本文整理汇总了C++中CButton::setVisible方法的典型用法代码示例。如果您正苦于以下问题:C++ CButton::setVisible方法的具体用法?C++ CButton::setVisible怎么用?C++ CButton::setVisible使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CButton
的用法示例。
在下文中一共展示了CButton::setVisible方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onTouchItem
void CStrengthenItem::onTouchItem(CCObject* pSender)
{
if(isVisible())
{
PlayEffectSound(SFX_Button);
}
CImageView * img = (CImageView*)pSender;
m_item = (CItem*)img->getUserData();
m_pItemTip->showItemProperty(m_item);
CLayout *attribute = (CLayout*)(m_ui->findWidgetById("attr"));
attribute->setVisible(true);
m_selectCellImg->removeFromParent();
img->addChild(m_selectCellImg);
m_selectCellImg->setVisible(true);
m_selectCellImg->setPosition(ccp(img->getContentSize().width/2,0/*img->getContentSize().height/2*/));
CButton *select = (CButton*)(m_ui->findWidgetById("select")); //sel_font
CLabel *selfont = (CLabel*)(m_ui->findWidgetById("sel_font"));
if (m_toHero==m_item->armor.hero&&m_toHero>0)
{
select->setVisible(true);
selfont->setVisible(false);
}
else if (m_toHero>0&&!m_item->canUse)
{
select->setVisible(false);
selfont->setVisible(false);
}
else
{
select->setVisible(true);
selfont->setVisible(true);
}
if (m_type==2)
{
if (m_toHero>0)
{
CImageView *uninstall = (CImageView*)(m_ui->findWidgetById("uninstall"));
CImageView *change = (CImageView*)(m_ui->findWidgetById("change"));
CImageView *selfont = (CImageView*)(m_ui->findWidgetById("sel_font"));
uninstall->setVisible(m_toHero==m_item->armor.hero);
change->setVisible(m_toHero!=m_item->armor.hero&&m_item->armor.hero>0&&m_item->canUse);
selfont->setVisible(m_item->armor.hero==0&&m_item->canUse);
}
}
}
示例2: hideServerList
void LoginLayerUC::hideServerList()
{
m_pTableView->setVisible(false);
CButton* pQuickLogin = (CButton *)m_ui->getChildByTag(1);
pQuickLogin->setVisible(true);
m_pCurrentServerUI->setVisible(true);
}
示例3: initLogin
void LoginLayerUC::initLogin()
{
CCLOG("LoginLayerUC::initLogin");
if(m_ui!=nullptr)
{
return;
}
//播放背景音乐
PlayBackgroundMusic(BGM_Login,true);
m_ui = LoadComponent("EnterGameUC.xaml");
m_ui->setTag(1);
m_ui->setPosition(VCENTER);
m_LayoutRoot->addChild(m_ui, 2);
//自己的登陆框隐藏
m_pLoginLay = (CLayout *)m_ui->getChildByTag(10);
m_pLoginLay->setVisible(false);
//选择好的服务器列表
m_pCurrentServerUI = (CLayout *)m_ui->findWidgetById("current_server");
m_pCurrentServerUI->setVisible(true);
//默认服务器
updateSelectServer();
//服务器选区
CLayout* pLayout = (CLayout*)m_ui->findWidgetById("serverCell");
pLayout->retain();
m_ui->removeChild(pLayout);
m_pCell = pLayout;
//获取空的滑动列表Scroll
m_pTableView = (CTableView*)m_ui->findWidgetById("serverScroll");
m_pTableView->setDirection(eScrollViewDirectionVertical);
m_pTableView->setSizeOfCell(m_pCell->getContentSize());
m_pTableView->setCountOfCell(m_serverInfo.server_list().size());
m_pTableView->setBounceable(true);
m_pTableView->setDataSourceAdapter(this, ccw_datasource_adapter_selector(LoginLayerUC::tableviewDataSource));
m_pTableView->reloadData();
//按钮打开服务器列表
CImageView* pBtnServer = (CImageView*)m_ui->findWidgetById("serverBtn");
//快速登录按钮
CButton * pQuickLogin = (CButton *)m_ui->getChildByTag(1);
pQuickLogin->setOnClickListener(this,ccw_click_selector(LoginLayerUC::onQuickLogin));
CCActionInterval *scaleSmall = CCScaleTo::create(0.9f,0.98f);
CCFadeTo *out = CCFadeTo::create(0.9f,60);
CCSpawn *spawn = CCSpawn::createWithTwoActions(scaleSmall,out);
CCActionInterval *scaleBig = CCScaleTo::create(1.2f,1.0f);
CCFadeTo *in = CCFadeTo::create(1.2f,255);
CCSpawn *spawn1 = CCSpawn::createWithTwoActions(scaleBig,in);
CCSequence *seque = CCSequence::createWithTwoActions(spawn,spawn1);
CCRepeatForever *action = CCRepeatForever::create(seque);
pQuickLogin->runAction(action);
pQuickLogin->setVisible(true);
//清除用户信息
DataCenter::sharedData()->getUser()->clear();
//版本做相对位置处理
CLabel* pLabel = (CLabel *)m_ui->findWidgetById("version");
pLabel->setAnchorPoint(ccp(1.0f, 0.0f));
pLabel->setPosition(ccp(VRIGHT-20, VBOTTOM+20));
CC_SAFE_RETAIN(pLabel);
pLabel->removeFromParentAndCleanup(true);
this->addChild(pLabel);
CC_SAFE_RELEASE(pLabel);
pLabel->setString(CCString::createWithFormat("Version:%s", m_serverInfo.game_version().c_str())->getCString());
//隐藏服务器列表
showServerList();
hideServerList();
//TODO
//初始化UC_SDK?-放在最前面
//还是点击登录再初始化?
//点击登录再初始化吧
//初始化完直接请求登录
//先连接连接服务器
const Server& gameServer = m_serverInfo.server_list().Get(m_iSelectServerIndex);
//检查服务器是否可用
if(!checkServerStatus(gameServer))
{
return;
}
LinkedGameServer(gameServer);
}