当前位置: 首页>>代码示例>>C++>>正文


C++ CCScriptEngineProtocol::getScriptType方法代码示例

本文整理汇总了C++中CCScriptEngineProtocol::getScriptType方法的典型用法代码示例。如果您正苦于以下问题:C++ CCScriptEngineProtocol::getScriptType方法的具体用法?C++ CCScriptEngineProtocol::getScriptType怎么用?C++ CCScriptEngineProtocol::getScriptType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCScriptEngineProtocol的用法示例。


在下文中一共展示了CCScriptEngineProtocol::getScriptType方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

CCObject::~CCObject(void)
{
    // if the object is managed, we should remove it
    // from pool manager
    if (m_uAutoReleaseCount > 0)
    {
        CCPoolManager::sharedPoolManager()->removeObject(this);
    }

    // if the object is referenced by Lua engine, remove it
	CCScriptEngineManager* scriptManager = CCScriptEngineManager::sharedManager();
	if ( scriptManager )
	{
		if (m_nLuaID)
		{
			CCScriptEngineManager::sharedManager()->getScriptEngine()->removeScriptObjectByCCObject(this);
		}
		else
		{
			CCScriptEngineProtocol* pEngine = CCScriptEngineManager::sharedManager()->getScriptEngine();
			if (pEngine != NULL && pEngine->getScriptType() == kScriptTypeJavascript)
			{
				pEngine->removeScriptObjectByCCObject(this);
			}
		}
	}
}
开发者ID:HerdiandKun,项目名称:cocos3d-x,代码行数:27,代码来源:CCObject.cpp

示例2: CCComponentContainer

CCNode::CCNode(void)
: m_fRotationX(0.0f)
, m_fRotationY(0.0f)
, m_fScaleX(1.0f)
, m_fScaleY(1.0f)
, m_fVertexZ(0.0f)
, m_obPosition(CCPointZero)
, m_fSkewX(0.0f)
, m_fSkewY(0.0f)
, m_obAnchorPointInPoints(CCPointZero)
, m_obAnchorPoint(CCPointZero)
, m_obContentSize(CCSizeZero)
, m_sAdditionalTransform(CCAffineTransformMakeIdentity())
, m_pCamera(NULL)
// children (lazy allocs)
// lazy alloc
, m_pGrid(NULL)
, m_nZOrder(0)
, m_pChildren(NULL)
, m_pParent(NULL)
// "whole screen" objects. like Scenes and Layers, should set m_bIgnoreAnchorPointForPosition to true
, m_nTag(kCCNodeTagInvalid)
// userData is always inited as nil
, m_pUserData(NULL)
, m_pUserObject(NULL)
, m_pUserObjectNR(NULL)
, m_pShaderProgram(NULL)
, m_eGLServerState(ccGLServerState(0))
, m_uOrderOfArrival(0)
, m_bRunning(false)
, m_bTransformDirty(true)
, m_bInverseDirty(true)
, m_bAdditionalTransformDirty(false)
, m_bVisible(true)
, m_bIgnoreAnchorPointForPosition(false)
, m_bReorderChildDirty(false)
, m_pComponentContainer(NULL)
, m_bInformDetach(false)
{
    // set default scheduler and actionManager
    CCDirector *director = CCDirector::sharedDirector();
    m_pActionManager = director->getActionManager();
    CC_SAFE_RETAIN(m_pActionManager);
    m_pScheduler = director->getScheduler();
    CC_SAFE_RETAIN(m_pScheduler);

    CCScriptEngineProtocol* pEngine = CCScriptEngineManager::sharedManager()->getScriptEngine();
    m_eScriptType = pEngine != NULL ? pEngine->getScriptType() : kScriptTypeNone;
    m_pComponentContainer = new CCComponentContainer(this);
    memset(&m_nUpdateScriptHandler, 0, sizeof(ccScriptFunction));
    memset(&m_nScriptHandler, 0, sizeof(ccScriptFunction));
}
开发者ID:stubma,项目名称:cocos2dx-classical,代码行数:52,代码来源:CCNode.cpp

示例3:

CAObject::~CAObject(void)
{
    CAScheduler::unscheduleAllForTarget(this);
    
    CC_SAFE_RELEASE(m_pUserObject);
    
    if (m_uAutoReleaseCount > 0)
    {
        CAPoolManager::sharedPoolManager()->removeObject(this);
    }
    
    CCScriptEngineProtocol* pEngine = CCScriptEngineManager::sharedManager()->getScriptEngine();
    if (pEngine != NULL && pEngine->getScriptType() == kScriptTypeJavascript)
    {
        pEngine->removeScriptObjectByCCObject(this);
    }
}
开发者ID:Super-Man,项目名称:CrossApp,代码行数:17,代码来源:CAObject.cpp

