本文整理汇总了C++中CCArray::addObjectsFromArray方法的典型用法代码示例。如果您正苦于以下问题:C++ CCArray::addObjectsFromArray方法的具体用法?C++ CCArray::addObjectsFromArray怎么用?C++ CCArray::addObjectsFromArray使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCArray
的用法示例。
在下文中一共展示了CCArray::addObjectsFromArray方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: unscheduleAllSelectors
LHParallaxNode::~LHParallaxNode(void){
// CCLog("LHParallaxNode dealloc");
unscheduleAllSelectors();
if(NULL != followedSprite)
followedSprite->parallaxFollowingThisSprite = NULL;
followedSprite = NULL;
if(removeSpritesOnDelete)
{
#if COCOS2D_VERSION >= 0x00020000
CCArray* tempSprites = CCArray::create();
#else
CCArray* tempSprites = CCArray::array();
#endif
tempSprites->addObjectsFromArray(sprites);
for(int i = 0; i< tempSprites->count(); ++i)
{
LHParallaxPointObject* pt = (LHParallaxPointObject*)tempSprites->objectAtIndex(i);
if(pt->ccsprite){
((LHSprite*)pt->ccsprite)->setParallaxNode(NULL);
((LHSprite*)pt->ccsprite)->removeSelf();
}
}
tempSprites->removeAllObjects();
}
sprites->removeAllObjects();
delete sprites;
}
示例2: if
//------------------------------------------------------------------------------
CCArray* LHLayer::allSprites(void){
#if COCOS2D_VERSION >= 0x00020000
CCArray* array = CCArray::create();
#else
CCArray* array = CCArray::array();
#endif
CCArray* children = getChildren();
for(int i = 0; i < children->count(); ++i){
CCNode* node = (CCNode*)children->objectAtIndex(i);
if(LHSprite::isLHSprite(node)){
array->addObject(node);
}
else if(LHBatch::isLHBatch(node)){
array->addObjectsFromArray(((LHBatch*)node)->allSprites());
}
else if(LHLayer::isLHLayer(node)){
array->addObjectsFromArray(((LHLayer*)node)->allSprites());
}
}
return array;
}
示例3: openInviteFriends
void BaoZangView::openInviteFriends(CCObject *data){
GlobalData::shared()->isBind = true;
CCArray* arr = CCArray::create();
arr->addObjectsFromArray(m_inviteDatas);
arr->addObjectsFromArray(m_installDatas);
if(arr->count()>0){
PopupViewController::getInstance()->addPopupInView(FacebookInviteView::create(arr));
}else{
FBUtilies::postFBSelectedFriendList(arr,_lang("107077"));
}
SocialController::getInstance()->call = 1;
if(!m_haveClick){
string uid = "";
string server = "";
string fbName = CCUserDefault::sharedUserDefault()->getStringForKey(FB_USERNAME, "");
int num = m_friendDatas->count();
for (int i=0; i<num; i++) {
FBFriendInfo* fbInfo1 = dynamic_cast<FBFriendInfo*>(m_friendDatas->objectAtIndex(i));
if(fbInfo1==NULL || fbInfo1->gUid==""){
continue;
}
if (uid!="") {
uid += "|";
}
uid += fbInfo1->gUid;
if (server!="") {
server += "|";
}
server += CC_ITOA(fbInfo1->server);
}
FBMineCallHelpCommand* cmd = new FBMineCallHelpCommand(uid,server,fbName);
//cmd->setSuccessCallback(CCCallFuncO::create(this, callfuncO_selector(BaoZangView::callHelpSuccess), NULL));
cmd->sendAndRelease();
m_haveClick = true;
}
}
示例4: _GetColorByName
//--------------------------------------------------------
ccColor3B CListControllerLayer::_GetColorByName(std::string p_szName)
{
CCArray a;
a.addObjectsFromArray( &FKCW_Base_Utils::ComponentOfString(p_szName, '_') );
if( a.count() >= 3 )
{
CCString* FKCWHead = (CCString*)a.objectAtIndex(0);
CCString* SmallType = (CCString*)a.objectAtIndex(1);
if(! FKCWHead->isEqual(ccs("FKCW")) )
return ccc3(225,238,210);
if(SmallType->isEqual(ccs("UI")))
return ccc3(230, 155, 3);
else if(SmallType->isEqual(ccs("Action")))
return ccc3(209, 73, 78);
else if(SmallType->isEqual(ccs("UIWidget")))
return ccc3(131, 175, 155);
else if(SmallType->isEqual(ccs("Base")))
return ccc3(249, 205, 173);
else if(SmallType->isEqual(ccs("EffectNode")))
return ccc3(175, 215, 237);
else if(SmallType->isEqual(ccs("RenderEx")))
return ccc3(175, 18, 88);
else if(SmallType->isEqual(ccs("GR")))
return ccc3(130, 57, 53);
else if(SmallType->isEqual(ccs("Database")))
return ccc3(160, 191, 124);
