本文整理汇总了C++中CDXUTDialog::SetBackgroundColors方法的典型用法代码示例。如果您正苦于以下问题:C++ CDXUTDialog::SetBackgroundColors方法的具体用法?C++ CDXUTDialog::SetBackgroundColors怎么用?C++ CDXUTDialog::SetBackgroundColors使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CDXUTDialog
的用法示例。
在下文中一共展示了CDXUTDialog::SetBackgroundColors方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DXUTTRACE
//--------------------------------------------------------------------------------------
// SwapChain has changed and may have new attributes such as size.
// Create any D3D11 resources that depend on the back buffer
//--------------------------------------------------------------------------------------
HRESULT CALLBACK OnD3D11ResizedSwapChain(ID3D11Device* pd3dDevice, IDXGISwapChain *pSwapChain, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext)
{
HRESULT hr;
DXUTTRACE(L"OnD3D11ResizedSwapChain called\n");
V_RETURN( g_DialogResourceManager.OnD3D11ResizedSwapChain(pd3dDevice, pBackBufferSurfaceDesc) );
V_RETURN( g_SettingsDlg.OnD3D11ResizedSwapChain(pd3dDevice, pBackBufferSurfaceDesc) );
g_BackBufferWidth = pBackBufferSurfaceDesc->Width;
g_BackBufferHeight = pBackBufferSurfaceDesc->Height;
g_FullViewport.TopLeftX = 0.f;
g_FullViewport.TopLeftY = 0.f;
g_FullViewport.MinDepth = 0.f;
g_FullViewport.MaxDepth = 1.f;
g_FullViewport.Width = (FLOAT)g_BackBufferWidth;
g_FullViewport.Height = (FLOAT)g_BackBufferHeight;
// Setup the camera's projection parameters
float AspectRatio = (float)g_BackBufferWidth / (float)g_BackBufferHeight;
g_OrbitalCamera.SetProjParams (FOVY, AspectRatio, ZNEAR, ZFAR);
g_OrbitalCamera.SetWindow (g_BackBufferWidth, g_BackBufferHeight);
g_OrbitalCamera.SetButtonMasks(MOUSE_LEFT_BUTTON, MOUSE_WHEEL, 0);
g_FirstPersonCamera.SetProjParams (FOVY, AspectRatio, ZNEAR, ZFAR);
g_FirstPersonCamera.SetRotateButtons( 1, 1, 1 );
UINT HudWidth = 256;
float HudOpacity = 0.32f;
g_HUD.SetLocation(g_BackBufferWidth - HudWidth, 0);
g_HUD.SetSize (HudWidth, g_BackBufferHeight);
g_HUD.SetBackgroundColors(D3DCOLOR_COLORVALUE(0,0,0,HudOpacity));
// Allocate our own screen-sized buffers, as the SwapChain only contains a non-MSAA color buffer.
ResizeScreenSizedBuffers(pd3dDevice);
return hr;
}
示例2: InitApp
void InitApp()
{
g_HUD.Init(&g_DialogResourceManager);
g_SampleUI.Init(&g_DialogResourceManager);
g_WhiteArrowDialog.Init(&g_DialogResourceManager);
g_BlackArrowDialog.Init(&g_DialogResourceManager);
g_TheWhiteWinnerDialog.Init(&g_DialogResourceManager);
g_TheBlackWinnerDialog.Init(&g_DialogResourceManager);
g_HUD.SetCallback(OnGUIEvent); int iY = 10;
g_HUD.AddButton(IDC_TOGGLEFULLSCREEN, L"Toggle Full Screen", 35, iY, 125, 22);
g_HUD.AddButton(IDC_HIDECONSOLE, L"Console", 35, iY += 24, 125, 22);
g_HUD.AddButton(IDC_LAUNCH_RENJU_MANUAL, L"Manual", 35, iY += 24, 125, 22);
g_HUD.AddButton(IDC_RESETGAME, L"Start", 35, iY += 24, 125, 22);
g_SampleUI.AddRadioButton(IDC_GAMEMODE_HUMAN_HUMAN_RADIO, 1, L"Human - Human", 35, iY += 24, 220, 24, true, L'1');
