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C++ CCLabelTTF::setDimensions方法代码示例

本文整理汇总了C++中CCLabelTTF::setDimensions方法的典型用法代码示例。如果您正苦于以下问题:C++ CCLabelTTF::setDimensions方法的具体用法?C++ CCLabelTTF::setDimensions怎么用?C++ CCLabelTTF::setDimensions使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCLabelTTF的用法示例。


在下文中一共展示了CCLabelTTF::setDimensions方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: backgroundFinish

void PopupLayer::backgroundFinish(){

	Size winSize = CCDirector::getInstance()->getWinSize();
	Point pCenter = Point(winSize.width / 2, winSize.height / 2);

	// 添加按钮,并设置其位置
	this->addChild(getMenuButton());
	float btnWidth = m_dialogContentSize.width / (getMenuButton()->getChildrenCount() + 1);

	Vector<Node*> vector = getMenuButton()->getChildren();
	Ref* pObj = NULL;
	int i = 0;
	for(Node* pObj : vector){
		Node* node = dynamic_cast<Node*>(pObj);
		node->setPosition(Point( winSize.width / 2 - m_dialogContentSize.width / 2 + btnWidth * (i + 1), winSize.height / 2 - m_dialogContentSize.height / 3));
		i++;
	}

	// 显示对话框标题
	if (getLabelTitle()){
		getLabelTitle()->setPosition(ccpAdd(pCenter, ccp(0, m_dialogContentSize.height / 2 - 35.0f)));
		this->addChild(getLabelTitle());
	}

	// 显示文本内容
	if (getLabelContentText()){
		CCLabelTTF* ltf = getLabelContentText();
		ltf->setPosition(ccp(winSize.width / 2, winSize.height / 2));
		ltf->setDimensions(CCSizeMake(m_dialogContentSize.width - m_contentPadding * 2, m_dialogContentSize.height - m_contentPaddingTop));
		ltf->setHorizontalAlignment(kCCTextAlignmentLeft);
		this->addChild(ltf);
	}
}
开发者ID:Maoao530,项目名称:DespicableMe_Game,代码行数:33,代码来源:PopuoLayer.cpp

示例2: onEnter

void PopupLayer::onEnter(){
    CCLayer::onEnter();
    
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    CCPoint pCenter = ccp(winSize.width / 2, winSize.height / 2);
    
    CCSize contentSize;
    // 设定好参数,在运行时加载
    if (getContentSize().equals(CCSizeZero)) {
        getSpriteBackGround()->setPosition(ccp(winSize.width / 2, winSize.height / 2));
        this->addChild(getSpriteBackGround(), 0, 0);
        contentSize = getSpriteBackGround()->getTexture()->getContentSize();
    } else {
        extension::Scale9Sprite *background = getSprite9BackGround();
        background->setContentSize(getContentSize());
        background->setPosition(ccp(winSize.width / 2, winSize.height / 2));
        this->addChild(background, 0, 0);
        contentSize = getContentSize();
    }
    
    
    // 添加按钮,并设置其位置
    this->addChild(getMenuButton());
    float btnWidth = contentSize.width / (getMenuButton()->getChildrenCount() + 1);
    
	Vector<cocos2d::CCNode*> array = getMenuButton()->getChildren();
    CCObject* pObj = NULL;
    int i = 0;
	while(i<array.size())
    {
        CCNode* node = array.at(i);
        node->setPosition(ccp( winSize.width / 2 - contentSize.width / 2 + btnWidth * (i + 1), winSize.height / 2 - contentSize.height / 5));
        i++;
    }
    
    
    // 显示对话框标题
    if (getLabelTitle()){
        getLabelTitle()->setPosition(ccpAdd(pCenter, ccp(0, contentSize.height / 2 - 35.0f)));
        this->addChild(getLabelTitle());
    }
    
    // 显示文本内容
    if (getLabelContentText()){
        CCLabelTTF* ltf = getLabelContentText();
        ltf->setPosition(ccp(winSize.width / 2, winSize.height / 2));
        ltf->setDimensions(CCSizeMake(contentSize.width - m_contentPadding * 2, contentSize.height - m_contentPaddingTop));
        ltf->setHorizontalAlignment(kCCTextAlignmentLeft);
        this->addChild(ltf);
    }

    // 弹出效果
    CCAction* popupLayer = CCSequence::create(CCScaleTo::create(0.0, 0.0),
                                              CCScaleTo::create(0.06, 1.05),
                                              CCScaleTo::create(0.08, 0.95),
                                              CCScaleTo::create(0.08, 1.0), NULL);
    this->runAction(popupLayer);

}
开发者ID:695215742,项目名称:ParticleWorld,代码行数:59,代码来源:PopupLayer.cpp

示例3: setContent

//设置层的内容
void GRPopLayer::setContent()
{

	CCDictionary* pDict = CCDictionary::createWithContentsOfFile("data.xml");
	std::string str = pDict->valueForKey("PopLayerText")->getCString();
	CCLabelTTF * content = CCLabelTTF::create(str,"",24);
	content->setPosition(ccp(m_size.width/2,m_size.height/2));
	//设置ttf的文本域
	content->setDimensions(CCSize(this->m_size.width-60,this->m_size.height-100));
	//设置ttf的水平对齐方式
    content->setHorizontalAlignment(kCCTextAlignmentLeft);

	m_bgSprite->addChild(content);
}
开发者ID:lulyon,项目名称:GravityTheMobileGame,代码行数:15,代码来源:GRPopLayer.cpp

