本文整理汇总了C++中CCLabelTTF::setDimensions方法的典型用法代码示例。如果您正苦于以下问题:C++ CCLabelTTF::setDimensions方法的具体用法?C++ CCLabelTTF::setDimensions怎么用?C++ CCLabelTTF::setDimensions使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCLabelTTF
的用法示例。
在下文中一共展示了CCLabelTTF::setDimensions方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: backgroundFinish
void PopupLayer::backgroundFinish(){
Size winSize = CCDirector::getInstance()->getWinSize();
Point pCenter = Point(winSize.width / 2, winSize.height / 2);
// 添加按钮,并设置其位置
this->addChild(getMenuButton());
float btnWidth = m_dialogContentSize.width / (getMenuButton()->getChildrenCount() + 1);
Vector<Node*> vector = getMenuButton()->getChildren();
Ref* pObj = NULL;
int i = 0;
for(Node* pObj : vector){
Node* node = dynamic_cast<Node*>(pObj);
node->setPosition(Point( winSize.width / 2 - m_dialogContentSize.width / 2 + btnWidth * (i + 1), winSize.height / 2 - m_dialogContentSize.height / 3));
i++;
}
// 显示对话框标题
if (getLabelTitle()){
getLabelTitle()->setPosition(ccpAdd(pCenter, ccp(0, m_dialogContentSize.height / 2 - 35.0f)));
this->addChild(getLabelTitle());
}
// 显示文本内容
if (getLabelContentText()){
CCLabelTTF* ltf = getLabelContentText();
ltf->setPosition(ccp(winSize.width / 2, winSize.height / 2));
ltf->setDimensions(CCSizeMake(m_dialogContentSize.width - m_contentPadding * 2, m_dialogContentSize.height - m_contentPaddingTop));
ltf->setHorizontalAlignment(kCCTextAlignmentLeft);
this->addChild(ltf);
}
}
示例2: onEnter
void PopupLayer::onEnter(){
CCLayer::onEnter();
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCPoint pCenter = ccp(winSize.width / 2, winSize.height / 2);
CCSize contentSize;
// 设定好参数,在运行时加载
if (getContentSize().equals(CCSizeZero)) {
getSpriteBackGround()->setPosition(ccp(winSize.width / 2, winSize.height / 2));
this->addChild(getSpriteBackGround(), 0, 0);
contentSize = getSpriteBackGround()->getTexture()->getContentSize();
} else {
extension::Scale9Sprite *background = getSprite9BackGround();
background->setContentSize(getContentSize());
background->setPosition(ccp(winSize.width / 2, winSize.height / 2));
this->addChild(background, 0, 0);
contentSize = getContentSize();
}
// 添加按钮,并设置其位置
this->addChild(getMenuButton());
float btnWidth = contentSize.width / (getMenuButton()->getChildrenCount() + 1);
Vector<cocos2d::CCNode*> array = getMenuButton()->getChildren();
CCObject* pObj = NULL;
int i = 0;
while(i<array.size())
{
CCNode* node = array.at(i);
node->setPosition(ccp( winSize.width / 2 - contentSize.width / 2 + btnWidth * (i + 1), winSize.height / 2 - contentSize.height / 5));
i++;
}
// 显示对话框标题
if (getLabelTitle()){
getLabelTitle()->setPosition(ccpAdd(pCenter, ccp(0, contentSize.height / 2 - 35.0f)));
this->addChild(getLabelTitle());
}
// 显示文本内容
if (getLabelContentText()){
CCLabelTTF* ltf = getLabelContentText();
ltf->setPosition(ccp(winSize.width / 2, winSize.height / 2));
ltf->setDimensions(CCSizeMake(contentSize.width - m_contentPadding * 2, contentSize.height - m_contentPaddingTop));
ltf->setHorizontalAlignment(kCCTextAlignmentLeft);
this->addChild(ltf);
}
// 弹出效果
CCAction* popupLayer = CCSequence::create(CCScaleTo::create(0.0, 0.0),
CCScaleTo::create(0.06, 1.05),
CCScaleTo::create(0.08, 0.95),
CCScaleTo::create(0.08, 1.0), NULL);
this->runAction(popupLayer);
}
示例3: setContent
//设置层的内容
void GRPopLayer::setContent()
{
CCDictionary* pDict = CCDictionary::createWithContentsOfFile("data.xml");
std::string str = pDict->valueForKey("PopLayerText")->getCString();
CCLabelTTF * content = CCLabelTTF::create(str,"",24);
