本文整理汇总了C++中CCLabelTTF::boundingBox方法的典型用法代码示例。如果您正苦于以下问题:C++ CCLabelTTF::boundingBox方法的具体用法?C++ CCLabelTTF::boundingBox怎么用?C++ CCLabelTTF::boundingBox使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCLabelTTF
的用法示例。
在下文中一共展示了CCLabelTTF::boundingBox方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
// on "init" you need to initialize your instance
bool StoreBScene::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayerColor::initWithColor(ccc4(255,255,255,255)))
{
return false;
}
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCLabelTTF* pLabelTitleTest = CCLabelTTF::create("Soomla Test Store", "GoodDog.otf", 34);
pLabelTitleTest->setColor(ccc3(255,0,0));
pLabelTitleTest->setPosition(ccp(pLabelTitleTest->boundingBox().size.width/2 + origin.x + 20, visibleSize.height - 30 + origin.y));
this->addChild(pLabelTitleTest, 1);
CCLabelTTF* pLabelTitle = CCLabelTTF::create("Virtual Currency Packs", "GoodDog.otf", 54);
pLabelTitle->setColor(ccc3(0,0,0));
pLabelTitle->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height - 100 + origin.y));
this->addChild(pLabelTitle, 1);
CCSprite* pSpriteMuffin = CCSprite::create("muffin.png");
pSpriteMuffin->setScale(0.5f);
pSpriteMuffin->setPosition(ccp(origin.x + visibleSize.width - 90, visibleSize.height + origin.y - 50));
this->addChild(pSpriteMuffin, 0);
pLabelBalance = CCLabelTTF::create("24", "GoodDog.otf", 34);
pLabelBalance->setColor(ccc3(0,255,255));
pLabelBalance->setPosition(ccp(origin.x + visibleSize.width - 40, visibleSize.height + origin.y - 50));
this->addChild(pLabelBalance, 1);
setCurrencyBalanceLabel();
GameMenuItem* backItem = GameMenuItem::itemWithLabel(
CCSprite::create("back.png"),
this,
menu_selector(StoreBScene::menuBackCallback));
backItem->setPosition(ccp(origin.x + visibleSize.width/2 , 110));
// In Game Menu
CCMenu* menu = CCMenu::create(backItem, NULL);
createListViewItem(origin, menu, visibleSize, 0, "no_ads.png");
createListViewItem(origin, menu, visibleSize, 1, "muffins01.png");
createListViewItem(origin, menu, visibleSize, 2, "muffins02.png");
createListViewItem(origin, menu, visibleSize, 3, "muffins03.png");
createListViewItem(origin, menu, visibleSize, 4, "muffins04.png");
menu->setPosition(CCPointZero);
this->addChild(menu);
this->setKeypadEnabled(true);
return true;
}
示例2: createListViewItem
void StoreAScene::createListViewItem(CCPoint& origin, CCMenu* menu, CCSize& visibleSize, int tag, const char* img) {
GameMenuItem *pChooseItem = GameMenuItem::itemWithLabel(
CCSprite::create("button.png"),
this,
menu_selector(StoreAScene::menuChooseCallback));
string itemId = itemIdFromTag(tag);
// TODO: exception handling ..