示例4: addTipBoard

void BaseScene::addTipBoard(const char* tip)
{
    CCSprite* tipBoard = CCSprite::createWithSpriteFrameName("tip_board");
    tipBoard->setAnchorPoint(ccp(0.0f, 1.0f));
    
    //tipBoard->cocos2d::CCNode::setPosition(SCALED_VALUE(12.0f), SCALED_VALUE(368.0f));
    PlaceNode(tipBoard, 0.02, 0.764);
    this->addChild(tipBoard);
    
    CCLabelTTF* tipLabel = CCLabelTTF::create(tip, "Arial", SCALED_VALUE(20.0f));
    tipLabel->setColor(ccc3(33, 33, 33));
    tipLabel->setAnchorPoint(ccp(0.5f, 1.0f));
    tipLabel->setDimensions(CCSizeMake(tipBoard->getContentSize().width * 0.8, tipBoard->getContentSize().height * 0.8));
    
    float py = 0.0f;
    py = tipBoard->getPositionY();
    py = py - SCALED_VALUE(127.0f);
    tipLabel->setPositionY(py);
    
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
    tipBoard->setScaleY(1.20f);
    
    if (AppDelegate::SCREEN_HEIGHT > 400.0f)
    {
        tipLabel->setPositionY(py + SCALED_VALUE(10.0f));
    }
    else
    {
        tipLabel->setPositionY(py - SCALED_VALUE(5.0f));
    }
    
    
#else
    //PlaceNode(tipLabel, 0.04, 0.55);
#endif
    
    //tipLabel->setPositionY(py);
    
    float pX = tipBoard->getPositionX() + tipBoard->getContentSize().width/2;
    tipLabel->setPositionX(pX);
    
    this->addChild(tipLabel);
}
开发者ID:ezibyte,项目名称:EziSocialDemo,代码行数:43,代码来源:BaseScene.cpp

示例5: setData

void hctooltip::setData(int tempid)
{
    
    this->removeAllChildren();
    configGoodsItem * item = CData::getCData()->getConfigOfGoods(tempid);
    
    const ccColor3B color2 = {160,220,220};
    CCSprite* sp;
     char itemicon[40]="";
    if(item->icon >=6000 && item->icon<= 6056)
    {
        
       sprintf(itemicon, "qs_%d.png",item->icon);
        sp = CCSprite::create(itemicon);
        sp->setScale(0.19);
        sp->setAnchorPoint(ccp(0, 1));
        sp->setPosition(ccp(10, size.height - 10));
        this->addChild(sp);

    }
    else
    {
        sprintf(itemicon, "item_%d.png",item->icon);
        sp = CCSprite::create(itemicon);
         sp->setAnchorPoint(ccp(0, 1));
        sp->setPosition(ccp(10, size.height - 10));
        this->addChild(sp);
    }
        
    CCLabelTTF * labname =  CCLabelTTF::create(item->name.c_str(),"hycc.ttf", 20);
    labname->setPosition(ccp(size.width/2 +55, size.height - 50));
    labname->setColor(color2);
    this->addChild(labname);
    
    CCLabelTTF* labdesc = CCLabelTTF::create(item->des.c_str(), "hycc.ttf", 20);
    labdesc->setDimensions(CCSizeMake(size.width-20, 0));
    labdesc->setHorizontalAlignment(kCCTextAlignmentLeft);
    labdesc->setPosition(ccp(size.width/2, size.height - 200));
    labdesc->setColor(color2);
    this->addChild(labdesc);
    
    
}
开发者ID:KuaiFaMaster,项目名称:KuaifaCppDemo,代码行数:43,代码来源:hctooltip.cpp

示例6: initContent

void BossLotteryNotice::initContent()
{
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("ui/fightUI/gainGold.plist");
    CCSprite *bg = CCSprite::createWithSpriteFrameName("gainGold_bg.png");
    addChild(bg);
    
    CCSprite *title = CCSprite::createWithSpriteFrameName("gainGold_title.png");
    bg->addChild(title);
    title->setPosition(ccp(bg->getContentSize().width/2, bg->getContentSize().height - 30));
    
    CCLabelTTF *content = CCLabelTTF::create();
    content->setFontSize(24);
    content->setColor(ccGREEN);
    bg->addChild(content);
    content->setPosition(ccp(bg->getContentSize().width/2, bg->getContentSize().height/2 + 30));
    content->setDimensions(CCSizeMake(bg->getContentSize().width - 40, 200));
    content->setVerticalAlignment(kCCVerticalTextAlignmentCenter);
    content->setHorizontalAlignment(kCCTextAlignmentCenter);
    content->setString(CCString::createWithFormat("恭喜获得击杀将领%d倍奖励",multiple)->getCString());
}
开发者ID:qokelate,项目名称:ThreeKingDoms,代码行数:20,代码来源:BossLottery.cpp

示例7: buildScene

void HelpScene::buildScene()
{
    // Call super build scene.
    BaseScene::buildScene();
    BaseScene::addTipBoard("Do you know that EziByte team provides you personalize support for all your queries? Just try sending email to them at [email protected]");

    buildHeader(2, "Help", "Get all the help you need.");
    
    const char* helpText = "What is EziSocial?\n\nEziSocial is a powerful social networking plugin designed for Cocos2D-X platform to meet the social networking capabilities required in a game.  The tool is written in Java, Objective-C and C++. EziSocial plugin uses common development code for both Android and iOS Cocos2D-x project. So, there is no duplicity of code and you need not to worry about portability issue at all.\n\nFor more details you can visit our website. http:://www.ezibyte.com";
    
