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C++ CCLabelTTF类代码示例

本文整理汇总了C++中CCLabelTTF的典型用法代码示例。如果您正苦于以下问题:C++ CCLabelTTF类的具体用法?C++ CCLabelTTF怎么用?C++ CCLabelTTF使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了CCLabelTTF类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CCSizeMake

//------------------------------------------------------------------
//
// LabelTTFTest
//
//------------------------------------------------------------------
LabelTTFTest::LabelTTFTest()
{
	CCSize s = CCDirector::sharedDirector()->getWinSize();

	// CCLabelBMFont
	CCLabelTTF *left = CCLabelTTF::labelWithString("align left", CCSizeMake(s.width, 50), CCTextAlignmentLeft, "Marker Felt", 32);
	CCLabelTTF *center = CCLabelTTF::labelWithString("align center", CCSizeMake(s.width, 50), CCTextAlignmentCenter, "Marker Felt", 32);
	CCLabelTTF *right = CCLabelTTF::labelWithString("align right", CCSizeMake(s.width, 50), CCTextAlignmentRight, "Marker Felt", 32);

	left->setPosition(ccp(s.width / 2, 200));
	center->setPosition(ccp(s.width / 2, 150));
	right->setPosition(ccp(s.width / 2, 100));

	addChild(left);
	addChild(center);
	addChild(right);
}
开发者ID:DamonDeng,项目名称:cocos2d-x,代码行数:22,代码来源:LabelTest.cpp

示例2: init

// on "init" you need to initialize your instance
bool MainScene::init()
{
	//////////////////////////////
	// 1. super init first
	if ( !CCLayer::init() )
	{
		return false;
	}

	CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
	CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();


	CCSprite* bgSprite = CCSprite::create("img_direct.jpg");
	bgSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
	this->addChild(bgSprite);

	CCLabelTTF* pLabelTitle = CCLabelTTF::create("SOOMLA Store\nExample", "GoodDog.otf", 54);
	pLabelTitle->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height - 100 + origin.y));
	this->addChild(pLabelTitle, 1);

	CCLabelTTF* pLabelGame = CCLabelTTF::create("[YOUR GAME HERE]", "GoodDog.otf", 54);
	pLabelGame->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 - 0 + origin.y));
	this->addChild(pLabelGame, 1);

	pRightBox = CCSprite::create("right_bg.png");
	pRightBox->setScale(2.0f);
	pRightBox->setPosition(ccp(origin.x + visibleSize.width - (pRightBox->boundingBox().size.width / 2) - 50, 250 + origin.y));
	this->addChild(pRightBox, 0);

	Soomla* pSoomla = Soomla::create("soomla_logo_new.png", pRightBox);
	pSoomla->setScale(2.0f);
	pSoomla->setPosition(ccp(origin.x + (pSoomla->boundingBox().size.width / 2) + 50, 250 + origin.y));
	this->addChild(pSoomla, 0);


	CCLabelTTF* pLabelInstructions = CCLabelTTF::create("Drag the SooMLA-bot to the box top open store", "GoodDog.otf", 24);
	pLabelInstructions->setPosition(ccp(visibleSize.width/2 + origin.x, 100 + origin.y));
	this->addChild(pLabelInstructions, 1);

	this->setKeypadEnabled(true);

	return true;
}
开发者ID:jesswilson,项目名称:cocos2dx-store,代码行数:45,代码来源:MainScene.cpp

示例3: onTextFieldInsertText

bool TextFieldTTFActionTest::onTextFieldInsertText(CCTextFieldTTF * pSender, const char * text, int nLen)
{
    // if insert enter, treat as default to detach with ime
    if ('\n' == *text)
    {
        return false;
    }
    
    // if the textfield's char count more than m_nCharLimit, doesn't insert text anymore.
    if (pSender->getCharCount() >= m_nCharLimit)
    {
        return true;
    }

    // create a insert text sprite aScut do some action
    CCLabelTTF * label = CCLabelTTF::create(text, FONT_NAME, FONT_SIZE);
    this->addChild(label);
    ccColor3B color = { 226, 121, 7};
    label->setColor(color);

