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C++ CDXUTDialog::AddButton方法代码示例

本文整理汇总了C++中CDXUTDialog::AddButton方法的典型用法代码示例。如果您正苦于以下问题:C++ CDXUTDialog::AddButton方法的具体用法?C++ CDXUTDialog::AddButton怎么用?C++ CDXUTDialog::AddButton使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CDXUTDialog的用法示例。


在下文中一共展示了CDXUTDialog::AddButton方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: InitApp

//--------------------------------------------------------------------------------------
// Initialize the app 
//--------------------------------------------------------------------------------------
void InitApp()
{
    g_bSpinning = true;

    g_D3DSettingsDlg.Init( &g_DialogResourceManager );
    g_HUD.Init( &g_DialogResourceManager );
    g_SampleUI.Init( &g_DialogResourceManager );

    g_HUD.SetCallback( OnGUIEvent ); int iY = 10;
    g_HUD.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", 35, iY, 125, 22 );
    g_HUD.AddButton( IDC_CHANGEDEVICE, L"Change device (F2)", 35, iY += 24, 125, 22, VK_F2 );
    g_HUD.AddButton( IDC_TOGGLEREF, L"Toggle REF (F3)", 35, iY += 24, 125, 22, VK_F3 );
    g_HUD.AddButton( IDC_TOGGLEWARP, L"Toggle WARP (F4)", 35, iY += 24, 125, 22, VK_F4 );

    g_SampleUI.SetCallback( OnGUIEvent ); iY = 10;

    WCHAR sz[100];
    iY += 24;
    swprintf_s( sz, 100, L"Explode Amount: %0.2f", g_fExplode );
    g_SampleUI.AddStatic( IDC_EXPLODE_STATIC, sz, 35, iY += 24, 125, 22 );
    g_SampleUI.AddSlider( IDC_EXPLODE_SCALE, 50, iY += 24, 100, 22, 0, 3000, ( int )( g_fExplode * 100.0f ) );

    iY += 24;
    g_SampleUI.AddCheckBox( IDC_TOGGLESPIN, L"Toggle Spinning", 35, iY += 24, 125, 22, g_bSpinning );
}
开发者ID:KNeal,项目名称:Oculus,代码行数:28,代码来源:Tutorial13.cpp

示例2: InitApp

//--------------------------------------------------------------------------------------
// Initialize the app 
//--------------------------------------------------------------------------------------
void InitApp()
{ 
  // Initialize dialogs
  g_D3DSettingsDlg.Init( &g_DialogResourceManager );
  g_SampleUI.Init( &g_DialogResourceManager );
  g_HUD.Init( &g_DialogResourceManager );
  
  g_HUD.SetCallback( OnGUIEvent ); INT iY = 10;
  
  // Add tons of GUI stuff
  g_HUD.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", 0, iY, 170, 23 );
  g_HUD.AddButton( IDC_CHANGEDEVICE, L"Change device (F2)", 0, iY += 26, 170, 23, VK_F2 );
  g_HUD.AddButton( IDC_TOGGLEWARP, L"Toggle WARP (F4)", 0, iY += 26, 170, 23, VK_F4 );
  
  g_HUD.AddCheckBox( IDC_TOGGLEDYNAMICLIGHTS, L"Dynamic Lights", 0, iY+=26, 170, 23, true, VK_F8 );

  g_HUD.AddComboBox( IDC_DEBUGRENDERING, 0, iY +=26,  170, 23, VK_F9, false, &g_DebugRenderingCombo );

  g_DebugRenderingCombo->AddItem( L"Scene",     ULongToPtr( DEBUG_RENDERING_NONE     ) );
  g_DebugRenderingCombo->AddItem( L"Normals",   ULongToPtr( DEBUG_RENDERING_NORMALS  ) );
  g_DebugRenderingCombo->AddItem( L"Colors",    ULongToPtr( DEBUG_RENDERING_COLORS   ) );
  g_DebugRenderingCombo->AddItem( L"LLL",       ULongToPtr( DEBUG_RENDERING_LLL      ) );

  g_SampleUI.SetCallback( OnGUIEvent ); iY = 10;
}
开发者ID:JasSra,项目名称:GPU-Pro-6,代码行数:28,代码来源:AdvancedLighting.cpp