    CCLabelTTF* helpTextLabel = CCLabelTTF::create("", "Arial", SCALED_VALUE(20.0f));
    helpTextLabel->setDimensions(CCSizeMake(AppDelegate::SCREEN_WIDTH * 0.60, AppDelegate::SCREEN_HEIGHT * 0.72));
    
    helpTextLabel->setString(helpText);
    
    this->addChild(helpTextLabel);
    helpTextLabel->setAnchorPoint(ccp(0.0, 1.0));
    helpTextLabel->setVerticalAlignment(kCCVerticalTextAlignmentTop);
    float py = 1 - (1 - 0.764);
    PlaceNode(helpTextLabel, 0.38, py);
}
开发者ID:ezibyte,项目名称:EziSocialDemo,代码行数:21,代码来源:HelpScene.cpp

示例8: tableCellAtIndex

CCTableViewCell* RequestList::tableCellAtIndex(CCTableView *table, unsigned int idx)
{
    int index = idx;    
    EziFBIncomingRequest* fbRequest = (EziFBIncomingRequest*)_fbIncomingRequestList->objectAtIndex(index);
    EziFacebookFriend* sender       = fbRequest->getSender();
    
    const char* senderName = sender->getName();
    
    // Create the fancy test.
    EziSocialWrapperNS::FB_REQUEST::TYPE requestType = fbRequest->getRequestType();
    std::string messageToDisplay = "";
    
    switch (requestType)
    {
        case EziSocialWrapperNS::FB_REQUEST::REQUEST_INVITE:
            messageToDisplay.append(senderName).append(" has sent invitation to you.");
            break;

        case EziSocialWrapperNS::FB_REQUEST::REQUEST_GIFT:
            messageToDisplay.append(senderName).append(" has sent gift to you.");
            break;

        case EziSocialWrapperNS::FB_REQUEST::REQUEST_CHALLENGE:
            messageToDisplay.append(senderName).append(" has challenged to you.");
            break;
            
        default:
            messageToDisplay.append("Unknown message");
            break;
    }
    
    // Means users have already used this request.
    bool requestConsumed = fbRequest->isConsumed();
    
    CCSprite* profilePic            = NULL;
    ccColor4B bgColor = ccc4(20, 0, 40, 255);
    
    if (requestConsumed == false)
    {
        bgColor = ccc4(50, 50, 20, 255);
    }

    
    // Build the table cell.
    CCTableViewCell *cell = table->dequeueCell();
    
    if (cell == NULL)
    {
        cell = new CCTableViewCell();
        cell->autorelease();

                
        // Create the back layer of the cell.
        CCLayerColor* colorLayer = CCLayerColor::create(bgColor, SCREEN_WIDTH, CELL_HEIGHT);
        colorLayer->setTag(BACKGROUND_TAG);
        
        cell->addChild(colorLayer);
        
        // Get the sender profile picture path. Create it if path is available.
        if (sender != NULL && strcmp(sender->getPhotoPath(), "") != 0)
        {
            const char*  picPath = sender->getPhotoPath();
            profilePic = CCSprite::create(picPath);
        }
        else
        {
            profilePic = CCSprite::create(FB_DEFAULT_PHOTO);
        }

        // Add the profile pic to the cell row.
        profilePic->setAnchorPoint(ccp(0, 0.5));
        profilePic->setPosition(ccp(20, CELL_HEIGHT/2));
        cell->addChild(profilePic);
        profilePic->setTag(FRIEND_PHOTO_TAG);
        
        // Set the message.
        CCLabelTTF *messageLabel = CCLabelTTF::create(messageToDisplay.c_str(), "Helvetica", 20.0 * MENU_FONT_SCALE);
        messageLabel->setAnchorPoint(ccp(0, 0.5));
        messageLabel->setPosition(ccp(20 + 20 + profilePic->getContentSize().width, CELL_HEIGHT/2));
        messageLabel->setTag(REQUEST_MESSAGE_LABEL_TAG);
        messageLabel->setDimensions(CCSizeMake(SCREEN_WIDTH - (profilePic->getContentSize().width * 2) - 60, CELL_HEIGHT-5));
        messageLabel->setHorizontalAlignment(kCCTextAlignmentLeft);
        cell->addChild(messageLabel);

        CCMenuItemImage* constumeItemButton = NULL;
        constumeItemButton = CCMenuItemImage::create("use.png", "use_pressed.png");
        

        constumeItemButton->setTag(idx);
        constumeItemButton->setTarget(this, menu_selector(RequestList::useItem));
        constumeItemButton->setScale(SCALE_FACTOR * 0.8);
        constumeItemButton->setTag(FRIEND_CONSUME_BUTTON_TAG);
        
        CCMenu* consumeMenu = CCMenu::create(constumeItemButton, NULL);
        consumeMenu->setTag(FRIEND_CONSUME_MENU_TAG);
        consumeMenu->setPosition(ccp(SCREEN_WIDTH - (constumeItemButton->getContentSize().width*SCALE_FACTOR*0.4),
                                       (CELL_HEIGHT - (constumeItemButton->getContentSize().height)*SCALE_FACTOR*0.4)));
        
        
        cell->addChild(consumeMenu);
//.........这里部分代码省略.........
开发者ID:chenbk85,项目名称:EziSocialDemo,代码行数:101,代码来源:RequestList.cpp

示例9: createLevelsLayer

void LevelScene::createLevelsLayer()
{
    CCArray *pLayers = CCArray::create();