string nameS = cocos2dx_StoreInfo::getGoodName(itemId.c_str());
string infoS = cocos2dx_StoreInfo::getGoodDescription(itemId.c_str());
int price = cocos2dx_StoreInfo::getGoodPriceForCurrency(itemId.c_str(), "currency_muffin");
int balance = 0;
const char * name = nameS.c_str();
const char * info = infoS.c_str();
float yOffset = - 200;
pChooseItem->setPosition(ccp(origin.x + visibleSize.width/2, yOffset + origin.y + visibleSize.height - 100 - (tag * pChooseItem->boundingBox().size.height)));
pChooseItem->setTag(tag);
CCSprite* pSpritePic = CCSprite::create(img);
pSpritePic->setPosition(ccp(pSpritePic->boundingBox().size.width/2 + 20, pChooseItem->boundingBox().size.height/2));
pChooseItem->addChild(pSpritePic, 0);
CCLabelTTF* pLabelName = CCLabelTTF::create(name, "GoodDog.otf", 44);
pLabelName->setColor(ccc3(0,0,0));
pLabelName->setPosition(ccp(pSpritePic->getPositionX() + (pSpritePic->boundingBox().size.width / 2) + (pLabelName->boundingBox().size.width / 2) + 20 , pChooseItem->boundingBox().size.height/2));
pChooseItem->addChild(pLabelName);
CCLabelTTF* pLabelInfo = CCLabelTTF::create(info, "GoodDog.otf", 20);
pLabelInfo->setColor(ccc3(50,50,50));
pLabelInfo->setPosition(ccp(pSpritePic->getPositionX() + (pSpritePic->boundingBox().size.width / 2) + (pLabelInfo->boundingBox().size.width / 2) + 20 , -50 + (pChooseItem->boundingBox().size.height/2)));
pChooseItem->addChild(pLabelInfo);
CCLabelTTF* pLabelClickToBuy = CCLabelTTF::create("Click to Buy", "GoodDog.otf", 24);
pLabelClickToBuy->setColor(ccc3(0,255,255));
pLabelClickToBuy->setPosition(ccp(pChooseItem->boundingBox().size.width - (pLabelClickToBuy->boundingBox().size.width / 2) - 20 , 60 + pChooseItem->boundingBox().size.height/2));
pChooseItem->addChild(pLabelClickToBuy);
char buffer[512];
snprintf(buffer, sizeof(buffer), "price: %d blanace: %d", price, balance);
goodsPriceBalanceLabels[tag] = CCLabelTTF::create(buffer, "GoodDog.otf", 24);
goodsPriceBalanceLabels[tag]->setColor(ccc3(0,255,255));
goodsPriceBalanceLabels[tag]->setPosition(ccp(pChooseItem->boundingBox().size.width - (goodsPriceBalanceLabels[tag]->boundingBox().size.width / 2) - 20 , 60));
pChooseItem->addChild(goodsPriceBalanceLabels[tag]);
menu->addChild(pChooseItem, 1);
setPriceBalanceLabel(itemId.c_str());
}
示例3: initControls
/*
* Control initialization
*/
void OptionsLayer::initControls()
{
int xPos = 100;
int fontSize = 35;
CCSize visibleSize = CCEGLView::sharedOpenGLView()->getVisibleSize();
//Labels
CCLabelTTF* lblName = sgl_ControlFactory.createTTFLabel("Name:", ccp(xPos, 500));
this->addChild(lblName);
CCLabelTTF* lblGoal = sgl_ControlFactory.createTTFLabel("Goals:", ccp(xPos, 400));
this->addChild(lblGoal);
CCLabelTTF* lblColor = sgl_ControlFactory.createTTFLabel("Time:", ccp(xPos, 300));
this->addChild(lblColor);
//Controls
int controlLimit = xPos + lblGoal->boundingBox().size.width + 20;
std::string userName = CCUserDefault::sharedUserDefault()->getStringForKey(USER_DATA_NAME);
if (userName.empty())
{
userName = "anonymus";
}
CCSize editBoxSize = CCSizeMake(visibleSize.width * 0.2f, 50);
CCScale9Sprite* sp = CCScale9Sprite::create("textbg.png");
_txtName = CCEditBox::create(editBoxSize, sp);
_txtName->setPosition(ccp(controlLimit+10, 480));
_txtName->setFontName(S_F_TYPE.c_str());
_txtName->setFontSize(fontSize);
_txtName->setFontColor(ccRED);
_txtName->setPlaceHolder(userName.c_str());
_txtName->setPlaceholderFontColor(ccWHITE);
_txtName->setMaxLength(15);
_txtName->setReturnType(kKeyboardReturnTypeDone);
_txtName->setDelegate(this);
_txtName->setZOrder(1);
_txtName->setAnchorPoint(ccp(0,0));
addChild(_txtName);
int goals = CCUserDefault::sharedUserDefault()->getIntegerForKey(GOALS_DATA_NAME);
if (goals < 1) goals = 10;
_goalNoSlider = CCControlSlider::create("sliderTrack.png", "sliderProgress.png", "sliderThumb.png");
_goalNoSlider->setTouchEnabled(true);
_goalNoSlider->setMinimumValue(1.0f); // Sets the min value of range
_goalNoSlider->setMaximumValue(goals); // Sets the max value of range
_goalNoSlider->setPosition(ccp(controlLimit+100, 400));
_goalNoSlider->setAnchorPoint(ccp(0,0));
_goalNoSlider->addTargetWithActionForControlEvents(this, cccontrol_selector(OptionsLayer::sliderEvent), CCControlEventValueChanged);
_goalNoSlider->setTag(goalTag);
_lblGoalSelection = sgl_ControlFactory.createTTFLabel("", ccp(controlLimit+_goalNoSlider->boundingBox().size.width+100, 400));
this->addChild(_lblGoalSelection);
_timeSlider = CCControlSlider::create("sliderTrack.png", "sliderProgress.png", "sliderThumb.png");
_timeSlider->setTouchEnabled(true);
_timeSlider->setPosition(ccp(controlLimit+100, 300));
_timeSlider->setAnchorPoint(ccp(0,0));
_timeSlider->addTargetWithActionForControlEvents(this, cccontrol_selector(OptionsLayer::sliderEvent), CCControlEventValueChanged);
_timeSlider->setTag(timerTag);
addChild(_goalNoSlider);
addChild(_timeSlider);
}
示例4: playObjective
//.........这里部分代码省略.........
