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C++ CDPDatabaseClient::SendLogPkPvp方法代码示例

本文整理汇总了C++中CDPDatabaseClient::SendLogPkPvp方法的典型用法代码示例。如果您正苦于以下问题:C++ CDPDatabaseClient::SendLogPkPvp方法的具体用法?C++ CDPDatabaseClient::SendLogPkPvp怎么用?C++ CDPDatabaseClient::SendLogPkPvp使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CDPDatabaseClient的用法示例。


在下文中一共展示了CDPDatabaseClient::SendLogPkPvp方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DoDuelResult

//
// 파티원들에게 bWin에 따라 승/패 사실을 알리고 듀얼을 종료시킴.
//
void CParty::DoDuelResult( CParty *pDuelOther, BOOL bWin, int nAddFame, float fSubFameRatio )
{
	CUser *pMember;
	int		i;
	
	for( i = 0; i < m_nSizeofMember; i ++ )
	{
		pMember = g_UserMng.GetUserByPlayerID( m_aMember[i].m_uPlayerId );
		if( IsValidObj( pMember ) )
		{
			pMember->AddDuelPartyResult( pDuelOther, bWin );		// 각 멤버들에게 승/패 사실을 알림. / 상대파티원 리스트도 보냄.
			pMember->ClearDuelParty();

			if( bWin )
			{
				pMember->m_nFame += nAddFame;	// 이긴측이면 명성 증가
				pMember->AddDefinedText( TID_GAME_GETFAMEPOINT, "%d", nAddFame );	// xxx 명성 포인트가 증가
#ifdef __WORLDSERVER
				g_dpDBClient.SendLogPkPvp( pMember, NULL, nAddFame, 'E' );
#endif // __WORLDSERVER
			} 
			else
			{
				int nDecVal;
				fSubFameRatio = fSubFameRatio / 100.0f;	// 비율로 환산.
				nDecVal = (int)(pMember->m_nFame * fSubFameRatio);
				if( nDecVal == 0 )	nDecVal = 1;
				pMember->m_nFame -= nDecVal;
				if( pMember->m_nFame < 0 )	pMember->m_nFame = 0;
				pMember->AddDefinedText( TID_GAME_DECFAMEPOINT, "%d", nDecVal );	// xxx 명성 포인트가 감소.
#ifdef __WORLDSERVER
				g_dpDBClient.SendLogPkPvp( NULL, pMember, nAddFame, 'E' );
#endif // __WORLDSERVER
			}
			
			// 바뀐 명성치를 pMember의 주위에 날려줌.
			g_UserMng.AddSetFame( pMember, pMember->m_nFame );
		}
	}
	m_idDuelParty = 0;
}
开发者ID:KerwinMa,项目名称:AerothFlyffSource,代码行数:44,代码来源:party.cpp

示例2: __EndQuest


//.........这里部分代码省略.........
			int nGold = pQuestProp->m_nEndRewardGoldMin + xRandom( nNum ); 
			pUser->AddGold( nGold );
			pUser->AddGoldText( nGold );
		}
		if(	pQuestProp->m_nEndRewardExpMin )
		{
			nNum = pQuestProp->m_nEndRewardExpMax - pQuestProp->m_nEndRewardExpMin + 1; 
			int nExp = pQuestProp->m_nEndRewardExpMin + xRandom( nNum ); 
			if( pUser->AddExperience( nExp, TRUE, FALSE ) )
				pUser->LevelUpSetting();
			else
				pUser->ExpUpSetting();
			
			pUser->AddSetExperience( pUser->GetExp1(), (WORD)pUser->m_nLevel, pUser->m_nSkillPoint, pUser->m_nSkillLevel );
			pUser->AddDefinedText( TID_GAME_REAPEXP );
		}
		if( pQuestProp->m_nEndRewardSkillPoint )
		{
			pUser->AddSkillPoint( pQuestProp->m_nEndRewardSkillPoint );
			pUser->AddSetExperience( pUser->GetExp1(), (WORD)pUser->m_nLevel, pUser->m_nSkillPoint, pUser->m_nSkillLevel );
			g_dpDBClient.SendLogSkillPoint( LOG_SKILLPOINT_GET_QUEST, pQuestProp->m_nEndRewardSkillPoint, (CMover*)pUser, NULL );
		}

#if __VER >= 8 // __S8_PK
		if( pQuestProp->m_nEndRewardPKValueMin || pQuestProp->m_nEndRewardPKValueMax )
		{
			if( pQuestProp->m_nEndRewardPKValueMin <= pQuestProp->m_nEndRewardPKValueMax )
			{
				int nPKValue = pUser->GetPKValue() - xRandom( pQuestProp->m_nEndRewardPKValueMin, pQuestProp->m_nEndRewardPKValueMax + 1 );
				if( nPKValue < 0 )
					nPKValue = 0;
				pUser->SetPKValue( nPKValue );
				pUser->AddPKValue();
				g_dpDBClient.SendLogPkPvp( (CMover*)pUser, NULL, 0, 'P' );
#if __VER >= 13 // __HONORABLE_TITLE			// 달인
				pUser->CheckHonorStat();
				g_UserMng.AddHonorTitleChange( pUser, pUser->m_nHonor);
#endif	// __HONORABLE_TITLE			// 달인
			}
		}
#else // __VER >= 8 // __S8_PK
		if( pQuestProp->m_nEndRewardKarmaStyle )
		{
			if( pQuestProp->m_nEndRewardKarmaStyle == 1 )
				pUser->ChangeSlaughter( CHANGE_SLAUGHTER_SET, NULL, pQuestProp->m_nEndRewardKarmaPoint );
			else
			if( pQuestProp->m_nEndRewardKarmaStyle == 2 )
			{
				int nKarma = pUser->GetKarma();
				pUser->ChangeSlaughter( CHANGE_SLAUGHTER_SET, NULL, nKarma + pQuestProp->m_nEndRewardKarmaPoint ); 
			}
		}
#endif // __VER >= 8 // __S8_PK
#if __VER >= 9 // __S_9_ADD
		if( pQuestProp->m_nEndRewardTeleport != 0 )
			pUser->REPLACE( g_uIdofMulti, pQuestProp->m_nEndRewardTeleport, pQuestProp->m_nEndRewardTeleportPos, REPLACE_NORMAL, nTempLayer );
#endif // __S_9_ADD
		// 시작시 변신을 했으면 종료시 변신 해제시킨다.
		if( pQuestProp->m_nBeginSetDisguiseMoverIndex )
		{
			CUser* pUser = prj.GetUser( nPcId );
			pUser->NoDisguise( NULL );
			g_UserMng.AddNoDisguise( pUser );
		}
#if __VER >= 15 // __CAMPUS
		if( pQuestProp->m_nEndRewardTSP )
开发者ID:KerwinMa,项目名称:AerothFlyffSource,代码行数:67,代码来源:ScriptHelper.cpp


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