content->setPosition(ccp(m_size.width/2,m_size.height/2));
//设置ttf的文本域
content->setDimensions(CCSize(this->m_size.width-60,this->m_size.height-100));
//设置ttf的水平对齐方式
content->setHorizontalAlignment(kCCTextAlignmentLeft);
m_bgSprite->addChild(content);
}
示例4: addTipBoard
void BaseScene::addTipBoard(const char* tip)
{
CCSprite* tipBoard = CCSprite::createWithSpriteFrameName("tip_board");
tipBoard->setAnchorPoint(ccp(0.0f, 1.0f));
//tipBoard->cocos2d::CCNode::setPosition(SCALED_VALUE(12.0f), SCALED_VALUE(368.0f));
PlaceNode(tipBoard, 0.02, 0.764);
this->addChild(tipBoard);
CCLabelTTF* tipLabel = CCLabelTTF::create(tip, "Arial", SCALED_VALUE(20.0f));
tipLabel->setColor(ccc3(33, 33, 33));
tipLabel->setAnchorPoint(ccp(0.5f, 1.0f));
tipLabel->setDimensions(CCSizeMake(tipBoard->getContentSize().width * 0.8, tipBoard->getContentSize().height * 0.8));
float py = 0.0f;
py = tipBoard->getPositionY();
py = py - SCALED_VALUE(127.0f);
tipLabel->setPositionY(py);
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
tipBoard->setScaleY(1.20f);
if (AppDelegate::SCREEN_HEIGHT > 400.0f)
{
tipLabel->setPositionY(py + SCALED_VALUE(10.0f));
}
else
{
tipLabel->setPositionY(py - SCALED_VALUE(5.0f));
}
#else
//PlaceNode(tipLabel, 0.04, 0.55);
#endif
//tipLabel->setPositionY(py);
float pX = tipBoard->getPositionX() + tipBoard->getContentSize().width/2;
tipLabel->setPositionX(pX);
this->addChild(tipLabel);
}
示例5: setData
void hctooltip::setData(int tempid)
{
this->removeAllChildren();
configGoodsItem * item = CData::getCData()->getConfigOfGoods(tempid);
const ccColor3B color2 = {160,220,220};
CCSprite* sp;
char itemicon[40]="";
if(item->icon >=6000 && item->icon<= 6056)
{
sprintf(itemicon, "qs_%d.png",item->icon);
sp = CCSprite::create(itemicon);
sp->setScale(0.19);
sp->setAnchorPoint(ccp(0, 1));
sp->setPosition(ccp(10, size.height - 10));
this->addChild(sp);
}
else
{
sprintf(itemicon, "item_%d.png",item->icon);
sp = CCSprite::create(itemicon);
sp->setAnchorPoint(ccp(0, 1));
sp->setPosition(ccp(10, size.height - 10));
this->addChild(sp);
}
CCLabelTTF * labname = CCLabelTTF::create(item->name.c_str(),"hycc.ttf", 20);
labname->setPosition(ccp(size.width/2 +55, size.height - 50));
labname->setColor(color2);
this->addChild(labname);
CCLabelTTF* labdesc = CCLabelTTF::create(item->des.c_str(), "hycc.ttf", 20);
labdesc->setDimensions(CCSizeMake(size.width-20, 0));
labdesc->setHorizontalAlignment(kCCTextAlignmentLeft);
labdesc->setPosition(ccp(size.width/2, size.height - 200));
labdesc->setColor(color2);
this->addChild(labdesc);
}
示例6: initContent
void BossLotteryNotice::initContent()
{
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("ui/fightUI/gainGold.plist");
CCSprite *bg = CCSprite::createWithSpriteFrameName("gainGold_bg.png");
addChild(bg);
CCSprite *title = CCSprite::createWithSpriteFrameName("gainGold_title.png");
bg->addChild(title);
title->setPosition(ccp(bg->getContentSize().width/2, bg->getContentSize().height - 30));
CCLabelTTF *content = CCLabelTTF::create();
content->setFontSize(24);
content->setColor(ccGREEN);
bg->addChild(content);
content->setPosition(ccp(bg->getContentSize().width/2, bg->getContentSize().height/2 + 30));
content->setDimensions(CCSizeMake(bg->getContentSize().width - 40, 200));
content->setVerticalAlignment(kCCVerticalTextAlignmentCenter);
content->setHorizontalAlignment(kCCTextAlignmentCenter);
content->setString(CCString::createWithFormat("恭喜获得击杀将领%d倍奖励",multiple)->getCString());
}
示例7: buildScene
void HelpScene::buildScene()
{
// Call super build scene.
