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C++ CClientStreamElement::InternalStreamIn方法代码示例

本文整理汇总了C++中CClientStreamElement::InternalStreamIn方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientStreamElement::InternalStreamIn方法的具体用法?C++ CClientStreamElement::InternalStreamIn怎么用?C++ CClientStreamElement::InternalStreamIn使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CClientStreamElement的用法示例。


在下文中一共展示了CClientStreamElement::InternalStreamIn方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Restream


//.........这里部分代码省略.........
                        }
                    }

                    if ( pVehicle && pVehicle->GetTowedByVehicle ( ) )
                    {
                        // Streaming in of towed vehicles is done in CClientVehicle::StreamIn by the towing vehicle
                        continue;
                    }
                }
                if ( IS_PLAYER ( pElement ) )
                {
                    CClientPlayer* pPlayer = DynamicCast < CClientPlayer > ( pElement );
                    if ( pPlayer->GetLastPuresyncType ( ) == PURESYNC_TYPE_LIGHTSYNC )
                    {
                        // if the last packet was ls he isn't streaming in soon.
                        continue;
                    }
                }
                // If attached and attached-to is streamed out, don't consider for streaming in
                CClientStreamElement* pAttachedTo = DynamicCast< CClientStreamElement >( pElement->GetAttachedTo() );
                if ( pAttachedTo && !pAttachedTo->IsStreamedIn() )
                {
                    // ...unless attached to low LOD version
                    CClientObject* pAttachedToObject = DynamicCast < CClientObject > ( pAttachedTo );
                    CClientObject* pObject = DynamicCast < CClientObject > ( pElement );
                    if ( !pObject || !pAttachedToObject || pObject->IsLowLod () == pAttachedToObject->IsLowLod () )
                        continue;
                }

                // Not room to stream in more elements?
                if ( bReachedLimit )
                {
                    // Add to the list that might be streamed in during the final phase
                    if ( (int)ClosestStreamedOutList.size() < iMaxIn )     // (only add if there is a chance it will be used)
                        ClosestStreamedOutList.push_back( pElement );
                }
                else
                {
                    // Stream in the new element. Don't do it instantly unless moved from far away.
                    pElement->InternalStreamIn ( bMovedFar );
                    bReachedLimit = ReachedLimit ();

                    if ( !bReachedLimit )
                    {
                        iMaxIn--;
                        if ( iMaxIn <= 0 )
                            break;
                    }
                }
            }
        }
    }

    // Complex code of doom:
    //      ClosestStreamedOutList is {nearest to furthest} list of streamed out elements within streaming distance
    //      FurthestStreamedInList is {nearest to furthest} list of streamed in elements
    if ( bReachedLimit )
    {
        // Check 'furthest streamed in' against 'closest streamed out' to see if the state can be swapped
        int iFurthestStreamedInIndex = FurthestStreamedInList.size() - 1;
        uint uiClosestStreamedOutIndex = 0;
        for( uint i = 0 ; i < 10 ; i++ )
        {
            // Check limits for this frame
            if ( iMaxIn <= 0 || iMaxOut <= 0 )
                break;

            // Check indicies are valid
            if ( iFurthestStreamedInIndex < 0 )
                break;
            if ( uiClosestStreamedOutIndex >= ClosestStreamedOutList.size() )
                break;

            // See if ClosestStreamedOut is nearer than FurthestStreamedIn
            CClientStreamElement* pFurthestStreamedIn = FurthestStreamedInList[ iFurthestStreamedInIndex ];
            CClientStreamElement* pClosestStreamedOut = ClosestStreamedOutList[ uiClosestStreamedOutIndex ];
            if ( pClosestStreamedOut->GetExpDistance () >= pFurthestStreamedIn->GetExpDistance () )
                break;

            // Stream out FurthestStreamedIn candidate if possible
            if ( pFurthestStreamedIn->GetTotalStreamReferences () == 0 )
            {
                // Stream out now
                pFurthestStreamedIn->InternalStreamOut ();
                iMaxOut--;
            }
            m_ToStreamOut.remove ( pFurthestStreamedIn );
            iFurthestStreamedInIndex--;     // Always advance to the next candidate

            // Stream in ClosestStreamedOut candidate if possible
            if ( !ReachedLimit () )
            {
                // Stream in the new element. No need to do it instantly unless moved from far away.
                pClosestStreamedOut->InternalStreamIn ( bMovedFar );
                iMaxIn--;
                uiClosestStreamedOutIndex++;
            }
        }
    }
}
开发者ID:Dante383,项目名称:mtasa-blue,代码行数:101,代码来源:CClientStreamer.cpp


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