示例3: InitApp

void InitApp() {   
    dprintf("rawr\n");    

    srand(UINT(time(NULL)));

    g_pGameRoot = new CGameRoot();

    g_pGameRoot->AssignWorldFile(LEVEL_TO_LOAD);
    g_pGameRoot->AssignModelSetFile(MODEL_SET_TO_LOAD);
    g_pGameRoot->AssignCharacterSetFile(CHAR_SET_TO_LOAD);
    g_pGameRoot->AssignSpriteAnimationSetFile(SPRITE_SET_TO_LOAD);

    g_pGameRoot->LoadMasterServersFile(MASTER_SERVERS_TO_LOAD);

    // Initialize dialogs
    g_SettingsDlg.Init( &g_DialogResourceManager );
    g_HUD.Init( &g_DialogResourceManager );
    g_UI.Init( &g_DialogResourceManager );

    // Set up HUD
    g_HUD.SetCallback( OnGUIEvent ); int iY = 0; 
    g_HUD.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", 0, iY, 125, 22 );    
    g_HUD.AddButton( IDC_CHANGEDEVICE, L"Change device (F2)", 0, iY += 24, 125, 22, VK_F2 );

    // Set up UI
    g_UI.SetCallback( OnGUIEvent ); iY = 0;
    CDXUTEditBox *pEditBox;
    g_UI.AddEditBox( IDC_FILEHEIGHTMAP, L"rawr", 5, iY, 210, 20, false, &pEditBox );
    if( pEditBox )
    {
        pEditBox->SetBorderWidth( 1 );
        pEditBox->SetSpacing( 2 );        
    }
    g_UI.AddButton( IDC_LOADHEIGHTMAP, L"Load HeightMap", 0, iY += 24, 100, 22 );    
}
开发者ID:dimroc,项目名称:sunborn_igf,代码行数:35,代码来源:GPUTerrainProject.cpp

示例4: InitApp

//--------------------------------------------------------------------------------------
// Initialize the app 
//--------------------------------------------------------------------------------------
void InitApp()
{
    // Initialize dialogs
    g_SettingsDlg.Init( &g_DialogResourceManager );
    g_HUD.Init( &g_DialogResourceManager );
    g_SampleUI.Init( &g_DialogResourceManager );

    g_HUD.SetCallback( OnGUIEvent ); int iY = 10;
    g_HUD.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", 35, iY, 125, 22 );
    g_HUD.AddButton( IDC_CHANGEDEVICE, L"Change device (F2)", 35, iY += 24, 125, 22, VK_F2 );
    g_HUD.AddButton( IDC_TOGGLEREF, L"Toggle REF (F3)", 35, iY += 24, 125, 22, VK_F3 );
    g_HUD.AddButton( IDC_TOGGLEWARP, L"Toggle WARP (F4)", 35, iY += 24, 125, 22, VK_F4 );

    g_SampleUI.SetCallback( OnGUIEvent );

    // Title font for comboboxes
    g_SampleUI.SetFont( 1, L"Arial", 14, FW_BOLD );
    CDXUTElement* pElement = g_SampleUI.GetDefaultElement( DXUT_CONTROL_STATIC, 0 );
    if( pElement )
    {
        pElement->iFont = 1;
        pElement->dwTextFormat = DT_LEFT | DT_BOTTOM;
    }

	int checkboxY = 0;
    g_SampleUI.AddStatic( IDC_STATIC, L"(S)ubset", 20, checkboxY+=0, 105, 25 );
    g_SampleUI.AddComboBox( IDC_SUBSET, 20, checkboxY+=25, 140, 24, 'S' );
	g_SampleUI.AddStatic( IDC_STATIC, L"Scene (R)asterizer Mode", 20, checkboxY+=25, 105, 25 );
    g_SampleUI.AddComboBox( IDC_SCENERASTERIZER_MODE, 20, checkboxY+=25, 140, 24, 'S' ); 
	g_SampleUI.AddStatic( IDC_STATIC, L"AABB Levels", 20, checkboxY+=25, 105, 25 );
    g_SampleUI.AddComboBox( IDC_AABBSUBLEVEL, 20, checkboxY+=25, 140, 24, 'S' ); 
}
开发者ID:softwarekid,项目名称:DXFunctionDraw,代码行数:35,代码来源:MeshFromOBJ10.cpp