    // move the sprite from top to position
    CCPoint endPos = pSender->getPosition();
    if (pSender->getCharCount())
    {
        endPos.x += pSender->getContentSize().width / 2;
    }
    CCSize  inputTextSize = label->getContentSize();
    CCPoint beginPos(endPos.x, CCDirector::sharedDirector()->getWinSize().height - inputTextSize.height * 2); 

    float duration = 0.5;
    label->setPosition(beginPos);
    label->setScale(8);

    CCAction * seq = CCSequence::create(
        CCSpawn::create(
            CCMoveTo::create(duration, endPos),
            CCScaleTo::create(duration, 1),
            CCFadeOut::create(duration),
        0),
        CCCallFuncN::create(this, callfuncN_selector(TextFieldTTFActionTest::callbackRemoveNodeWhendidAction)),
        0);
    label->runAction(seq);
    return false;
}
开发者ID:HongXiao,项目名称:Client-source,代码行数:44,代码来源:TextInputTest.cpp

示例4: setLeftBgString

void IOSStoreLayer::setLeftBgString(const char* charString)
{
	if (CCNode* pnode = m_pKaibaoxiangNode->getChildByTag(leftbg_tag))
	{
		CCLabelTTF* pLable = (CCLabelTTF*)pnode->getChildByTag(leftbg_string_tag);
		if (pLable)
		{
			pLable->setString(charString);
			if (m_enumComeFrom == from_SeasonSelector)
			{
				pLable->setPosition(ccp(pLable->getPositionX(), 198));
			}
			else if (m_enumComeFrom == from_MarketStore)
			{
				pLable->setPosition(ccp(pLable->getPositionX(), 188));
			}
		}
	}
}
开发者ID:SongCF,项目名称:game-LostStar,代码行数:19,代码来源:IOSStoreLayer.cpp

示例5: CC_BREAK_IF

// on "init" you need to initialize your instance
bool PPMainMenuLayer::init()
{
    bool bRet = false;
    do
    {
        //////////////////////////////////////////////////////////////////////////
        // super init first
        //////////////////////////////////////////////////////////////////////////

        CC_BREAK_IF(! CCLayerColor::initWithColor( ccc4(240, 235, 239, 255) ) );

        //////////////////////////////////////////////////////////////////////////

        CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();
        CCSize size = pEGLView->getVisibleSize();

        CCLabelTTF* label = CCLabelTTF::create("JELLY", "Consolas", 40);
        label->setColor( ccc3(0, 0, 0) );
        label->setAnchorPoint( ccp(0.5, 0.5) );
        label->setPosition( ccp(size.width / 2, size.height * 2 / 3) );
        addChild(label);

        PPCube* p = new PPCube( PPCube::PPCubeType_S );
        p->setAnchorPoint( ccp(0.5, 0.5) );
        p->setPosition( ccp( size.width / 2, (size.height * 2 / 3 - label->getContentSize().height) ) );
        addChild(p);
        p->release();

        label = CCLabelTTF::create("Play", "Consolas", 20);
        label->setColor( ccc3(0, 0, 0) );
        CCMenuItemLabel* pMenuItem = CCMenuItemLabel::create(label, this, menu_selector(PPMainMenuLayer::MainMenuCallback));
        CCMenu* pMenu =CCMenu::create(pMenuItem, NULL);
        pMenu->setAnchorPoint( ccp(0.5, 0.5) );
        pMenu->setPosition( ccp(size.width / 2, size.height / 4) );
        addChild(pMenu);

        bRet = true;
    }
    while (0);

    return bRet;
}
开发者ID:MultivacX,项目名称:Test,代码行数:43,代码来源:PPMainMenuLayer.cpp

示例6: CCTableViewCell

CCTableViewCell* MainScene::tableCellAtIndex(CCTableView *table, unsigned int idx)
{
    CCString *string = CCString::createWithFormat("%d", idx);
    CCTableViewCell *cell = table->dequeueCell();
    if (!cell) {
        cell = new CCTableViewCell();
        cell->autorelease();
        CCSprite *sprite = CCSprite::create("Icon-144.png");
        sprite->setAnchorPoint(CCPointZero);
        sprite->setPosition(ccp(0, 0));
        sprite->setScaleX(2);
        cell->addChild(sprite);
        