g_SampleUI.AddRadioButton(IDC_GAMEMODE_AI_IS_BLACK_RADIO, 1, L"AI is Black", 35, iY += 24, 220, 24, false, L'2');
g_SampleUI.AddRadioButton(IDC_GAMEMODE_AI_IS_WHITE_RADIO, 1, L"AI is White", 35, iY += 24, 220, 24, false, L'3');
g_SampleUI.SetCallback(OnGUIEvent);
CDXUTStatic* pStatic = NULL;
CDXUTElement* pElement = g_WhiteArrowDialog.GetDefaultElement(DXUT_CONTROL_STATIC, 0);
if(pElement)
{
pElement->FontColor.Init(D3DCOLOR_ARGB(255, 255, 255, 255));
}
g_WhiteArrowDialog.SetSize(150, 100);
g_WhiteArrowDialog.SetBackgroundColors(D3DCOLOR_ARGB(0, 255, 255, 255), D3DCOLOR_ARGB(0, 255, 255, 255),
D3DCOLOR_ARGB(0, 255, 255, 255), D3DCOLOR_ARGB(0, 255, 255, 255));
g_WhiteArrowDialog.SetCallback(OnGUIEvent);
g_WhiteArrowDialog.SetFont(0, L"Arial", 120, FW_BOLD);
g_WhiteArrowDialog.AddStatic(IDC_WHITESCORE, L"2", 0, 0, g_WhiteArrowDialog.GetWidth(),
g_WhiteArrowDialog.GetHeight(), false, &pStatic);
pElement = g_BlackArrowDialog.GetDefaultElement(DXUT_CONTROL_STATIC, 0);
if(pElement)
{
pElement->FontColor.Init(D3DCOLOR_ARGB(255, 0, 0, 0));
}
g_BlackArrowDialog.SetSize(150, 100);
g_BlackArrowDialog.SetBackgroundColors(D3DCOLOR_ARGB(0, 16, 16, 16), D3DCOLOR_ARGB(0, 16, 16, 16),
D3DCOLOR_ARGB(0, 16, 16, 16), D3DCOLOR_ARGB(0, 16, 16, 16));
g_BlackArrowDialog.SetCallback(OnGUIEvent);
g_BlackArrowDialog.SetFont(0, L"Arial", 120, FW_BOLD);
g_BlackArrowDialog.AddStatic(IDC_BLACKSCORE, L"2", 0, 0, g_BlackArrowDialog.GetWidth(),
g_BlackArrowDialog.GetHeight(), false, &pStatic);
pElement = g_TheWhiteWinnerDialog.GetDefaultElement(DXUT_CONTROL_STATIC, 0);
if(pElement)
{
pElement->FontColor.Init(D3DCOLOR_ARGB(255, 255, 255, 255));
}
pElement = g_TheWhiteWinnerDialog.GetDefaultElement(DXUT_CONTROL_STATIC, 0);
g_TheWhiteWinnerDialog.SetSize(500, 100);
g_TheWhiteWinnerDialog.SetBackgroundColors(D3DCOLOR_ARGB(0, 16, 16, 16), D3DCOLOR_ARGB(0, 16, 16, 16),
D3DCOLOR_ARGB(0, 16, 16, 16), D3DCOLOR_ARGB(0, 16, 16, 16));
g_TheWhiteWinnerDialog.SetCallback(OnGUIEvent);
g_TheWhiteWinnerDialog.SetFont(0, L"Arial", 60, FW_BOLD);
g_TheWhiteWinnerDialog.AddStatic(IDC_THE_WHITE_WINNER_DIALOG, L"2", 0, 0, g_TheWhiteWinnerDialog.GetWidth(),
g_TheWhiteWinnerDialog.GetHeight(), false, &pStatic);
pElement = g_TheBlackWinnerDialog.GetDefaultElement(DXUT_CONTROL_STATIC, 0);
if(pElement)
{
pElement->FontColor.Init(D3DCOLOR_ARGB(255, 0, 0, 0));
}
pElement = g_TheBlackWinnerDialog.GetDefaultElement(DXUT_CONTROL_STATIC, 0);
g_TheBlackWinnerDialog.SetSize(500, 100);
g_TheBlackWinnerDialog.SetBackgroundColors(D3DCOLOR_ARGB(0, 16, 16, 16), D3DCOLOR_ARGB(0, 16, 16, 16),
D3DCOLOR_ARGB(0, 16, 16, 16), D3DCOLOR_ARGB(0, 16, 16, 16));
g_TheBlackWinnerDialog.SetCallback(OnGUIEvent);
g_TheBlackWinnerDialog.SetFont(0, L"Arial", 60, FW_BOLD);
g_TheBlackWinnerDialog.AddStatic(IDC_THE_BLACK_WINNER_DIALOG, L"2", 0, 0, g_TheBlackWinnerDialog.GetWidth(),
g_TheBlackWinnerDialog.GetHeight(), false, &pStatic);
}