BaseScene::buildScene();
BaseScene::addTipBoard("Do you know that EziByte team provides you personalize support for all your queries? Just try sending email to them at [email protected]");
buildHeader(2, "Help", "Get all the help you need.");
const char* helpText = "What is EziSocial?\n\nEziSocial is a powerful social networking plugin designed for Cocos2D-X platform to meet the social networking capabilities required in a game. The tool is written in Java, Objective-C and C++. EziSocial plugin uses common development code for both Android and iOS Cocos2D-x project. So, there is no duplicity of code and you need not to worry about portability issue at all.\n\nFor more details you can visit our website. http:://www.ezibyte.com";
CCLabelTTF* helpTextLabel = CCLabelTTF::create("", "Arial", SCALED_VALUE(20.0f));
helpTextLabel->setDimensions(CCSizeMake(AppDelegate::SCREEN_WIDTH * 0.60, AppDelegate::SCREEN_HEIGHT * 0.72));
helpTextLabel->setString(helpText);
this->addChild(helpTextLabel);
helpTextLabel->setAnchorPoint(ccp(0.0, 1.0));
helpTextLabel->setVerticalAlignment(kCCVerticalTextAlignmentTop);
float py = 1 - (1 - 0.764);
PlaceNode(helpTextLabel, 0.38, py);
}
示例8: tableCellAtIndex
CCTableViewCell* RequestList::tableCellAtIndex(CCTableView *table, unsigned int idx)
{
int index = idx;
EziFBIncomingRequest* fbRequest = (EziFBIncomingRequest*)_fbIncomingRequestList->objectAtIndex(index);
EziFacebookFriend* sender = fbRequest->getSender();
const char* senderName = sender->getName();
// Create the fancy test.
EziSocialWrapperNS::FB_REQUEST::TYPE requestType = fbRequest->getRequestType();
std::string messageToDisplay = "";
switch (requestType)
{
case EziSocialWrapperNS::FB_REQUEST::REQUEST_INVITE:
messageToDisplay.append(senderName).append(" has sent invitation to you.");
break;
case EziSocialWrapperNS::FB_REQUEST::REQUEST_GIFT:
messageToDisplay.append(senderName).append(" has sent gift to you.");
break;
case EziSocialWrapperNS::FB_REQUEST::REQUEST_CHALLENGE:
messageToDisplay.append(senderName).append(" has challenged to you.");
break;
default:
messageToDisplay.append("Unknown message");
break;
}
// Means users have already used this request.
bool requestConsumed = fbRequest->isConsumed();
CCSprite* profilePic = NULL;
ccColor4B bgColor = ccc4(20, 0, 40, 255);
if (requestConsumed == false)
{
bgColor = ccc4(50, 50, 20, 255);
}
// Build the table cell.
CCTableViewCell *cell = table->dequeueCell();
if (cell == NULL)
{
cell = new CCTableViewCell();
cell->autorelease();
// Create the back layer of the cell.
CCLayerColor* colorLayer = CCLayerColor::create(bgColor, SCREEN_WIDTH, CELL_HEIGHT);
colorLayer->setTag(BACKGROUND_TAG);
cell->addChild(colorLayer);
// Get the sender profile picture path. Create it if path is available.
if (sender != NULL && strcmp(sender->getPhotoPath(), "") != 0)
{
const char* picPath = sender->getPhotoPath();
profilePic = CCSprite::create(picPath);
}
else
{
profilePic = CCSprite::create(FB_DEFAULT_PHOTO);
}
// Add the profile pic to the cell row.
profilePic->setAnchorPoint(ccp(0, 0.5));
profilePic->setPosition(ccp(20, CELL_HEIGHT/2));
cell->addChild(profilePic);
profilePic->setTag(FRIEND_PHOTO_TAG);
// Set the message.
CCLabelTTF *messageLabel = CCLabelTTF::create(messageToDisplay.c_str(), "Helvetica", 20.0 * MENU_FONT_SCALE);
messageLabel->setAnchorPoint(ccp(0, 0.5));
messageLabel->setPosition(ccp(20 + 20 + profilePic->getContentSize().width, CELL_HEIGHT/2));
messageLabel->setTag(REQUEST_MESSAGE_LABEL_TAG);
messageLabel->setDimensions(CCSizeMake(SCREEN_WIDTH - (profilePic->getContentSize().width * 2) - 60, CELL_HEIGHT-5));
messageLabel->setHorizontalAlignment(kCCTextAlignmentLeft);
cell->addChild(messageLabel);
CCMenuItemImage* constumeItemButton = NULL;
constumeItemButton = CCMenuItemImage::create("use.png", "use_pressed.png");
constumeItemButton->setTag(idx);
constumeItemButton->setTarget(this, menu_selector(RequestList::useItem));
constumeItemButton->setScale(SCALE_FACTOR * 0.8);
constumeItemButton->setTag(FRIEND_CONSUME_BUTTON_TAG);
CCMenu* consumeMenu = CCMenu::create(constumeItemButton, NULL);
consumeMenu->setTag(FRIEND_CONSUME_MENU_TAG);
consumeMenu->setPosition(ccp(SCREEN_WIDTH - (constumeItemButton->getContentSize().width*SCALE_FACTOR*0.4),
(CELL_HEIGHT - (constumeItemButton->getContentSize().height)*SCALE_FACTOR*0.4)));
cell->addChild(consumeMenu);
//.........这里部分代码省略.........