ss << obj->title;
ss1 << obj->content;
ss2 << obj->progress;
}
else
{
ss << "OBJECTIVE";
ss1 << "There is no objectives currently!";
ss2 << "";
progressNumber = -1;
}
GameHUD::getThis()->objectiveTitle->setString(ss.str().c_str());
GameHUD::getThis()->objectiveProgress->setString(ss2.str().c_str());
string objectiveDescription = ss1.str();
vector<string> objectiveDescriptionTokens = GlobalHelper::split(objectiveDescription, ' ');
CCSize screenSize = CCDirector::sharedDirector()->getWinSize();
ccColor3B colorWhite = ccc3(255, 255, 255);
float startX = screenSize.width * 0.11f;
float startY = screenSize.height - 510;
float offX = 0;
float offY = 0;
float limit = 700;
string tempString = "";
string previousString = "";
for (int i = 0; i < objectiveDescriptionTokens.size(); i++)
{
previousString = tempString;
string temp = objectiveDescriptionTokens.at(i);
if (i > 0)
{
tempString = tempString + " ";
}
tempString = tempString + temp;
CCLabelTTF* tempLabel = CCLabelTTF::create(tempString.c_str(), "Shojumaru-Regular", 28);
tempLabel->retain();
if(startX + tempLabel->boundingBox().size.width > limit)
{
CCLabelTTF* theLabel = CCLabelTTF::create(previousString.c_str(), "Shojumaru-Regular", 28);
theLabel->setAnchorPoint(ccp(0, 1));
theLabel->setPosition(ccp(startX + offX, startY + offY));
theLabel->setColor(colorWhite);
GameHUD::getThis()->objectiveDescriptions->addObject(theLabel);
GameHUD::getThis()->objectiveMenu->addChild(theLabel);
tempString = temp;
offY -= 25;
}
CC_SAFE_RELEASE(tempLabel);
}
CCLabelTTF* tempLabel = CCLabelTTF::create(tempString.c_str(), "Shojumaru-Regular", 28);
tempLabel->setAnchorPoint(ccp(0, 1));
tempLabel->setPosition(ccp(startX + offX, startY + offY));
tempLabel->setColor(colorWhite);
GameHUD::getThis()->objectiveDescriptions->addObject(tempLabel);
GameHUD::getThis()->objectiveMenu->addChild(tempLabel);
currID = obj->oid;
nextID = obj->nid;
if(obj->timeLimit > 0)
{
ss.str(std::string());
if(obj->timeLimit < 10)
{
ss << "0";
}
ss << obj->timeLimit << ":" << "00";
GameHUD::getThis()->objectiveTime->setString(ss.str().c_str());
GameHUD::getThis()->objectiveTime->setVisible(true);
GameHUD::getThis()->targetTime = obj->timeLimit * 60.0f;
GameHUD::getThis()->currentTime = 0;
GameHUD::getThis()->hasTimer = true;
}
else
{
GameHUD::getThis()->objectiveTime->setVisible(false);
}
stringstream sss;
sss << "You receive a new objective!";
GameHUD::getThis()->addNewNotification(sss.str());
if(showNotification)
{
GameHUD::getThis()->scheduleShowNewObjectiveNotification();
}
if(obj->scheduleScenario)
{
GameHUD::getThis()->hasScenario = true;
GameHUD::getThis()->scenarioTime = obj->scenarioTime;
}
}
示例5:
CCMenuItemImage* Objects2dFactory::textButton(CCNode* scene, CCMenu* menu, string value, string normalImagePath, string selectedImagePath, string disabledImagePath,
float positionX, float positionY, float width, float height, SEL_MenuHandler selector, void* selectorArg, AlignX alignX, AlignY alignY, ccColor3B textColor, int zOrder)
{
// Check arguments validity
if(scene == NULL ||menu == NULL || !selector)
return NULL;
// Create a button menu item
CCMenuItemImage *button = CCMenuItemImage::create(
normalImagePath.c_str(),
selectedImagePath.c_str(),
disabledImagePath.c_str(),
scene,
selector);
if(!button)
return NULL;
if (selectorArg != NULL)
{