    CCArray *pLevels = m_pKategoria->getPantailak();
    
    int numLevels = pLevels->count();
    
    int numberPages = numLevels / 4;
    
    if (numLevels % 4 > 0) {
        numberPages++;
    }
    
    int cont = 0;
    
    for (int i = 1; i <= numberPages; i++) {
        
        CCLayer *pContainer = CCLayer::create();
        CCLayer *pContentLayer = CCLayer::create();
        
        CCSize contentSize = CCSizeMake(500, 490);
        CCPoint contentPos = ccp(VisibleRect::center().x - contentSize.width/2, VisibleRect::center().y - contentSize.height/2);
        pContentLayer->setContentSize(contentSize);
        pContentLayer->setPosition(contentPos);
        
        CCPoint texturePosition[] = {ccp(122, 369), ccp(372, 369), ccp(122, 149), ccp(372, 149)};
        CCPoint labelPosition[] = {ccp(125, 250), ccp(375, 250), ccp(125, 30), ccp(375, 30)};
        
        int numberRows = numLevels - (4 * (i-1));
        
        if (numberRows > 4)
            numberRows = 4;
        
        for(int j = 1; j <= numberRows; j++) {
           
            LevelModel *pLevel = (LevelModel*) pLevels->objectAtIndex(cont);
            
            std::string imageName = CCFileUtils::sharedFileUtils()->getWriteablePath().append(pLevel->getList());
            
            CCTexture2D *pTexture = CCTextureCache::sharedTextureCache()->addImage("borde.png");
            SpriteButton *pLevelButton = SpriteButton::create(pTexture ,this, callfuncO_selector(LevelScene::levelClicked));
            pLevelButton->setPosition(texturePosition[j-1]);
            pLevelButton->setTag(cont);

            pTexture = CCTextureCache::sharedTextureCache()->addImage(imageName.c_str());
            CCSprite *pImageBorder = CCSprite::createWithTexture(pTexture);
            //pImageBorder->setAnchorPoint(ccp(0, 0));
            pImageBorder->setScale(imageScale);
            pImageBorder->setPosition(ccp(87, 95));
            pLevelButton->addChild(pImageBorder);
            
            pContentLayer->addChild(pLevelButton);
     
            
            CCLabelTTF *pLabel = CCLabelTTF::create(pLevel->getIzena(), fontList[0], 22.0);
            pLabel->setPosition(labelPosition[j-1]);
            pLabel->setColor(ccc3(63, 62, 62));
            pLabel->setDimensions(CCSizeMake(257, 50));
            pContentLayer->addChild(pLabel);
            
            cont++;
        }
        
        pContainer->addChild(pContentLayer);
        pLayers->addObject(pContainer);
    }
    
    CCScrollLayer *pScrollLayer = CCScrollLayer::nodeWithLayers(pLayers, 0);
    pScrollLayer->setPagesIndicatorPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y + 70));
    pScrollLayer->setDelegate(this);
    pScrollLayer->moveToPage(0);
    addChild(pScrollLayer);
}
开发者ID:ikermendi,项目名称:Ikasitz,代码行数:74,代码来源:LevelScene.cpp

示例10: handler_method_drawtext

int Bitmap::handler_method_drawtext( int ptr1,void* ptr2 )
{
 	Bitmap* bitmap = (Bitmap*)ptr1;
	if (NULL==bitmap->p->m_emuBitmap)
		return -1;

	bool firstdraw = false;
	CCRenderTexture* fontRender = (CCRenderTexture*)bitmap->p->m_fontRender;
	if (NULL==fontRender)
	{
		fontRender = CCRenderTexture::create(bitmap->p->m_width,bitmap->p->m_height);
		bitmap->getEmuBitmap()->addChild(fontRender);
		fontRender->setPosition(ccp(bitmap->p->m_width/2,bitmap->p->m_height/2));
		bitmap->p->m_fontRender = fontRender;
		fontRender->retain();
		firstdraw = true;
		//fontRender->getSprite()->getTexture()->setAliasTexParameters();
	}

	DrawtextStruct* ptr2struct = (DrawtextStruct*)ptr2;
	string tmpdrawchar = ptr2struct->str;
// 	int checknum = atoi(tmpdrawchar.c_str());
// 	if (checknum!=0)
// 	{
// 		char tmp[20]={0};
// 		sprintf(tmp,"%d",checknum);
// 		tmpdrawchar = tmp;
// 	}

	CCLabelTTF* label = CCLabelTTF::create(tmpdrawchar.c_str(),ptr2struct->font->getName(),ptr2struct->font->getSize());
	//label->getTexture()->setAliasTexParameters();
	if (ptr2struct->font)
	{
		Font* f = ptr2struct->font; 
		label->setFontName(f->getName());
		label->setFontSize(f->getSize());
		label->setColor(ccc3(f->getColor()->red*f->getColor()->alpha/255,
			f->getColor()->green*f->getColor()->alpha/255,
			f->getColor()->blue*f->getColor()->alpha/255));
		//label->setOpacity(f->getColor()->alpha);
	}
	label->setAnchorPoint(ccp(0,1));
	label->setDimensions(CCSizeMake(ptr2struct->rect.w,ptr2struct->rect.h));
	label->setPosition(ccp(ptr2struct->rect.x,rgss_y_to_cocos_y(ptr2struct->rect.y,bitmap->p->m_height)));
	label->setVerticalAlignment(kCCVerticalTextAlignmentCenter);

	if (ptr2struct->align == Bitmap::Center)
		label->setHorizontalAlignment(kCCTextAlignmentCenter);
	else if(ptr2struct->align == Bitmap::Right)
		label->setHorizontalAlignment(kCCTextAlignmentRight);
	else if (ptr2struct->align == Bitmap::Left)
		label->setHorizontalAlignment(kCCTextAlignmentLeft);

