本文整理汇总了C++中CCScriptEngineProtocol::executeString方法的典型用法代码示例。如果您正苦于以下问题:C++ CCScriptEngineProtocol::executeString方法的具体用法?C++ CCScriptEngineProtocol::executeString怎么用?C++ CCScriptEngineProtocol::executeString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCScriptEngineProtocol
的用法示例。
在下文中一共展示了CCScriptEngineProtocol::executeString方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());
// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
// pDirector->enableRetinaDisplay(true);
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// register lua engine
CCScriptEngineProtocol* pEngine = CCLuaEngine::engine();
CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
CCString* pstrFileContent = CCString::createWithContentsOfFile("hello.lua");
if (pstrFileContent)
{
pEngine->executeString(pstrFileContent->getCString());
}
#else
string path = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath("hello.lua");
pEngine->addSearchPath(path.substr(0, path.find_last_of("/")).c_str());
pEngine->executeScriptFile(path.c_str());
#endif
return true;
}
示例2: applicationDidFinishLaunching
bool AppDelegate::applicationDidFinishLaunching()
{
// initialize director
CCDirector *pDirector = CCDirector::sharedDirector();
pDirector->setOpenGLView(&CCEGLView::sharedOpenGLView());
// enable High Resource Mode(2x, such as iphone4) and maintains low resource on other devices.
// pDirector->enableRetinaDisplay(true);
// turn on display FPS
pDirector->setDisplayFPS(true);
// pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// register lua engine
CCScriptEngineProtocol* pEngine = CCLuaEngine::engine();
CCScriptEngineManager::sharedManager()->setScriptEngine(pEngine);
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
unsigned long size;
#ifdef KILLA
char *pFileContent = (char*)CCFileUtils::getFileData("boot.kia", "r", &size);
#else
char *pFileContent = (char*)CCFileUtils::getFileData("boot.lua", "r", &size);
#endif
if (pFileContent)
{
// copy the file contents and add '\0' at the end, or the lua parser can not parse it
char *pCodes = new char[size + 1];
pCodes[size] = '\0';
memcpy(pCodes, pFileContent, size);
delete[] pFileContent;
pEngine->executeString(pCodes);
delete []pCodes;
}
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) || (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
#ifdef KILLA
string path = CCFileUtils::fullPathFromRelativePath("boot.kia");
#else
string path = CCFileUtils::fullPathFromRelativePath("boot.lua");
#endif
pEngine->addSearchPath(path.substr(0, path.find_last_of("/")).c_str());
pEngine->executeScriptFile(path.c_str());
#endif
return true;
}