本文整理汇总了C++中CDPDatabaseClient::ConnectToServer方法的典型用法代码示例。如果您正苦于以下问题:C++ CDPDatabaseClient::ConnectToServer方法的具体用法?C++ CDPDatabaseClient::ConnectToServer怎么用?C++ CDPDatabaseClient::ConnectToServer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CDPDatabaseClient
的用法示例。
在下文中一共展示了CDPDatabaseClient::ConnectToServer方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Init
BOOL CRunObject::Init( void )
{
if( LoadAIScript() == FALSE )
return FALSE;
//
m_hClose = CreateEvent( NULL, FALSE, FALSE, NULL );
DWORD dwThreadId;
m_hRunObject = chBEGINTHREADEX( NULL, 0, _Run, (LPVOID)this, 0, &dwThreadId );
//
/*
#ifdef __GIFTBOX0213
if( !CDPAccountClient::GetInstance()->ConnectToServer( s_szAccountAddr, PN_ACCOUNTSRVR_2, TRUE ) )
{
OutputDebugString( "Can't connect to account server." );
return FALSE;
}
CGiftboxMan::GetInstance()->Upload( CDPAccountClient::GetInstance() );
#endif // __GIFTBOX0213
*/
if( !g_DPSrvr.StartServer( (u_short)( g_uKey + PN_WORLDSRVR ), TRUE ) )
{
OutputDebugString( "Can't start server." );
return FALSE;
}
if( !g_DPCoreClient.Run( g_szCoreAddr, PN_CORESRVR + 0, g_uKey ) )
{
OutputDebugString( "Can't connect to core server." );
return FALSE;
}
if( !g_dpDBClient.ConnectToServer( g_szDBAddr, PN_DBSRVR_1, TRUE ) )
{
OutputDebugString( "Can't connect to database server." );
return FALSE;
}
if ( g_eLocal.GetState( ENABLE_GUILD_INVENTORY ) )
g_dpDBClient.SendQueryGuildBank();
if( g_eLocal.GetState( EVE_WORMON ) )
g_dpDBClient.SendQueryGuildQuest();
#if __VER >= 13 // __RAINBOW_RACE
if( g_eLocal.GetState( EVE_RAINBOWRACE ) )
g_dpDBClient.SendRainbowRaceReqLoad();
#endif // __RAINBOW_RACE
#ifdef __INVALID_LOGIN_0320
g_dpDBClient.CalluspXXXMultiServer( g_uIdofMulti, NULL );
#else // __INVALID_LOGIN_0320
g_dpDBClient.CalluspXXXMultiServer( g_uIdofMulti, 0 );
#endif // __INVALID_LOGIN_0320
if( !CXMasEvent::GetInstance()->LoadScript( "spevent.txt" ) )
{
OutputDebugString( "can't read spevent.txt" );
return FALSE;
}
if( g_eLocal.GetState( EVE_SCHOOL ) )
{
#ifdef __IDC
if( !CEveSchool::GetInstance()->LoadPos( "..\\script\\school.txt" ) ) //
#else // __IDC
if( !CEveSchool::GetInstance()->LoadPos( "school.txt" ) )
#endif // __IDC
{
OutputDebugString( "school.txt not found" );
return FALSE;
}
}
if( g_eLocal.GetState( EVE_GUILDCOMBAT ) && !g_GuildCombatMng.LoadScript( "GuildCombat.txt" ) )
{
OutputDebugString( "GuildCombat.txt not found" );
return FALSE;
}
#if __VER >= 12 // __ITEMCREATEMON_S0602
#if __VER < 12 // __NEW_ITEMCREATEMON_SERVER
if( !g_CreateMonster.LoadScript( "CreateMonster.txt" ) )
{
OutputDebugString( "CreateMonster.txt Not Found!" );
return FALSE;
}
#endif // __NEW_ITEMCREATEMON_SERVER
#endif // __ITEMCREATEMON_S0602
return TRUE;
}
示例2: InitInstance
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // Store instance handle in our global variable
hMainWnd = hWnd =
CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
int x = 0, y = 416;
SetWindowPos( hWnd, NULL, x, y, 400, 416, SWP_SHOWWINDOW );
g_GameTimer.Compute();
SetTimer( hWnd, TIMER_ID_DEFAULT, 1000, NULL );
#if !defined(__INTERNALSERVER)
SetTimer( hWnd, TIMER_ID_WANTED, g_uWantedElapse, NULL );
#endif
#ifdef __EVENT0913
SetTimer( hWnd, TIMER_ID_EVENT0913, 1000, NULL );
#endif // __EVENT0913
#ifdef __EVENT1206
SetTimer( hWnd, TIMER_ID_EVENT1206, 1000 * 60, NULL );
#endif // __EVENT1206
SetTimer( hWnd, TIMER_ID_EVENT, 1000 * 60, NULL );
g_MyTrace.Initialize( hWnd, "SquireD", RGB( 0xff, 0xff, 0xff ), RGB( 0x00, 0x00, 0x00 ) );
CTime time = CTime::GetCurrentTime();
g_MyTrace.Add( 0, FALSE, "%s", time.Format( "%Y/%m/%d %H:%M:%S" ) );
g_MyTrace.AddLine( '\0' );
#ifndef _DEBUG
// InitEH();
#endif // _DEBUG
g_TickCount.Start();
if( !Script( "CoreServer.ini" ) )
{
return FALSE;
}
if( InitializeNetLib() == FALSE )
return FALSE;
if( !g_dpCoreSrvr.StartServer( PN_CORESRVR + 0 ) )
return FALSE;
if( !g_DPCacheSrvr.StartServer( PN_CORESRVR + 1 ) )
return FALSE;
if( !g_dpLoginSrvr.StartServer( PN_CORESRVR + 2 ) )
return FALSE;
if( !g_dpDatabaseClient.ConnectToServer( szDataBaseAddr, PN_DBSRVR_2, FALSE ) )
{
Error( "Not TransServer Connect" );
return FALSE;
}
if( !g_PartyMng.CreateWorkers() )
{
assert( 0 );
}
#ifdef __ENVIRONMENT_EFFECT
if( CEnvironment::GetInstance()->CreateWorkers() == FALSE )
{
assert( 0 );
}
#else // __ENVIRONMENT_EFFECT
if( !g_Environment.CreateWorkers() )
{
assert( 0 );
}
#endif // __ENVIRONMENT_EFFECT
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}