button->setUserData(selectorArg);
}
// Place the menu item in the given position
button->setPosition(ccp(positionX, positionY));
// Set menu item anchor
button->setAnchorPoint(ccp(Constants::getAnchorValue(alignX), Constants::getAnchorValue(alignY)));
// Set menu item height
float buttonHeight = button->boundingBox().size.height;
float buttonPosScaleHeight = buttonHeight;
if (height > 0) // if height is defined, it is setted
{
button->setScaleY(height / buttonHeight);
buttonPosScaleHeight = height;
}
// Create a label and initialize with the given string
CCLabelTTF* pLabel = CCLabelTTF::create(value.c_str(), "Arial"/*string(Constants::getResourcesPath() + "SOResources/Fonts/AlphaFridgeMagnetsAllCap.ttf").c_str()*/,
buttonPosScaleHeight * 0.6f);
if(!pLabel)
return NULL;
// Set color
pLabel->setColor(textColor);
// Set menu item width
float buttonWidth = button->boundingBox().size.width;
float buttonPosScaleWidth = buttonWidth;
if (width > 0) // if width is defined, it is setted
{
button->setScaleX(width / buttonWidth);
buttonPosScaleWidth = width;
}
else // otherwise, we will compare the text width with the button width
{
float textWidth = pLabel->boundingBox().size.width;
if (textWidth * 1.25 > buttonWidth) // if the width adapted to the text is bigger than the button width, adapted width must be setted, otherwise, button width must stay as it was
{
button->setScaleX(textWidth * 1.25f / buttonWidth);
buttonPosScaleWidth = textWidth * 1.25f;
}
}
// Place the label; must be in the center of the button
pLabel->setPosition(ccp(buttonPosScaleWidth * 0.5f * 1/button->getScaleX(), buttonPosScaleHeight * 0.5f * 1/button->getScaleY()));
// Set label centered anchor
pLabel->setAnchorPoint(ccp(Constants::getAnchorValue(Centered), Constants::getAnchorValue(Middle)));
// Add label to button
button->addChild(pLabel);
// Set label scale; the inverse of button scale, so label can be as it would be if it was a child of scene
pLabel->setScaleY(1/button->getScaleY());
pLabel->setScaleX(1/button->getScaleX());
// If label is larger than button
if (pLabel->boundingBox().size.width * button->getScaleX() > button->boundingBox().size.width)
{
// Label must be rescaled
float newScale = button->boundingBox().size.width / (pLabel->boundingBox().size.width * button->getScaleX());
pLabel->setScaleX(pLabel->getScaleX() * newScale);
}
// Add button to the menu
menu->addChild(button, zOrder);
return button;
}
示例6: displayTexts
void Senario::displayTexts(std::string str, float startX, float startY, string font, float fontSize, ccColor3B color, float limitX)
{
vector<std::string> tokens = GlobalHelper::split(str, ' ');
float offX = 0;
float offY = 0;
float flashTimeGap = 0.05f;
int flashGapCount = 0;
for (int i = 0; i < tokens.size(); i++)
{
std::string tokenStr = tokens.at(i);
bool hasChinese = false;
for (int j = 0; j < tokenStr.length(); j++)
{
if(tokenStr.at(j) == '^')
{
hasChinese = true;
break;
}
}
if (hasChinese)
{
int startIndex = 0;
for (int j = 0; j < tokenStr.length(); j++)
{
if(tokenStr.at(j) == '^')
{
string str = tokenStr.substr(startIndex, j - startIndex);
CCLabelTTF* tempLabel = CCLabelTTF::create(str.c_str(), font.c_str(), fontSize);
tempLabel->retain();
if (startX + offX + tempLabel->boundingBox().size.width > limitX)
{
offY = offY + 35.0f;
offX = 0;
}
CC_SAFE_RELEASE(tempLabel);
