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C++ CD3DSettingsDlg::OnD3D9LostDevice方法代码示例

本文整理汇总了C++中CD3DSettingsDlg::OnD3D9LostDevice方法的典型用法代码示例。如果您正苦于以下问题:C++ CD3DSettingsDlg::OnD3D9LostDevice方法的具体用法?C++ CD3DSettingsDlg::OnD3D9LostDevice怎么用?C++ CD3DSettingsDlg::OnD3D9LostDevice使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CD3DSettingsDlg的用法示例。


在下文中一共展示了CD3DSettingsDlg::OnD3D9LostDevice方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnLostDevice

//--------------------------------------------------------------------------------------
// This callback function will be called immediately after the Direct3D device has 
// entered a lost state and before IDirect3DDevice9::Reset is called. Resources created
// in the OnResetDevice callback should be released here, which generally includes all 
// D3DPOOL_DEFAULT resources. See the "Lost Devices" section of the documentation for 
// information about lost devices.
//--------------------------------------------------------------------------------------
void CALLBACK OnLostDevice( void* pUserContext )
{
    g_DialogResourceManager.OnD3D9LostDevice();
    g_SettingsDlg.OnD3D9LostDevice();
    if( g_pFont )
        g_pFont->OnLostDevice();
    if( g_pEffect )
        g_pEffect->OnLostDevice();

    SAFE_RELEASE( g_pTextSprite );
}
开发者ID:KNeal,项目名称:Oculus,代码行数:18,代码来源:MeshFromObj.cpp

示例2:

//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9ResetDevice callback 
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9LostDevice( void* pUserContext )
{
    g_DialogResourceManager.OnD3D9LostDevice();
    g_D3DSettingsDlg.OnD3D9LostDevice();
    CDXUTDirectionWidget::StaticOnD3D9LostDevice();
    if( g_pFont9 ) g_pFont9->OnLostDevice();
    if( g_pEffect9 ) g_pEffect9->OnLostDevice();
    SAFE_RELEASE( g_pSprite9 );
    SAFE_DELETE( g_pTxtHelper );

}
开发者ID:Igings,项目名称:A-3D-game-in-a-2D-paradigm,代码行数:14,代码来源:BasicHLSL9.cpp

示例3: OnLostDevice

//--------------------------------------------------------------------------------------
// This callback function will be called immediately after the Direct3D device has 
// entered a lost state and before IDirect3DDevice9::Reset is called. Resources created
// in the OnResetDevice callback should be released here, which generally includes all 
// D3DPOOL_DEFAULT resources. See the "Lost Devices" section of the documentation for 
// information about lost devices.
//--------------------------------------------------------------------------------------
void CALLBACK OnLostDevice( void* pUserContext )
{
    g_DialogResourceManager.OnD3D9LostDevice();
    g_SettingsDlg.OnD3D9LostDevice();
    CDXUTDirectionWidget::StaticOnD3D9LostDevice();
    if( g_pFont )
        g_pFont->OnLostDevice();
    if( g_pEffect )
        g_pEffect->OnLostDevice();
    SAFE_RELEASE( g_pSprite );

}
开发者ID:KNeal,项目名称:Oculus,代码行数:19,代码来源:BasicHLSL.cpp

示例4: DXUTGetGlobalResourceCache

//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9ResetDevice callback 
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9LostDevice( void* pUserContext )
{
    g_DialogResourceManager.OnD3D9LostDevice();
    g_SettingsDlg.OnD3D9LostDevice();
    DXUTGetGlobalResourceCache().OnLostDevice();
    if( g_pFont9 ) g_pFont9->OnLostDevice();
    if( g_pEffect9 ) g_pEffect9->OnLostDevice();
    SAFE_RELEASE( g_pSprite9 );
    SAFE_DELETE( g_pTxtHelper );
    g_Mesh.Destroy();
    SAFE_RELEASE( g_pTexture9 );
}
开发者ID:KNeal,项目名称:Oculus,代码行数:15,代码来源:DDSWithoutD3DX9.cpp

示例5:

//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9ResetDevice callback 
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9LostDevice( void* pUserContext )
{
#ifdef CONSOLE
	std::cout << "OnD3D9LostDevice start" << std::endl;
#endif

    g_DialogResourceManager.OnD3D9LostDevice();
    g_SettingsDlg.OnD3D9LostDevice();
    if( g_pFont9 ) g_pFont9->OnLostDevice();
    if( g_pEffect9 ) g_pEffect9->OnLostDevice();
    SAFE_RELEASE( g_pSprite9 );
    SAFE_DELETE( g_pTxtHelper );

	DX9Info::DX9DestroyAllBuffers();

#ifdef CONSOLE
	std::cout << "OnD3D9LostDevice end" << std::endl;
#endif
}
开发者ID:Slulego,项目名称:GD,代码行数:22,代码来源:BasicDemoDXUT9.cpp

示例6:

//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9ResetDevice callback 
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9LostDevice( void* pUserContext )
{
    g_DialogResourceManager.OnD3D9LostDevice();
    g_SettingsDlg.OnD3D9LostDevice();

}
开发者ID:m10914,项目名称:Sphere,代码行数:9,代码来源:SimpleSample.cpp


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