        CCLabelTTF *label = CCLabelTTF::create(string->getCString(), "Helvetica", 20.0);
        label->setPosition(CCPointZero);
        label->setAnchorPoint(CCPointZero);
        label->setTag(123);
        cell->addChild(label);
        
        CCMenuItemImage *pBtn = CCMenuItemImage::create(
                                                        "CloseNormal.png",
                                                        "CloseSelected.png",
                                                        this,
                                                        menu_selector(MainScene::tableViewSubBtnCallback));
        CCMenu* pMenu = CCMenu::create(pBtn, NULL);
        pBtn->setPosition(ccp(pBtn->getContentSize().width/2,pBtn->getContentSize().height/2));
        pMenu->setPosition(CCPointZero);
        cell->addChild(pMenu, 1);
        cell->setTag(idx);
    }
    else
    {
        CCLabelTTF *label = (CCLabelTTF*)cell->getChildByTag(123);
        label->setString(string->getCString());
    }

    
    return cell;
}
开发者ID:cjlaaa,项目名称:testCCB,代码行数:39,代码来源:HelloWorldScene.cpp

示例7: showGameCountLabel

void MainGameScene::showGameCountLabel()
{
    
    CCString* countString = CCString::createWithFormat("%d",totalGameCount);
    
    CCSprite* pTouchWaku = (CCSprite*)this->getChildByTag(tagTouchWaku);
    if(pTouchWaku){
         CCLabelTTF* countLabel = (CCLabelTTF*)pTouchWaku->getChildByTag(tagGameCountLavel);
        if(countLabel){
             countLabel->setString(countString->getCString());
            return;
        }
    }else{
        CCSize winSize = CCDirector::sharedDirector()->getWinSize();
        
        CCSprite* pTouchWaku= CCSprite::create("touch_waku.png");
        pTouchWaku->setScale(0.5);
        CCSize pTouchSize = pTouchWaku->getContentSize();
        pTouchWaku->setPosition(ccp(winSize.width - pTouchSize.width * 0.4, winSize.height - pTouchSize.height * 0.4));
        pTouchWaku->setTag(tagTouchWaku);
        
       
        CCLabelTTF* countLabel;
        countLabel = CCLabelTTF::create(countString->getCString(), "Arial", 80.0);
        countLabel->setPosition(ccp(pTouchSize.width * 0.5, pTouchSize.height * 0.6));
        countLabel->setColor(ccc3(0, 0, 0));
        countLabel->setTag(tagGameCountLavel);
        
        CCLabelTTF* countLabel2;
        countLabel2 = CCLabelTTF::create("touch", "Arial", 50.0);
        countLabel2->setPosition(ccp(pTouchSize.width * 0.5, pTouchSize.height * 0.3));
        countLabel2->setColor(ccc3(0, 0, 0));
        
        
        pTouchWaku->addChild(countLabel);
        pTouchWaku->addChild(countLabel2);
        this->addChild(pTouchWaku);
    }
}
开发者ID:k-tetsuhiro,项目名称:app02,代码行数:39,代码来源:MainGameScene.cpp

示例8: initWithText

bool GameButton::initWithText(const char * text, bool isBig)
{
    if (!CCSprite::init()) {
        return false;
    }
    CCString* btnFrame = (isBig) ? CCString::create("button_big.png") : CCString::create("button_small.png");
    int fSize = 18 * Utils::getArtScaleFactor();
    this->setDisplayFrame(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(btnFrame->getCString()));
    CCLabelTTF *label = CCLabelTTF::create(text, CCString::createWithFormat("%s.ttf",FONT_MAIN)->getCString(), fSize + isBig * fSize);
    label->setPosition(ccp(this->getContentSize().width/2,this->getContentSize().height/2));
    this->addChild(label,1);
    
    CCLabelTTF *labelShadow = CCLabelTTF::create(text, CCString::createWithFormat("%s.ttf",FONT_MAIN)->getCString(), fSize + isBig * fSize);
    labelShadow->setPosition(ccp(this->getContentSize().width/2 - (2 + isBig * 2),this->getContentSize().height/2));
    labelShadow->setColor(ccBLACK);
    labelShadow->setOpacity(150);
    this->addChild(labelShadow,0);
    
    this->setScale(Utils::getScale());

    return true;
}
开发者ID:juciefreitas,项目名称:android-cocos2dx,代码行数:22,代码来源:GameButton.cpp

