本文整理汇总了C++中CButton::SetName方法的典型用法代码示例。如果您正苦于以下问题:C++ CButton::SetName方法的具体用法?C++ CButton::SetName怎么用?C++ CButton::SetName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CButton
的用法示例。
在下文中一共展示了CButton::SetName方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: StartQuestion
void CMainDialog::StartQuestion(const std::string& text, bool warningYes, bool warningNo, bool fireParticles, DialogCallback yes, DialogCallback no)
{
CWindow* pw;
CButton* pb;
Math::Point pos, dim, ddim;
std::string name;
dim.x = 0.7f;
dim.y = 0.3f;
StartDialog(dim, fireParticles);
m_dialogType = DialogType::Question;
m_callbackYes = yes;
m_callbackNo = no;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW9));
if ( pw == nullptr ) return;
pos.x = 0.00f;
pos.y = 0.50f;
ddim.x = 1.00f;
ddim.y = 0.05f;
pw->CreateLabel(pos, ddim, -1, EVENT_DIALOG_LABEL, text);
pos.x = 0.50f-0.15f-0.02f;
pos.y = 0.50f-dim.y/2.0f+0.03f;
ddim.x = 0.15f;
ddim.y = 0.06f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_DIALOG_OK);
pb->SetState(STATE_SHADOW);
GetResource(RES_TEXT, RT_DIALOG_YES, name);
pb->SetName(name);
if (warningYes)
{
pb->SetState(STATE_WARNING);
}
pos.x = 0.50f+0.02f;
pos.y = 0.50f-dim.y/2.0f+0.03f;
ddim.x = 0.15f;
ddim.y = 0.06f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_DIALOG_CANCEL);
pb->SetState(STATE_SHADOW);
GetResource(RES_TEXT, RT_DIALOG_NO, name);
pb->SetName(name);
if (warningNo)
{
pb->SetState(STATE_WARNING);
}
}
示例2: StartInformation
void CMainDialog::StartInformation(const std::string& title, const std::string& text, const std::string& details, bool warning, bool fireParticles, DialogCallback ok)
{
CWindow* pw;
CButton* pb;
CLabel* pl;
Math::Point pos, dim, ddim;
std::string name;
dim.x = 0.7f;
dim.y = 0.3f;
StartDialog(dim, fireParticles);
m_dialogType = DialogType::Question;
m_callbackYes = ok;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW9));
if ( pw == nullptr ) return;
if(!title.empty())
pw->SetName(title);
pos.x = 0.00f;
pos.y = 0.50f;
ddim.x = 1.00f;
ddim.y = 0.05f;
pl = pw->CreateLabel(pos, ddim, -1, EVENT_DIALOG_LABEL, text);
pl->SetFontType(Gfx::FONT_COMMON_BOLD);
//TODO: Add \n support in CLabel
pos.y -= ddim.y;
pl = pw->CreateLabel(pos, ddim, -1, EVENT_DIALOG_LABEL1, details);
pl->SetFontSize(10.0f);
pos.x = 0.50f-0.075f;
pos.y = 0.50f-dim.y/2.0f+0.03f;
ddim.x = 0.15f;
ddim.y = 0.06f;
pb = pw->CreateButton(pos, ddim, -1, EVENT_DIALOG_OK);
pb->SetState(STATE_SHADOW);
GetResource(RES_TEXT, RT_DIALOG_OK, name);
pb->SetName(name);
if (warning)
{
pb->SetState(STATE_WARNING);
}
}
示例3: LoadButton
void CGUIWindow::LoadButton (CButton** button_aux, CXMLTreeNode& pNewNode, const Vect2i& screenResolution, CTextureManager* tm)
{
//<Button name="play" posx="0" posy="0" height="10" width="10" visible="true" activated="true"
// texture_normal="blabla" texture_over="bla" texture_clicked="bla" texture_deactivated="bla"
// OnClickedAction="blabla" OnOverAction="blabla" Literal="blabla" widthOffset="" heightOffset=""/>
CButton* button;
std::string name = pNewNode.GetPszProperty("name", "defaultGuiElement");
float posx = pNewNode.GetFloatProperty("posx", 0.f);
float posy = pNewNode.GetFloatProperty("posy", 0.f);
float w = pNewNode.GetFloatProperty("width", 50.f);
float h = pNewNode.GetFloatProperty("height", 50.f);
bool visible = pNewNode.GetBoolProperty("visible", true);