AnimatedString* as = AnimatedString::create(str, flashTimeGap * flashGapCount, font, fontSize, 80.0f);
as->getLabel()->setColor(color);
as->getLabel()->setAnchorPoint(ccp(0, 1));
as->getLabel()->setPosition(ccp(startX + offX, startY - offY));
offX += as->label->boundingBox().size.width;
this->addChild(as->getLabel(), 20);
animatedStringList->addObject(as);
flashGapCount += 1;
startIndex = j + 1;
}
}
string str = tokenStr.substr(startIndex, tokenStr.length() - startIndex);
AnimatedString* as = AnimatedString::create(str, flashTimeGap * flashGapCount, font, fontSize, 80.0f);
as->getLabel()->setColor(color);
as->getLabel()->setAnchorPoint(ccp(0, 1));
as->getLabel()->setPosition(ccp(startX + offX, startY - offY));
offX += as->label->boundingBox().size.width;
this->addChild(as->getLabel(), 20);
animatedStringList->addObject(as);
flashGapCount += 1;
offX += 10;
}
else
{
CCLabelTTF* tempLabel = CCLabelTTF::create(tokenStr.c_str(), font.c_str(), fontSize);
tempLabel->retain();
if (startX + offX + tempLabel->boundingBox().size.width > limitX)
{
offY = offY + 35.0f;
offX = 0;
}
CC_SAFE_RELEASE(tempLabel);
for (int j = 0; j < tokenStr.length(); j++)
{
string tempStr = tokenStr.substr(j, 1);
AnimatedString* as = AnimatedString::create(tempStr, flashTimeGap * (j + flashGapCount), font, fontSize, 80.0f);
as->getLabel()->setColor(color);
as->getLabel()->setAnchorPoint(ccp(0, 1));
as->getLabel()->setPosition(ccp(startX + offX, startY - offY));
offX += as->label->boundingBox().size.width;
this->addChild(as->getLabel(), 20);
animatedStringList->addObject(as);
}
//.........这里部分代码省略.........
示例7: createListViewItem
void StoreBScene::createListViewItem(CCPoint& origin, CCMenu* menu, CCSize& visibleSize, int tag, const char* img) {
GameMenuItem *pChooseItem = GameMenuItem::itemWithLabel(
CCSprite::create("button.png"),
this,
menu_selector(StoreBScene::menuChooseCallback));
string itemId = itemIdFromTag(tag);
char name[512];
char info[512];
double price = 0;
int balance = 0;
if (itemId == "ERROR") {
snprintf(name, sizeof(name), "Remove Ads!");
snprintf(info, sizeof(info), "Test purchase of MANAGED item.");
price = 5.99f;
}
else {
// TODO: exception handling ..
string nameS = cocos2dx_StoreInfo::getItemName(itemId.c_str());
string infoS = cocos2dx_StoreInfo::getItemDescription(itemId.c_str());
price = cocos2dx_StoreInfo::getItemPrice(itemId.c_str());
snprintf(name, sizeof(name), nameS.c_str());
snprintf(info, sizeof(info), infoS.c_str());
}
float yOffset = - 200;
pChooseItem->setPosition(ccp(origin.x + visibleSize.width/2, yOffset + origin.y + visibleSize.height - 100 - (tag * pChooseItem->boundingBox().size.height)));
pChooseItem->setTag(tag);
CCSprite* pSpritePic = CCSprite::create(img);
pSpritePic->setPosition(ccp(pSpritePic->boundingBox().size.width/2 + 20, pChooseItem->boundingBox().size.height/2));
pChooseItem->addChild(pSpritePic, 0);
CCLabelTTF* pLabelName = CCLabelTTF::create(name, "GoodDog.otf", 44);
pLabelName->setColor(ccc3(0,0,0));
pLabelName->setPosition(ccp(pSpritePic->getPositionX() + (pSpritePic->boundingBox().size.width / 2) + (pLabelName->boundingBox().size.width / 2) + 20 , pChooseItem->boundingBox().size.height/2));
pChooseItem->addChild(pLabelName);
CCLabelTTF* pLabelInfo = CCLabelTTF::create(info, "GoodDog.otf", 20);
pLabelInfo->setColor(ccc3(50,50,50));
