( g_pRTRV );
SAFE_RELEASE( g_pDSTarget );
SAFE_RELEASE( g_pDSRV );
}
示例2:
//--------------------------------------------------------------------------------------
// Release D3D10 resources created in OnD3D10ResizedSwapChain
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D10SwapChainReleasing( void* pUserContext )
{
g_DialogResourceManager.OnD3D10ReleasingSwapChain();
for( int light_idx = 0; light_idx < NUM_LIGHT; ++light_idx )
{
g_pLightLumiBuffer[light_idx]->OnD3D10SwapChainReleasing(pUserContext);
}
g_pBlendBuffer->OnD3D10SwapChainReleasing(pUserContext);
g_pWidgetBuffer->OnD3D10SwapChainReleasing(pUserContext);
g_ScrQuadRender.OnD3D10SwapChainReleasing(pUserContext);
g_GBuffer.OnD3D10SwapChainReleasing(pUserContext);
g_Final.OnD3D10SwapChainReleasing(pUserContext);
g_pSkyBox->OnReleasingSwapChain();
}
示例3:
//--------------------------------------------------------------------------------------
// Release D3D10 resources created in OnD3D10ResizedSwapChain
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D10ReleasingSwapChain(void* pUserContext)
{
g_DialogResourceManager.OnD3D10ReleasingSwapChain();
}