示例9: createLevelsLayer
void LevelScene::createLevelsLayer()
{
CCArray *pLayers = CCArray::create();
CCArray *pLevels = m_pKategoria->getPantailak();
int numLevels = pLevels->count();
int numberPages = numLevels / 4;
if (numLevels % 4 > 0) {
numberPages++;
}
int cont = 0;
for (int i = 1; i <= numberPages; i++) {
CCLayer *pContainer = CCLayer::create();
CCLayer *pContentLayer = CCLayer::create();
CCSize contentSize = CCSizeMake(500, 490);
CCPoint contentPos = ccp(VisibleRect::center().x - contentSize.width/2, VisibleRect::center().y - contentSize.height/2);
pContentLayer->setContentSize(contentSize);
pContentLayer->setPosition(contentPos);
CCPoint texturePosition[] = {ccp(122, 369), ccp(372, 369), ccp(122, 149), ccp(372, 149)};
CCPoint labelPosition[] = {ccp(125, 250), ccp(375, 250), ccp(125, 30), ccp(375, 30)};
int numberRows = numLevels - (4 * (i-1));
if (numberRows > 4)
numberRows = 4;
for(int j = 1; j <= numberRows; j++) {
LevelModel *pLevel = (LevelModel*) pLevels->objectAtIndex(cont);
std::string imageName = CCFileUtils::sharedFileUtils()->getWriteablePath().append(pLevel->getList());
CCTexture2D *pTexture = CCTextureCache::sharedTextureCache()->addImage("borde.png");
SpriteButton *pLevelButton = SpriteButton::create(pTexture ,this, callfuncO_selector(LevelScene::levelClicked));
pLevelButton->setPosition(texturePosition[j-1]);
pLevelButton->setTag(cont);
pTexture = CCTextureCache::sharedTextureCache()->addImage(imageName.c_str());
CCSprite *pImageBorder = CCSprite::createWithTexture(pTexture);
//pImageBorder->setAnchorPoint(ccp(0, 0));
pImageBorder->setScale(imageScale);
pImageBorder->setPosition(ccp(87, 95));
pLevelButton->addChild(pImageBorder);
pContentLayer->addChild(pLevelButton);
CCLabelTTF *pLabel = CCLabelTTF::create(pLevel->getIzena(), fontList[0], 22.0);
pLabel->setPosition(labelPosition[j-1]);
pLabel->setColor(ccc3(63, 62, 62));
pLabel->setDimensions(CCSizeMake(257, 50));
pContentLayer->addChild(pLabel);
cont++;
}
pContainer->addChild(pContentLayer);
pLayers->addObject(pContainer);
}
CCScrollLayer *pScrollLayer = CCScrollLayer::nodeWithLayers(pLayers, 0);
pScrollLayer->setPagesIndicatorPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y + 70));
pScrollLayer->setDelegate(this);
pScrollLayer->moveToPage(0);
addChild(pScrollLayer);
}
示例10: handler_method_drawtext
int Bitmap::handler_method_drawtext( int ptr1,void* ptr2 )
{
Bitmap* bitmap = (Bitmap*)ptr1;
if (NULL==bitmap->p->m_emuBitmap)
return -1;
bool firstdraw = false;
CCRenderTexture* fontRender = (CCRenderTexture*)bitmap->p->m_fontRender;
if (NULL==fontRender)
{
fontRender = CCRenderTexture::create(bitmap->p->m_width,bitmap->p->m_height);
bitmap->getEmuBitmap()->addChild(fontRender);
fontRender->setPosition(ccp(bitmap->p->m_width/2,bitmap->p->m_height/2));
bitmap->p->m_fontRender = fontRender;
fontRender->retain();
firstdraw = true;
//fontRender->getSprite()->getTexture()->setAliasTexParameters();
}
DrawtextStruct* ptr2struct = (DrawtextStruct*)ptr2;
string tmpdrawchar = ptr2struct->str;
// int checknum = atoi(tmpdrawchar.c_str());
// if (checknum!=0)
// {
// char tmp[20]={0};
// sprintf(tmp,"%d",checknum);
// tmpdrawchar = tmp;
// }
CCLabelTTF* label = CCLabelTTF::create(tmpdrawchar.c_str(),ptr2struct->font->getName(),ptr2struct->font->getSize());
//label->getTexture()->setAliasTexParameters();
if (ptr2struct->font)
{
Font* f = ptr2struct->font;
label->setFontName(f->getName());
label->setFontSize(f->getSize());
label->setColor(ccc3(f->getColor()->red*f->getColor()->alpha/255,
f->getColor()->green*f->getColor()->alpha/255,
f->getColor()->blue*f->getColor()->alpha/255));
//label->setOpacity(f->getColor()->alpha);
}
label->setAnchorPoint(ccp(0,1));
label->setDimensions(CCSizeMake(ptr2struct->rect.w,ptr2struct->rect.h));
label->setPosition(ccp(ptr2struct->rect.x,rgss_y_to_cocos_y(ptr2struct->rect.y,bitmap->p->m_height)));
label->setVerticalAlignment(kCCVerticalTextAlignmentCenter);
if (ptr2struct->align == Bitmap::Center)
label->setHorizontalAlignment(kCCTextAlignmentCenter);
else if(ptr2struct->align == Bitmap::Right)
label->setHorizontalAlignment(kCCTextAlignmentRight);
else if (ptr2struct->align == Bitmap::Left)
label->setHorizontalAlignment(kCCTextAlignmentLeft);
// CCLayerColor* masklayer = CCLayerColor::create(ccc4(255,255,255,255));
// masklayer->setContentSize(label->getContentSize());
// masklayer->setPosition(ccp(ptr2struct->rect.x,rgss_y_to_cocos_y(ptr2struct->rect.y,bitmap->m_height)-masklayer->getContentSize().height));
// ccBlendFunc fun = {GL_ZERO,GL_ZERO};
// masklayer->setBlendFunc(fun);
fontRender->begin();
//masklayer->visit();
label->visit();
fontRender->end();
label->release();
delete ptr2struct;
return 0;
}
示例11: makeTargets
void TargetLayer::makeTargets(int countTargets, cocos2d::CCArray *targetLetters)
{
this->removeAllChildrenWithCleanup(true);
targets->removeAllObjects();
int targetCount = 0;
int rows =(countTargets + DEFAULT_COLS - 1) / DEFAULT_COLS;
int cols = countTargets > DEFAULT_COLS?DEFAULT_COLS:countTargets;
float targetSpaceX = (winSize.width - (2.0 * TARGET_AREA_PAD)) / cols;
for (int rowIndex = 0; rowIndex < rows; rowIndex++) {
// Check if more targets than letters. Just stop making targets.