示例5: InitApp

//--------------------------------------------------------------------------------------
// Initialize the app 
//--------------------------------------------------------------------------------------
void InitApp()
{
#ifdef CONSOLE
	std::cout << "InitApp" << std::endl;
#endif

    g_SettingsDlg.Init( &g_DialogResourceManager );
    g_HUD.Init( &g_DialogResourceManager );
    g_SampleUI.Init( &g_DialogResourceManager );

    g_HUD.SetCallback( OnGUIEvent ); int iY = 10;
    g_HUD.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", 35, iY, 125, 22 );
    g_HUD.AddButton( IDC_TOGGLEREF, L"Toggle REF (F3)", 35, iY += 24, 125, 22, VK_F3 );
    g_HUD.AddButton( IDC_CHANGEDEVICE, L"Change device (F2)", 35, iY += 24, 125, 22, VK_F2 );

    g_SampleUI.SetCallback( OnGUIEvent ); iY = 10;

	g_Camera.SetRotateButtons( true, false, false );
	//g_pCamera = new CGlobalCamera();

	D3DVECTOR  Vdir={0,-1,0};
	memset(&g_light,0,sizeof(D3DLIGHT9));
	g_light.Type = D3DLIGHT_DIRECTIONAL;
	g_light.Diffuse.r = 1.0f;
	g_light.Diffuse.g = 1.0f;
	g_light.Diffuse.b = 1.0f;
	g_light.Diffuse.a = 1.0f;
	g_light.Direction = Vdir;

	// Inits Particle Engine
	
}
开发者ID:Slulego,项目名称:GD,代码行数:35,代码来源:BasicDemoDXUT9.cpp

示例6: InitApp

//--------------------------------------------------------------------------------------
// Initialize the app 
//--------------------------------------------------------------------------------------
void InitApp()
{
    // Initialize dialogs
    g_SettingsDlg.Init( &g_DialogResourceManager );
    g_HUD.Init( &g_DialogResourceManager );
    g_SampleUI.Init( &g_DialogResourceManager );

    g_HUD.SetCallback( OnGUIEvent ); int iY = 10;
    g_HUD.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", 35, iY, 125, 22 );
    g_HUD.AddButton( IDC_TOGGLEREF, L"Toggle REF (F3)", 35, iY += 24, 125, 22 );
    g_HUD.AddButton( IDC_CHANGEDEVICE, L"Change device (F2)", 35, iY += 24, 125, 22, VK_F2 );

    g_SampleUI.SetCallback( OnGUIEvent ); iY = 10;

    // Title font for comboboxes
    g_SampleUI.SetFont( 1, L"Arial", 14, FW_BOLD );
    CDXUTElement* pElement = g_SampleUI.GetDefaultElement( DXUT_CONTROL_STATIC, 0 );
    if( pElement )
    {
        pElement->iFont = 1;
        pElement->dwTextFormat = DT_LEFT | DT_BOTTOM;
    }

    g_SampleUI.AddStatic( IDC_STATIC, L"(S)ubset", 20, 0, 105, 25 );
    g_SampleUI.AddComboBox( IDC_SUBSET, 20, 25, 140, 24, 'S' );
    g_SampleUI.AddButton( IDC_SAVETOX, L"Save Mesh To X file", 20, 50, 140, 24, 'X' );

}
开发者ID:KNeal,项目名称:Oculus,代码行数:31,代码来源:MeshFromObj.cpp

示例7: InitApp

//--------------------------------------------------------------------------------------
// Initialize the app 
//--------------------------------------------------------------------------------------
void InitApp()
{
    // Initialize dialogs
    g_D3DSettingsDlg.Init( &g_DialogResourceManager );
    g_HUD.Init( &g_DialogResourceManager );
    g_SampleUI.Init( &g_DialogResourceManager );

    g_HUD.SetCallback( OnGUIEvent ); int iY = 20;
    g_HUD.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", 0, iY, 170, 22 );
    g_HUD.AddButton( IDC_TOGGLEREF, L"Toggle REF (F3)", 0, iY += 26, 170, 22, VK_F3 );
    g_HUD.AddButton( IDC_CHANGEDEVICE, L"Change device (F2)", 0, iY += 26, 170, 22, VK_F2 );

    g_SampleUI.SetCallback( OnGUIEvent ); iY = 10;

    WCHAR sz[100];
    iY += 24;
    swprintf_s( sz, L"Patch Divisions: %2.1f", g_fSubdivs );
    g_SampleUI.AddStatic( IDC_PATCH_SUBDIVS_STATIC, sz, 10, iY += 26, 150, 22 );
    g_SampleUI.AddSlider( IDC_PATCH_SUBDIVS, 10, iY += 24, 150, 22, 10 * MIN_DIVS, 10 * MAX_DIVS, (int)(g_fSubdivs * 10) );

    iY += 24;
    g_SampleUI.AddCheckBox( IDC_TOGGLE_LINES, L"Toggle Wires", 20, iY += 26, 150, 22, g_bDrawWires );