// 	CCLayerColor* masklayer = CCLayerColor::create(ccc4(255,255,255,255));
// 	masklayer->setContentSize(label->getContentSize());
// 	masklayer->setPosition(ccp(ptr2struct->rect.x,rgss_y_to_cocos_y(ptr2struct->rect.y,bitmap->m_height)-masklayer->getContentSize().height));
// 	ccBlendFunc fun = {GL_ZERO,GL_ZERO};
// 	masklayer->setBlendFunc(fun);

	fontRender->begin();
	//masklayer->visit();
	label->visit();
	fontRender->end();
	label->release();

	delete ptr2struct;
	return 0;
}
开发者ID:cjv123,项目名称:RPGR,代码行数:68,代码来源:bitmap.cpp

示例11: makeTargets

void TargetLayer::makeTargets(int countTargets, cocos2d::CCArray *targetLetters)
{
    this->removeAllChildrenWithCleanup(true);
    targets->removeAllObjects();
    
    int targetCount = 0;
    int rows =(countTargets + DEFAULT_COLS - 1) / DEFAULT_COLS;
    int cols = countTargets > DEFAULT_COLS?DEFAULT_COLS:countTargets;
    
    float targetSpaceX = (winSize.width - (2.0 * TARGET_AREA_PAD)) / cols;

    for (int rowIndex = 0; rowIndex < rows; rowIndex++) {
        
        // Check if more targets than letters. Just stop making targets.
        if (targetCount >= targetLetters->count() && targetLetters->count() != 0) {
            break;
        }
        
        cols = (countTargets - targetCount) > DEFAULT_COLS?DEFAULT_COLS:(countTargets - targetCount);
        targetSpaceX =  (winSize.width - (2.0 * TARGET_AREA_PAD)) / cols;
        CCLog("Cols is %d", cols);
        CCLog("targetSpaceX is %f", targetSpaceX);
        
        // Calculate the Y position
        float yPos = winSize.height - TARGET_AREA_Y_OFFSET - 120 * SCALEY * rowIndex;
        
        
        for (int colIndex = 0; colIndex < cols ; colIndex++) {
            
            // Calculate the X position
            float xPos = (colIndex * targetSpaceX) + targetSpaceX * 0.5 + TARGET_AREA_PAD;
            
            // Add Targret Sprite
            CCSprite* targetSprite = CCSprite::create(getResPath(GAME_TARGET_IMG));
            targetSprite->setPosition(ccp(xPos, yPos));
            targetSprite->setScale(SCALE * 1.2);
            this->addChild(targetSprite, 0);
            
            // Add the target sprite
            targets->addObject(targetSprite);
            
            string fontName;
            bool fontType = GameOptions::getInstance()->getFontType();
            if (fontType) {
                fontName = FONT_LETTER_NOR;
            }else
            {
                fontName = FONT_LETTER_CUR;
            }

            CCLabelTTF* letterSprite;
            if (targetLetters->count() > 0) {
                // Get the next letter for the target
                CCInteger* numberObj = (CCInteger*)targetLetters->objectAtIndex(targetCount);
                int letterIndex = numberObj->getValue();
                
                targetSprite->setTag(TAG_TARGET + letterIndex);
                
                // Make the letter sprite(Label) on the target. Font size is the target width
                string letterString = AlphaBetUtils::getInstance()->getKeyMapFont(letterIndex);
                letterSprite = CCLabelTTF::create(letterString.c_str(), fontName.c_str(), targetSprite->getContentSize().width * 0.6);
                letterSprite->setVerticalAlignment(kCCVerticalTextAlignmentCenter);
                letterSprite->setHorizontalAlignment(kCCTextAlignmentCenter);
                letterSprite->setDimensions(CCSize(targetSprite->getContentSize().width, targetSprite->getContentSize().width));
            }else
            {
                // Fill-in an Empty Target
                letterSprite = CCLabelTTF::create("", fontName.c_str(), targetSprite->getContentSize().width);
            }
            
            letterSprite->setColor(letterColor);
            CCPoint centerPoint = ccp(targetSprite->getContentSize().width * 0.5, targetSprite->getContentSize().height * 0.5);
            letterSprite->setPosition(centerPoint);
            targetSprite->addChild(letterSprite, 10, TAG_LETTER);
            
            targetCount++;
        }
    }
    
    CCLOG("Targets Count is %d", targets->count());
}
开发者ID:JinMyong,项目名称:Language_Russian,代码行数:81,代码来源:TargetLayer.cpp

示例12: init

bool StoryWorld::init() {
  if ( !CCLayer::init() ) {
    return false;
  }
  char theName[10][11]={"","穆婧:", "子轩:", "少杰:", "建国", "路人A:", "路人B:", "路人C:", "老爷爷:", "江姐:"};
  char play[20] = SCRIPT_PATH;
  current=sGlobal->mapState->storyCnt+'0';
  play[SCRIPT_PATH_LEN] = current;
  reader.ReadFileWithFullPath(CCFileUtils::sharedFileUtils()->fullPathForFilename(play));
  this->setTouchEnabled(true);
  CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
  CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
  
  char bg_name[30] = "" ;
  char bg_num[4]="";
  sprintf(bg_num, "%c00", current);
  sprintf(bg_name, BGNAME_IMG_PATH, bg_num);
  CCSprite *pBackground = CCSprite::createWithTexture(GET_TEXTURE(bg_name));
  //CCSprite* pBackground = CCSprite::create(bg_name);
  pBackground->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
  pBackground->setScale(1);
  pBackground->setTag(108);
  addChild(pBackground, 0);
  