if (targetCount >= targetLetters->count() && targetLetters->count() != 0) {
break;
}
cols = (countTargets - targetCount) > DEFAULT_COLS?DEFAULT_COLS:(countTargets - targetCount);
targetSpaceX = (winSize.width - (2.0 * TARGET_AREA_PAD)) / cols;
CCLog("Cols is %d", cols);
CCLog("targetSpaceX is %f", targetSpaceX);
// Calculate the Y position
float yPos = winSize.height - TARGET_AREA_Y_OFFSET - 120 * SCALEY * rowIndex;
for (int colIndex = 0; colIndex < cols ; colIndex++) {
// Calculate the X position
float xPos = (colIndex * targetSpaceX) + targetSpaceX * 0.5 + TARGET_AREA_PAD;
// Add Targret Sprite
CCSprite* targetSprite = CCSprite::create(getResPath(GAME_TARGET_IMG));
targetSprite->setPosition(ccp(xPos, yPos));
targetSprite->setScale(SCALE * 1.2);
this->addChild(targetSprite, 0);
// Add the target sprite
targets->addObject(targetSprite);
string fontName;
bool fontType = GameOptions::getInstance()->getFontType();
if (fontType) {
fontName = FONT_LETTER_NOR;
}else
{
fontName = FONT_LETTER_CUR;
}
CCLabelTTF* letterSprite;
if (targetLetters->count() > 0) {
// Get the next letter for the target
CCInteger* numberObj = (CCInteger*)targetLetters->objectAtIndex(targetCount);
int letterIndex = numberObj->getValue();
targetSprite->setTag(TAG_TARGET + letterIndex);
// Make the letter sprite(Label) on the target. Font size is the target width
string letterString = AlphaBetUtils::getInstance()->getKeyMapFont(letterIndex);
letterSprite = CCLabelTTF::create(letterString.c_str(), fontName.c_str(), targetSprite->getContentSize().width * 0.6);
letterSprite->setVerticalAlignment(kCCVerticalTextAlignmentCenter);
letterSprite->setHorizontalAlignment(kCCTextAlignmentCenter);
letterSprite->setDimensions(CCSize(targetSprite->getContentSize().width, targetSprite->getContentSize().width));
}else
{
// Fill-in an Empty Target
letterSprite = CCLabelTTF::create("", fontName.c_str(), targetSprite->getContentSize().width);
}
letterSprite->setColor(letterColor);
CCPoint centerPoint = ccp(targetSprite->getContentSize().width * 0.5, targetSprite->getContentSize().height * 0.5);
letterSprite->setPosition(centerPoint);
targetSprite->addChild(letterSprite, 10, TAG_LETTER);
targetCount++;
}
}
CCLOG("Targets Count is %d", targets->count());
}
示例12: init
bool StoryWorld::init() {
if ( !CCLayer::init() ) {
return false;
}
char theName[10][11]={"","穆婧:", "子轩:", "少杰:", "建国", "路人A:", "路人B:", "路人C:", "老爷爷:", "江姐:"};
char play[20] = SCRIPT_PATH;
current=sGlobal->mapState->storyCnt+'0';
play[SCRIPT_PATH_LEN] = current;
reader.ReadFileWithFullPath(CCFileUtils::sharedFileUtils()->fullPathForFilename(play));
this->setTouchEnabled(true);
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
char bg_name[30] = "" ;
char bg_num[4]="";
sprintf(bg_num, "%c00", current);
sprintf(bg_name, BGNAME_IMG_PATH, bg_num);
CCSprite *pBackground = CCSprite::createWithTexture(GET_TEXTURE(bg_name));
//CCSprite* pBackground = CCSprite::create(bg_name);
pBackground->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
pBackground->setScale(1);
pBackground->setTag(108);
addChild(pBackground, 0);
CCSprite* dialogBox = CCSprite::create(DUIHUAKUANG_IMG_PATH);
dialogBox->setPosition(ccp(visibleSize.width/2, dialogBox->getContentSize().height/2));
dialogBox->setOpacity(220);
addChild(dialogBox,1);
CCLabelTTF* pName = CCLabelTTF::create(theName[0], "Heiti SC", 40);
pName->setTag(101);