示例9: title

void ArmatureTestLayer::onEnter()
{

    CCLayer::onEnter();

    // add title and subtitle
    std::string str = title();
    const char *pTitle = str.c_str();
    CCLabelTTF *label = CCLabelTTF::create(pTitle, "Arial", 18);
    label->setColor(ccc3(0, 0, 0));
    addChild(label, 1, 10000);
    label->setPosition( ccp(VisibleRect::center().x, VisibleRect::top().y - 30) );

    std::string strSubtitle = subtitle();
    if( ! strSubtitle.empty() )
    {
        CCLabelTTF *l = CCLabelTTF::create(strSubtitle.c_str(), "Arial", 18);
        l->setColor(ccc3(0, 0, 0));
        addChild(l, 1, 10001);
        l->setPosition( ccp(VisibleRect::center().x, VisibleRect::top().y - 60) );
    }

    // add menu
    backItem = CCMenuItemImage::create(s_pPathB1, s_pPathB2, this, menu_selector(ArmatureTestLayer::backCallback) );
    restartItem = CCMenuItemImage::create(s_pPathR1, s_pPathR2, this, menu_selector(ArmatureTestLayer::restartCallback) );
    nextItem = CCMenuItemImage::create(s_pPathF1, s_pPathF2, this, menu_selector(ArmatureTestLayer::nextCallback) );

    CCMenu *menu = CCMenu::create(backItem, restartItem, nextItem, NULL);

    menu->setPosition(CCPointZero);
    backItem->setPosition(ccp(VisibleRect::center().x - restartItem->getContentSize().width * 2, VisibleRect::bottom().y + restartItem->getContentSize().height / 2));
    restartItem->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y + restartItem->getContentSize().height / 2));
    nextItem->setPosition(ccp(VisibleRect::center().x + restartItem->getContentSize().width * 2, VisibleRect::bottom().y + restartItem->getContentSize().height / 2));

    addChild(menu, 100);

    setShaderProgram(CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTextureColor));

}
开发者ID:76299500,项目名称:cocos2d-x,代码行数:39,代码来源:ArmatureScene.cpp

示例10: ccp

TestLayer2::TestLayer2()
{
    float x,y;

    CCSize size = CCDirector::sharedDirector()->getWinSize();
    x = size.width;
    y = size.height;

    CCSprite* bg1 = CCSprite::create(s_back2);
    bg1->setPosition( ccp(size.width/2, size.height/2) );
    addChild(bg1, -1);

    CCLabelTTF* title = CCLabelTTF::create((transitions[s_nSceneIdx]).c_str(), "Thonburi", 32 );
    addChild(title);
    title->setColor( ccc3(255,32,32) );
    title->setPosition( ccp(x/2, y-100) );

    CCLabelTTF* label = CCLabelTTF::create("SCENE 2", "Marker Felt", 38);
    label->setColor( ccc3(16,16,255));
    label->setPosition( ccp(x/2,y/2));    
    addChild( label);

    // menu
    CCMenuItemImage *item1 = CCMenuItemImage::create(s_pPathB1, s_pPathB2, this, menu_selector(TestLayer2::backCallback) );
    CCMenuItemImage *item2 = CCMenuItemImage::create(s_pPathR1, s_pPathR2, this, menu_selector(TestLayer2::restartCallback) );
    CCMenuItemImage *item3 = CCMenuItemImage::create(s_pPathF1, s_pPathF2, this, menu_selector(TestLayer2::nextCallback) );

    CCMenu *menu = CCMenu::create(item1, item2, item3, NULL);

    menu->setPosition( CCPointZero );
    item1->setPosition(ccp(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
    item2->setPosition(ccp(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2));
    item3->setPosition(ccp(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));

    addChild(menu, 1);    

    schedule(schedule_selector(TestLayer2::step), 1.0f);
}
开发者ID:GhostSoar,项目名称:Cocos2dWindows,代码行数:38,代码来源:TransitionsTest.cpp