  CCSprite* dialogBox = CCSprite::create(DUIHUAKUANG_IMG_PATH);
  dialogBox->setPosition(ccp(visibleSize.width/2, dialogBox->getContentSize().height/2));
  dialogBox->setOpacity(220);
  addChild(dialogBox,1);
  
  CCLabelTTF* pName = CCLabelTTF::create(theName[0], "Heiti SC", 40);
  pName->setTag(101);
  pName->setPosition(ccp(pName->getContentSize().width/2, dialogBox->getContentSize().height - 2 * pName->getContentSize().height));
  pName->setAnchorPoint(CCPointZero);
  addChild(pName, 1);
  
  
  CCLabelTTF* pLabel = CCLabelTTF::create("Click to Start", "Heiti SC", 40);
  pLabel->setTag(100);
  pLabel->setPosition(ccp(40, origin.y + dialogBox->getContentSize().height - 3.4 * pLabel->getContentSize().height));
  pLabel->setAnchorPoint(CCPointZero);
  pLabel->setDimensions(CCSizeMake(1100, 0));
  pLabel->setHorizontalAlignment(kCCTextAlignmentLeft);
  addChild(pLabel, 1);
  
  
    CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile(PLIST_IMG_PATH);
	CCSpriteBatchNode *spriteBatch = CCSpriteBatchNode::createWithTexture(GET_TEXTURE(VDRAWING_IMG_PATH));
  spriteBatch->setTag(102);
  addChild(spriteBatch, 0);
  spriteBatch->setPosition(CCPointZero);
  
  CCSprite *leftSprite=CCSprite::createWithSpriteFrameName("me_1.png");
  leftSprite->setScale(0.8);
  leftSprite->setPosition(ccp(leftSprite->getContentSize().width*0.6, leftSprite->getContentSize().height/2 *0.8));
  leftSprite->setTag(1);
  leftSprite->setOpacity(0);
  spriteBatch->addChild(leftSprite, 0);
  
  CCSprite *rightSprite=CCSprite::createWithSpriteFrameName("blank.png");
  //rightSprite->setScale(0.8);
  rightSprite->setPosition(ccp(800, 130));
  rightSprite->setTag(2);
  rightSprite->setOpacity(0);
  spriteBatch->addChild(rightSprite, 0);
  
  avgGame();
  return true;
}
开发者ID:davidxk,项目名称:Blow-My-Lake,代码行数:68,代码来源:Story.cpp

示例13: onEnter

void PopupLayer::onEnter(){
    CCLayer::onEnter();
    
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    CCPoint pCenter = ccp(winSize.width / 2, winSize.height / 2);
    
    CCSize contentSize;
    // 设定好参数,在运行时加载
    if (getContentSize().equals(CCSizeZero)) {
        getSpriteBackGround()->setPosition(ccp(winSize.width / 2, winSize.height / 2));
        this->addChild(getSpriteBackGround(), 0, 0);
        contentSize = getSpriteBackGround()->getTexture()->getContentSize();
    } else {
        Scale9Sprite *background = getSprite9BackGround();
        background->setContentSize(getContentSize());
        background->setPosition(ccp(winSize.width / 2, winSize.height / 2));
        this->addChild(background, 0, 0);
        contentSize = getContentSize();
    }
    
    
    // 添加按钮,并设置其位置
    this->addChild(getMenuButton());
    float btnWidth = contentSize.width / (getMenuButton()->getChildrenCount() + 1);
    
//    Array* array = getMenuButton()->getChildren();
	Vector<Node*>& array = getMenuButton()->getChildren();

    Object* pObj = NULL;
    int i = 0;
	/*
	 vector<NODE>::iterator it;
	 
	 for (it=v.begin(); it!=v.end(); it++)
	 {
	 v[*it]->id=2;
	 
	 }
	 */
	Vector<Node*>::iterator it;
	
    for (it=array.begin() ; it!=array.end(); it++) {
        Node* node = dynamic_cast<Node*>(pObj);
        node->setPosition(ccp( winSize.width / 2 - contentSize.width / 2 + btnWidth * (i + 1), winSize.height / 2 - contentSize.height / 3));
        i++;
    }
    
    
    // 显示对话框标题
    if (getLabelTitle()){
        getLabelTitle()->setPosition(ccpAdd(pCenter, ccp(0, contentSize.height / 2 - 35.0f)));
        this->addChild(getLabelTitle());
    }
    
    // 显示文本内容
    if (getLabelContentText()){
        CCLabelTTF* ltf = getLabelContentText();
        ltf->setPosition(ccp(winSize.width / 2, winSize.height / 2));
        ltf->setDimensions(CCSizeMake(contentSize.width - m_contentPadding * 2, contentSize.height - m_contentPaddingTop));
        ltf->setHorizontalAlignment(kCCTextAlignmentLeft);
        this->addChild(ltf);
    }

    // 弹出效果
    CCAction* popupLayer = CCSequence::create(CCScaleTo::create(0.0, 0.0),
                                              CCScaleTo::create(0.06, 1.05),
                                              CCScaleTo::create(0.08, 0.95),
                                              CCScaleTo::create(0.08, 1.0), NULL);
    this->runAction(popupLayer);