pName->setPosition(ccp(pName->getContentSize().width/2, dialogBox->getContentSize().height - 2 * pName->getContentSize().height));
pName->setAnchorPoint(CCPointZero);
addChild(pName, 1);
CCLabelTTF* pLabel = CCLabelTTF::create("Click to Start", "Heiti SC", 40);
pLabel->setTag(100);
pLabel->setPosition(ccp(40, origin.y + dialogBox->getContentSize().height - 3.4 * pLabel->getContentSize().height));
pLabel->setAnchorPoint(CCPointZero);
pLabel->setDimensions(CCSizeMake(1100, 0));
pLabel->setHorizontalAlignment(kCCTextAlignmentLeft);
addChild(pLabel, 1);
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile(PLIST_IMG_PATH);
CCSpriteBatchNode *spriteBatch = CCSpriteBatchNode::createWithTexture(GET_TEXTURE(VDRAWING_IMG_PATH));
spriteBatch->setTag(102);
addChild(spriteBatch, 0);
spriteBatch->setPosition(CCPointZero);
CCSprite *leftSprite=CCSprite::createWithSpriteFrameName("me_1.png");
leftSprite->setScale(0.8);
leftSprite->setPosition(ccp(leftSprite->getContentSize().width*0.6, leftSprite->getContentSize().height/2 *0.8));
leftSprite->setTag(1);
leftSprite->setOpacity(0);
spriteBatch->addChild(leftSprite, 0);
CCSprite *rightSprite=CCSprite::createWithSpriteFrameName("blank.png");
//rightSprite->setScale(0.8);
rightSprite->setPosition(ccp(800, 130));
rightSprite->setTag(2);
rightSprite->setOpacity(0);
spriteBatch->addChild(rightSprite, 0);
avgGame();
return true;
}
示例13: onEnter
void PopupLayer::onEnter(){
CCLayer::onEnter();
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
CCPoint pCenter = ccp(winSize.width / 2, winSize.height / 2);
CCSize contentSize;
// 设定好参数,在运行时加载
if (getContentSize().equals(CCSizeZero)) {
getSpriteBackGround()->setPosition(ccp(winSize.width / 2, winSize.height / 2));
this->addChild(getSpriteBackGround(), 0, 0);
contentSize = getSpriteBackGround()->getTexture()->getContentSize();
} else {
Scale9Sprite *background = getSprite9BackGround();
background->setContentSize(getContentSize());
background->setPosition(ccp(winSize.width / 2, winSize.height / 2));
this->addChild(background, 0, 0);
contentSize = getContentSize();
}
// 添加按钮,并设置其位置
this->addChild(getMenuButton());
float btnWidth = contentSize.width / (getMenuButton()->getChildrenCount() + 1);
// Array* array = getMenuButton()->getChildren();
Vector<Node*>& array = getMenuButton()->getChildren();
Object* pObj = NULL;
int i = 0;
/*
vector<NODE>::iterator it;
for (it=v.begin(); it!=v.end(); it++)
{
v[*it]->id=2;
}
*/
Vector<Node*>::iterator it;
for (it=array.begin() ; it!=array.end(); it++) {
Node* node = dynamic_cast<Node*>(pObj);
node->setPosition(ccp( winSize.width / 2 - contentSize.width / 2 + btnWidth * (i + 1), winSize.height / 2 - contentSize.height / 3));
i++;
}
// 显示对话框标题
if (getLabelTitle()){
getLabelTitle()->setPosition(ccpAdd(pCenter, ccp(0, contentSize.height / 2 - 35.0f)));
this->addChild(getLabelTitle());
}
// 显示文本内容
if (getLabelContentText()){
CCLabelTTF* ltf = getLabelContentText();
ltf->setPosition(ccp(winSize.width / 2, winSize.height / 2));
ltf->setDimensions(CCSizeMake(contentSize.width - m_contentPadding * 2, contentSize.height - m_contentPaddingTop));
ltf->setHorizontalAlignment(kCCTextAlignmentLeft);
this->addChild(ltf);
}
// 弹出效果
CCAction* popupLayer = CCSequence::create(CCScaleTo::create(0.0, 0.0),
CCScaleTo::create(0.06, 1.05),
CCScaleTo::create(0.08, 0.95),
CCScaleTo::create(0.08, 1.0), NULL);