示例11: CCPointMake

TestLayer2::TestLayer2()
{
    float x,y;

    CCSize size = CCDirector::sharedDirector()->getWinSize();
    x = size.width;
    y = size.height;

    CCSprite* bg1 = CCSprite::spriteWithFile(s_back2);
    bg1->setPosition( CCPointMake(size.width/2, size.height/2) );
    addChild(bg1, -1);

    CCLabelTTF* title = CCLabelTTF::labelWithString((transitions[s_nSceneIdx]).c_str(), "Thonburi", 32 );
    addChild(title);
    title->setColor( ccc3(255,32,32) );
    title->setPosition( CCPointMake(x/2, y-100) );

    CCLabelTTF* label = CCLabelTTF::labelWithString("SCENE 2", "Marker Felt", 38);
    label->setColor( ccc3(16,16,255));
    label->setPosition( CCPointMake(x/2,y/2));	
    addChild( label);

    // menu
    CCMenuItemImage *item1 = CCMenuItemImage::itemFromNormalImage(s_pPathB1, s_pPathB2, this, menu_selector(TestLayer2::backCallback) );
    CCMenuItemImage *item2 = CCMenuItemImage::itemFromNormalImage(s_pPathR1, s_pPathR2, this, menu_selector(TestLayer2::restartCallback) );
    CCMenuItemImage *item3 = CCMenuItemImage::itemFromNormalImage(s_pPathF1, s_pPathF2, this, menu_selector(TestLayer2::nextCallback) );

    CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, NULL);

    menu->setPosition( CCPointZero );
    item1->setPosition( CCPointMake( x/2 - 100,30) );
    item2->setPosition( CCPointMake( x/2, 30) );
    item3->setPosition( CCPointMake( x/2 + 100,30) );

    addChild(menu, 1);	

    schedule(schedule_selector(TestLayer2::step), 1.0f);
}
开发者ID:9miao,项目名称:cocos2dx-win8,代码行数:38,代码来源:TransitionsTest.cpp

示例12: if

CCTableViewCell* HelloWorld::tableCellAtIndex(CCTableView *table, unsigned int idx)
{
    CCDictionary* pRecipe = (CCDictionary*)m_pRecipes->objectAtIndex(idx);
    CCString* pName = (CCString*)pRecipe->objectForKey("name");
    CCString* pNo   = (CCString*)pRecipe->objectForKey("recipe");
    CCString* pStep = (CCString*)pRecipe->objectForKey("step");
    
    CCString* string;
    if (pStep!=NULL) {
        string = CCString::createWithFormat("レシピ %s (ステップ%s): %s", pNo->getCString(), pStep->getCString(), pName->getCString());
    } else if (pNo->isEqual(CCString::create("0"))) {
        string = pName;
    } else {
        string = CCString::createWithFormat("レシピ %s : %s", pNo->getCString(), pName->getCString());
    }
    CCTableViewCell *cell = table->dequeueCell();
    if (!cell) {
        cell = new CCTableViewCell();
        cell->autorelease();
        
        CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
        
        int fontSize = CCEGLView::sharedOpenGLView()->getDesignResolutionSize().height/320.0f * 20;
        CCLabelTTF *label = CCLabelTTF::create(string->getCString(), "Helvetica", fontSize, CCSizeMake(visibleSize.width, visibleSize.height/5), kCCTextAlignmentCenter);
        label->setPosition(CCPointZero);
		label->setAnchorPoint(CCPointZero);
        label->setTag(123);
        cell->addChild(label);
    }
    else
    {
        CCLabelTTF *label = (CCLabelTTF*)cell->getChildByTag(123);
        label->setString(string->getCString());
    }
    
    
    return cell;
}
开发者ID:duoku,项目名称:cocos2dx_recipe,代码行数:38,代码来源:HelloWorldScene.cpp

示例13: ccc3

bool GameOverLayer::init()
{
    if( !CCLayer::init() )
        return false;
    
