本文整理汇总了C++中CCArray::getObjectAtIndex方法的典型用法代码示例。如果您正苦于以下问题:C++ CCArray::getObjectAtIndex方法的具体用法?C++ CCArray::getObjectAtIndex怎么用?C++ CCArray::getObjectAtIndex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCArray
的用法示例。
在下文中一共展示了CCArray::getObjectAtIndex方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
bool BaseBlock::init(BlockType type, cocos2d::Vec2 position)
{
cocos2d::Size collisionSize;
cocos2d::Vec2 speed;
float score;
float stamina;
float time;
std::string filename;
bool result;
cocos2d::Size visibleSize = Director::getInstance()->getVisibleSize();
cocos2d::Vec2 origin = Director::getInstance()->getVisibleOrigin();
std::string blockid = CommonUtil::itos((int)type + BLOCKIDBASE);
//碰撞盒信息
std::string collision = CommonUtil::getPropById(blockid, "collision");
CCArray * colli = CommonUtil::split(collision.c_str(), ",");
collisionSize.width = (dynamic_cast<CCString*>(colli->getObjectAtIndex(0)))->floatValue();
collisionSize.height = (dynamic_cast<CCString*>(colli->getObjectAtIndex(1)))->floatValue();
//速度信息
std::string speedstr = CommonUtil::getPropById(blockid, "speed");
speedstr.erase(0,1);
speedstr.erase(speedstr.end()-1, speedstr.end());
CCArray * speedli = CommonUtil::split(speedstr.c_str(), ",");
speed.x = (dynamic_cast<CCString*>(speedli->getObjectAtIndex(0)))->floatValue();
speed.y = (dynamic_cast<CCString*>(speedli->getObjectAtIndex(1)))->floatValue();
//躲过得分数
score = atof(CommonUtil::getPropById(blockid, "score").c_str());
//碰撞消耗的体力值
stamina = atof(CommonUtil::getPropById(blockid, "stamina").c_str());
//碰撞效果影响时间
time = atof(CommonUtil::getPropById(blockid, "time").c_str());
//图片文件名
filename = CommonUtil::getPropById(blockid, "filename");
//effectlist
std::string efflist = CommonUtil::getPropById(blockid, "effectlist");
CCArray * efflistarr = CommonUtil::split(efflist.c_str(), ",");
Ref * obj;
CCARRAY_FOREACH(efflistarr, obj)
{
int temp = dynamic_cast<CCString*>(obj)->intValue();
mBlockEffectList.push_back(temp);
}
示例2: init
bool Item::init(ItemType type, cocos2d::Vec2 position)
{
cocos2d::Size magnetSize;
cocos2d::Vec2 speed;
float value;
float time;
std::string filename;
bool result;
cocos2d::Size visibleSize = Director::getInstance()->getVisibleSize();
cocos2d::Vec2 origin = Director::getInstance()->getVisibleOrigin();
std::string itemid = CommonUtil::itos((int)type + ITEMIDBASE);
// magnet
std::string magstr = CommonUtil::getPropById(itemid, "magnetsize");
CCArray * magli = CommonUtil::split(magstr.c_str(), ",");
magnetSize.width = (dynamic_cast<CCString*>(magli->getObjectAtIndex(0)))->floatValue();
magnetSize.height = (dynamic_cast<CCString*>(magli->getObjectAtIndex(1)))->floatValue();
//速度信息
std::string speedstr = CommonUtil::getPropById(itemid, "speed");
speedstr.erase(0,1);
speedstr.erase(speedstr.end()-1, speedstr.end());
CCArray * speedli = CommonUtil::split(speedstr.c_str(), ",");
speed.x = (dynamic_cast<CCString*>(speedli->getObjectAtIndex(0)))->floatValue();
speed.y = (dynamic_cast<CCString*>(speedli->getObjectAtIndex(1)))->floatValue();
//
value = atof(CommonUtil::getPropById(itemid, "value").c_str());
//碰撞效果影响时间
time = atof(CommonUtil::getPropById(itemid, "time").c_str());
//图片文件名
filename = CommonUtil::getPropById(itemid, "filename");
//effectlist
std::string efflist = CommonUtil::getPropById(itemid, "effectlist");
CCArray * efflistarr = CommonUtil::split(efflist.c_str(), ",");
Ref * obj;
CCARRAY_FOREACH(efflistarr, obj)
{
int temp = dynamic_cast<CCString*>(obj)->intValue();
mItemEffectList.push_back(temp);
}
示例3: LoadText
void CAttackConfig::LoadText()
{
std::string data = cocos2d::FileUtils::getInstance()->getStringFromFile(StressText);
String* ns = CCString::createWithFormat("%s", data.c_str());
CCArray* array = CCGlobleConfig::split(ns->getCString(), "\n");
for (int i = 1; i < array->count(); i++)
{
String * str = static_cast<String*>(array->getObjectAtIndex(i));
CCArray * strarray = CCGlobleConfig::split(str->getCString(), "\t");
CAttackData *data = new CAttackData();
int index = 0;
String * str0 = static_cast<String*>(strarray->getObjectAtIndex(index++));
data->ID = str0->intValue();
str0->release();
String * str1 = static_cast<String*>(strarray->getObjectAtIndex(index++));
data->Name = str1->getCString();
str1->release();
String * str2 = static_cast<String*>(strarray->getObjectAtIndex(index++));
data->TargetRank = str2->intValue();
str2->release();
String * str3 = static_cast<String*>(strarray->getObjectAtIndex(index++));
data->TargetType = str3->intValue();
str3->release();
String * str7 = static_cast<String*>(strarray->getObjectAtIndex(index++));
data->AttackPoint = str7->intValue();
str7->release();
String * str4 = static_cast<String*>(strarray->getObjectAtIndex(index++));
data->BulletType = str4->intValue();
str4->release();
String * str5 = static_cast<String*>(strarray->getObjectAtIndex(index++));
CCArray* carr = CCGlobleConfig::split(str5->getCString(), ",");
for (int n = 0; n < carr->count(); n++)
{
data->BulletValue[n] = static_cast<String*>(carr->getObjectAtIndex(n))->floatValue();
}
str5->release();
String * str9 = static_cast<String*>(strarray->getObjectAtIndex(index++));
data->EffectId = str9->intValue();
str9->release();
String* str10 = static_cast<String*>(strarray->getObjectAtIndex(index++));
data->EffectValue = str10->intValue();
str10->release();
str10 = static_cast<String*>(strarray->getObjectAtIndex(index++));
data->ResourceName1 = str10->getCString();
str10->release();
str10 = static_cast<String*>(strarray->getObjectAtIndex(index++));
data->ResourceFrameCount1 = str10->intValue();
str10->release();
str10 = static_cast<String*>(strarray->getObjectAtIndex(index++));
data->ResourceName2 = str10->getCString();
str10->release();
str10 = static_cast<String*>(strarray->getObjectAtIndex(index++));
data->ResourceFrameCount2 = str10->intValue();
str10->release();
str10 = static_cast<String*>(strarray->getObjectAtIndex(index++));
data->ResourceName3 = str10->getCString();
str10->release();
str10 = static_cast<String*>(strarray->getObjectAtIndex(index++));
data->ResourceFrameCount3 = str10->intValue();
str10->release();
str10 = static_cast<String*>(strarray->getObjectAtIndex(index++));
data->AttackVoice = str10->getCString();
str10->release();
str10 = static_cast<String*>(strarray->getObjectAtIndex(index++));
data->HitVoice = str10->getCString();
str10->release();
data->updateResouce();
DataList_.pushBack(data);
}
}