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C++ CDXUTDialogResourceManager::OnD3D11ReleasingSwapChain方法代码示例

本文整理汇总了C++中CDXUTDialogResourceManager::OnD3D11ReleasingSwapChain方法的典型用法代码示例。如果您正苦于以下问题:C++ CDXUTDialogResourceManager::OnD3D11ReleasingSwapChain方法的具体用法?C++ CDXUTDialogResourceManager::OnD3D11ReleasingSwapChain怎么用?C++ CDXUTDialogResourceManager::OnD3D11ReleasingSwapChain使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CDXUTDialogResourceManager的用法示例。


在下文中一共展示了CDXUTDialogResourceManager::OnD3D11ReleasingSwapChain方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

//--------------------------------------------------------------------------------------
// Release D3D11 resources created in OnD3D11ResizedSwapChain 
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D11ReleasingSwapChain( void* pUserContext )
{
  UNREFERENCED_PARAMETER(pUserContext);

  g_DialogResourceManager.OnD3D11ReleasingSwapChain();
}
开发者ID:JasSra,项目名称:GPU-Pro-6,代码行数:9,代码来源:AdvancedLighting.cpp

示例2:

//--------------------------------------------------------------------------------------
// Release D3D11 resources created in OnD3D11ResizedSwapChain 
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D11ReleasingSwapChain( void* pUserContext )
{
    g_DialogResourceManager.OnD3D11ReleasingSwapChain();
}
开发者ID:AndreAhmed,项目名称:directx-sdk-samples,代码行数:7,代码来源:DynamicShaderLinkageFX11.cpp

示例3:

//--------------------------------------------------------------------------------------
// Release D3D11 resources created in OnD3D11ResizedSwapChain 
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D11ReleasingSwapChain( void* pUserContext )
{
	vegetationRendering->onLostDevice();
	dialogResourceManager.OnD3D11ReleasingSwapChain();
}
开发者ID:steinbergerbernd,项目名称:Vegetationrendering,代码行数:8,代码来源:Main.cpp

示例4:

//--------------------------------------------------------------------------------------
// Release D3D11 resources created in OnD3D11ResizedSwapChain 
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D11ReleasingSwapChain( void* pUserContext )
{
    g_DialogResourceManager.OnD3D11ReleasingSwapChain();
	DXUTGetD3D11DeviceContext()->ClearState();
}
开发者ID:AndreAhmed,项目名称:directxgameengine,代码行数:8,代码来源:cloth_renderer.cpp

示例5: DXUTTRACE

//--------------------------------------------------------------------------------------
// Release D3D11 resources created in OnD3D11ResizedSwapChain 
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D11ReleasingSwapChain(void* pUserContext)
{
    DXUTTRACE(L"OnD3D11ReleasingSwapChain called\n");

    g_DialogResourceManager.OnD3D11ReleasingSwapChain();
}
开发者ID:151706061,项目名称:D3DSamples,代码行数:9,代码来源:DeinterleavedTexturing.cpp


注:本文中的CDXUTDialogResourceManager::OnD3D11ReleasingSwapChain方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。