bool activated = pNewNode.GetBoolProperty("active", true);
std::string texture_normal = pNewNode.GetPszProperty("texture_normal", "");
std::string texture_over = pNewNode.GetPszProperty("texture_over", "");
std::string texture_clicked = pNewNode.GetPszProperty("texture_clicked", "");
std::string texture_deactivated = pNewNode.GetPszProperty("texture_deactivated", "");
std::string OnClickedAction = pNewNode.GetPszProperty("OnClickedAction", "");
std::string OnOverAction = pNewNode.GetPszProperty("OnOverAction", "");
std::string l_literal = pNewNode.GetPszProperty("Literal", "");
float widthOffsetPercent = pNewNode.GetFloatProperty("widthOffset", 0.f);
float heightOffsetPercent = pNewNode.GetFloatProperty("heightOffset", 0.f);
CTexture* normal = tm->GetTexture(texture_normal);
CTexture* over = tm->GetTexture(texture_over);
CTexture* clicked = tm->GetTexture(texture_clicked);
CTexture* deactivated = tm->GetTexture(texture_deactivated);
uint32 widthOffset = (uint32) (screenResolution.x * 0.01f * widthOffsetPercent );
uint32 heightOffset = (uint32) (screenResolution.y * 0.01f * heightOffsetPercent );
button = new CButton(screenResolution.y,screenResolution.x, h, w, Vect2f(posx,posy), l_literal, heightOffset, widthOffset, visible, activated);
button->SetName(name);
button->SetTextures(normal,over,clicked,deactivated);
button->SetOnClickedAction(OnClickedAction);
button->SetOnOverAction(OnOverAction);
*button_aux = button;
}
示例4: StartPauseMenu
void CMainDialog::StartPauseMenu()
{
CWindow* pw;
CButton* pb;
Math::Point pos, dim;
std::string name;
StartDialog(Math::Point(0.3f, 0.8f), true);
m_dialogType = DialogType::PauseMenu;
pw = static_cast<CWindow*>(m_interface->SearchControl(EVENT_WINDOW9));
if ( pw == nullptr ) return;
pos.x = 0.35f;
pos.y = 0.60f;
dim.x = 0.30f;
dim.y = 0.30f;
pw->CreateGroup(pos, dim, 5, EVENT_INTERFACE_GLINTl); // orange corner
pos.x = 0.35f;
pos.y = 0.10f;
dim.x = 0.30f;
dim.y = 0.30f;
pw->CreateGroup(pos, dim, 4, EVENT_INTERFACE_GLINTr); // blue corner
pos.x = 0.40f;
dim.x = 0.20f;
dim.y = 32.0f/480.0f;
pos.y = 0.74f;
pb = pw->CreateButton(pos, dim, -1, EVENT_DIALOG_CANCEL);
pb->SetState(STATE_SHADOW);
GetResource(RES_TEXT, RT_DIALOG_CONTINUE, name);
pb->SetName(name);
if ( (m_main->GetLevelCategory() == LevelCategory::Missions || // missions ?
m_main->GetLevelCategory() == LevelCategory::FreeGame || // free games?
m_main->GetLevelCategory() == LevelCategory::CustomLevels ) && // user ?
m_main->GetMissionType() != MISSION_CODE_BATTLE )
{
pos.y = 0.62f;
pb = pw->CreateButton(pos, dim, -1, EVENT_INTERFACE_WRITE);
pb->SetState(STATE_SHADOW);
if ( m_main->IOIsBusy() ) // current task?
{
pb->ClearState(STATE_ENABLE);
}
pos.y = 0.53f;
pb = pw->CreateButton(pos, dim, -1, EVENT_INTERFACE_READ);
pb->SetState(STATE_SHADOW);
if ( !m_main->GetPlayerProfile()->HasAnySavedScene() ) // no file to read?
{
pb->ClearState(STATE_ENABLE);
}
pb->SetState(STATE_WARNING);
}
pos.y = 0.39f;
pb = pw->CreateButton(pos, dim, -1, EVENT_INTERFACE_SETUP);
pb->SetState(STATE_SHADOW);
pos.y = 0.25f;
pb = pw->CreateButton(pos, dim, -1, EVENT_INTERFACE_AGAIN);
pb->SetState(STATE_SHADOW);
pb->SetState(STATE_WARNING);
pos.y = 0.16f;
pb = pw->CreateButton(pos, dim, -1, EVENT_DIALOG_OK);
pb->SetState(STATE_SHADOW);
pb->SetState(STATE_WARNING);
GetResource(RES_TEXT, RT_DIALOG_ABORT, name);
pb->SetName(name);
}