    iY += 24;
    g_SampleUI.AddRadioButton( IDC_PARTITION_INTEGER, IDC_PARTITION_MODE, L"Integer", 20, iY += 26, 170, 22 );
    g_SampleUI.AddRadioButton( IDC_PARTITION_FRAC_EVEN, IDC_PARTITION_MODE, L"Fractional Even", 20, iY += 26, 170, 22 );
    g_SampleUI.AddRadioButton( IDC_PARTITION_FRAC_ODD, IDC_PARTITION_MODE, L"Fractional Odd", 20, iY += 26, 170, 22 );
    g_SampleUI.GetRadioButton( IDC_PARTITION_INTEGER )->SetChecked( true );

    // Setup the camera's view parameters
    static const XMVECTORF32 s_vecEye = { 1.0f, 1.5f, -3.5f, 0.f };
    static const XMVECTORF32 s_vecAt = { 0.0f, 0.0f, 0.0f, 0.f };
    g_Camera.SetViewParams( s_vecEye, s_vecAt );

}
开发者ID:AndreAhmed,项目名称:directx-sdk-samples,代码行数:38,代码来源:SimpleBezier11.cpp

示例8: InitApp

//--------------------------------------------------------------------------------------
// Initialize the app 
//--------------------------------------------------------------------------------------
void InitApp()
{
    g_SettingsDlg.Init( &g_DialogResourceManager );
    g_HUD.Init( &g_DialogResourceManager );
    g_SampleUI.Init( &g_DialogResourceManager );

    g_HUD.SetCallback( OnGUIEvent );
    int iY = 30;
    int iYo = 26;
    g_HUD.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", 0, iY, 170, 22 );
    g_HUD.AddButton( IDC_CHANGEDEVICE, L"Change device (F2)", 0, iY += iYo, 170, 22, VK_F2 );
    g_HUD.AddButton( IDC_TOGGLEREF, L"Toggle REF (F3)", 0, iY += iYo, 170, 22, VK_F3 );
    g_HUD.AddButton( IDC_TOGGLEWARP, L"Toggle WARP (F4)", 0, iY += iYo, 170, 22, VK_F4 );

    g_SampleUI.SetCallback( OnGUIEvent );

    CDXUTComboBox* pComboBox = nullptr;
    g_SampleUI.AddStatic( IDC_STATIC, L"(G)roup", 10, 0, 170, 25 );
    g_SampleUI.AddComboBox( IDC_GROUP, 0, 25, 170, 24, 'G', false, &pComboBox );
    if( pComboBox )
        pComboBox->SetDropHeight( 50 );

    pComboBox->AddItem( L"Frustum", IntToPtr( 0 ) );
    pComboBox->AddItem( L"Axis-aligned Box", IntToPtr( 1 ) );
    pComboBox->AddItem( L"Oriented Box", IntToPtr( 2 ) );
    pComboBox->AddItem( L"Ray", IntToPtr( 3 ) );

    InitializeObjects();
}
开发者ID:AndreAhmed,项目名称:directx-sdk-samples,代码行数:32,代码来源:Collision.cpp

示例9: InitGUI

//--------------------------------------------------------------------------------------
//
//--------------------------------------------------------------------------------------
void InitGUI()
{
    // Initialize dialogs
    g_SettingsDlg.Init(&g_DialogResourceManager);
    g_HUD.Init(&g_DialogResourceManager);
    g_HUD.SetCallback(OnGUIEvent);
    g_TextRenderer.Init(&g_DialogResourceManager);
    
    int iY = 10; 
    g_HUD.AddButton  (IDC_TOGGLEFULLSCREEN,   L"Toggle full screen" ,   35, iY, 160, 22);
    g_HUD.AddButton  (IDC_TOGGLEREF,          L"Toggle REF (F3)"    ,   35, iY += 24, 160, 22, VK_F3);
    g_HUD.AddButton  (IDC_CHANGEDEVICE,       L"Change device (F2)" ,   35, iY += 24, 160, 22, VK_F2);
    iY += 20;

    g_HUD.AddCheckBox(IDC_DEINTERLEAVE,     L"Deinterleaved Texturing", 35, iY += 28, 125, 22, g_UseDeinterleavedTexturing);
    g_HUD.AddCheckBox(IDC_RANDOMIZE,        L"Randomize Samples",       35, iY += 28, 125, 22, g_RandomizeSamples);
    g_HUD.AddCheckBox(IDC_BLUR_AO,          L"Blur AO",                 35, iY += 28, 125, 22, g_BlurAO);
    iY += 24;