else if(SmallType->isEqual(ccs("Network")))
return ccc3(255, 252, 153);
else if(SmallType->isEqual(ccs("Json")))
return ccc3(87, 105, 60);
else if(SmallType->isEqual(ccs("Font")))
return ccc3(230, 155, 3);
else if(SmallType->isEqual(ccs("SimpleNet")))
return ccc3(209, 73, 78);
else if(SmallType->isEqual(ccs("SceneEx")))
return ccc3(175, 215, 237);
else if(SmallType->isEqual(ccs("3D")))
return ccc3(64, 116, 52);
else if(SmallType->isEqual(ccs("RichHtml")))
return ccc3(249, 205, 173);
else if(SmallType->isEqual(ccs("Story")))
return ccc3(131, 175, 155);
else if(SmallType->isEqual(ccs("Pixel")))
return ccc3(175, 18, 88);
}
return ccc3(225,238,210);
}
示例5: beziersWithTag
//------------------------------------------------------------------------------
CCArray* LHLayer::beziersWithTag(int tag){
#if COCOS2D_VERSION >= 0x00020000
CCArray* array = CCArray::create();
#else
CCArray* array = CCArray::array();
#endif
CCArray* children = getChildren();
for(int i = 0; i < children->count(); ++i){
CCNode* node = (CCNode*)children->objectAtIndex(i);
if(LHBezier::isLHBezier(node)){
if(node->getTag() == tag)
array->addObject(node);
}
else if(LHLayer::isLHLayer(node)){
array->addObjectsFromArray(((LHLayer*)node)->beziersWithTag(tag));
}
}
return array;
}
示例6: init
bool CMainSelect::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
this->setTouchEnabled(true);
// 创建背景
CCSize size = CCDirector::sharedDirector()->getWinSize();
CCSprite* backgroud = CCSprite::create("mainsel/bg.png");
backgroud->setPosition( ccp(size.width/2, size.height/2) );
this->addChild(backgroud);
// 按钮
CCMenuItemImage *pLack = CCMenuItemImage::create("mainsel/lackNor.png",
"mainsel/lackSel.png",
this,
menu_selector(CMainSelect::lakeCallback) );
CCMenuItemImage *pForest = CCMenuItemImage::create("mainsel/forestNor.png",
"mainsel/forestSel.png",
this,
menu_selector(CMainSelect::forestCallback) );
CCMenuItemImage *pDesert = CCMenuItemImage::create("mainsel/desertNor.png",
"mainsel/desertSel.png",
this,
menu_selector(CMainSelect::desertCallback) );
CCMenuItemImage *pPrairie = CCMenuItemImage::create("mainsel/prairieNor.png",
"mainsel/prairieSel.png",
this,
menu_selector(CMainSelect::prairieCallback) );
pLack->setPosition( ccp(171, 437) );
pForest->setPosition( ccp(539, 401) );
pDesert->setPosition( ccp(864, 411) );
pPrairie->setPosition( ccp(392, 208) );
CCMenu* pMenu = CCMenu::create(pLack, pForest, pDesert, pPrairie, NULL);
pMenu->setPosition( CCPointZero );
this->addChild(pMenu, 1);
// 创建sprite sheet
CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("mainsel/jingyu.plist");
CCSpriteBatchNode *spriteSheet = CCSpriteBatchNode::create("mainsel/jingyu.png");
this->addChild(spriteSheet);
// 创建对象
CCSprite *sprite = CCSprite::createWithSpriteFrameName("jingyu01.png");
sprite->setPosition(ccp(920,220));
spriteSheet->addChild(sprite, 0);
CCArray *arrShang = CCArray::create(); // 动画帧数组
for(int i=1; i<=8; ++i)
{
CCString *name = CCString::createWithFormat("jingyu%02d.png", i);
arrShang->addObject(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(name->getCString()));
}
CCArray *arrPeng = CCArray::create(); // 动画帧数组
for(int i=9; i<=11; ++i)
{
CCString *name = CCString::createWithFormat("jingyu%02d.png", i);
arrPeng->addObject(CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(name->getCString()));
}
CCArray *arrPengRev = CCArray::createWithArray(arrPeng);
arrPengRev->reverseObjects();
arrPeng->addObjectsFromArray(arrPengRev);
CCFiniteTimeAction *delay = CCDelayTime::create(1);
CCAnimate* anShang = CCAnimate::create(CCAnimation::createWithSpriteFrames(arrShang, 0.25));
CCAnimate* anPeng = CCAnimate::create(CCAnimation::createWithSpriteFrames(arrPeng, 0.15));
sprite->runAction(CCRepeatForever::create((CCActionInterval*)CCSequence::create(anShang, delay, anPeng,anPeng, anPeng, anPeng, anPeng, anShang->reverse(),delay,delay,delay,NULL)));
return true;
}