pLabelInfo->setPosition(ccp(pSpritePic->getPositionX() + (pSpritePic->boundingBox().size.width / 2) + (pLabelInfo->boundingBox().size.width / 2) + 20 , -50 + (pChooseItem->boundingBox().size.height/2)));
pChooseItem->addChild(pLabelInfo);
CCLabelTTF* pLabelClickToBuy = CCLabelTTF::create("Click to Buy", "GoodDog.otf", 24);
pLabelClickToBuy->setColor(ccc3(0,255,255));
pLabelClickToBuy->setPosition(ccp(pChooseItem->boundingBox().size.width - (pLabelClickToBuy->boundingBox().size.width / 2) - 20 , 60 + pChooseItem->boundingBox().size.height/2));
pChooseItem->addChild(pLabelClickToBuy);
char buffer[512];
snprintf(buffer, sizeof(buffer), "price: $%.2f", price);
CCLabelTTF* pLabelPriceBalance = CCLabelTTF::create(buffer, "GoodDog.otf", 24);
pLabelPriceBalance->setColor(ccc3(0,255,255));
pLabelPriceBalance->setPosition(ccp(pChooseItem->boundingBox().size.width - (pLabelPriceBalance->boundingBox().size.width / 2) - 20 , 60));
pChooseItem->addChild(pLabelPriceBalance);
menu->addChild(pChooseItem, 1);
}
示例8: init
// on "init" you need to initialize your instance
bool StoreAScene::init()
{
cocos2dx_StoreController::storeOpening();
//////////////////////////////
// 1. super init first
if ( !CCLayerColor::initWithColor(ccc4(255,255,255,255)))
{
return false;
}
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCLabelTTF* pLabelTitleTest = CCLabelTTF::create("Soomla Test Store", "GoodDog.otf", 34);
pLabelTitleTest->setColor(ccc3(255,0,0));
pLabelTitleTest->setPosition(ccp(pLabelTitleTest->boundingBox().size.width/2 + origin.x + 20, visibleSize.height - 30 + origin.y));
this->addChild(pLabelTitleTest, 1);
CCLabelTTF* pLabelTitle = CCLabelTTF::create("Virtual Goods", "GoodDog.otf", 54);
pLabelTitle->setColor(ccc3(0,0,0));
pLabelTitle->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height - 100 + origin.y));
this->addChild(pLabelTitle, 1);
CCSprite* pSpriteMuffin = CCSprite::create("muffin.png");
pSpriteMuffin->setScale(0.5f);
pSpriteMuffin->setPosition(ccp(origin.x + visibleSize.width - 90, visibleSize.height + origin.y - 50));
this->addChild(pSpriteMuffin, 0);
pLabelBalance = CCLabelTTF::create("0", "GoodDog.otf", 34);
pLabelBalance->setColor(ccc3(0,255,255));
pLabelBalance->setPosition(ccp(origin.x + visibleSize.width - 40, visibleSize.height + origin.y - 50));
this->addChild(pLabelBalance, 1);
setCurrencyBalanceLabel();
GameMenuItem* getMoreItem = GameMenuItem::itemWithLabel(
CCSprite::create("get_more.png"),
this,
menu_selector(StoreAScene::menuGetMoreCallback));
getMoreItem->setPosition(ccp(origin.x + visibleSize.width/2 + (getMoreItem->boundingBox().size.width /2) + 10, 110));
GameMenuItem* backItem = GameMenuItem::itemWithLabel(
CCSprite::create("back.png"),
this,
menu_selector(StoreAScene::menuBackCallback));
backItem->setPosition(ccp(origin.x + visibleSize.width/2 - (backItem->boundingBox().size.width /2) - 10 , 110));
// In Game Menu
CCMenu* menu = CCMenu::create(getMoreItem, backItem, NULL);
createListViewItem(origin, menu, visibleSize, 0, "fruit_cake.png");
createListViewItem(origin, menu, visibleSize, 1, "pavlova.png");
createListViewItem(origin, menu, visibleSize, 2, "cream_cup.png");
createListViewItem(origin, menu, visibleSize, 3, "chocolate_cake.png");
menu->setPosition(CCPointZero);
this->addChild(menu);
this->setKeypadEnabled(true);
return true;
}