}
开发者ID:jiangchao1987,项目名称:crazyvideo,代码行数:71,代码来源:PopupLayer.cpp

示例14: init

void BroadGameRankButton::init( Layer* parentLayer, PokerPlayerRankInfo* ptrFriendInfo, int index, bool isShowFriend )
{
	initWithNormalSprite(m_ptrNormal, m_ptrSelected, NULL, parentLayer, NULL);
	
	PokerPlayerRankInfo friendInfo;
	if(ptrFriendInfo->account_id == GameUtils::s_myInfo.getAccountID())
	{
		friendInfo = *ptrFriendInfo;
		friendInfo.onlineType = OFF_LINE;
		ptrFriendInfo = &friendInfo;
	}

	if (ptrFriendInfo->account_id == GameUtils::s_myInfo.getAccountID())
	{
		CCScale9Sprite* ptrCellBgCover = GameUtils::createScale9("light_blue_bg.png",
			CCRectMake(0,0,88,88),CCRectMake(30,30,25,25));
		ptrCellBgCover->setContentSize(CCSizeMake(434,128));
		ptrCellBgCover->setOpacity(0.5 * 255);
		addChild(ptrCellBgCover);
		LayoutUtil::layoutParentCenter(ptrCellBgCover);
	}

	// Rank
	if(index <= 2 && index >= 0 && ptrFriendInfo->winCount > 0)
	{
		char buf[40] ;
		sprintf(buf,"rank_%d.png",index + 1);
		CCSprite* ptrCupSprite = CREATE_SPRITE(this,buf,true);
		addChild(ptrCupSprite);
		LayoutUtil::layoutParentCenter(ptrCupSprite, -123);
	}
	else if(index <= -1 || ptrFriendInfo->winCount == 0)
	{
		CCLabelTTF* ptrLbRank = CCLabelTTF::create("---",FontConstant::TTF_IMPACT,30);
		addChild(ptrLbRank);
		LayoutUtil::layoutParentCenter(ptrLbRank, -123);
	}
	else
	{
		char buf[10];
		sprintf(buf, "%d", index + 1);
		CCLabelTTF* ptrLbRank = CCLabelTTF::create(buf,FontConstant::TTF_IMPACT,30);
		addChild(ptrLbRank);
		LayoutUtil::layoutParentCenter(ptrLbRank, -123);
	}

	// Head Portrait
	string photoPath;
	GameUtils::getPhotoPath(photoPath,ptrFriendInfo->account_id,ptrFriendInfo->photo);
	CCSprite* ptrHeadSprite = CREATE_SPRITE(this,photoPath.c_str(),true);
	Icon* ptrIcon = Icon::create(86.0f);
	addChild(ptrIcon);
	ptrIcon->setContent(ptrHeadSprite);
	ptrIcon->setStencil(CREATE_SPRITE(this,"photo_mask_clip.png",true));
	LayoutUtil::layoutParentLeft(ptrIcon, 72);
	ptrIcon->setCover(CREATE_SPRITE(this,"photo_mask.png",true));

	// Name
	string name = ptrFriendInfo->account_id == GameUtils::s_myInfo.getAccountID() 
		? GameUtils::s_myInfo.getNickName() : ptrFriendInfo->nickName;
	name = GameUtils::cutName(name,12);
	CCLabelTTF* ptrLbName = CCLabelTTF::create(name.c_str(), FontConstant::TTF_IMPACT, 22);
	ptrLbName->setDimensions(CCSizeMake(145,ptrLbName->getContentSize().height));
	ptrLbName->setHorizontalAlignment(kCCTextAlignmentLeft);
	addChild(ptrLbName);
	LayoutUtil::layoutParentLeftTop(ptrLbName, 172, -10);

	if(!isShowFriend)
	{
		// Win
		CCLabelTTF* ptrLbWin = CCLabelTTF::create(LOCALIZED_STRING("win_label"),
			FontConstant::TTF_IMPACT,24);
		ptrLbWin->setColor(ccc3(255,234,0));
		addChild(ptrLbWin);
		LayoutUtil::layoutParentLeftTop(ptrLbWin, 172, -43);

		// Win Count
		CCLabelTTF* ptrLbWinCount = CCLabelTTF::create(
			Utils::num2strF(ptrFriendInfo->winCount,8,",",false).c_str(), 
			FontConstant::TTF_IMPACT, 22);
		ptrLbWinCount->setColor(ccc3(0,255,255));
		addChild(ptrLbWinCount);
		LayoutUtil::layoutRight(ptrLbWinCount, ptrLbWin);
	}
	else
	{
		if(ptrFriendInfo->onlineType == ON_LINE_NORMAL)
		{
			// Icon
			CCSprite* ptrGreenIcon = CREATE_SPRITE(this, "ico_green.png", true);
			addChild(ptrGreenIcon);
			LayoutUtil::layoutParentLeftTop(ptrGreenIcon, 166, -43);
		}
		else
		{
			CCLabelTTF* ptrLbWin = CCLabelTTF::create(LOCALIZED_STRING("win_label"),
				FontConstant::TTF_IMPACT,24);
			ptrLbWin->setColor(ccc3(255,234,0));
			addChild(ptrLbWin);
			LayoutUtil::layoutParentLeftTop(ptrLbWin, 172, -43);
//.........这里部分代码省略.........
开发者ID:forappengine,项目名称:texasholdem,代码行数:101,代码来源:BroadGameRankButton.cpp

