当前位置: 首页>>代码示例>>C++>>正文


C++ CCArmature::getContentSize方法代码示例

本文整理汇总了C++中CCArmature::getContentSize方法的典型用法代码示例。如果您正苦于以下问题:C++ CCArmature::getContentSize方法的具体用法?C++ CCArmature::getContentSize怎么用?C++ CCArmature::getContentSize使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCArmature的用法示例。


在下文中一共展示了CCArmature::getContentSize方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init

// on "init" you need to initialize your instance
bool LayerChatWindow::init()
{
	//////////////////////////////
	// 1. super init first
	if ( !CCLayer::init() )
	{
		return false;
	}
	lstStringMessage.clear();
	lstStringMessage.push_back("Nhanh lên nào (14)!");
	lstStringMessage.push_back("Mạng lag quá (9)!");
	lstStringMessage.push_back("Bài xấu quá (3)!");
	lstStringMessage.push_back("Hehe, lên nóc nhà\nmà bắt con gà (6)");
	lstStringMessage.push_back("Nhất rồi, haha (1)");
	lstStringMessage.push_back("Đánh gà thế (11)!");
	lstStringMessage.push_back("Đỏ vãi lúa (13)!");
	lstStringMessage.push_back("Nhọ như chó mực (5)!");

	//return true;

	CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
	CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
	_count = 100;
	layerButton = UILayer::create();
	layerButton->addWidget(GUIReader::shareReader()->widgetFromJsonFile("LayerChatWindow_1.ExportJson"));
	this->addChild(layerButton);
	layerButton->setTouchPriority(-128);
	this->setTouchEnabled(true);

	//Get all chat button
	for( int i = 1; i <= 8; i++ ){
		UIButton* btnChat = dynamic_cast<UIButton*>(layerButton->getWidgetByName( CCString::createWithFormat("btnChat%d", i)->getCString() ));
		btnChat->setTitleText( lstStringMessage.at(i-1).c_str() );
		btnChat->addTouchEventListener(this,(SEL_TouchEvent)&LayerChatWindow::onButtonChats);
	}
	UIButton* btnClose = dynamic_cast<UIButton*>(layerButton->getWidgetByName("btnClose"));
	btnClose->addTouchEventListener(this,(SEL_TouchEvent)&LayerChatWindow::onButtonClose);
	//
	UIButton* btnSend = dynamic_cast<UIButton*>(layerButton->getWidgetByName("btnSend"));
	btnSend->addTouchEventListener(this,(SEL_TouchEvent)&LayerChatWindow::onButtonSend);

	txtChat = dynamic_cast<UITextField*>(layerButton->getWidgetByName("txtChat"));
	txtChat->setText("");
	txtChat->setPlaceHolder("Noi dung");
	txtChat->setTextHorizontalAlignment(kCCTextAlignmentCenter);
	txtChat->setTextVerticalAlignment(kCCVerticalTextAlignmentCenter);
	txtChat->addEventListenerTextField(this, textfieldeventselector(LayerChatWindow::textFieldEvent));

	UIPanel* pEmo = dynamic_cast<UIPanel*>(layerButton->getWidgetByName("pEmo"));
	UIImageView* pImg = dynamic_cast<UIImageView*>(layerButton->getWidgetByName("Image_25_0"));
	//Add all emo to this
	int i = 1;
// 	CCArmatureDataManager::sharedArmatureDataManager()->removeArmatureFileInfo(CCString::createWithFormat("onion%d.ExportJson", 1)->getCString());
// 	CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo(CCString::createWithFormat("onion%d.ExportJson", 1)->getCString());
	int row=-1, col = 1;
	int widthOfPage = 580;
	int numOfCols = 9;
	int space = 10;
	int widthOfImage = 50;
	int startPosX = widthOfPage/2 - (widthOfImage+space)*numOfCols/2 - 300;
	int startPosY = space - 100;
	lstEmo.clear();
	for( int i = 1; i<=16; i++ ){
		CCArmature *armature = CCArmature::create(CCString::createWithFormat("onion%d", 1)->getCString());
		armature->getAnimation()->playByIndex(i-1);
		RichElementCustomNode* recustom = RichElementCustomNode::create(1, ccWHITE, 255, armature);
		RichText* _richText = RichText::create();
		_richText->setContentSize( armature->getContentSize() );
		_richText->pushBackElement(recustom); 
		if( col> numOfCols ){
			row++;
			col = 1;
		}
		_richText->setAnchorPoint(ccp(0, 1));
		_richText->setPosition(ccp( startPosX + 60*(col-1)
			, -1*row*50 - startPosY - (row+1)*space ));
		_richText->addTouchEventListener(this,(SEL_TouchEvent)&LayerChatWindow::OnEmoClick);

		lstEmo.push_back( armature );