示例4:

NS_CC_BEGIN

CCNode::CCNode(void)
: m_fRotation(0.0f)
, m_fScaleX(1.0f)
, m_fScaleY(1.0f)
, m_fPositionZ(0.0f)
, m_obPosition(CCPointZero)
, m_fSkewX(0.0f)
, m_fSkewY(0.0f)
, m_obAnchorPointInPoints(CCPointZero)
, m_obAnchorPoint(CCPointZero)
, m_obContentSize(CCSizeZero)
, m_pCamera(NULL)
// children (lazy allocs)
// lazy alloc
, m_pGrid(NULL)
, m_nZOrder(0)
, m_pChildren(NULL)
, m_pParent(NULL)
// "whole screen" objects. like Scenes and Layers, should set m_bIgnoreAnchorPointForPosition to false
, m_nTag(kCCNodeTagInvalid)
, m_pUserObject(NULL)
, m_pShaderProgram(NULL)
, m_eGLServerState(ccGLServerState(0))
, m_bRunning(false)
, m_bTransformDirty(true)
, m_bInverseDirty(true)
, m_bVisible(true)
, m_bIgnoreAnchorPointForPosition(false)
, m_bReorderChildDirty(false)
, m_nScriptHandler(0)
, m_nUpdateScriptHandler(0)
{
    // set default scheduler and actionManager
    CCDirector *director = CCDirector::sharedDirector();
    m_pActionManager = director->getActionManager();
    m_pActionManager->retain();
    m_pScheduler = director->getScheduler();
    m_pScheduler->retain();

    CCScriptEngineProtocol* pEngine = CCScriptEngineManager::sharedManager()->getScriptEngine();
    m_eScriptType = pEngine != NULL ? pEngine->getScriptType() : kScriptTypeNone;
}
开发者ID:Roncon93,项目名称:Dorothy,代码行数:44,代码来源:CCNode.cpp

示例5: CCComponentContainer

CCNode::CCNode(void)
: m_fRotationX(0.0f)
, m_fRotationY(0.0f)
, m_fScaleX(1.0f)
, m_fScaleY(1.0f)
, m_fVertexZ(0.0f)
, m_obPosition(CCPointZero)
, m_fSkewX(0.0f)
, m_fSkewY(0.0f)
, m_obAnchorPointInPoints(CCPointZero)
, m_obAnchorPoint(CCPointZero)
, m_obContentSize(CCSizeZero)
, m_sAdditionalTransform(CCAffineTransformMakeIdentity())
, m_pCamera(NULL)
// children (lazy allocs)
// lazy alloc
, m_pGrid(NULL)
, m_nZOrder(0)
, m_pChildren(NULL)
, m_pParent(NULL)
// "whole screen" objects. like Scenes and Layers, should set m_bIgnoreAnchorPointForPosition to true
, m_nTag(kCCNodeTagInvalid)
// userData is always inited as nil
, m_pUserData(NULL)
, m_pUserObject(NULL)
, m_pShaderProgram(NULL)
, m_eGLServerState(ccGLServerState(0))
, m_uOrderOfArrival(0)
, m_bRunning(false)
, m_bTransformDirty(true)
, m_bInverseDirty(true)
, m_bAdditionalTransformDirty(false)
, m_bVisible(true)
, m_bIgnoreAnchorPointForPosition(false)
, m_bReorderChildDirty(false)
, m_nScriptHandler(0)
, m_nUpdateScriptHandler(0)
, m_pComponentContainer(NULL)
, m_bClipEnabled(false)
, m_oClipRect(CCRectZero)
, m_bTouchEnabled(false)
, m_bTouchChildren(true)
, m_drawOrder(0)
, m_pScriptTouchHandlerEntry(NULL)
,_displayedOpacity(255)
, _realOpacity(255)
, _displayedColor(ccWHITE)
, _realColor(ccWHITE)
, _cascadeColorEnabled(true)
, _cascadeOpacityEnabled(true)
{
    // set default scheduler and actionManager
    CCDirector *director = CCDirector::sharedDirector();
    m_pActionManager = director->getActionManager();
    m_pActionManager->retain();
    m_pScheduler = director->getScheduler();
    m_pScheduler->retain();

    CCScriptEngineProtocol* pEngine = CCScriptEngineManager::sharedManager()->getScriptEngine();
    m_eScriptType = pEngine != NULL ? pEngine->getScriptType() : kScriptTypeNone;
    m_pComponentContainer = new CCComponentContainer(this);
}
开发者ID:imuzi,项目名称:MyApp,代码行数:62,代码来源:CCNode.cpp


注:本文中的CCScriptEngineProtocol::getScriptType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。