示例15:

DNKMyChatTableViewCell *DNKMyChatTableViewCell::initCell(string answer, int talkTime){
    float cellHeight = DNKCommon::calculateHeightOfTalkMyCell(answer, kTALK_DETAIL_POST_TEXT_SIZE, kTALK_DETAIL_POST_TEXT_WIDTH);
    float textHeight = DNKCommon::calculateHeightOfLabel(answer, kTALK_DETAIL_POST_TEXT_SIZE, kTALK_DETAIL_POST_TEXT_WIDTH);
//    Size visibleSize = Director::getInstance()->getVisibleSize();
//    auto bg = Sprite::create();
//    bg->setAnchorPoint(Vec2(0, 0));
//    bg->setTextureRect(Rect(0, 0, visibleSize.width, cellHeight));
//    bg->setColor(Color3B(230,230,230));
//    this->addChild(bg);
    //    auto line = Sprite::create();
    //    line->setAnchorPoint(Vec2(0, 0));
    //    line->setTextureRect(Rect(0, 0, visibleSize.width, 1));
    //    line->setColor(Color3B(100,100,100));
    //    this->addChild(line);
    
    cocos2d::ui::ImageView* bubbleRight = cocos2d::ui::ImageView::create("res/talk/fukisashi_u_r.png");
    bubbleRight->setAnchorPoint(Vec2(0, 0));
    bubbleRight->setPosition(Vec2(200, cellHeight - 10));
    this->addChild(bubbleRight);
    
    cocos2d::ui::ImageView* downbubble = cocos2d::ui::ImageView::create("res/talk/fukisashi_d_r.png");
    downbubble->setAnchorPoint(Vec2(0, 0));
    downbubble->setPosition(Vec2(200, cellHeight - textHeight - 10));
    this->addChild(downbubble);
    
    cocos2d::ui::ImageView* middlebubble = cocos2d::ui::ImageView::create("res/talk/fukisashi_m_r.png");
    middlebubble->setAnchorPoint(Vec2(0, 0));
    float middlebubbleHeight = bubbleRight->getPositionY() - downbubble->getPositionY() - downbubble->getContentSize().height;
    //    middlebubble->setContentSize(Size(100, 400));
    middlebubble->setScale(1, middlebubbleHeight/middlebubble->getContentSize().height);
    middlebubble->setPosition(Vec2(200, downbubble->getPositionY() + downbubble->getContentSize().height));
    this->addChild(middlebubble);
    
//    CCLabelTTF* friendName = CCLabelTTF::create(friendInfo->getName(), "MSGothic", 20);
//    friendName->setColor(Color3B::BLACK);
//    friendName->setHorizontalAlignment(cocos2d::TextHAlignment::LEFT);
//    friendName->setPosition(Vec2(130, cellHeight - 30));
//    friendName->setAnchorPoint(Vec2(0, 0));
//    friendName->setDimensions(Size(Vec2(kTALK_DETAIL_POST_TEXT_WIDTH, 0)));
//    this->addChild(friendName);
    
    //    auto image = Sprite::create("detail.png");
    //    image->setScale(0.25);
    //    image->setAnchorPoint(Vec2(0.5, 0.5));
    //    image->setPosition(Vec2(50, visibleSize.height*0.1));
    //    this->addChild(image);
    
    //    auto text = StringUtils::format("Cell 10");
    //    auto label = Label::createWithSystemFont(text.c_str(), "Arial", 30);
    //    label->setAnchorPoint(Vec2(0, 0.5));
    //    label->setPosition(Vec2(visibleSize.width - 100, visibleSize.height*.1));
    //    label->setColor(Color3B(100,100,100));
    //    this->addChild(label);
    
    CCLabelTTF* lbl = CCLabelTTF::create(answer, kDEFAULT_BOLD_FONT, kTALK_DETAIL_POST_TEXT_SIZE);
    lbl->setColor(Color3B::BLACK);
    lbl->setHorizontalAlignment(cocos2d::TextHAlignment::LEFT);
    lbl->setPosition(Vec2(220, cellHeight - textHeight + 20));
    lbl->setAnchorPoint(Vec2(0, 0));
    lbl->setDimensions(Size(Vec2(kTALK_DETAIL_POST_TEXT_WIDTH, 0)));
    this->addChild(lbl);
    
    CCLabelTTF* timeLbl = CCLabelTTF::create(DNKCommon::convertTime(talkTime), kDEFAULT_FONT, 20);
    timeLbl->setColor(Color3B::BLACK);
    timeLbl->setHorizontalAlignment(cocos2d::TextHAlignment::LEFT);
    timeLbl->setAnchorPoint(Vec2(0, 0));
    timeLbl->setPosition(Vec2(150, cellHeight - textHeight + 10));
    this->addChild(timeLbl);
    
    CCLabelTTF* readed = CCLabelTTF::create("既読", kDEFAULT_FONT, 20);
    readed->setColor(Color3B::BLACK);
    readed->setHorizontalAlignment(cocos2d::TextHAlignment::LEFT);
    readed->setAnchorPoint(Vec2(0, 0));
    readed->setPosition(Vec2(150, cellHeight - textHeight + 40));
    this->addChild(readed);
    return this;
}
开发者ID:dinhnhat0401,项目名称:Henshin,代码行数:77,代码来源:DNKMyChatTableViewCell.cpp


注:本文中的CCLabelTTF::setDimensions方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。