    CDXUTComboBox *pComboBox;
    g_HUD.AddComboBox(IDC_CHANGESCENE,    35, iY += 24, 160, 22, 'M', false, &pComboBox);
    for (int i = 0; i < ARRAYSIZE(g_MeshDesc); i++)
    {
        pComboBox->AddItem(g_MeshDesc[i].Name, NULL);
    }
    iY += 24;

    WCHAR sz[100];
    int dy = 20;
    StringCchPrintf(sz, 100, UI_RADIUS_MULT L"%0.2f", g_AOParams.Radius); 
    g_HUD.AddStatic(IDC_RADIUS_STATIC, sz, 35, iY += dy, 125, 22);
    g_HUD.AddSlider(IDC_RADIUS_SLIDER, 50, iY += dy, 100, 22, 0, 100, int(g_AOParams.Radius / MAX_RADIUS_MULT * 100));

    StringCchPrintf(sz, 100, UI_AO_BIAS L"%g", g_AOParams.Bias); 
    g_HUD.AddStatic(IDC_BIAS_STATIC, sz, 35, iY += dy, 125, 22);
    g_HUD.AddSlider(IDC_BIAS_SLIDER, 50, iY += dy, 100, 22, 0, 500, int(g_AOParams.Bias * 1000));

    StringCchPrintf(sz, 100, UI_POW_EXPONENT L"%0.2f", g_AOParams.PowerExponent); 
    g_HUD.AddStatic(IDC_EXPONENT_STATIC, sz, 35, iY += dy, 125, 22);
    g_HUD.AddSlider(IDC_EXPONENT_SLIDER, 50, iY += dy, 100, 22, 0, 400, (int)(100.0f*g_AOParams.PowerExponent));

    StringCchPrintf(sz, 100, UI_BLUR_SHARPNESS L"%0.2f", g_AOParams.Blur.Sharpness); 
    g_HUD.AddStatic(IDC_BLUR_SHARPNESS_STATIC, sz, 35, iY += dy, 125, 22);
    g_HUD.AddSlider(IDC_BLUR_SHARPNESS_SLIDER, 50, iY += dy, 100, 22, 0, 1600, (int)(100.0f*g_AOParams.Blur.Sharpness));

    UINT ButtonGroup = 0;
    iY += 24;
    g_HUD.AddRadioButton( IDC_1xMSAA,       ButtonGroup, L"1X MSAA",                35, iY += 24, 125, 22,  (g_MSAACurrentSettings == MSAA_MODE_1X) );
    g_HUD.AddRadioButton( IDC_2xMSAA,       ButtonGroup, L"2X MSAA",                35, iY += 24, 125, 22,  (g_MSAACurrentSettings == MSAA_MODE_2X) );
    g_HUD.AddRadioButton( IDC_4xMSAA,       ButtonGroup, L"4X MSAA",                35, iY += 24, 125, 22,  (g_MSAACurrentSettings == MSAA_MODE_4X) );
    g_HUD.AddRadioButton( IDC_8xMSAA,       ButtonGroup, L"8X MSAA",                35, iY += 24, 125, 22,  (g_MSAACurrentSettings == MSAA_MODE_8X) );

    ++ButtonGroup;
    iY += 24;
    g_HUD.AddRadioButton( IDC_PER_PIXEL_AO,   ButtonGroup, L"PER_PIXEL_AO",         35, iY += 24, 125, 22,  (g_AOParams.Output.MSAAMode == GFSDK_SSAO_PER_PIXEL_AO) );
    g_HUD.AddRadioButton( IDC_PER_SAMPLE_AO,  ButtonGroup, L"PER_SAMPLE_AO",        35, iY += 24, 125, 22,  (g_AOParams.Output.MSAAMode == GFSDK_SSAO_PER_SAMPLE_AO) );
}
开发者ID:151706061,项目名称:D3DSamples,代码行数:60,代码来源:DeinterleavedTexturing.cpp

示例10: InitApp

//--------------------------------------------------------------------------------------
// Initialize the app 
//--------------------------------------------------------------------------------------
void InitApp()
{
    //g_LightControl.SetLightDirection( D3DXVECTOR3(-0.29f, 0.557f, 0.778f) );
    g_LightControl.SetLightDirection( D3DXVECTOR3( -0.789f, 0.527f, 0.316f ) );
    g_LightControl.SetButtonMask( MOUSE_MIDDLE_BUTTON );

