本文整理汇总了C++中CDXUTDialogResourceManager::OnD3D11ReleasingSwapChain方法的典型用法代码示例。如果您正苦于以下问题:C++ CDXUTDialogResourceManager::OnD3D11ReleasingSwapChain方法的具体用法?C++ CDXUTDialogResourceManager::OnD3D11ReleasingSwapChain怎么用?C++ CDXUTDialogResourceManager::OnD3D11ReleasingSwapChain使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CDXUTDialogResourceManager
的用法示例。
在下文中一共展示了CDXUTDialogResourceManager::OnD3D11ReleasingSwapChain方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
//--------------------------------------------------------------------------------------
// Release D3D11 resources created in OnD3D11ResizedSwapChain
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D11ReleasingSwapChain( void* pUserContext )
{
UNREFERENCED_PARAMETER(pUserContext);
g_DialogResourceManager.OnD3D11ReleasingSwapChain();
}
示例2:
//--------------------------------------------------------------------------------------
// Release D3D11 resources created in OnD3D11ResizedSwapChain
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D11ReleasingSwapChain( void* pUserContext )
{
g_DialogResourceManager.OnD3D11ReleasingSwapChain();
}
示例3:
//--------------------------------------------------------------------------------------
// Release D3D11 resources created in OnD3D11ResizedSwapChain
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D11ReleasingSwapChain( void* pUserContext )
{
vegetationRendering->onLostDevice();
dialogResourceManager.OnD3D11ReleasingSwapChain();
}
示例4:
//--------------------------------------------------------------------------------------
// Release D3D11 resources created in OnD3D11ResizedSwapChain
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D11ReleasingSwapChain( void* pUserContext )
{
g_DialogResourceManager.OnD3D11ReleasingSwapChain();
DXUTGetD3D11DeviceContext()->ClearState();
}
示例5: DXUTTRACE
//--------------------------------------------------------------------------------------
// Release D3D11 resources created in OnD3D11ResizedSwapChain
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D11ReleasingSwapChain(void* pUserContext)
{
DXUTTRACE(L"OnD3D11ReleasingSwapChain called\n");
g_DialogResourceManager.OnD3D11ReleasingSwapChain();
}