this->runAction(popupLayer);
}
示例14: init
void BroadGameRankButton::init( Layer* parentLayer, PokerPlayerRankInfo* ptrFriendInfo, int index, bool isShowFriend )
{
initWithNormalSprite(m_ptrNormal, m_ptrSelected, NULL, parentLayer, NULL);
PokerPlayerRankInfo friendInfo;
if(ptrFriendInfo->account_id == GameUtils::s_myInfo.getAccountID())
{
friendInfo = *ptrFriendInfo;
friendInfo.onlineType = OFF_LINE;
ptrFriendInfo = &friendInfo;
}
if (ptrFriendInfo->account_id == GameUtils::s_myInfo.getAccountID())
{
CCScale9Sprite* ptrCellBgCover = GameUtils::createScale9("light_blue_bg.png",
CCRectMake(0,0,88,88),CCRectMake(30,30,25,25));
ptrCellBgCover->setContentSize(CCSizeMake(434,128));
ptrCellBgCover->setOpacity(0.5 * 255);
addChild(ptrCellBgCover);
LayoutUtil::layoutParentCenter(ptrCellBgCover);
}
// Rank
if(index <= 2 && index >= 0 && ptrFriendInfo->winCount > 0)
{
char buf[40] ;
sprintf(buf,"rank_%d.png",index + 1);
CCSprite* ptrCupSprite = CREATE_SPRITE(this,buf,true);
addChild(ptrCupSprite);
LayoutUtil::layoutParentCenter(ptrCupSprite, -123);
}
else if(index <= -1 || ptrFriendInfo->winCount == 0)
{
CCLabelTTF* ptrLbRank = CCLabelTTF::create("---",FontConstant::TTF_IMPACT,30);
addChild(ptrLbRank);
LayoutUtil::layoutParentCenter(ptrLbRank, -123);
}
else
{
char buf[10];
sprintf(buf, "%d", index + 1);
CCLabelTTF* ptrLbRank = CCLabelTTF::create(buf,FontConstant::TTF_IMPACT,30);
addChild(ptrLbRank);
LayoutUtil::layoutParentCenter(ptrLbRank, -123);
}
// Head Portrait
string photoPath;
GameUtils::getPhotoPath(photoPath,ptrFriendInfo->account_id,ptrFriendInfo->photo);
CCSprite* ptrHeadSprite = CREATE_SPRITE(this,photoPath.c_str(),true);
Icon* ptrIcon = Icon::create(86.0f);
addChild(ptrIcon);
ptrIcon->setContent(ptrHeadSprite);
ptrIcon->setStencil(CREATE_SPRITE(this,"photo_mask_clip.png",true));
LayoutUtil::layoutParentLeft(ptrIcon, 72);
ptrIcon->setCover(CREATE_SPRITE(this,"photo_mask.png",true));
// Name
string name = ptrFriendInfo->account_id == GameUtils::s_myInfo.getAccountID()
? GameUtils::s_myInfo.getNickName() : ptrFriendInfo->nickName;
name = GameUtils::cutName(name,12);
CCLabelTTF* ptrLbName = CCLabelTTF::create(name.c_str(), FontConstant::TTF_IMPACT, 22);
ptrLbName->setDimensions(CCSizeMake(145,ptrLbName->getContentSize().height));
ptrLbName->setHorizontalAlignment(kCCTextAlignmentLeft);
addChild(ptrLbName);
LayoutUtil::layoutParentLeftTop(ptrLbName, 172, -10);
if(!isShowFriend)
{
// Win
CCLabelTTF* ptrLbWin = CCLabelTTF::create(LOCALIZED_STRING("win_label"),
FontConstant::TTF_IMPACT,24);
ptrLbWin->setColor(ccc3(255,234,0));
addChild(ptrLbWin);
LayoutUtil::layoutParentLeftTop(ptrLbWin, 172, -43);
// Win Count
CCLabelTTF* ptrLbWinCount = CCLabelTTF::create(
Utils::num2strF(ptrFriendInfo->winCount,8,",",false).c_str(),
FontConstant::TTF_IMPACT, 22);
ptrLbWinCount->setColor(ccc3(0,255,255));
addChild(ptrLbWinCount);
LayoutUtil::layoutRight(ptrLbWinCount, ptrLbWin);
}
else
{
if(ptrFriendInfo->onlineType == ON_LINE_NORMAL)
{
// Icon
CCSprite* ptrGreenIcon = CREATE_SPRITE(this, "ico_green.png", true);
addChild(ptrGreenIcon);
LayoutUtil::layoutParentLeftTop(ptrGreenIcon, 166, -43);
}
else
{
CCLabelTTF* ptrLbWin = CCLabelTTF::create(LOCALIZED_STRING("win_label"),
FontConstant::TTF_IMPACT,24);
ptrLbWin->setColor(ccc3(255,234,0));
addChild(ptrLbWin);
LayoutUtil::layoutParentLeftTop(ptrLbWin, 172, -43);
//.........这里部分代码省略.........