    // Initialize dialogs
    g_SettingsDlg.Init( &g_DialogResourceManager );
    g_HUD.Init( &g_DialogResourceManager );
    g_SampleUI.Init( &g_DialogResourceManager );

    g_HUD.SetCallback( OnGUIEvent ); int iX = 15; int iY = 10;
    g_HUD.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", iX, iY, 125, 22 );
    g_HUD.AddButton( IDC_TOGGLEREF, L"Toggle REF (F3)", iX, iY += 24, 125, 22 );
    g_HUD.AddButton( IDC_CHANGEDEVICE, L"Change device (F2)", iX, iY += 24, 125, 22, VK_F2 );

    g_SampleUI.SetCallback( OnGUIEvent ); iX = 15; iY = 10;

    // Title font for static
    g_SampleUI.SetFont( 1, L"Arial", 14, FW_NORMAL );
    CDXUTElement* pElement = g_SampleUI.GetDefaultElement( DXUT_CONTROL_STATIC, 0 );
    if( pElement )
    {
        pElement->iFont = 1;
        pElement->dwTextFormat = DT_RIGHT | DT_VCENTER;
    }

    // Technique
    g_SampleUI.AddStatic( -1, L"Technique", iX, iY += 24, 115, 22 );
    g_SampleUI.AddComboBox( IDC_TECHNIQUE, iX + 125, iY, 150, 22 );
    g_SampleUI.GetComboBox( IDC_TECHNIQUE )->SetScrollBarWidth( 0 );
    g_SampleUI.GetComboBox( IDC_TECHNIQUE )->AddItem( L"Local-deformable PRT", ( void* )"LDPRT" );
    g_SampleUI.GetComboBox( IDC_TECHNIQUE )->AddItem( L"N dot L lighting", ( void* )"NdotL" );

    // Animation speed
    iY += 10;
    g_SampleUI.AddStatic( -1, L"Animation Speed", iX, iY += 24, 115, 22 );
    g_SampleUI.AddSlider( IDC_ANIMATION_SPEED, iX + 125, iY, 125, 22, 0, 3000, 700 );

    // Light intensity
    iY += 10;
    g_SampleUI.AddStatic( -1, L"Light Intensity", iX, iY += 24, 115, 22 );
    g_SampleUI.AddSlider( IDC_LIGHT_SLIDER, iX + 125, iY, 125, 22, 0, 1000, 500 );
    g_SampleUI.AddStatic( IDC_ENV_LABEL, L"Env Intensity", iX, iY += 24, 115, 22 );
    g_SampleUI.AddSlider( IDC_ENV_SLIDER, iX + 125, iY, 125, 22, 0, 3000, 600 );

    // Color transmission
    iY += 10;
    g_SampleUI.AddStatic( IDC_RED_TRANSMIT_LABEL, L"Transmit Red", iX, iY += 24, 115, 22 );
    g_SampleUI.AddSlider( IDC_RED_TRANSMIT_SLIDER, iX + 125, iY, 125, 22, 0, 3000, 1200 );
    g_SampleUI.AddStatic( IDC_GREEN_TRANSMIT_LABEL, L"Transmit Green", iX, iY += 24, 115, 22 );
    g_SampleUI.AddSlider( IDC_GREEN_TRANSMIT_SLIDER, iX + 125, iY, 125, 22, 0, 3000, 800 );
    g_SampleUI.AddStatic( IDC_BLUE_TRANSMIT_LABEL, L"Transmit Blue", iX, iY += 24, 115, 22 );
    g_SampleUI.AddSlider( IDC_BLUE_TRANSMIT_SLIDER, iX + 125, iY, 125, 22, 0, 3000, 350 );
}
开发者ID:KNeal,项目名称:Oculus,代码行数:58,代码来源:LocalDeformablePRT.cpp

示例11: InitApp

//--------------------------------------------------------------------------------------
// Initialize the app 
//--------------------------------------------------------------------------------------
void InitApp()
{
    // Initialize dialogs
    g_SettingsDlg.Init( &g_DialogResourceManager );
    g_HUD.Init( &g_DialogResourceManager );

    g_HUD.SetCallback( OnGUIEvent ); int iY = 10;
    g_HUD.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", 35, iY, 125, 22 );
    g_HUD.AddButton( IDC_TOGGLEREF, L"Toggle REF (F3)", 35, iY += 24, 125, 22 );
    g_HUD.AddButton( IDC_CHANGEDEVICE, L"Change device (F2)", 35, iY += 24, 125, 22, VK_F2 );
}
开发者ID:KNeal,项目名称:Oculus,代码行数:14,代码来源:CompiledEffect.cpp