		UIButton* b = UIButton::create();
		b->setPosition(ccp( startPosX + 60*(col-1)
			, -1*row*50 - startPosY - (row+1)*space ));
		b->setAnchorPoint(ccp(0, 1));
		b->setContentSize( armature->getContentSize() );
		b->addTouchEventListener(this,(SEL_TouchEvent)&LayerChatWindow::OnEmoClick);
		b->loadTextures("emo_blank.png", "", "");
		b->setTag(i);

		pImg->addChild( _richText );
		pImg->addChild( b );
		//CCLOG("button w: %lf h: %lf", b->getContentSize().width, b->getContentSize().height);
		col++;
	}
	return true;
}
开发者ID:mrktj,项目名称:iCasino_v2,代码行数:97,代码来源:LayerChatWindow.cpp

示例2: update

void GameScene::update(float dt)
{
	CCArmature * imManArmature = playLayer->imManArmature;
	int actionNum = playLayer->actionNum;
	if(actionNum ==playLayer->ACTION_RUN)
	{
		playLayer->playerBoundingBox = CCRectMake(imManArmature->getPosition().x-imManArmature->getContentSize().width/2+46,imManArmature->getPosition().y,imManArmature->getContentSize().width-90,imManArmature->getContentSize().height-50);
	}
	else if(actionNum == playLayer->ACTION_STAND_JUMP)
	{
		playLayer->playerBoundingBox = CCRectMake(imManArmature->getPosition().x-imManArmature->getContentSize().width/2+30,imManArmature->getPosition().y,imManArmature->getContentSize().width-50,imManArmature->getContentSize().height-50);
	}
	else if(actionNum == playLayer->ACTION_RUN_JUMP)
	{
		playLayer->playerBoundingBox = CCRectMake(imManArmature->getPosition().x-imManArmature->getContentSize().width/2+33,imManArmature->getPosition().y,imManArmature->getContentSize().width-70,imManArmature->getContentSize().height-50);
	}
	else if(actionNum == playLayer->ACTION_RUN_STOP)
	{
		playLayer->playerBoundingBox = CCRectMake(imManArmature->getPosition().x-imManArmature->getContentSize().width/2+40,imManArmature->getPosition().y,imManArmature->getContentSize().width-110,imManArmature->getContentSize().height-45);
	}
	else if(actionNum == playLayer->ACTION_RUN_ATTACK)
	{
		playLayer->playerBoundingBox = CCRectMake(imManArmature->getPosition().x-imManArmature->getContentSize().width/2,imManArmature->getPosition().y,imManArmature->getContentSize().width,imManArmature->getContentSize().height);

	}
	else if(actionNum == playLayer->ACTION_STAND_ATTACK)
	{
		playLayer->playerBoundingBox = CCRectMake(imManArmature->getPosition().x-imManArmature->getContentSize().width/2,imManArmature->getPosition().y,imManArmature->getContentSize().width,imManArmature->getContentSize().height);

	}
	else if(actionNum == playLayer->ACTION_DEATH)
	{
		playLayer->playerBoundingBox = CCRectMake(imManArmature->getPosition().x-imManArmature->getContentSize().width/2,imManArmature->getPosition().y,imManArmature->getContentSize().width,imManArmature->getContentSize().height);
	}

	if(gameSceneMonster->MonsterIndex == MonsterGround_enum)
	{
		gameSceneMonster->MonsterAmatureBoundingBox = CCRectMake(gameSceneMonster->MonsterAmature->getPosition().x-gameSceneMonster->MonsterAmature->getContentSize().width/2+45,gameSceneMonster->MonsterAmature->getPosition().y+21,gameSceneMonster->MonsterAmature->getContentSize().width-90,gameSceneMonster->MonsterAmature->getContentSize().height-90);
	}
	else if(gameSceneMonster->MonsterIndex == MonsterSky_enum)
	{
		gameSceneMonster->MonsterAmatureBoundingBox = CCRectMake(gameSceneMonster->MonsterAmature->getPosition().x-gameSceneMonster->MonsterAmature->getContentSize().width/2+45,gameSceneMonster->MonsterAmature->getPosition().y+21,gameSceneMonster->MonsterAmature->getContentSize().width-90,gameSceneMonster->MonsterAmature->getContentSize().height-90);
	}

	if (playLayer->playerBoundingBox.intersectsRect(gameSceneMonster->MonsterAmatureBoundingBox))
	{
		/*
		if(MonsterGround_enum == gameSceneMonster->MonsterIndex)
		{
			gameSceneMonster->unscheduleUpdate();
			gameSceneMonster->MonsterDestroyAction();
		}
		*/
		CCShake * shark = CCShake::create(0.3f,10); 
		playLayer->runAction(shark);
		playLayer->imManArmatureBrood-=1;
		if(playLayer->imManArmatureBrood<1)
		{
			GameScene::shareGameScene()->menuLayer->setBroodBarPercent(0);
			this->unscheduleUpdate();
			playLayer->IMDeath();
			return;
		}

		GameScene::shareGameScene()->menuLayer->setBroodBarPercent(playLayer->imManArmatureBrood);
	}
}
开发者ID:JinChow,项目名称:CocostudioIronCity,代码行数:67,代码来源:GameScene.cpp


注:本文中的CCArmature::getContentSize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。