示例15:
DNKMyChatTableViewCell *DNKMyChatTableViewCell::initCell(string answer, int talkTime){
float cellHeight = DNKCommon::calculateHeightOfTalkMyCell(answer, kTALK_DETAIL_POST_TEXT_SIZE, kTALK_DETAIL_POST_TEXT_WIDTH);
float textHeight = DNKCommon::calculateHeightOfLabel(answer, kTALK_DETAIL_POST_TEXT_SIZE, kTALK_DETAIL_POST_TEXT_WIDTH);
// Size visibleSize = Director::getInstance()->getVisibleSize();
// auto bg = Sprite::create();
// bg->setAnchorPoint(Vec2(0, 0));
// bg->setTextureRect(Rect(0, 0, visibleSize.width, cellHeight));
// bg->setColor(Color3B(230,230,230));
// this->addChild(bg);
// auto line = Sprite::create();
// line->setAnchorPoint(Vec2(0, 0));
// line->setTextureRect(Rect(0, 0, visibleSize.width, 1));
// line->setColor(Color3B(100,100,100));
// this->addChild(line);
cocos2d::ui::ImageView* bubbleRight = cocos2d::ui::ImageView::create("res/talk/fukisashi_u_r.png");
bubbleRight->setAnchorPoint(Vec2(0, 0));
bubbleRight->setPosition(Vec2(200, cellHeight - 10));
this->addChild(bubbleRight);
cocos2d::ui::ImageView* downbubble = cocos2d::ui::ImageView::create("res/talk/fukisashi_d_r.png");
downbubble->setAnchorPoint(Vec2(0, 0));
downbubble->setPosition(Vec2(200, cellHeight - textHeight - 10));
this->addChild(downbubble);
cocos2d::ui::ImageView* middlebubble = cocos2d::ui::ImageView::create("res/talk/fukisashi_m_r.png");
middlebubble->setAnchorPoint(Vec2(0, 0));
float middlebubbleHeight = bubbleRight->getPositionY() - downbubble->getPositionY() - downbubble->getContentSize().height;
// middlebubble->setContentSize(Size(100, 400));
middlebubble->setScale(1, middlebubbleHeight/middlebubble->getContentSize().height);
middlebubble->setPosition(Vec2(200, downbubble->getPositionY() + downbubble->getContentSize().height));
this->addChild(middlebubble);
// CCLabelTTF* friendName = CCLabelTTF::create(friendInfo->getName(), "MSGothic", 20);
// friendName->setColor(Color3B::BLACK);
// friendName->setHorizontalAlignment(cocos2d::TextHAlignment::LEFT);
// friendName->setPosition(Vec2(130, cellHeight - 30));
// friendName->setAnchorPoint(Vec2(0, 0));
// friendName->setDimensions(Size(Vec2(kTALK_DETAIL_POST_TEXT_WIDTH, 0)));
// this->addChild(friendName);
// auto image = Sprite::create("detail.png");
// image->setScale(0.25);
// image->setAnchorPoint(Vec2(0.5, 0.5));
// image->setPosition(Vec2(50, visibleSize.height*0.1));
// this->addChild(image);
// auto text = StringUtils::format("Cell 10");
// auto label = Label::createWithSystemFont(text.c_str(), "Arial", 30);
// label->setAnchorPoint(Vec2(0, 0.5));
// label->setPosition(Vec2(visibleSize.width - 100, visibleSize.height*.1));
// label->setColor(Color3B(100,100,100));
// this->addChild(label);
CCLabelTTF* lbl = CCLabelTTF::create(answer, kDEFAULT_BOLD_FONT, kTALK_DETAIL_POST_TEXT_SIZE);
lbl->setColor(Color3B::BLACK);
lbl->setHorizontalAlignment(cocos2d::TextHAlignment::LEFT);
lbl->setPosition(Vec2(220, cellHeight - textHeight + 20));
lbl->setAnchorPoint(Vec2(0, 0));
lbl->setDimensions(Size(Vec2(kTALK_DETAIL_POST_TEXT_WIDTH, 0)));
this->addChild(lbl);
CCLabelTTF* timeLbl = CCLabelTTF::create(DNKCommon::convertTime(talkTime), kDEFAULT_FONT, 20);
timeLbl->setColor(Color3B::BLACK);
timeLbl->setHorizontalAlignment(cocos2d::TextHAlignment::LEFT);
timeLbl->setAnchorPoint(Vec2(0, 0));
timeLbl->setPosition(Vec2(150, cellHeight - textHeight + 10));
this->addChild(timeLbl);
CCLabelTTF* readed = CCLabelTTF::create("既読", kDEFAULT_FONT, 20);
readed->setColor(Color3B::BLACK);
readed->setHorizontalAlignment(cocos2d::TextHAlignment::LEFT);
readed->setAnchorPoint(Vec2(0, 0));
readed->setPosition(Vec2(150, cellHeight - textHeight + 40));
this->addChild(readed);
return this;
}