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    
    // add game over text in the middle of the screen with red color
    CCLabelTTF *gameOverLabel = CCLabelTTF::create("GAME OVER", "Thonburi", 50);
    gameOverLabel->setColor( ccc3(255, 0, 0) );
    gameOverLabel->setPosition( ccp(winSize.width / 2, winSize.height / 2 + 50) );
    this->addChild(gameOverLabel);
    
    // add instruction below the game over text
    CCLabelTTF *infoLabel = CCLabelTTF::create("touch to continue", "Thonburi", 20);
    infoLabel->setColor( ccc3(255, 255, 255) );
    infoLabel->setPosition( ccp(winSize.width / 2, winSize.height / 2 - 20) );
    this->addChild(infoLabel);
    
    this->setTouchEnabled(true);
    
    return true;
}
开发者ID:barcodebdg,项目名称:CC2DTutor,代码行数:23,代码来源:GameOverScene.cpp

示例14: sprintf

void CreatModeDisplayLayer::setResult(bool state,std::string name, double value)
{
    CCLabelTTF *creatStateLabel;
    if(!state)
    {
        creatStateLabel = CCLabelTTF::create("创造失败T T","DFGirlKelvin",60);
        creatStateLabel->setPosition(ccp(320,500));
        this->addChild(creatStateLabel,2);
    }
    else
    {
        creatStateLabel = CCLabelTTF::create("创造成功^ ^","DFGirlKelvin",60);
        creatStateLabel->setPosition(ccp(320,500));
        this->addChild(creatStateLabel,2);
        
        char buffer[30];
        sprintf(buffer, "恭喜你创造出 %s",name.c_str());
        CCLabelTTF *creatResult = CCLabelTTF::create(buffer,"DFGirlKelvin",40);
        creatStateLabel->setPosition(ccp(320,300));
        this->addChild(creatResult,2);
        
        sprintf(buffer, "hasCreated-%s",name.c_str());
        if(!CCUserDefault::sharedUserDefault()->getBoolForKey(buffer))
        {
            CCUserDefault::sharedUserDefault()->setBoolForKey(buffer,true);
            
            sprintf(buffer, "%s 加入图鉴",name.c_str());
            CCLabelTTF *addLabel = CCLabelTTF::create(buffer,"DFGirlKelvin",40);
            addLabel->setPosition(ccp(320,200));
            this->addChild(addLabel,2);
        }
        
        int num = CCUserDefault::sharedUserDefault()->getIntegerForKey(name.c_str()) + 1;
        CCUserDefault::sharedUserDefault()->setIntegerForKey(name.c_str(), num);
    }
    
}
开发者ID:binss,项目名称:myMiku,代码行数:37,代码来源:CreatModeDisplayLayer.cpp

示例15: CC_BREAK_IF

    bool TitleBarLayer::init() {
        bool result = false;
        do {
            CC_BREAK_IF(!CCLayer::init());
            
            CCSize winSize = CCDirector::sharedDirector()->getWinSize();
            
            CCSprite* titlebar = CCSprite::spriteWithSpriteFrameName("title_start");
            CC_BREAK_IF(!titlebar);
            titlebar->setPosition(CCPointMake(winSize.width * 0.5f, titlebar->getContentSize().height * 0.5f));
            addChild(titlebar);
            

            
            CCLabelTTF* descLabel = CCLabelTTF::labelWithString("", 
                                                                CCSizeMake(238.0f, 50.0f), 
                                                                CCTextAlignmentLeft, 
                                                                "Arial", 
                                                                12.0f);
            descLabel->setPosition(CCPointMake(190.0f, 55.0f));
            descLabel->setColor(ccWHITE);
            addChild(descLabel,kZLabel,kTagDescriptLabel);
            

            
            CCPoint turnPosition = CCPointMake(34.0f,40.0f);
            CCLabelTTF* turnLabel = CCLabelTTF::labelWithString("", "Arial-BoldMT", 24.0f);
            turnLabel->setPosition(turnPosition);
            turnLabel->setColor(ccBLACK);
            addChild(turnLabel,kZLabel,kTagTurnLabel);
            
            
            result = true;
        } while (0);
        return result;
    }
开发者ID:flywingsky,项目名称:drawstory_client,代码行数:36,代码来源:SolvingScene_TitleBarLayer.cpp


注:本文中的CCLabelTTF类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。