本文整理汇总了C++中CD3DSettingsDlg::OnD3D9LostDevice方法的典型用法代码示例。如果您正苦于以下问题:C++ CD3DSettingsDlg::OnD3D9LostDevice方法的具体用法?C++ CD3DSettingsDlg::OnD3D9LostDevice怎么用?C++ CD3DSettingsDlg::OnD3D9LostDevice使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CD3DSettingsDlg
的用法示例。
在下文中一共展示了CD3DSettingsDlg::OnD3D9LostDevice方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnLostDevice
//--------------------------------------------------------------------------------------
// This callback function will be called immediately after the Direct3D device has
// entered a lost state and before IDirect3DDevice9::Reset is called. Resources created
// in the OnResetDevice callback should be released here, which generally includes all
// D3DPOOL_DEFAULT resources. See the "Lost Devices" section of the documentation for
// information about lost devices.
//--------------------------------------------------------------------------------------
void CALLBACK OnLostDevice( void* pUserContext )
{
g_DialogResourceManager.OnD3D9LostDevice();
g_SettingsDlg.OnD3D9LostDevice();
if( g_pFont )
g_pFont->OnLostDevice();
if( g_pEffect )
g_pEffect->OnLostDevice();
SAFE_RELEASE( g_pTextSprite );
}
示例2:
//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9ResetDevice callback
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9LostDevice( void* pUserContext )
{
g_DialogResourceManager.OnD3D9LostDevice();
g_D3DSettingsDlg.OnD3D9LostDevice();
CDXUTDirectionWidget::StaticOnD3D9LostDevice();
if( g_pFont9 ) g_pFont9->OnLostDevice();
if( g_pEffect9 ) g_pEffect9->OnLostDevice();
SAFE_RELEASE( g_pSprite9 );
SAFE_DELETE( g_pTxtHelper );
}
示例3: OnLostDevice
//--------------------------------------------------------------------------------------
// This callback function will be called immediately after the Direct3D device has
// entered a lost state and before IDirect3DDevice9::Reset is called. Resources created
// in the OnResetDevice callback should be released here, which generally includes all
// D3DPOOL_DEFAULT resources. See the "Lost Devices" section of the documentation for
// information about lost devices.
//--------------------------------------------------------------------------------------
void CALLBACK OnLostDevice( void* pUserContext )
{
g_DialogResourceManager.OnD3D9LostDevice();
g_SettingsDlg.OnD3D9LostDevice();
CDXUTDirectionWidget::StaticOnD3D9LostDevice();
if( g_pFont )
g_pFont->OnLostDevice();
if( g_pEffect )
g_pEffect->OnLostDevice();
SAFE_RELEASE( g_pSprite );
}
示例4: DXUTGetGlobalResourceCache
//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9ResetDevice callback
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9LostDevice( void* pUserContext )
{
g_DialogResourceManager.OnD3D9LostDevice();
g_SettingsDlg.OnD3D9LostDevice();
DXUTGetGlobalResourceCache().OnLostDevice();
if( g_pFont9 ) g_pFont9->OnLostDevice();
if( g_pEffect9 ) g_pEffect9->OnLostDevice();
SAFE_RELEASE( g_pSprite9 );
SAFE_DELETE( g_pTxtHelper );
g_Mesh.Destroy();
SAFE_RELEASE( g_pTexture9 );
}
示例5:
//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9ResetDevice callback
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9LostDevice( void* pUserContext )
{
#ifdef CONSOLE
std::cout << "OnD3D9LostDevice start" << std::endl;
#endif
g_DialogResourceManager.OnD3D9LostDevice();
g_SettingsDlg.OnD3D9LostDevice();
if( g_pFont9 ) g_pFont9->OnLostDevice();
if( g_pEffect9 ) g_pEffect9->OnLostDevice();
SAFE_RELEASE( g_pSprite9 );
SAFE_DELETE( g_pTxtHelper );
DX9Info::DX9DestroyAllBuffers();
#ifdef CONSOLE
std::cout << "OnD3D9LostDevice end" << std::endl;
#endif
}
示例6:
//--------------------------------------------------------------------------------------
// Release D3D9 resources created in the OnD3D9ResetDevice callback
//--------------------------------------------------------------------------------------
void CALLBACK OnD3D9LostDevice( void* pUserContext )
{
g_DialogResourceManager.OnD3D9LostDevice();
g_SettingsDlg.OnD3D9LostDevice();
}