示例12: InitApp

//--------------------------------------------------------------------------------------
// Initialize the app 
//--------------------------------------------------------------------------------------
void InitApp()
{
	displacement_level = 1.5;
	tess_lvl = 80;
	drawwire = false;
    D3DXVECTOR3 vLightDir( -1, 1, -1 );
    D3DXVec3Normalize( &vLightDir, &vLightDir );
    g_LightControl.SetLightDirection( vLightDir );

    // Initialize dialogs
    g_D3DSettingsDlg.Init( &g_DialogResourceManager );
    g_HUD.Init( &g_DialogResourceManager );
    g_SampleUI.Init( &g_DialogResourceManager );

    g_HUD.SetCallback( OnGUIEvent ); int iY = 10;
    g_HUD.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", 0, iY, 170, 23 );
    g_HUD.AddButton( IDC_TOGGLEREF, L"Toggle REF (F3)", 0, iY += 26, 170, 23, VK_F3 );
    g_HUD.AddButton( IDC_CHANGEDEVICE, L"Change device (F2)", 0, iY += 26, 170, 23, VK_F2 );

    g_SampleUI.SetCallback( OnGUIEvent ); 
	iY = -30;

	WCHAR sz[100];
    //iY += 24;
	  
    swprintf_s( sz, L"Tessellation Level: %2.1f", tess_lvl );
    g_SampleUI.AddStatic( IDC_TESSLVL_STATIC, sz, -10, iY += 26, 150, 22 );
    g_SampleUI.AddSlider( IDC_TESSLVL, 10, iY += 24, 150, 22, 1, 80, tess_lvl );

	 iY += 14;
    swprintf_s( sz, L"Displacement Level: %2.1f", displacement_level );
    g_SampleUI.AddStatic( IDC_DISPLACEMENTLVL_STATIC, sz, -10, iY += 26, 150, 22 );
    g_SampleUI.AddSlider( IDC_DISPLACEMENTLVL, 10, iY += 24, 150, 22, 0, 150, (float)(displacement_level)/ 100.0f );

	iY += 10;
    g_SampleUI.AddCheckBox( IDC_TOGGLEWIRE, L"Toggle Wires", 20, iY += 26, 150, 22, drawwire );


	iY += 10;
    g_SampleUI.AddCheckBox( IDC_TOGGLEDT, L"Toggle Distanced Based tesselation", -120, iY += 26, 150, 22, true );
	

    iY += 10;
    g_SampleUI.AddRadioButton( IDC_PARTITION_INTEGER, IDC_PARTITION_MODE, L"Integer", 20, iY += 26, 170, 22 );
    g_SampleUI.AddRadioButton( IDC_PARTITION_FRAC_EVEN, IDC_PARTITION_MODE, L"Fractional Even", 20, iY += 26, 170, 22 );
    g_SampleUI.AddRadioButton( IDC_PARTITION_FRAC_ODD, IDC_PARTITION_MODE, L"Fractional Odd", 20, iY += 26, 170, 22 );
    g_SampleUI.GetRadioButton( IDC_PARTITION_INTEGER )->SetChecked( true );

	iY += 10;
    g_SampleUI.AddCheckBox( IDC_TOGGLEBUILDING, L"Toggle buildings", 20, iY += 26, 150, 22, true );
	
}
开发者ID:AlexKLM,项目名称:DX11-Shader-Language-Coursework,代码行数:55,代码来源:BasicHLSL11.cpp

示例13: InitApp

//--------------------------------------------------------------------------------------
// Initialize the app 
//--------------------------------------------------------------------------------------
void InitApp()
{
    g_D3DSettingsDlg.Init(&g_DialogResourceManager);
    g_HUD.Init(&g_DialogResourceManager);
    g_SampleUI.Init(&g_DialogResourceManager);

    g_HUD.SetCallback(OnGUIEvent); int iY = 20;
    g_HUD.AddButton(IDC_TOGGLEFULLSCREEN, L"Toggle full screen", 0, iY, 170, 23);
    g_HUD.AddButton(IDC_TOGGLEREF, L"Toggle REF (F3)", 0, iY += 26, 170, 23, VK_F3);
    g_HUD.AddButton(IDC_CHANGEDEVICE, L"Change device (F2)", 0, iY += 26, 170, 23, VK_F2);

    g_SampleUI.SetCallback(OnGUIEvent);
}
开发者ID:marselas,项目名称:Zombie-Direct3D-Samples,代码行数:16,代码来源:main.cpp

示例14: REF

//--------------------------------------------------------------------------------------
// Create any D3D9 resources that will live through a device reset (D3DPOOL_MANAGED)
// and aren't tied to the back buffer size
//--------------------------------------------------------------------------------------
HRESULT CALLBACK OnD3D9CreateDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc, void* pUserContext )
{
	g_SettingsDlg.Init( &g_DialogResourceManager );
	g_HUD.Init( &g_DialogResourceManager );
	g_SampleUI.Init( &g_DialogResourceManager );

	g_DialogResourceManager.OnD3D9CreateDevice( pd3dDevice );
	g_SettingsDlg.OnD3D9CreateDevice( pd3dDevice );


	g_HUD.SetCallback( OnGUIEvent ); 
	int iY = 10;
	g_HUD.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", 35, iY, 125, 22 );
	g_HUD.AddButton( IDC_TOGGLEREF, L"Toggle REF (F3)", 35, iY += 24, 125, 22, VK_F3 );
	g_HUD.AddButton( IDC_CHANGEDEVICE, L"Change device (F2)", 35, iY += 24, 125, 22, VK_F2 );

	g_SampleUI.SetCallback( OnGUIEvent );

	iY = 10;
	g_SampleUI.AddCheckBox( IDC_DISABLEALBEDO, L"Disable albedo", 35, iY += 24, 160, 22, g_DisableAlbedo );
	g_SampleUI.AddCheckBox( IDC_PAUSEANIMATION, L"Pause animation", 35, iY += 24, 160, 22, g_PauseAnimation );
	g_SampleUI.AddCheckBox( IDC_DISABLESKINING, L"Disable skining", 35, iY += 24, 160, 22, g_DisableSkining );
	g_SampleUI.AddCheckBox( IDC_SHOWNORMALS, L"Show normals", 35, iY += 24, 160, 22, g_ShowNormals );


	CDXUTComboBox* pCombo;
	g_SampleUI.AddComboBox( IDC_TECHNIQUECOMBO, 35, iY += 30, 160, 22, 0, false, &pCombo );
	if( pCombo )
	{
		pCombo->SetDropHeight( 100 );
		pCombo->AddItem( L"Unpacked TBN", ( LPVOID )0x0 );
		pCombo->AddItem( L"Packed TBN", ( LPVOID )0x1 );
		pCombo->AddItem( L"Unpacked Quaternion", ( LPVOID )0x2 );
		pCombo->AddItem( L"Packed Quaternion", ( LPVOID )0x3 );
		pCombo->SetSelectedByIndex(g_TechniqueIndex);
	}

	iY = 10;

	D3DXCreateFont( pd3dDevice, 15, 0, FW_BOLD, 1, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, L"Arial", &g_pFont9 );

	d3dAnimation.Create(pd3dDevice);
	d3dMesh.Create(pd3dDevice);
	d3dFloor.Create(pd3dDevice);

	FBXImporter importer;
	const char* fbxFileName = ".\\data\\MilitaryMechanic.fbx";
	importer.Import(fbxFileName, &d3dMesh, &d3dAnimation);

	return S_OK;
}
开发者ID:SergeyMakeev,项目名称:Quaternions-Revisited,代码行数:55,代码来源:QuaternionsRevisited.cpp

示例15: InitApp

//--------------------------------------------------------------------------------------
// Initialize the app 
//--------------------------------------------------------------------------------------
void InitApp()
{
    g_SettingsDlg.Init( &g_DialogResourceManager );
    g_HUD.Init( &g_DialogResourceManager );
    g_SampleUI.Init( &g_DialogResourceManager );

    g_HUD.SetCallback( OnGUIEvent );
    int iY = 30;
    int iYo = 26;
    g_HUD.AddButton( IDC_TOGGLEFULLSCREEN, L"Toggle full screen", 0, iY, 170, 22 );
    g_HUD.AddButton( IDC_CHANGEDEVICE, L"Change device (F2)", 0, iY += iYo, 170, 22, VK_F2 );
    g_HUD.AddButton( IDC_TOGGLEREF, L"Toggle REF (F3)", 0, iY += iYo, 170, 22, VK_F3 );
    g_HUD.AddButton( IDC_TOGGLEWARP, L"Toggle WARP (F4)", 0, iY += iYo, 170, 22, VK_F4 );

    g_SampleUI.SetCallback( OnGUIEvent ); iY = 10;
}
开发者ID:walbourn,项目名称:directx-sdk-samples,代码行数:19,代码来源:SimpleSample11.cpp


注:本文中的CDXUTDialog::AddButton方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。